gfx/layers/ipc/PLayers.ipdl
author David Anderson <danderson@mozilla.com>
Mon, 17 Oct 2011 11:52:12 -0700
changeset 105280 f93960a93ad97a56d308bd9ce25d97cbc175d524
parent 105251 016702490661e9371adb4542d1f8e156cd2b94fd
parent 78529 1defa404424da3836586c48f69193f6da40ffdd3
child 105522 6276fe64003543e107ade90054f382c550ef5d66
permissions -rw-r--r--
Merge from mozilla-central.

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 *   Chris Jones <jones.chris.g@gmail.com>
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//include protocol PCompositor;
include protocol PLayer;
include protocol PRenderFrame;

include "IPC/ShadowLayerUtils.h";

using gfx3DMatrix;
using gfxRGBA;
using nsIntPoint;
using nsIntRect;
using nsIntRegion;
using nsIntSize;
using mozilla::GraphicsFilterType;
using mozilla::layers::FrameMetrics;
using mozilla::layers::SurfaceDescriptorX11;
using mozilla::null_t;
using mozilla::WindowsHandle;

/**
 * The layers protocol is spoken between thread contexts that manage
 * layer (sub)trees.  The protocol comprises atomically publishing
 * layer subtrees to a "shadow" thread context (which grafts the
 * subtree into its own tree), and atomically updating a published
 * subtree.  ("Atomic" in this sense is wrt painting.)
 */

namespace mozilla {
namespace layers {

// Create a shadow layer for |layer|
struct OpCreateThebesLayer     { PLayer layer; };
struct OpCreateContainerLayer  { PLayer layer; };
struct OpCreateImageLayer      { PLayer layer; };
struct OpCreateColorLayer      { PLayer layer; };
struct OpCreateCanvasLayer     { PLayer layer; };

struct SurfaceDescriptorD3D10 {
  WindowsHandle handle;
};

union SurfaceDescriptor {
  Shmem;
  SurfaceDescriptorD3D10;
  SurfaceDescriptorX11;
};

struct YUVImage {
  Shmem Ydata;
  Shmem Udata;
  Shmem Vdata;
  nsIntRect picture;
};

union SharedImage {
  SurfaceDescriptor;
  YUVImage;
  null_t;
};

struct ThebesBuffer {
  SurfaceDescriptor buffer;
  nsIntRect rect;
  nsIntPoint rotation; 
};
union OptionalThebesBuffer { ThebesBuffer; null_t; };

union CanvasSurface {
  SurfaceDescriptor;
  null_t;
};

// Change a layer's attributes
struct CommonLayerAttributes {
  nsIntRegion visibleRegion;
  gfx3DMatrix transform;
  PRUint32 contentFlags;
  float opacity;
  bool useClipRect;
  nsIntRect clipRect;
  bool useTileSourceRect;
  nsIntRect tileSourceRect;
  bool isFixedPosition;
};

struct ThebesLayerAttributes {
  nsIntRegion validRegion;
};
struct ContainerLayerAttributes{ FrameMetrics metrics; };
struct ColorLayerAttributes    { gfxRGBA color; };
struct CanvasLayerAttributes   { GraphicsFilterType filter; };
struct ImageLayerAttributes    { GraphicsFilterType filter; };

union SpecificLayerAttributes {
  null_t;
  ThebesLayerAttributes;
  ContainerLayerAttributes;
  ColorLayerAttributes;
  CanvasLayerAttributes;
  ImageLayerAttributes;
};

struct LayerAttributes {
  CommonLayerAttributes common;
  SpecificLayerAttributes specific;
};

struct OpSetLayerAttributes {
  PLayer layer;
  LayerAttributes attrs;
};


// Monkey with the tree structure
struct OpSetRoot      { PLayer root; };
struct OpInsertAfter  { PLayer container; PLayer childLayer; PLayer after; };
struct OpAppendChild  { PLayer container; PLayer childLayer; };
struct OpRemoveChild  { PLayer container; PLayer childLayer; };


// Paint (buffer update)
struct OpPaintThebesBuffer {
  PLayer layer;
  ThebesBuffer newFrontBuffer;
  nsIntRegion updatedRegion;
};

struct OpPaintCanvas  {
  PLayer layer;
  CanvasSurface newFrontBuffer;
  bool needYFlip;
};

struct OpPaintImage  {
  PLayer layer;
  SharedImage newFrontBuffer;
};


// A unit of a changeset; a set of these comprise a changeset
union Edit {
  OpCreateThebesLayer;
  OpCreateContainerLayer;
  OpCreateImageLayer;
  OpCreateColorLayer;
  OpCreateCanvasLayer;

  OpSetLayerAttributes;

  OpSetRoot;
  OpInsertAfter;
  OpAppendChild;
  OpRemoveChild;

  OpPaintThebesBuffer;
  OpPaintCanvas;
  OpPaintImage;
};


// Replies to operations
struct OpBufferSwap   { PLayer layer; CanvasSurface newBackBuffer; };

struct OpImageSwap { PLayer layer; SharedImage newBackImage; };

struct OpThebesBufferSwap {
  PLayer layer;
  OptionalThebesBuffer newBackBuffer;
  nsIntRegion newValidRegion;
  // If the parent took the child's old back buffer and returned its
  // old front buffer, |readOnlyFrontBuffer| may (if non-null) contain
  // the child's old back buffer (parent's new front buffer).  This
  // buffer can be used to read back the newly updated region into the
  // child's new back buffer.  This buffer must be considered
  // read-only, but sadly that's not enforced.
  OptionalThebesBuffer readOnlyFrontBuffer;
  nsIntRegion frontUpdatedRegion;
};

// Unit of a "changeset reply".  This is a weird abstraction, probably
// only to be used for buffer swapping.
union EditReply {
  OpBufferSwap;
  OpThebesBufferSwap;
  OpImageSwap;
};


sync protocol PLayers {
  manager PRenderFrame /*or PCompositor or PMedia or PPlugin*/;
  manages PLayer;

parent:
  async PLayer();

  sync Update(Edit[] cset)
    returns (EditReply[] reply);

  async __delete__();
};

} // namespace layers
} // namespace mozilla