bug 900199 - Add OpenGL registry xml parser to generate constants - step 2 - r=bjacob,jgilbert,jrmuizel
authorGuillaume Abadie <gabadie@mozilla.com>
Tue, 13 Aug 2013 10:35:03 -0400
changeset 142410 a4d217987888a46c72f0440715ee3f5f75e99432
parent 142409 a845e2bcd94656d8a10ecd13a817088a878bccbc
child 142411 a7ceae74e71af506989837397e840f8ea5c380c6
push id25095
push userryanvm@gmail.com
push dateTue, 13 Aug 2013 19:37:08 +0000
treeherderautoland@31f4b8658e3e [default view] [failures only]
perfherder[talos] [build metrics] [platform microbench] (compared to previous push)
reviewersbjacob, jgilbert, jrmuizel
bugs900199
milestone26.0a1
first release with
nightly linux32
nightly linux64
nightly mac
nightly win32
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last release without
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nightly mac
nightly win32
nightly win64
bug 900199 - Add OpenGL registry xml parser to generate constants - step 2 - r=bjacob,jgilbert,jrmuizel
gfx/gl/GLConsts.h
gfx/gl/GLDefs.h
gfx/gl/GLTypes.h
gfx/gl/moz.build
new file mode 100644
--- /dev/null
+++ b/gfx/gl/GLConsts.h
@@ -0,0 +1,5874 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#if !defined(GLCONSTS_H_)
+#define GLCONSTS_H_
+
+/**
+ * GENERATED FILE, DO NOT MODIFY DIRECTLY.
+ * THIS IS A GENERATED FILE DIRECTLY FROM THE OFFCIAL OPENGL REGISTRY
+ * XML AVAILABLE AT http://www.opengl.org/registry/#specfiles.
+ *
+ * To generate this file, see tutorial in GLParseRegistry.py
+ */
+
+// GL
+#define LOCAL_GL_1PASS_EXT                                   0x80A1
+#define LOCAL_GL_1PASS_SGIS                                  0x80A1
+#define LOCAL_GL_2D                                          0x0600
+#define LOCAL_GL_2PASS_0_EXT                                 0x80A2
+#define LOCAL_GL_2PASS_0_SGIS                                0x80A2
+#define LOCAL_GL_2PASS_1_EXT                                 0x80A3
+#define LOCAL_GL_2PASS_1_SGIS                                0x80A3
+#define LOCAL_GL_2X_BIT_ATI                                  0x00000001
+#define LOCAL_GL_2_BYTES                                     0x1407
+#define LOCAL_GL_3D                                          0x0601
+#define LOCAL_GL_3DC_XY_AMD                                  0x87FA
+#define LOCAL_GL_3DC_X_AMD                                   0x87F9
+#define LOCAL_GL_3D_COLOR                                    0x0602
+#define LOCAL_GL_3D_COLOR_TEXTURE                            0x0603
+#define LOCAL_GL_3_BYTES                                     0x1408
+#define LOCAL_GL_422_AVERAGE_EXT                             0x80CE
+#define LOCAL_GL_422_EXT                                     0x80CC
+#define LOCAL_GL_422_REV_AVERAGE_EXT                         0x80CF
+#define LOCAL_GL_422_REV_EXT                                 0x80CD
+#define LOCAL_GL_4D_COLOR_TEXTURE                            0x0604
+#define LOCAL_GL_4PASS_0_EXT                                 0x80A4
+#define LOCAL_GL_4PASS_0_SGIS                                0x80A4
+#define LOCAL_GL_4PASS_1_EXT                                 0x80A5
+#define LOCAL_GL_4PASS_1_SGIS                                0x80A5
+#define LOCAL_GL_4PASS_2_EXT                                 0x80A6
+#define LOCAL_GL_4PASS_2_SGIS                                0x80A6
+#define LOCAL_GL_4PASS_3_EXT                                 0x80A7
+#define LOCAL_GL_4PASS_3_SGIS                                0x80A7
+#define LOCAL_GL_4X_BIT_ATI                                  0x00000002
+#define LOCAL_GL_4_BYTES                                     0x1409
+#define LOCAL_GL_8X_BIT_ATI                                  0x00000004
+#define LOCAL_GL_ABGR_EXT                                    0x8000
+#define LOCAL_GL_ACCUM                                       0x0100
+#define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV                     0x90AD
+#define LOCAL_GL_ACCUM_ALPHA_BITS                            0x0D5B
+#define LOCAL_GL_ACCUM_BLUE_BITS                             0x0D5A
+#define LOCAL_GL_ACCUM_BUFFER_BIT                            0x00000200
+#define LOCAL_GL_ACCUM_CLEAR_VALUE                           0x0B80
+#define LOCAL_GL_ACCUM_GREEN_BITS                            0x0D59
+#define LOCAL_GL_ACCUM_RED_BITS                              0x0D58
+#define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS               0x92D9
+#define LOCAL_GL_ACTIVE_ATTRIBUTES                           0x8B89
+#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                 0x8B8A
+#define LOCAL_GL_ACTIVE_PROGRAM                              0x8259
+#define LOCAL_GL_ACTIVE_PROGRAM_EXT                          0x8B8D
+#define LOCAL_GL_ACTIVE_RESOURCES                            0x92F5
+#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT                     0x8911
+#define LOCAL_GL_ACTIVE_SUBROUTINES                          0x8DE5
+#define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH                0x8E48
+#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS                  0x8DE6
+#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS         0x8E47
+#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH        0x8E49
+#define LOCAL_GL_ACTIVE_TEXTURE                              0x84E0
+#define LOCAL_GL_ACTIVE_TEXTURE_ARB                          0x84E0
+#define LOCAL_GL_ACTIVE_UNIFORMS                             0x8B86
+#define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS                       0x8A36
+#define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH        0x8A35
+#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH                   0x8B87
+#define LOCAL_GL_ACTIVE_VARIABLES                            0x9305
+#define LOCAL_GL_ACTIVE_VARYINGS_NV                          0x8C81
+#define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV                0x8C82
+#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB                     0x86A5
+#define LOCAL_GL_ADD                                         0x0104
+#define LOCAL_GL_ADD_ATI                                     0x8963
+#define LOCAL_GL_ADD_BLEND_IMG                               0x8C09
+#define LOCAL_GL_ADD_SIGNED                                  0x8574
+#define LOCAL_GL_ADD_SIGNED_ARB                              0x8574
+#define LOCAL_GL_ADD_SIGNED_EXT                              0x8574
+#define LOCAL_GL_ADJACENT_PAIRS_NV                           0x90AE
+#define LOCAL_GL_AFFINE_2D_NV                                0x9092
+#define LOCAL_GL_AFFINE_3D_NV                                0x9094
+#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE                    0x846E
+#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE                    0x846D
+#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI                     0x1A210
+#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI                     0x1A211
+#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI                     0x1A20E
+#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI                     0x1A20F
+#define LOCAL_GL_ALL_ATTRIB_BITS                             0xFFFFFFFF
+#define LOCAL_GL_ALL_BARRIER_BITS                            0xFFFFFFFF
+#define LOCAL_GL_ALL_BARRIER_BITS_EXT                        0xFFFFFFFF
+#define LOCAL_GL_ALL_COMPLETED_NV                            0x84F2
+#define LOCAL_GL_ALL_SHADER_BITS                             0xFFFFFFFF
+#define LOCAL_GL_ALL_SHADER_BITS_EXT                         0xFFFFFFFF
+#define LOCAL_GL_ALL_STATIC_DATA_IBM                         103060
+#define LOCAL_GL_ALPHA                                       0x1906
+#define LOCAL_GL_ALPHA12                                     0x803D
+#define LOCAL_GL_ALPHA12_EXT                                 0x803D
+#define LOCAL_GL_ALPHA16                                     0x803E
+#define LOCAL_GL_ALPHA16F_ARB                                0x881C
+#define LOCAL_GL_ALPHA16F_EXT                                0x881C
+#define LOCAL_GL_ALPHA16I_EXT                                0x8D8A
+#define LOCAL_GL_ALPHA16UI_EXT                               0x8D78
+#define LOCAL_GL_ALPHA16_EXT                                 0x803E
+#define LOCAL_GL_ALPHA16_SNORM                               0x9018
+#define LOCAL_GL_ALPHA32F_ARB                                0x8816
+#define LOCAL_GL_ALPHA32F_EXT                                0x8816
+#define LOCAL_GL_ALPHA32I_EXT                                0x8D84
+#define LOCAL_GL_ALPHA32UI_EXT                               0x8D72
+#define LOCAL_GL_ALPHA4                                      0x803B
+#define LOCAL_GL_ALPHA4_EXT                                  0x803B
+#define LOCAL_GL_ALPHA8                                      0x803C
+#define LOCAL_GL_ALPHA8I_EXT                                 0x8D90
+#define LOCAL_GL_ALPHA8UI_EXT                                0x8D7E
+#define LOCAL_GL_ALPHA8_EXT                                  0x803C
+#define LOCAL_GL_ALPHA8_OES                                  0x803C
+#define LOCAL_GL_ALPHA8_SNORM                                0x9014
+#define LOCAL_GL_ALPHA_BIAS                                  0x0D1D
+#define LOCAL_GL_ALPHA_BITS                                  0x0D55
+#define LOCAL_GL_ALPHA_FLOAT16_APPLE                         0x881C
+#define LOCAL_GL_ALPHA_FLOAT16_ATI                           0x881C
+#define LOCAL_GL_ALPHA_FLOAT32_APPLE                         0x8816
+#define LOCAL_GL_ALPHA_FLOAT32_ATI                           0x8816
+#define LOCAL_GL_ALPHA_INTEGER                               0x8D97
+#define LOCAL_GL_ALPHA_INTEGER_EXT                           0x8D97
+#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR                        0x8567
+#define LOCAL_GL_ALPHA_MAX_SGIX                              0x8321
+#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR                        0x8563
+#define LOCAL_GL_ALPHA_MIN_SGIX                              0x8320
+#define LOCAL_GL_ALPHA_SCALE                                 0x0D1C
+#define LOCAL_GL_ALPHA_SNORM                                 0x9010
+#define LOCAL_GL_ALPHA_TEST                                  0x0BC0
+#define LOCAL_GL_ALPHA_TEST_FUNC                             0x0BC1
+#define LOCAL_GL_ALPHA_TEST_FUNC_QCOM                        0x0BC1
+#define LOCAL_GL_ALPHA_TEST_QCOM                             0x0BC0
+#define LOCAL_GL_ALPHA_TEST_REF                              0x0BC2
+#define LOCAL_GL_ALPHA_TEST_REF_QCOM                         0x0BC2
