Bug 1159171: [MSE] P4. Changing waiting time value. r=edwin.
authorJean-Yves Avenard <jyavenard@mozilla.com>
Tue, 22 Sep 2015 17:02:36 +1000
changeset 265597 408b38dc976df00f9e0a670f99f680580a9cc8b4
parent 265596 6419850d7cbb46374e2ff8e370ffe1d565638c06
child 265598 188f0abba61ab7c296c00028bb627a8296f99237
push id15472
push usercbook@mozilla.com
push dateFri, 02 Oct 2015 11:51:34 +0000
treeherderfx-team@2c33ef6b27e0 [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersedwin
bugs1159171
milestone44.0a1
Bug 1159171: [MSE] P4. Changing waiting time value. r=edwin. When ffmpeg is enabled, it will use the FFmpeg's VPX decoder. FFmpeg appears to always buffer 15 frames before returning one (this is the same with h264) causing the waiting event to be fired much earlier than when using libvpx
dom/media/mediasource/test/test_BufferingWait.html
--- a/dom/media/mediasource/test/test_BufferingWait.html
+++ b/dom/media/mediasource/test/test_BufferingWait.html
@@ -36,24 +36,24 @@ runWithMSE(function(ms, v) {
     fetchWithXHR("seek.webm", function(arrayBuffer) {
       sb.addEventListener('error', (e) => { ok(false, "Got Error: " + e); SimpleTest.finish(); });
       loadSegment.bind(null, sb, new Uint8Array(arrayBuffer, 0, 318))().then(
       loadSegment.bind(null, sb, new Uint8Array(arrayBuffer, 318, 25523-318))).then(
       loadSegment.bind(null, sb, new Uint8Array(arrayBuffer, 25523, 46712-25523))).then(
       /* Note - Missing |46712, 67833 - 46712| segment here corresponding to (0.8, 1.2] */
       /* Note - Missing |67833, 88966 - 67833| segment here corresponding to (1.2, 1.6]  */
       loadSegment.bind(null, sb, new Uint8Array(arrayBuffer, 88966))).then(function() {
-        var promise = waitUntilTime(0.7);
+        var promise = waitUntilTime(0.27);
         info("Playing video. It should play for a bit, then fire 'waiting'");
         v.play();
         return promise;
       }).then(function() {
         window.firstStop = Date.now();
         loadSegment(sb, new Uint8Array(arrayBuffer, 46712, 67833 - 46712));
-        return waitUntilTime(1.0);
+        return waitUntilTime(0.66);
       }).then(function() {
         var waitDuration = (Date.now() - window.firstStop) / 1000;
         ok(waitDuration < 15, "Should not spend an inordinate amount of time buffering: " + waitDuration);
         SimpleTest.finish();
         /* If we allow the rest of the stream to be played, we get stuck at
            around 2s. See bug 1093133.
         once(v, 'ended', SimpleTest.finish.bind(SimpleTest));
         return loadSegment(sb, new Uint8Array(arrayBuffer, 67833, 88966 - 67833));