author David Anderson <>
Mon, 30 Jul 2012 13:15:39 -0700
changeset 106616 08187a7ea8974548382f5d7775df8171a4ec6449
parent 106363 881c4b8e74045a4033f68ec402c245f5939481f8
parent 100847 b5c4b792f3f2a047e3517472d72842a76afb77cd
child 106719 c4f83d9d8243f3f853a5356188164a5fddee2b5a
permissions -rw-r--r--
Merge from mozilla-central.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at */


#include "DOMSVGNumberList.h"
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIDOMSVGNumber.h"
#include "nsTArray.h"
#include "mozilla/Attributes.h"

class nsSVGElement;

// We make DOMSVGNumber a pseudo-interface to allow us to QI to it in order to
// check that the objects that scripts pass to DOMSVGNumberList methods are our
// *native* number objects.
// {2CA92412-2E1F-4DDB-A16C-52B3B582270D}
  { 0x2CA92412, 0x2E1F, 0x4DDB, \
    { 0xA1, 0x6C, 0x52, 0xB3, 0xB5, 0x82, 0x27, 0x0D } }

#define MOZ_SVG_LIST_INDEX_BIT_COUNT 27 // supports > 134 million list items

namespace mozilla {

 * Class DOMSVGNumber
 * This class creates the DOM objects that wrap internal SVGNumber objects that
 * are in an SVGNumberList. It is also used to create the objects returned by
 * SVGSVGElement.createSVGNumber().
 * For the DOM wrapper classes for non-list SVGNumber, see nsSVGNumber2.h.
 * See the architecture comment in DOMSVGAnimatedNumberList.h.
 * See the comment in DOMSVGLength.h (yes, LENGTH), which applies here too.
class DOMSVGNumber MOZ_FINAL : public nsIDOMSVGNumber

   * Generic ctor for DOMSVGNumber objects that are created for an attribute.
  DOMSVGNumber(DOMSVGNumberList *aList,
               PRUint8 aAttrEnum,
               PRUint32 aListIndex,
               PRUint8 aIsAnimValItem);

   * Ctor for creating the objects returned by SVGSVGElement.createSVGNumber(),
   * which do not initially belong to an attribute.

  ~DOMSVGNumber() {
    // Our mList's weak ref to us must be nulled out when we die. If GC has
    // unlinked us using the cycle collector code, then that has already
    // happened, and mList is null.
    if (mList) {
      mList->mItems[mListIndex] = nullptr;

   * Create an unowned copy. The caller is responsible for the first AddRef().
  DOMSVGNumber* Clone() {
    DOMSVGNumber *clone = new DOMSVGNumber();
    clone->mValue = ToSVGNumber();
    return clone;

  bool IsInList() const {
    return !!mList;

   * In future, if this class is used for non-list numbers, this will be
   * different to IsInList().
  bool HasOwner() const {
    return !!mList;

   * This method is called to notify this DOM object that it is being inserted
   * into a list, and give it the information it needs as a result.
   * This object MUST NOT already belong to a list when this method is called.
   * That's not to say that script can't move these DOM objects between
   * lists - it can - it's just that the logic to handle that (and send out
   * the necessary notifications) is located elsewhere (in DOMSVGNumberList).)
  void InsertingIntoList(DOMSVGNumberList *aList,
                         PRUint8 aAttrEnum,
                         PRUint32 aListIndex,
                         PRUint8 aIsAnimValItem);

  static PRUint32 MaxListIndex() {
    return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;

  /// This method is called to notify this object that its list index changed.
  void UpdateListIndex(PRUint32 aListIndex) {
    mListIndex = aListIndex;

   * This method is called to notify this DOM object that it is about to be
   * removed from its current DOM list so that it can first make a copy of its
   * internal counterpart's value. (If it didn't do this, then it would
   * "lose" its value on being removed.)
  void RemovingFromList();

  float ToSVGNumber();


  nsSVGElement* Element() {
    return mList->Element();

  PRUint8 AttrEnum() const {
    return mAttrEnum;

   * Get a reference to the internal SVGNumber list item that this DOM wrapper
   * object currently wraps.
   * To simplify the code we just have this one method for obtaining both
   * baseVal and animVal internal items. This means that animVal items don't
   * get const protection, but then our setter methods guard against changing
   * animVal items.
  float& InternalItem();

#ifdef DEBUG
  bool IndexIsValid();

  nsRefPtr<DOMSVGNumberList> mList;

  // Bounds for the following are checked in the ctor, so be sure to update
  // that if you change the capacity of any of the following.

  PRUint32 mAttrEnum:4; // supports up to 16 attributes
  PRUint32 mIsAnimValItem:1;

  // The following member is only used when we're not in a list:
  float mValue;


} // namespace mozilla