+#define LOCAL_GL_ALREADY_SIGNALED                            0x911A
+#define LOCAL_GL_ALREADY_SIGNALED_APPLE                      0x911A
+#define LOCAL_GL_ALWAYS                                      0x0207
+#define LOCAL_GL_ALWAYS_FAST_HINT_PGI                        0x1A20C
+#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI                        0x1A20D
+#define LOCAL_GL_AMBIENT                                     0x1200
+#define LOCAL_GL_AMBIENT_AND_DIFFUSE                         0x1602
+#define LOCAL_GL_AND                                         0x1501
+#define LOCAL_GL_AND_INVERTED                                0x1504
+#define LOCAL_GL_AND_REVERSE                                 0x1502
+#define LOCAL_GL_ANY_SAMPLES_PASSED                          0x8C2F
+#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE             0x8D6A
+#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT         0x8D6A
+#define LOCAL_GL_ANY_SAMPLES_PASSED_EXT                      0x8C2F
+#define LOCAL_GL_ARC_TO_NV                                   0xFE
+#define LOCAL_GL_ARRAY_BUFFER                                0x8892
+#define LOCAL_GL_ARRAY_BUFFER_ARB                            0x8892
+#define LOCAL_GL_ARRAY_BUFFER_BINDING                        0x8894
+#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB                    0x8894
+#define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT                0x81A9
+#define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT                0x81A8
+#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI                     0x8766
+#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI                     0x8767
+#define LOCAL_GL_ARRAY_SIZE                                  0x92FB
+#define LOCAL_GL_ARRAY_STRIDE                                0x92FE
+#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX                      0x835D
+#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX                        0x832C
+#define LOCAL_GL_ASYNC_MARKER_SGIX                           0x8329
+#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX                      0x835E
+#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX                        0x835C
+#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                 0x8C93
+#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD             0x87EE
+#define LOCAL_GL_ATC_RGB_AMD                                 0x8C92
+#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT                  0x00001000
+#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT              0x00001000
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER                       0x92C0
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING               0x92C1
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE             0x92C4
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX                 0x9301
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE                  0x92C3
+#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START                 0x92C2
+#define LOCAL_GL_ATTACHED_SHADERS                            0x8B85
+#define LOCAL_GL_ATTENUATION_EXT                             0x834D
+#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV                     0x8645
+#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV                        0x8623
+#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV                      0x8624
+#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV                        0x8625
+#define LOCAL_GL_ATTRIB_STACK_DEPTH                          0x0BB0
+#define LOCAL_GL_AUTO_GENERATE_MIPMAP                        0x8295
+#define LOCAL_GL_AUTO_NORMAL                                 0x0D80
+#define LOCAL_GL_AUX0                                        0x0409
+#define LOCAL_GL_AUX1                                        0x040A
+#define LOCAL_GL_AUX2                                        0x040B
+#define LOCAL_GL_AUX3                                        0x040C
+#define LOCAL_GL_AUX_BUFFERS                                 0x0C00
+#define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE                     0x8A14
+#define LOCAL_GL_AVERAGE_EXT                                 0x8335
+#define LOCAL_GL_AVERAGE_HP                                  0x8160
+#define LOCAL_GL_BACK                                        0x0405
+#define LOCAL_GL_BACK_LEFT                                   0x0402
+#define LOCAL_GL_BACK_NORMALS_HINT_PGI                       0x1A223
+#define LOCAL_GL_BACK_PRIMARY_COLOR_NV                       0x8C77
+#define LOCAL_GL_BACK_RIGHT                                  0x0403
+#define LOCAL_GL_BACK_SECONDARY_COLOR_NV                     0x8C78
+#define LOCAL_GL_BEVEL_NV                                    0x90A6
+#define LOCAL_GL_BGR                                         0x80E0
+#define LOCAL_GL_BGRA                                        0x80E1
+#define LOCAL_GL_BGRA8_EXT                                   0x93A1
+#define LOCAL_GL_BGRA_EXT                                    0x80E1
+#define LOCAL_GL_BGRA_IMG                                    0x80E1
+#define LOCAL_GL_BGRA_INTEGER                                0x8D9B
+#define LOCAL_GL_BGRA_INTEGER_EXT                            0x8D9B
+#define LOCAL_GL_BGR_EXT                                     0x80E0
+#define LOCAL_GL_BGR_INTEGER                                 0x8D9A
+#define LOCAL_GL_BGR_INTEGER_EXT                             0x8D9A
+#define LOCAL_GL_BIAS_BIT_ATI                                0x00000008
+#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                0x8541
+#define LOCAL_GL_BINNING_CONTROL_HINT_QCOM                   0x8FB0
+#define LOCAL_GL_BINORMAL_ARRAY_EXT                          0x843A
+#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT                  0x8443
+#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT                   0x8441
+#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT                     0x8440
+#define LOCAL_GL_BITMAP                                      0x1A00
+#define LOCAL_GL_BITMAP_TOKEN                                0x0704
+#define LOCAL_GL_BLEND                                       0x0BE2
+#define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV                  0x9285
+#define LOCAL_GL_BLEND_COLOR                                 0x8005
+#define LOCAL_GL_BLEND_COLOR_EXT                             0x8005
+#define LOCAL_GL_BLEND_DST                                   0x0BE0
+#define LOCAL_GL_BLEND_DST_ALPHA                             0x80CA
+#define LOCAL_GL_BLEND_DST_ALPHA_EXT                         0x80CA
+#define LOCAL_GL_BLEND_DST_ALPHA_OES                         0x80CA
+#define LOCAL_GL_BLEND_DST_RGB                               0x80C8
+#define LOCAL_GL_BLEND_DST_RGB_EXT                           0x80C8
+#define LOCAL_GL_BLEND_DST_RGB_OES                           0x80C8
+#define LOCAL_GL_BLEND_EQUATION                              0x8009
+#define LOCAL_GL_BLEND_EQUATION_ALPHA                        0x883D
+#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT                    0x883D
+#define LOCAL_GL_BLEND_EQUATION_ALPHA_OES                    0x883D
+#define LOCAL_GL_BLEND_EQUATION_EXT                          0x8009
+#define LOCAL_GL_BLEND_EQUATION_OES                          0x8009
+#define LOCAL_GL_BLEND_EQUATION_RGB                          0x8009
+#define LOCAL_GL_BLEND_EQUATION_RGB_EXT                      0x8009
+#define LOCAL_GL_BLEND_EQUATION_RGB_OES                      0x8009
+#define LOCAL_GL_BLEND_OVERLAP_NV                            0x9281
+#define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV                  0x9280
+#define LOCAL_GL_BLEND_SRC                                   0x0BE1
+#define LOCAL_GL_BLEND_SRC_ALPHA                             0x80CB
+#define LOCAL_GL_BLEND_SRC_ALPHA_EXT                         0x80CB
+#define LOCAL_GL_BLEND_SRC_ALPHA_OES                         0x80CB
+#define LOCAL_GL_BLEND_SRC_RGB                               0x80C9
+#define LOCAL_GL_BLEND_SRC_RGB_EXT                           0x80C9
+#define LOCAL_GL_BLEND_SRC_RGB_OES                           0x80C9
+#define LOCAL_GL_BLOCK_INDEX                                 0x92FD
+#define LOCAL_GL_BLUE                                        0x1905
+#define LOCAL_GL_BLUE_BIAS                                   0x0D1B
+#define LOCAL_GL_BLUE_BITS                                   0x0D54
+#define LOCAL_GL_BLUE_BIT_ATI                                0x00000004
+#define LOCAL_GL_BLUE_INTEGER                                0x8D96
+#define LOCAL_GL_BLUE_INTEGER_EXT                            0x8D96
+#define LOCAL_GL_BLUE_MAX_CLAMP_INGR                         0x8566
+#define LOCAL_GL_BLUE_MIN_CLAMP_INGR                         0x8562
+#define LOCAL_GL_BLUE_SCALE                                  0x0D1A
+#define LOCAL_GL_BOLD_BIT_NV                                 0x01
+#define LOCAL_GL_BOOL                                        0x8B56
+#define LOCAL_GL_BOOL_ARB                                    0x8B56
+#define LOCAL_GL_BOOL_VEC2                                   0x8B57
+#define LOCAL_GL_BOOL_VEC2_ARB                               0x8B57
+#define LOCAL_GL_BOOL_VEC3                                   0x8B58
+#define LOCAL_GL_BOOL_VEC3_ARB                               0x8B58
+#define LOCAL_GL_BOOL_VEC4                                   0x8B59
+#define LOCAL_GL_BOOL_VEC4_ARB                               0x8B59
+#define LOCAL_GL_BOUNDING_BOX_NV                             0x908D
+#define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV           0x909C
+#define LOCAL_GL_BROWSER_DEFAULT_WEBGL                       0x9244
+#define LOCAL_GL_BUFFER                                      0x82E0
+#define LOCAL_GL_BUFFER_ACCESS                               0x88BB
+#define LOCAL_GL_BUFFER_ACCESS_ARB                           0x88BB
+#define LOCAL_GL_BUFFER_ACCESS_FLAGS                         0x911F
+#define LOCAL_GL_BUFFER_ACCESS_OES                           0x88BB
+#define LOCAL_GL_BUFFER_BINDING                              0x9302
+#define LOCAL_GL_BUFFER_DATA_SIZE                            0x9303
+#define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE                 0x8A13
+#define LOCAL_GL_BUFFER_GPU_ADDRESS_NV                       0x8F1D
