author Ehsan Akhgari <>
Wed, 22 Aug 2012 11:56:38 -0400
changeset 103003 a16372ce30b5f6b747246b01fcd215a4bf3b6342
parent 98792 5a104d7e8e7ccec2b44418254aca4301aeabaec0
child 103956 0a1f4d81635adf13c29c71aa80d4e44198125119
child 106719 c4f83d9d8243f3f853a5356188164a5fddee2b5a
permissions -rw-r--r--
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */

#ifndef nsWebSocket_h__
#define nsWebSocket_h__

#include "nsISupportsUtils.h"
#include "nsIWebSocket.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsIJSNativeInitializer.h"
#include "nsIPrincipal.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDOMEventListener.h"
#include "nsDOMEventTargetHelper.h"
#include "nsAutoPtr.h"
#include "nsIDOMDOMStringList.h"
#include "nsIInterfaceRequestor.h"
#include "nsIWebSocketChannel.h"
#include "nsIWebSocketListener.h"
#include "nsIObserver.h"
#include "nsIRequest.h"
#include "nsWeakReference.h"


#define NS_WEBSOCKET_CID                            \
 { /* 7ca25214-98dc-40a6-bc1f-41ddbe41f46c */       \
  0x7ca25214, 0x98dc, 0x40a6,                       \
 {0xbc, 0x1f, 0x41, 0xdd, 0xbe, 0x41, 0xf4, 0x6c} }


class CallDispatchConnectionCloseEvents;
class nsAutoCloseWS;

class nsWebSocket: public nsDOMEventTargetHelper,
                   public nsIWebSocket,
                   public nsIJSNativeInitializer,
                   public nsIInterfaceRequestor,
                   public nsIWebSocketListener,
                   public nsIObserver,
                   public nsSupportsWeakReference,
                   public nsIRequest
friend class CallDispatchConnectionCloseEvents;
friend class nsAutoCloseWS;

  virtual ~nsWebSocket();

  // nsIJSNativeInitializer
  NS_IMETHOD Initialize(nsISupports* aOwner, JSContext* aContext,
                        JSObject* aObject, uint32_t aArgc, jsval* aArgv);

  // nsIDOMEventTarget
  NS_IMETHOD AddEventListener(const nsAString& aType,
                              nsIDOMEventListener *aListener,
                              bool aUseCapture,
                              bool aWantsUntrusted,
                              uint8_t optional_argc);
  NS_IMETHOD RemoveEventListener(const nsAString& aType,
                                 nsIDOMEventListener* aListener,
                                 bool aUseCapture);

  // Determine if preferences allow WebSocket
  static bool PrefEnabled();

  virtual void DisconnectFromOwner();
  nsresult ParseURL(const nsString& aURL);
  nsresult EstablishConnection();

  // These methods when called can release the WebSocket object
  nsresult FailConnection(uint16_t reasonCode,
                          const nsACString& aReasonString = EmptyCString());
  nsresult CloseConnection(uint16_t reasonCode,
                           const nsACString& aReasonString = EmptyCString());
  nsresult Disconnect();

  nsresult ConsoleError();
  nsresult PrintErrorOnConsole(const char       *aBundleURI,
                               const PRUnichar  *aError,
                               const PRUnichar **aFormatStrings,
                               uint32_t          aFormatStringsLen);

  // Get msg info out of JS variable being sent (string, arraybuffer, blob)
  nsresult GetSendParams(nsIVariant *aData, nsCString &aStringOut,
                         nsCOMPtr<nsIInputStream> &aStreamOut,
                         bool &aIsBinary, uint32_t &aOutgoingLength,
                         JSContext *aCx);

  nsresult DoOnMessageAvailable(const nsACString & aMsg, bool isBinary);

  // ConnectionCloseEvents: 'error' event if needed, then 'close' event.
  // - These must not be dispatched while we are still within an incoming call
  //   from JS (ex: close()).  Set 'sync' to false in that case to dispatch in a
  //   separate new event.
  nsresult ScheduleConnectionCloseEvents(nsISupports *aContext,
                                         nsresult aStatusCode,
                                         bool sync);
  // 2nd half of ScheduleConnectionCloseEvents, sometimes run in its own event.
  void     DispatchConnectionCloseEvents();

  // These methods actually do the dispatch for various events.
  nsresult CreateAndDispatchSimpleEvent(const nsString& aName);
  nsresult CreateAndDispatchMessageEvent(const nsACString& aData,
                                         bool isBinary);
  nsresult CreateAndDispatchCloseEvent(bool aWasClean, uint16_t aCode,
                                       const nsString &aReason);
  nsresult CreateResponseBlob(const nsACString& aData, JSContext *aCx,
                              jsval &jsData);

  // if there are "strong event listeners" (see comment in nsWebSocket.cpp) or
  // outgoing not sent messages then this method keeps the object alive
  // when js doesn't have strong references to it.
  void UpdateMustKeepAlive();
  // ATTENTION, when calling this method the object can be released
  // (and possibly collected).
  void DontKeepAliveAnyMore();

  nsresult UpdateURI();

  nsCOMPtr<nsIWebSocketChannel> mChannel;

  nsRefPtr<nsDOMEventListenerWrapper> mOnOpenListener;
  nsRefPtr<nsDOMEventListenerWrapper> mOnErrorListener;
  nsRefPtr<nsDOMEventListenerWrapper> mOnMessageListener;
  nsRefPtr<nsDOMEventListenerWrapper> mOnCloseListener;

  // related to the WebSocket constructor steps
  nsString mOriginalURL;
  nsString mEffectiveURL;   // after redirects
  bool mSecure; // if true it is using SSL and the wss scheme,
                        // otherwise it is using the ws scheme with no SSL

  bool mKeepingAlive;
  bool mCheckMustKeepAlive;
  bool mOnCloseScheduled;
  bool mFailed;
  bool mDisconnected;

  // Set attributes of DOM 'onclose' message
  bool      mCloseEventWasClean;
  nsString  mCloseEventReason;
  uint16_t  mCloseEventCode;

  nsCString mAsciiHost;  // hostname
  uint32_t  mPort;
  nsCString mResource; // [filepath[?query]]
  nsString  mUTF16Origin;

  nsCOMPtr<nsIURI> mURI;
  nsCString mRequestedProtocolList;
  nsCString mEstablishedProtocol;
  nsCString mEstablishedExtensions;

  uint16_t mReadyState;

  nsCOMPtr<nsIPrincipal> mPrincipal;

  uint32_t mOutgoingBufferedAmount;

  } mBinaryType;

  // Web Socket owner information:
  // - the script file name, UTF8 encoded.
  // - source code line number where the Web Socket object was constructed.
  // - the ID of the inner window where the script lives. Note that this may not
  //   be the same as the Web Socket owner window.
  // These attributes are used for error reporting.
  nsCString mScriptFile;
  uint32_t mScriptLine;
  uint64_t mInnerWindowID;

  nsWebSocket(const nsWebSocket& x);   // prevent bad usage
  nsWebSocket& operator=(const nsWebSocket& x);