+#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE                    0x821F
+#define LOCAL_GL_BUFFER_KHR                                  0x82E0
+#define LOCAL_GL_BUFFER_MAPPED                               0x88BC
+#define LOCAL_GL_BUFFER_MAPPED_ARB                           0x88BC
+#define LOCAL_GL_BUFFER_MAPPED_OES                           0x88BC
+#define LOCAL_GL_BUFFER_MAP_LENGTH                           0x9120
+#define LOCAL_GL_BUFFER_MAP_OFFSET                           0x9121
+#define LOCAL_GL_BUFFER_MAP_POINTER                          0x88BD
+#define LOCAL_GL_BUFFER_MAP_POINTER_ARB                      0x88BD
+#define LOCAL_GL_BUFFER_MAP_POINTER_OES                      0x88BD
+#define LOCAL_GL_BUFFER_OBJECT_APPLE                         0x85B3
+#define LOCAL_GL_BUFFER_OBJECT_EXT                           0x9151
+#define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE              0x8A12
+#define LOCAL_GL_BUFFER_SIZE                                 0x8764
+#define LOCAL_GL_BUFFER_SIZE_ARB                             0x8764
+#define LOCAL_GL_BUFFER_STORAGE_FLAGS                        0x8220
+#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT                   0x00000200
+#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT               0x00000200
+#define LOCAL_GL_BUFFER_USAGE                                0x8765
+#define LOCAL_GL_BUFFER_USAGE_ARB                            0x8765
+#define LOCAL_GL_BUFFER_VARIABLE                             0x92E5
+#define LOCAL_GL_BUMP_ENVMAP_ATI                             0x877B
+#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI                      0x8777
+#define LOCAL_GL_BUMP_ROT_MATRIX_ATI                         0x8775
+#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI                    0x8776
+#define LOCAL_GL_BUMP_TARGET_ATI                             0x877C
+#define LOCAL_GL_BUMP_TEX_UNITS_ATI                          0x8778
+#define LOCAL_GL_BYTE                                        0x1400
+#define LOCAL_GL_C3F_V3F                                     0x2A24
+#define LOCAL_GL_C4F_N3F_V3F                                 0x2A26
+#define LOCAL_GL_C4UB_V2F                                    0x2A22
+#define LOCAL_GL_C4UB_V3F                                    0x2A23
+#define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX                  0x8183
+#define LOCAL_GL_CAVEAT_SUPPORT                              0x82B8
+#define LOCAL_GL_CCW                                         0x0901
+#define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV                      0xF8
+#define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV                       0xFA
+#define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV                  0xFC
+#define LOCAL_GL_CLAMP                                       0x2900
+#define LOCAL_GL_CLAMP_FRAGMENT_COLOR                        0x891B
+#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB                    0x891B
+#define LOCAL_GL_CLAMP_READ_COLOR                            0x891C
+#define LOCAL_GL_CLAMP_READ_COLOR_ARB                        0x891C
+#define LOCAL_GL_CLAMP_TO_BORDER                             0x812D
+#define LOCAL_GL_CLAMP_TO_BORDER_ARB                         0x812D
+#define LOCAL_GL_CLAMP_TO_BORDER_NV                          0x812D
+#define LOCAL_GL_CLAMP_TO_BORDER_SGIS                        0x812D
+#define LOCAL_GL_CLAMP_TO_EDGE                               0x812F
+#define LOCAL_GL_CLAMP_TO_EDGE_SGIS                          0x812F
+#define LOCAL_GL_CLAMP_VERTEX_COLOR                          0x891A
+#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB                      0x891A
+#define LOCAL_GL_CLEAR                                       0x1500
+#define LOCAL_GL_CLEAR_BUFFER                                0x82B4
+#define LOCAL_GL_CLEAR_TEXTURE                               0x9365
+#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE                       0x84E1
+#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB                   0x84E1
+#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS                      0xFFFFFFFF
+#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH                   0x0BB1
+#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT            0x00004000
+#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT                      0x00000001
+#define LOCAL_GL_CLIENT_STORAGE_BIT                          0x0200
+#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT                     0x00000002
+#define LOCAL_GL_CLIP_DISTANCE0                              0x3000
+#define LOCAL_GL_CLIP_DISTANCE1                              0x3001
+#define LOCAL_GL_CLIP_DISTANCE2                              0x3002
+#define LOCAL_GL_CLIP_DISTANCE3                              0x3003
+#define LOCAL_GL_CLIP_DISTANCE4                              0x3004
+#define LOCAL_GL_CLIP_DISTANCE5                              0x3005
+#define LOCAL_GL_CLIP_DISTANCE6                              0x3006
+#define LOCAL_GL_CLIP_DISTANCE7                              0x3007
+#define LOCAL_GL_CLIP_DISTANCE_NV                            0x8C7A
+#define LOCAL_GL_CLIP_FAR_HINT_PGI                           0x1A221
+#define LOCAL_GL_CLIP_NEAR_HINT_PGI                          0x1A220
+#define LOCAL_GL_CLIP_PLANE0                                 0x3000
+#define LOCAL_GL_CLIP_PLANE0_IMG                             0x3000
+#define LOCAL_GL_CLIP_PLANE1                                 0x3001
+#define LOCAL_GL_CLIP_PLANE1_IMG                             0x3001
+#define LOCAL_GL_CLIP_PLANE2                                 0x3002
+#define LOCAL_GL_CLIP_PLANE2_IMG                             0x3002
+#define LOCAL_GL_CLIP_PLANE3                                 0x3003
+#define LOCAL_GL_CLIP_PLANE3_IMG                             0x3003
+#define LOCAL_GL_CLIP_PLANE4                                 0x3004
+#define LOCAL_GL_CLIP_PLANE4_IMG                             0x3004
+#define LOCAL_GL_CLIP_PLANE5                                 0x3005
+#define LOCAL_GL_CLIP_PLANE5_IMG                             0x3005
+#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT               0x80F0
+#define LOCAL_GL_CLOSE_PATH_NV                               0x00
+#define LOCAL_GL_CMYKA_EXT                                   0x800D
+#define LOCAL_GL_CMYK_EXT                                    0x800C
+#define LOCAL_GL_CND0_ATI                                    0x896B
+#define LOCAL_GL_CND_ATI                                     0x896A
+#define LOCAL_GL_COEFF                                       0x0A00
+#define LOCAL_GL_COLOR                                       0x1800
+#define LOCAL_GL_COLOR3_BIT_PGI                              0x00010000
+#define LOCAL_GL_COLOR4_BIT_PGI                              0x00020000
+#define LOCAL_GL_COLORBURN_NV                                0x929A
+#define LOCAL_GL_COLORDODGE_NV                               0x9299
+#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI                     0x8975
+#define LOCAL_GL_COLOR_ARRAY                                 0x8076
+#define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV                      0x8F23
+#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING                  0x8898
+#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB              0x8898
+#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT                       0x8084
+#define LOCAL_GL_COLOR_ARRAY_EXT                             0x8076
+#define LOCAL_GL_COLOR_ARRAY_LENGTH_NV                       0x8F2D
+#define LOCAL_GL_COLOR_ARRAY_LIST_IBM                        103072
+#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM                 103082
+#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL         0x83F7
+#define LOCAL_GL_COLOR_ARRAY_POINTER                         0x8090
+#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT                     0x8090
+#define LOCAL_GL_COLOR_ARRAY_SIZE                            0x8081
+#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT                        0x8081
+#define LOCAL_GL_COLOR_ARRAY_STRIDE                          0x8083
+#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT                      0x8083
+#define LOCAL_GL_COLOR_ARRAY_TYPE                            0x8082
+#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT                        0x8082
+#define LOCAL_GL_COLOR_ATTACHMENT0                           0x8CE0
+#define LOCAL_GL_COLOR_ATTACHMENT0_EXT                       0x8CE0
+#define LOCAL_GL_COLOR_ATTACHMENT0_NV                        0x8CE0
+#define LOCAL_GL_COLOR_ATTACHMENT0_OES                       0x8CE0
+#define LOCAL_GL_COLOR_ATTACHMENT1                           0x8CE1
+#define LOCAL_GL_COLOR_ATTACHMENT10                          0x8CEA
+#define LOCAL_GL_COLOR_ATTACHMENT10_EXT                      0x8CEA
+#define LOCAL_GL_COLOR_ATTACHMENT10_NV                       0x8CEA
+#define LOCAL_GL_COLOR_ATTACHMENT11                          0x8CEB
+#define LOCAL_GL_COLOR_ATTACHMENT11_EXT                      0x8CEB
+#define LOCAL_GL_COLOR_ATTACHMENT11_NV                       0x8CEB
+#define LOCAL_GL_COLOR_ATTACHMENT12                          0x8CEC
+#define LOCAL_GL_COLOR_ATTACHMENT12_EXT                      0x8CEC
+#define LOCAL_GL_COLOR_ATTACHMENT12_NV                       0x8CEC
+#define LOCAL_GL_COLOR_ATTACHMENT13                          0x8CED
+#define LOCAL_GL_COLOR_ATTACHMENT13_EXT                      0x8CED
+#define LOCAL_GL_COLOR_ATTACHMENT13_NV                       0x8CED
+#define LOCAL_GL_COLOR_ATTACHMENT14                          0x8CEE
+#define LOCAL_GL_COLOR_ATTACHMENT14_EXT                      0x8CEE
+#define LOCAL_GL_COLOR_ATTACHMENT14_NV                       0x8CEE
+#define LOCAL_GL_COLOR_ATTACHMENT15                          0x8CEF
+#define LOCAL_GL_COLOR_ATTACHMENT15_EXT                      0x8CEF
+#define LOCAL_GL_COLOR_ATTACHMENT15_NV                       0x8CEF
+#define LOCAL_GL_COLOR_ATTACHMENT1_EXT                       0x8CE1
+#define LOCAL_GL_COLOR_ATTACHMENT1_NV                        0x8CE1
+#define LOCAL_GL_COLOR_ATTACHMENT2                           0x8CE2
+#define LOCAL_GL_COLOR_ATTACHMENT2_EXT                       0x8CE2
+#define LOCAL_GL_COLOR_ATTACHMENT2_NV                        0x8CE2
+#define LOCAL_GL_COLOR_ATTACHMENT3                           0x8CE3
+#define LOCAL_GL_COLOR_ATTACHMENT3_EXT                       0x8CE3
+#define LOCAL_GL_COLOR_ATTACHMENT3_NV                        0x8CE3
+#define LOCAL_GL_COLOR_ATTACHMENT4                           0x8CE4
+#define LOCAL_GL_COLOR_ATTACHMENT4_EXT                       0x8CE4
+#define LOCAL_GL_COLOR_ATTACHMENT4_NV                        0x8CE4
+#define LOCAL_GL_COLOR_ATTACHMENT5                           0x8CE5
+#define LOCAL_GL_COLOR_ATTACHMENT5_EXT                       0x8CE5
+#define LOCAL_GL_COLOR_ATTACHMENT5_NV                        0x8CE5
+#define LOCAL_GL_COLOR_ATTACHMENT6                           0x8CE6
+#define LOCAL_GL_COLOR_ATTACHMENT6_EXT                       0x8CE6
+#define LOCAL_GL_COLOR_ATTACHMENT6_NV                        0x8CE6
+#define LOCAL_GL_COLOR_ATTACHMENT7                           0x8CE7
+#define LOCAL_GL_COLOR_ATTACHMENT7_EXT                       0x8CE7
+#define LOCAL_GL_COLOR_ATTACHMENT7_NV                        0x8CE7
+#define LOCAL_GL_COLOR_ATTACHMENT8                           0x8CE8
+#define LOCAL_GL_COLOR_ATTACHMENT8_EXT                       0x8CE8
+#define LOCAL_GL_COLOR_ATTACHMENT8_NV                        0x8CE8
+#define LOCAL_GL_COLOR_ATTACHMENT9                           0x8CE9
+#define LOCAL_GL_COLOR_ATTACHMENT9_EXT                       0x8CE9
+#define LOCAL_GL_COLOR_ATTACHMENT9_NV                        0x8CE9
+#define LOCAL_GL_COLOR_ATTACHMENT_EXT                        0x90F0
+#define LOCAL_GL_COLOR_BUFFER_BIT                            0x00004000
+#define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM                      0x00000001
+#define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM                      0x00000002
+#define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM                      0x00000004
+#define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM                      0x00000008
+#define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM                      0x00000010
+#define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM                      0x00000020
+#define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM                      0x00000040
+#define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM                      0x00000080
+#define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI             0x8835
+#define LOCAL_GL_COLOR_CLEAR_VALUE                           0x0C22
+#define LOCAL_GL_COLOR_COMPONENTS                            0x8283
+#define LOCAL_GL_COLOR_ENCODING                              0x8296
+#define LOCAL_GL_COLOR_EXT                                   0x1800
+#define LOCAL_GL_COLOR_FLOAT_APPLE                           0x8A0F
+#define LOCAL_GL_COLOR_INDEX                                 0x1900
+#define LOCAL_GL_COLOR_INDEX12_EXT                           0x80E6
+#define LOCAL_GL_COLOR_INDEX16_EXT                           0x80E7
+#define LOCAL_GL_COLOR_INDEX1_EXT                            0x80E2
+#define LOCAL_GL_COLOR_INDEX2_EXT                            0x80E3
+#define LOCAL_GL_COLOR_INDEX4_EXT                            0x80E4
+#define LOCAL_GL_COLOR_INDEX8_EXT                            0x80E5
+#define LOCAL_GL_COLOR_INDEXES                               0x1603
+#define LOCAL_GL_COLOR_LOGIC_OP                              0x0BF2
+#define LOCAL_GL_COLOR_MATERIAL                              0x0B57
+#define LOCAL_GL_COLOR_MATERIAL_FACE                         0x0B55
+#define LOCAL_GL_COLOR_MATERIAL_PARAMETER                    0x0B56
+#define LOCAL_GL_COLOR_MATRIX                                0x80B1
+#define LOCAL_GL_COLOR_MATRIX_SGI                            0x80B1
+#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH                    0x80B2
+#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI                0x80B2
+#define LOCAL_GL_COLOR_RENDERABLE                            0x8286
+#define LOCAL_GL_COLOR_SAMPLES_NV                            0x8E20
+#define LOCAL_GL_COLOR_SUM                                   0x8458
+#define LOCAL_GL_COLOR_SUM_ARB                               0x8458
+#define LOCAL_GL_COLOR_SUM_CLAMP_NV                          0x854F
+#define LOCAL_GL_COLOR_SUM_EXT                               0x8458
+#define LOCAL_GL_COLOR_TABLE                                 0x80D0
+#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE                      0x80DD
+#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI                  0x80DD
+#define LOCAL_GL_COLOR_TABLE_BIAS                            0x80D7
+#define LOCAL_GL_COLOR_TABLE_BIAS_SGI                        0x80D7
+#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE                       0x80DC
+#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI                   0x80DC
+#define LOCAL_GL_COLOR_TABLE_FORMAT                          0x80D8
+#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI                      0x80D8
+#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE                      0x80DB
+#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI                  0x80DB
+#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE                  0x80DF
+#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI              0x80DF
+#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE                  0x80DE
+#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI              0x80DE
+#define LOCAL_GL_COLOR_TABLE_RED_SIZE                        0x80DA
+#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI                    0x80DA
+#define LOCAL_GL_COLOR_TABLE_SCALE                           0x80D6
+#define LOCAL_GL_COLOR_TABLE_SCALE_SGI                       0x80D6
+#define LOCAL_GL_COLOR_TABLE_SGI                             0x80D0
+#define LOCAL_GL_COLOR_TABLE_WIDTH                           0x80D9
+#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI                       0x80D9
+#define LOCAL_GL_COLOR_WRITEMASK                             0x0C23
+#define LOCAL_GL_COMBINE                                     0x8570
+#define LOCAL_GL_COMBINE4_NV                                 0x8503
+#define LOCAL_GL_COMBINER0_NV                                0x8550
+#define LOCAL_GL_COMBINER1_NV                                0x8551
+#define LOCAL_GL_COMBINER2_NV                                0x8552
+#define LOCAL_GL_COMBINER3_NV                                0x8553
+#define LOCAL_GL_COMBINER4_NV                                0x8554
+#define LOCAL_GL_COMBINER5_NV                                0x8555
+#define LOCAL_GL_COMBINER6_NV                                0x8556
+#define LOCAL_GL_COMBINER7_NV                                0x8557
+#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV                  0x8545
+#define LOCAL_GL_COMBINER_AB_OUTPUT_NV                       0x854A
+#define LOCAL_GL_COMBINER_BIAS_NV                            0x8549
+#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV                  0x8546
+#define LOCAL_GL_COMBINER_CD_OUTPUT_NV                       0x854B
+#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV                 0x8544
+#define LOCAL_GL_COMBINER_INPUT_NV                           0x8542
+#define LOCAL_GL_COMBINER_MAPPING_NV                         0x8543
+#define LOCAL_GL_COMBINER_MUX_SUM_NV                         0x8547
+#define LOCAL_GL_COMBINER_SCALE_NV                           0x8548
+#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV                      0x854C
+#define LOCAL_GL_COMBINE_ALPHA                               0x8572
+#define LOCAL_GL_COMBINE_ALPHA_ARB                           0x8572
+#define LOCAL_GL_COMBINE_ALPHA_EXT                           0x8572
+#define LOCAL_GL_COMBINE_ARB                                 0x8570
+#define LOCAL_GL_COMBINE_EXT                                 0x8570
+#define LOCAL_GL_COMBINE_RGB                                 0x8571
+#define LOCAL_GL_COMBINE_RGB_ARB                             0x8571
+#define LOCAL_GL_COMBINE_RGB_EXT                             0x8571
+#define LOCAL_GL_COMMAND_BARRIER_BIT                         0x00000040
+#define LOCAL_GL_COMMAND_BARRIER_BIT_EXT                     0x00000040
+#define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT            0x884E
+#define LOCAL_GL_COMPARE_REF_TO_TEXTURE                      0x884E
+#define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT                  0x884E
+#define LOCAL_GL_COMPARE_R_TO_TEXTURE                        0x884E
+#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB                    0x884E
+#define LOCAL_GL_COMPATIBLE_SUBROUTINES                      0x8E4B
+#define LOCAL_GL_COMPILE                                     0x1300
+#define LOCAL_GL_COMPILE_AND_EXECUTE                         0x1301
+#define LOCAL_GL_COMPILE_STATUS                              0x8B81
+#define LOCAL_GL_COMPRESSED_ALPHA                            0x84E9
+#define LOCAL_GL_COMPRESSED_ALPHA_ARB                        0x84E9
+#define LOCAL_GL_COMPRESSED_INTENSITY                        0x84EC
+#define LOCAL_GL_COMPRESSED_INTENSITY_ARB                    0x84EC
+#define LOCAL_GL_COMPRESSED_LUMINANCE                        0x84EA
+#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA                  0x84EB
+#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB              0x84EB
+#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT        0x8C72
+#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB                    0x84EA
+#define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT              0x8C70
+#define LOCAL_GL_COMPRESSED_R11_EAC                          0x9270
+#define LOCAL_GL_COMPRESSED_R11_EAC_OES                      0x9270
+#define LOCAL_GL_COMPRESSED_RED                              0x8225
+#define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT              0x8DBD
+#define LOCAL_GL_COMPRESSED_RED_RGTC1                        0x8DBB
+#define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT                    0x8DBB
+#define LOCAL_GL_COMPRESSED_RG                               0x8226
+#define LOCAL_GL_COMPRESSED_RG11_EAC                         0x9272
+#define LOCAL_GL_COMPRESSED_RG11_EAC_OES                     0x9272
+#define LOCAL_GL_COMPRESSED_RGB                              0x84ED
+#define LOCAL_GL_COMPRESSED_RGB8_ETC2                        0x9274
+#define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES                    0x9274
+#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2    0x9276
+#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276
+#define LOCAL_GL_COMPRESSED_RGBA                             0x84EE
+#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC                   0x9278
+#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES               0x9278
+#define LOCAL_GL_COMPRESSED_RGBA_ARB                         0x84EE
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR              0x93BB
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR               0x93B8
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR               0x93B9
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR               0x93BA
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR              0x93BC
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR              0x93BD
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR                0x93B0
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR                0x93B1
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR                0x93B2
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR                0x93B3
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR                0x93B4
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR                0x93B5
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR                0x93B6
+#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR                0x93B7
+#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB              0x8E8C
+#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX                   0x86B1
+#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG            0x8C03
+#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG            0x9137
+#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG            0x8C02
+#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG            0x9138
+#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT               0x83F1
+#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE             0x83F2
+#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT               0x83F2
+#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE             0x83F3
+#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT               0x83F3
+#define LOCAL_GL_COMPRESSED_RGB_ARB                          0x84ED
+#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB        0x8E8E
+#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB      0x8E8F
+#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX                    0x86B0
+#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG             0x8C01
+#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG             0x8C00
+#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT                0x83F0
+#define LOCAL_GL_COMPRESSED_RG_RGTC2                         0x8DBD
+#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT       0x8C71
+#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC                   0x9271
+#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES               0x9271
+#define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT       0x8DBE
+#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1                 0x8DBC
+#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT             0x8DBC
+#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC                  0x9273
+#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES              0x9273
+#define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2                  0x8DBE
+#define LOCAL_GL_COMPRESSED_SLUMINANCE                       0x8C4A
+#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA                 0x8C4B
+#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT             0x8C4B
+#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT                   0x8C4A
+#define LOCAL_GL_COMPRESSED_SRGB                             0x8C48
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR      0x93DB
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR       0x93D8
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR       0x93D9
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR       0x93DA
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR      0x93DC
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR      0x93DD
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR        0x93D0
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR        0x93D1
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR        0x93D2
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR        0x93D3
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR        0x93D4
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR        0x93D5
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR        0x93D6
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR        0x93D7
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC            0x9279
+#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES        0x9279
+#define LOCAL_GL_COMPRESSED_SRGB8_ETC2                       0x9275
+#define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES                   0x9275
+#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
+#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA                       0x8C49
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB        0x8E8D
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT                   0x8C49
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT         0x8C4D
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV          0x8C4D
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT         0x8C4E
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV          0x8C4E
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT         0x8C4F
+#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV          0x8C4F
+#define LOCAL_GL_COMPRESSED_SRGB_EXT                         0x8C48
+#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT               0x8C4C
+#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV                0x8C4C
+#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS                  0x86A3
+#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB              0x86A3
+#define LOCAL_GL_COMPUTE_LOCAL_WORK_SIZE                     0x8267
+#define LOCAL_GL_COMPUTE_PROGRAM_NV                          0x90FB
+#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV         0x90FC
+#define LOCAL_GL_COMPUTE_SHADER                              0x91B9
+#define LOCAL_GL_COMPUTE_SHADER_BIT                          0x00000020
+#define LOCAL_GL_COMPUTE_SUBROUTINE                          0x92ED
+#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM                  0x92F3
+#define LOCAL_GL_COMPUTE_TEXTURE                             0x82A0
+#define LOCAL_GL_COMP_BIT_ATI                                0x00000002
+#define LOCAL_GL_CONDITION_SATISFIED                         0x911C
+#define LOCAL_GL_CONDITION_SATISFIED_APPLE                   0x911C
+#define LOCAL_GL_CONJOINT_NV                                 0x9284
+#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI                    0x1A1FD
+#define LOCAL_GL_CONSTANT                                    0x8576
+#define LOCAL_GL_CONSTANT_ALPHA                              0x8003
+#define LOCAL_GL_CONSTANT_ALPHA_EXT                          0x8003
+#define LOCAL_GL_CONSTANT_ARB                                0x8576
+#define LOCAL_GL_CONSTANT_ATTENUATION                        0x1207
+#define LOCAL_GL_CONSTANT_BORDER                             0x8151
+#define LOCAL_GL_CONSTANT_BORDER_HP                          0x8151
+#define LOCAL_GL_CONSTANT_COLOR                              0x8001
+#define LOCAL_GL_CONSTANT_COLOR0_NV                          0x852A
+#define LOCAL_GL_CONSTANT_COLOR1_NV                          0x852B
+#define LOCAL_GL_CONSTANT_COLOR_EXT                          0x8001
+#define LOCAL_GL_CONSTANT_EXT                                0x8576
+#define LOCAL_GL_CONST_EYE_NV                                0x86E5
+#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT           0x00000002
+#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT                    0x00000001
+#define LOCAL_GL_CONTEXT_FLAGS                               0x821E
+#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT                      0x00000002
+#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR                  0x00000002
+#define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT         0x00000001
+#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB          0x00000004
+#define LOCAL_GL_CONTEXT_LOST_WEBGL                          0x9242
+#define LOCAL_GL_CONTEXT_PROFILE_MASK                        0x9126
+#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT                   0x90F3
+#define LOCAL_GL_CONTINUOUS_AMD                              0x9007
+#define LOCAL_GL_CONTRAST_NV                                 0x92A1
+#define LOCAL_GL_CONVEX_HULL_NV                              0x908B
+#define LOCAL_GL_CONVOLUTION_1D                              0x8010
+#define LOCAL_GL_CONVOLUTION_1D_EXT                          0x8010
+#define LOCAL_GL_CONVOLUTION_2D                              0x8011
+#define LOCAL_GL_CONVOLUTION_2D_EXT                          0x8011
+#define LOCAL_GL_CONVOLUTION_BORDER_COLOR                    0x8154
+#define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP                 0x8154
+#define LOCAL_GL_CONVOLUTION_BORDER_MODE                     0x8013
+#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT                 0x8013
+#define LOCAL_GL_CONVOLUTION_FILTER_BIAS                     0x8015
+#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT                 0x8015
+#define LOCAL_GL_CONVOLUTION_FILTER_SCALE                    0x8014
+#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT                0x8014
+#define LOCAL_GL_CONVOLUTION_FORMAT                          0x8017
+#define LOCAL_GL_CONVOLUTION_FORMAT_EXT                      0x8017
+#define LOCAL_GL_CONVOLUTION_HEIGHT                          0x8019
+#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT                      0x8019
+#define LOCAL_GL_CONVOLUTION_HINT_SGIX                       0x8316
+#define LOCAL_GL_CONVOLUTION_WIDTH                           0x8018
+#define LOCAL_GL_CONVOLUTION_WIDTH_EXT                       0x8018
+#define LOCAL_GL_CON_0_ATI                                   0x8941
+#define LOCAL_GL_CON_10_ATI                                  0x894B
+#define LOCAL_GL_CON_11_ATI                                  0x894C
+#define LOCAL_GL_CON_12_ATI                                  0x894D
+#define LOCAL_GL_CON_13_ATI                                  0x894E
+#define LOCAL_GL_CON_14_ATI                                  0x894F
+#define LOCAL_GL_CON_15_ATI                                  0x8950
+#define LOCAL_GL_CON_16_ATI                                  0x8951
+#define LOCAL_GL_CON_17_ATI                                  0x8952
+#define LOCAL_GL_CON_18_ATI                                  0x8953
+#define LOCAL_GL_CON_19_ATI                                  0x8954
+#define LOCAL_GL_CON_1_ATI                                   0x8942
+#define LOCAL_GL_CON_20_ATI                                  0x8955
+#define LOCAL_GL_CON_21_ATI                                  0x8956
+#define LOCAL_GL_CON_22_ATI                                  0x8957
+#define LOCAL_GL_CON_23_ATI                                  0x8958
+#define LOCAL_GL_CON_24_ATI                                  0x8959
+#define LOCAL_GL_CON_25_ATI                                  0x895A
+#define LOCAL_GL_CON_26_ATI                                  0x895B
+#define LOCAL_GL_CON_27_ATI                                  0x895C
+#define LOCAL_GL_CON_28_ATI                                  0x895D
+#define LOCAL_GL_CON_29_ATI                                  0x895E
+#define LOCAL_GL_CON_2_ATI                                   0x8943
+#define LOCAL_GL_CON_30_ATI                                  0x895F
+#define LOCAL_GL_CON_31_ATI                                  0x8960
+#define LOCAL_GL_CON_3_ATI                                   0x8944
+#define LOCAL_GL_CON_4_ATI                                   0x8945
+#define LOCAL_GL_CON_5_ATI                                   0x8946
+#define LOCAL_GL_CON_6_ATI                                   0x8947
+#define LOCAL_GL_CON_7_ATI                                   0x8948
+#define LOCAL_GL_CON_8_ATI                                   0x8949
+#define LOCAL_GL_CON_9_ATI                                   0x894A
+#define LOCAL_GL_COORD_REPLACE                               0x8862
+#define LOCAL_GL_COORD_REPLACE_ARB                           0x8862
+#define LOCAL_GL_COORD_REPLACE_NV                            0x8862
+#define LOCAL_GL_COORD_REPLACE_OES                           0x8862
+#define LOCAL_GL_COPY                                        0x1503
+#define LOCAL_GL_COPY_INVERTED                               0x150C
+#define LOCAL_GL_COPY_PIXEL_TOKEN                            0x0706
+#define LOCAL_GL_COPY_READ_BUFFER                            0x8F36
+#define LOCAL_GL_COPY_READ_BUFFER_BINDING                    0x8F36
+#define LOCAL_GL_COPY_WRITE_BUFFER                           0x8F37
+#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING                   0x8F37
+#define LOCAL_GL_COUNTER_RANGE_AMD                           0x8BC1
+#define LOCAL_GL_COUNTER_TYPE_AMD                            0x8BC0
+#define LOCAL_GL_COUNT_DOWN_NV                               0x9089
+#define LOCAL_GL_COUNT_UP_NV                                 0x9088
+#define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV                   0x8ED5
+#define LOCAL_GL_COVERAGE_ATTACHMENT_NV                      0x8ED2
+#define LOCAL_GL_COVERAGE_AUTOMATIC_NV                       0x8ED7
+#define LOCAL_GL_COVERAGE_BUFFERS_NV                         0x8ED3
+#define LOCAL_GL_COVERAGE_BUFFER_BIT_NV                      0x00008000
+#define LOCAL_GL_COVERAGE_COMPONENT4_NV                      0x8ED1
+#define LOCAL_GL_COVERAGE_COMPONENT_NV                       0x8ED0
+#define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV                  0x8ED6
+#define LOCAL_GL_COVERAGE_SAMPLES_NV                         0x8ED4
+#define LOCAL_GL_CPU_OPTIMIZED_QCOM                          0x8FB1
+#define LOCAL_GL_CUBIC_CURVE_TO_NV                           0x0C
+#define LOCAL_GL_CUBIC_EXT                                   0x8334
+#define LOCAL_GL_CUBIC_HP                                    0x815F
+#define LOCAL_GL_CULL_FACE                                   0x0B44
+#define LOCAL_GL_CULL_FACE_MODE                              0x0B45
+#define LOCAL_GL_CULL_FRAGMENT_NV                            0x86E7
+#define LOCAL_GL_CULL_MODES_NV                               0x86E0
+#define LOCAL_GL_CULL_VERTEX_EXT                             0x81AA
+#define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT                0x81AB
+#define LOCAL_GL_CULL_VERTEX_IBM                             103050
+#define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT             0x81AC
+#define LOCAL_GL_CURRENT_ATTRIB_NV                           0x8626
+#define LOCAL_GL_CURRENT_BINORMAL_EXT                        0x843C
+#define LOCAL_GL_CURRENT_BIT                                 0x00000001
+#define LOCAL_GL_CURRENT_COLOR                               0x0B00
+#define LOCAL_GL_CURRENT_FOG_COORD                           0x8453
+#define LOCAL_GL_CURRENT_FOG_COORDINATE                      0x8453
+#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT                  0x8453
+#define LOCAL_GL_CURRENT_INDEX                               0x0B01
+#define LOCAL_GL_CURRENT_MATRIX_ARB                          0x8641
+#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB                    0x8845
+#define LOCAL_GL_CURRENT_MATRIX_NV                           0x8641
+#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB              0x8640
+#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV               0x8640
+#define LOCAL_GL_CURRENT_NORMAL                              0x0B02
+#define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV               0x8865
+#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB                  0x8843
+#define LOCAL_GL_CURRENT_PALETTE_MATRIX_OES                  0x8843
+#define LOCAL_GL_CURRENT_PROGRAM                             0x8B8D
+#define LOCAL_GL_CURRENT_QUERY                               0x8865
+#define LOCAL_GL_CURRENT_QUERY_ARB                           0x8865
+#define LOCAL_GL_CURRENT_QUERY_EXT                           0x8865
+#define LOCAL_GL_CURRENT_RASTER_COLOR                        0x0B04
+#define LOCAL_GL_CURRENT_RASTER_DISTANCE                     0x0B09
+#define LOCAL_GL_CURRENT_RASTER_INDEX                        0x0B05
+#define LOCAL_GL_CURRENT_RASTER_NORMAL_SGIX                  0x8406
+#define LOCAL_GL_CURRENT_RASTER_POSITION                     0x0B07
+#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID               0x0B08
+#define LOCAL_GL_CURRENT_RASTER_SECONDARY_COLOR              0x845F
+#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS               0x0B06
+#define LOCAL_GL_CURRENT_SECONDARY_COLOR                     0x8459
+#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT                 0x8459
+#define LOCAL_GL_CURRENT_TANGENT_EXT                         0x843B
+#define LOCAL_GL_CURRENT_TEXTURE_COORDS                      0x0B03
+#define LOCAL_GL_CURRENT_TIME_NV                             0x8E28
+#define LOCAL_GL_CURRENT_VERTEX_ATTRIB                       0x8626
+#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB                   0x8626
+#define LOCAL_GL_CURRENT_VERTEX_EXT                          0x87E2
+#define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT                   0x850B
+#define LOCAL_GL_CURRENT_WEIGHT_ARB                          0x86A8
+#define LOCAL_GL_CW                                          0x0900
+#define LOCAL_GL_DARKEN_NV                                   0x9297
+#define LOCAL_GL_DATA_BUFFER_AMD                             0x9151
+#define LOCAL_GL_DEBUG_ASSERT_MESA                           0x875B
+#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION                     0x8244
+#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_ARB                 0x8244
+#define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_KHR                 0x8244
+#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM                   0x8245
+#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_ARB               0x8245
+#define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_KHR               0x8245
+#define LOCAL_GL_DEBUG_CATEGORY_API_ERROR_AMD                0x9149
+#define LOCAL_GL_DEBUG_CATEGORY_APPLICATION_AMD              0x914F
+#define LOCAL_GL_DEBUG_CATEGORY_DEPRECATION_AMD              0x914B
+#define LOCAL_GL_DEBUG_CATEGORY_OTHER_AMD                    0x9150
+#define LOCAL_GL_DEBUG_CATEGORY_PERFORMANCE_AMD              0x914D
+#define LOCAL_GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD          0x914E
+#define LOCAL_GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD       0x914C
+#define LOCAL_GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD            0x914A
+#define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH                     0x826D
+#define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH_KHR                 0x826D
+#define LOCAL_GL_DEBUG_LOGGED_MESSAGES                       0x9145
+#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_AMD                   0x9145
+#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_ARB                   0x9145
+#define LOCAL_GL_DEBUG_LOGGED_MESSAGES_KHR                   0x9145
+#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH            0x8243
+#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB        0x8243
+#define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR        0x8243
+#define LOCAL_GL_DEBUG_OBJECT_MESA                           0x8759
+#define LOCAL_GL_DEBUG_OUTPUT                                0x92E0
+#define LOCAL_GL_DEBUG_OUTPUT_KHR                            0x92E0
+#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS                    0x8242
+#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB                0x8242
+#define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                0x8242
+#define LOCAL_GL_DEBUG_PRINT_MESA                            0x875A
+#define LOCAL_GL_DEBUG_SEVERITY_HIGH                         0x9146
+#define LOCAL_GL_DEBUG_SEVERITY_HIGH_AMD                     0x9146
+#define LOCAL_GL_DEBUG_SEVERITY_HIGH_ARB                     0x9146
+#define LOCAL_GL_DEBUG_SEVERITY_HIGH_KHR                     0x9146
+#define LOCAL_GL_DEBUG_SEVERITY_LOW                          0x9148
+#define LOCAL_GL_DEBUG_SEVERITY_LOW_AMD                      0x9148
+#define LOCAL_GL_DEBUG_SEVERITY_LOW_ARB                      0x9148
+#define LOCAL_GL_DEBUG_SEVERITY_LOW_KHR                      0x9148
+#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM                       0x9147
+#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_AMD                   0x9147
+#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_ARB                   0x9147
+#define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_KHR                   0x9147
+#define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION                 0x826B
+#define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION_KHR             0x826B
+#define LOCAL_GL_DEBUG_SOURCE_API                            0x8246
+#define LOCAL_GL_DEBUG_SOURCE_API_ARB                        0x8246
+#define LOCAL_GL_DEBUG_SOURCE_API_KHR                        0x8246
+#define LOCAL_GL_DEBUG_SOURCE_APPLICATION                    0x824A
+#define LOCAL_GL_DEBUG_SOURCE_APPLICATION_ARB                0x824A
+#define LOCAL_GL_DEBUG_SOURCE_APPLICATION_KHR                0x824A
+#define LOCAL_GL_DEBUG_SOURCE_OTHER                          0x824B
+#define LOCAL_GL_DEBUG_SOURCE_OTHER_ARB                      0x824B
+#define LOCAL_GL_DEBUG_SOURCE_OTHER_KHR                      0x824B
+#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER                0x8248
+#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_ARB            0x8248
+#define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR            0x8248
+#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY                    0x8249
+#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_ARB                0x8249
+#define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_KHR                0x8249
+#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM                  0x8247
+#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB              0x8247
+#define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR              0x8247
+#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR              0x824D
+#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB          0x824D
+#define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR          0x824D
+#define LOCAL_GL_DEBUG_TYPE_ERROR                            0x824C
+#define LOCAL_GL_DEBUG_TYPE_ERROR_ARB                        0x824C
+#define LOCAL_GL_DEBUG_TYPE_ERROR_KHR                        0x824C
+#define LOCAL_GL_DEBUG_TYPE_MARKER                           0x8268
+#define LOCAL_GL_DEBUG_TYPE_MARKER_KHR                       0x8268
+#define LOCAL_GL_DEBUG_TYPE_OTHER                            0x8251
+#define LOCAL_GL_DEBUG_TYPE_OTHER_ARB                        0x8251
+#define LOCAL_GL_DEBUG_TYPE_OTHER_KHR                        0x8251
+#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE                      0x8250
+#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_ARB                  0x8250
+#define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_KHR                  0x8250
+#define LOCAL_GL_DEBUG_TYPE_POP_GROUP                        0x826A
+#define LOCAL_GL_DEBUG_TYPE_POP_GROUP_KHR                    0x826A
+#define LOCAL_GL_DEBUG_TYPE_PORTABILITY                      0x824F
+#define LOCAL_GL_DEBUG_TYPE_PORTABILITY_ARB                  0x824F
+#define LOCAL_GL_DEBUG_TYPE_PORTABILITY_KHR                  0x824F
+#define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP                       0x8269
+#define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP_KHR                   0x8269
+#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR               0x824E
+#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB           0x824E
+#define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR           0x824E
+#define LOCAL_GL_DECAL                                       0x2101
+#define LOCAL_GL_DECODE_EXT                                  0x8A49
+#define LOCAL_GL_DECR                                        0x1E03
+#define LOCAL_GL_DECR_WRAP                                   0x8508
+#define LOCAL_GL_DECR_WRAP_EXT                               0x8508
+#define LOCAL_GL_DECR_WRAP_OES                               0x8508
+#define LOCAL_GL_DEFORMATIONS_MASK_SGIX                      0x8196
+#define LOCAL_GL_DELETE_STATUS                               0x8B80
+#define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV                  0x86E9
+#define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV                  0x86EA
+#define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV                0x8858
+#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV                 0x8859
+#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV           0x885A
+#define LOCAL_GL_DEPTH                                       0x1801
+#define LOCAL_GL_DEPTH24_STENCIL8                            0x88F0
+#define LOCAL_GL_DEPTH24_STENCIL8_EXT                        0x88F0
+#define LOCAL_GL_DEPTH24_STENCIL8_OES                        0x88F0
+#define LOCAL_GL_DEPTH32F_STENCIL8                           0x8CAD
+#define LOCAL_GL_DEPTH32F_STENCIL8_NV                        0x8DAC
+#define LOCAL_GL_DEPTH_ATTACHMENT                            0x8D00
+#define LOCAL_GL_DEPTH_ATTACHMENT_EXT                        0x8D00
+#define LOCAL_GL_DEPTH_ATTACHMENT_OES                        0x8D00
+#define LOCAL_GL_DEPTH_BIAS                                  0x0D1F
+#define LOCAL_GL_DEPTH_BITS                                  0x0D56
+#define LOCAL_GL_DEPTH_BOUNDS_EXT                            0x8891
+#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT                       0x8890
+#define LOCAL_GL_DEPTH_BUFFER_BIT                            0x00000100
+#define LOCAL_GL_DEPTH_BUFFER_BIT0_QCOM                      0x00000100
+#define LOCAL_GL_DEPTH_BUFFER_BIT1_QCOM                      0x00000200
+#define LOCAL_GL_DEPTH_BUFFER_BIT2_QCOM                      0x00000400
+#define LOCAL_GL_DEPTH_BUFFER_BIT3_QCOM                      0x00000800
+#define LOCAL_GL_DEPTH_BUFFER_BIT4_QCOM                      0x00001000
+#define LOCAL_GL_DEPTH_BUFFER_BIT5_QCOM                      0x00002000
+#define LOCAL_GL_DEPTH_BUFFER_BIT6_QCOM                      0x00004000
+#define LOCAL_GL_DEPTH_BUFFER_BIT7_QCOM                      0x00008000
+#define LOCAL_GL_DEPTH_BUFFER_FLOAT_MODE_NV                  0x8DAF
+#define LOCAL_GL_DEPTH_CLAMP                                 0x864F
+#define LOCAL_GL_DEPTH_CLAMP_FAR_AMD                         0x901F
+#define LOCAL_GL_DEPTH_CLAMP_NEAR_AMD                        0x901E
+#define LOCAL_GL_DEPTH_CLAMP_NV                              0x864F
+#define LOCAL_GL_DEPTH_CLEAR_VALUE                           0x0B73
+#define LOCAL_GL_DEPTH_COMPONENT                             0x1902
+#define LOCAL_GL_DEPTH_COMPONENT16                           0x81A5
+#define LOCAL_GL_DEPTH_COMPONENT16_ARB                       0x81A5
+#define LOCAL_GL_DEPTH_COMPONENT16_NONLINEAR_NV              0x8E2C
+#define LOCAL_GL_DEPTH_COMPONENT16_OES                       0x81A5
+#define LOCAL_GL_DEPTH_COMPONENT16_SGIX                      0x81A5
+#define LOCAL_GL_DEPTH_COMPONENT24                           0x81A6
+#define LOCAL_GL_DEPTH_COMPONENT24_ARB                       0x81A6
+#define LOCAL_GL_DEPTH_COMPONENT24_OES                       0x81A6
+#define LOCAL_GL_DEPTH_COMPONENT24_SGIX                      0x81A6
+#define LOCAL_GL_DEPTH_COMPONENT32                           0x81A7
+#define LOCAL_GL_DEPTH_COMPONENT32F                          0x8CAC
+#define LOCAL_GL_DEPTH_COMPONENT32F_NV                       0x8DAB
+#define LOCAL_GL_DEPTH_COMPONENT32_ARB                       0x81A7
+#define LOCAL_GL_DEPTH_COMPONENT32_OES                       0x81A7
+#define LOCAL_GL_DEPTH_COMPONENT32_SGIX                      0x81A7
+#define LOCAL_GL_DEPTH_COMPONENTS                            0x8284
+#define LOCAL_GL_DEPTH_EXT                                   0x1801
+#define LOCAL_GL_DEPTH_FUNC                                  0x0B74
+#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX         0x8311
+#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX              0x8312
+#define LOCAL_GL_DEPTH_PASS_INSTRUMENT_SGIX                  0x8310
+#define LOCAL_GL_DEPTH_RANGE                                 0x0B70
+#define LOCAL_GL_DEPTH_RENDERABLE                            0x8287
+#define LOCAL_GL_DEPTH_SCALE                                 0x0D1E
+#define LOCAL_GL_DEPTH_STENCIL                               0x84F9
+#define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT                    0x821A
+#define LOCAL_GL_DEPTH_STENCIL_EXT                           0x84F9
+#define LOCAL_GL_DEPTH_STENCIL_MESA                          0x8750
+#define LOCAL_GL_DEPTH_STENCIL_NV                            0x84F9
+#define LOCAL_GL_DEPTH_STENCIL_OES                           0x84F9
+#define LOCAL_GL_DEPTH_STENCIL_TEXTURE_MODE                  0x90EA
+#define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV                    0x886F
+#define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV                    0x886E
+#define LOCAL_GL_DEPTH_TEST                                  0x0B71
+#define LOCAL_GL_DEPTH_TEXTURE_MODE                          0x884B
+#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB                      0x884B
+#define LOCAL_GL_DEPTH_WRITEMASK                             0x0B72
+#define LOCAL_GL_DETAIL_TEXTURE_2D_BINDING_SGIS              0x8096
+#define LOCAL_GL_DETAIL_TEXTURE_2D_SGIS                      0x8095
+#define LOCAL_GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS             0x809C
+#define LOCAL_GL_DETAIL_TEXTURE_LEVEL_SGIS                   0x809A
+#define LOCAL_GL_DETAIL_TEXTURE_MODE_SGIS                    0x809B
+#define LOCAL_GL_DIFFERENCE_NV                               0x929E
+#define LOCAL_GL_DIFFUSE                                     0x1201
+#define LOCAL_GL_DISCARD_ATI                                 0x8763
+#define LOCAL_GL_DISCARD_NV                                  0x8530
+#define LOCAL_GL_DISCRETE_AMD                                0x9006
+#define LOCAL_GL_DISJOINT_NV                                 0x9283
+#define LOCAL_GL_DISPATCH_INDIRECT_BUFFER                    0x90EE
+#define LOCAL_GL_DISPATCH_INDIRECT_BUFFER_BINDING            0x90EF
+#define LOCAL_GL_DISPLAY_LIST                                0x82E7
+#define LOCAL_GL_DISTANCE_ATTENUATION_EXT                    0x8129
+#define LOCAL_GL_DISTANCE_ATTENUATION_SGIS                   0x8129
+#define LOCAL_GL_DITHER                                      0x0BD0
+#define LOCAL_GL_DOMAIN                                      0x0A02
+#define LOCAL_GL_DONT_CARE                                   0x1100
+#define LOCAL_GL_DOT2_ADD_ATI                                0x896C
+#define LOCAL_GL_DOT3_ATI                                    0x8966
+#define LOCAL_GL_DOT3_RGB                                    0x86AE
+#define LOCAL_GL_DOT3_RGBA                                   0x86AF
+#define LOCAL_GL_DOT3_RGBA_ARB                               0x86AF
+#define LOCAL_GL_DOT3_RGBA_EXT                               0x8741
+#define LOCAL_GL_DOT3_RGBA_IMG                               0x86AF
+#define LOCAL_GL_DOT3_RGB_ARB                                0x86AE
+#define LOCAL_GL_DOT3_RGB_EXT                                0x8740
+#define LOCAL_GL_DOT4_ATI                                    0x8967
+#define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV         0x885D
+#define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3
+#define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV                0x86ED
+#define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV             0x86F1
+#define LOCAL_GL_DOT_PRODUCT_NV                              0x86EC
+#define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV                 0x885B
+#define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV             0x86F2
+#define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV                   0x885C
+#define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV                   0x86EE
+#define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV                   0x86EF
+#define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV             0x86F0
+#define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV            0x864E
+#define LOCAL_GL_DOUBLE                                      0x140A
+#define LOCAL_GL_DOUBLEBUFFER                                0x0C32
+#define LOCAL_GL_DOUBLE_EXT                                  0x140A
+#define LOCAL_GL_DOUBLE_MAT2                                 0x8F46
+#define LOCAL_GL_DOUBLE_MAT2_EXT                             0x8F46
+#define LOCAL_GL_DOUBLE_MAT2x3                               0x8F49
+#define LOCAL_GL_DOUBLE_MAT2x3_EXT                           0x8F49
+#define LOCAL_GL_DOUBLE_MAT2x4                               0x8F4A
+#define LOCAL_GL_DOUBLE_MAT2x4_EXT                           0x8F4A
+#define LOCAL_GL_DOUBLE_MAT3                                 0x8F47
+#define LOCAL_GL_DOUBLE_MAT3_EXT                             0x8F47
+#define LOCAL_GL_DOUBLE_MAT3x2                               0x8F4B
+#define LOCAL_GL_DOUBLE_MAT3x2_EXT                           0x8F4B
+#define LOCAL_GL_DOUBLE_MAT3x4                               0x8F4C
+#define LOCAL_GL_DOUBLE_MAT3x4_EXT                           0x8F4C
+#define LOCAL_GL_DOUBLE_MAT4                                 0x8F48
+#define LOCAL_GL_DOUBLE_MAT4_EXT                             0x8F48
+#define LOCAL_GL_DOUBLE_MAT4x2                               0x8F4D
+#define LOCAL_GL_DOUBLE_MAT4x2_EXT                           0x8F4D
+#define LOCAL_GL_DOUBLE_MAT4x3                               0x8F4E
+#define LOCAL_GL_DOUBLE_MAT4x3_EXT                           0x8F4E
+#define LOCAL_GL_DOUBLE_VEC2                                 0x8FFC
+#define LOCAL_GL_DOUBLE_VEC2_EXT                             0x8FFC
+#define LOCAL_GL_DOUBLE_VEC3                                 0x8FFD
+#define LOCAL_GL_DOUBLE_VEC3_EXT                             0x8FFD
+#define LOCAL_GL_DOUBLE_VEC4                                 0x8FFE
+#define LOCAL_GL_DOUBLE_VEC4_EXT                             0x8FFE
+#define LOCAL_GL_DRAW_BUFFER                                 0x0C01
+#define LOCAL_GL_DRAW_BUFFER0                                0x8825
+#define LOCAL_GL_DRAW_BUFFER0_ARB                            0x8825
+#define LOCAL_GL_DRAW_BUFFER0_ATI                            0x8825
+#define LOCAL_GL_DRAW_BUFFER0_EXT                            0x8825
+#define LOCAL_GL_DRAW_BUFFER0_NV                             0x8825
+#define LOCAL_GL_DRAW_BUFFER1                                0x8826
+#define LOCAL_GL_DRAW_BUFFER10                               0x882F
+#define LOCAL_GL_DRAW_BUFFER10_ARB                           0x882F
+#define LOCAL_GL_DRAW_BUFFER10_ATI                           0x882F
+#define LOCAL_GL_DRAW_BUFFER10_EXT                           0x882F
+#define LOCAL_GL_DRAW_BUFFER10_NV                            0x882F
+#define LOCAL_GL_DRAW_BUFFER11                               0x8830
+#define LOCAL_GL_DRAW_BUFFER11_ARB                           0x8830
+#define LOCAL_GL_DRAW_BUFFER11_ATI                           0x8830
+#define LOCAL_GL_DRAW_BUFFER11_EXT                           0x8830
+#define LOCAL_GL_DRAW_BUFFER11_NV                            0x8830
+#define LOCAL_GL_DRAW_BUFFER12                               0x8831
+#define LOCAL_GL_DRAW_BUFFER12_ARB                           0x8831
+#define LOCAL_GL_DRAW_BUFFER12_ATI                           0x8831
+#define LOCAL_GL_DRAW_BUFFER12_EXT                           0x8831
+#define LOCAL_GL_DRAW_BUFFER12_NV                            0x8831
+#define LOCAL_GL_DRAW_BUFFER13                               0x8832
+#define LOCAL_GL_DRAW_BUFFER13_ARB                           0x8832
+#define LOCAL_GL_DRAW_BUFFER13_ATI                           0x8832
+#define LOCAL_GL_DRAW_BUFFER13_EXT                           0x8832
+#define LOCAL_GL_DRAW_BUFFER13_NV                            0x8832
+#define LOCAL_GL_DRAW_BUFFER14                               0x8833
+#define LOCAL_GL_DRAW_BUFFER14_ARB                           0x8833
+#define LOCAL_GL_DRAW_BUFFER14_ATI                           0x8833
+#define LOCAL_GL_DRAW_BUFFER14_EXT                           0x8833
+#define LOCAL_GL_DRAW_BUFFER14_NV                            0x8833
+#define LOCAL_GL_DRAW_BUFFER15                               0x8834
+#define LOCAL_GL_DRAW_BUFFER15_ARB                           0x8834
+#define LOCAL_GL_DRAW_BUFFER15_ATI                           0x8834
+#define LOCAL_GL_DRAW_BUFFER15_EXT                           0x8834
+#define LOCAL_GL_DRAW_BUFFER15_NV                            0x8834
+#define LOCAL_GL_DRAW_BUFFER1_ARB                            0x8826
+#define LOCAL_GL_DRAW_BUFFER1_ATI                            0x8826
+#define LOCAL_GL_DRAW_BUFFER1_EXT                            0x8826
+#define LOCAL_GL_DRAW_BUFFER1_NV                             0x8826
+#define LOCAL_GL_DRAW_BUFFER2                                0x8827
+#define LOCAL_GL_DRAW_BUFFER2_ARB                            0x8827
+#define LOCAL_GL_DRAW_BUFFER2_ATI                            0x8827
+#define LOCAL_GL_DRAW_BUFFER2_EXT                            0x8827
+#define LOCAL_GL_DRAW_BUFFER2_NV                             0x8827
+#define LOCAL_GL_DRAW_BUFFER3                                0x8828
+#define LOCAL_GL_DRAW_BUFFER3_ARB                            0x8828
+#define LOCAL_GL_DRAW_BUFFER3_ATI                            0x8828
+#define LOCAL_GL_DRAW_BUFFER3_EXT                            0x8828
+#define LOCAL_GL_DRAW_BUFFER3_NV                             0x8828
+#define LOCAL_GL_DRAW_BUFFER4                                0x8829
+#define LOCAL_GL_DRAW_BUFFER4_ARB                            0x8829
+#define LOCAL_GL_DRAW_BUFFER4_ATI                            0x8829
+#define LOCAL_GL_DRAW_BUFFER4_EXT                            0x8829
+#define LOCAL_GL_DRAW_BUFFER4_NV                             0x8829
+#define LOCAL_GL_DRAW_BUFFER5                                0x882A
+#define LOCAL_GL_DRAW_BUFFER5_ARB                            0x882A
+#define LOCAL_GL_DRAW_BUFFER5_ATI                            0x882A
+#define LOCAL_GL_DRAW_BUFFER5_EXT                            0x882A
+#define LOCAL_GL_DRAW_BUFFER5_NV                             0x882A
+#define LOCAL_GL_DRAW_BUFFER6                                0x882B
+#define LOCAL_GL_DRAW_BUFFER6_ARB                            0x882B
+#define LOCAL_GL_DRAW_BUFFER6_ATI                            0x882B
+#define LOCAL_GL_DRAW_BUFFER6_EXT                            0x882B
+#define LOCAL_GL_DRAW_BUFFER6_NV                             0x882B
+#define LOCAL_GL_DRAW_BUFFER7                                0x882C
+#define LOCAL_GL_DRAW_BUFFER7_ARB                            0x882C
+#define LOCAL_GL_DRAW_BUFFER7_ATI                            0x882C
+#define LOCAL_GL_DRAW_BUFFER7_EXT                            0x882C
+#define LOCAL_GL_DRAW_BUFFER7_NV                             0x882C
+#define LOCAL_GL_DRAW_BUFFER8                                0x882D
+#define LOCAL_GL_DRAW_BUFFER8_ARB                            0x882D
+#define LOCAL_GL_DRAW_BUFFER8_ATI                            0x882D
+#define LOCAL_GL_DRAW_BUFFER8_EXT                            0x882D
+#define LOCAL_GL_DRAW_BUFFER8_NV                             0x882D
+#define LOCAL_GL_DRAW_BUFFER9                                0x882E
+#define LOCAL_GL_DRAW_BUFFER9_ARB                            0x882E
+#define LOCAL_GL_DRAW_BUFFER9_ATI                            0x882E
+#define LOCAL_GL_DRAW_BUFFER9_EXT                            0x882E
+#define LOCAL_GL_DRAW_BUFFER9_NV                             0x882E
+#define LOCAL_GL_DRAW_BUFFER_EXT                             0x0C01
+#define LOCAL_GL_DRAW_FRAMEBUFFER                            0x8CA9
+#define LOCAL_GL_DRAW_FRAMEBUFFER_ANGLE                      0x8CA9
+#define LOCAL_GL_DRAW_FRAMEBUFFER_APPLE                      0x8CA9
+#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING                    0x8CA6
+#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE              0x8CA6
+#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_APPLE              0x8CA6
+#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT                0x8CA6
+#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_NV                 0x8CA6
+#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT                        0x8CA9
+#define LOCAL_GL_DRAW_FRAMEBUFFER_NV                         0x8CA9
+#define LOCAL_GL_DRAW_INDIRECT_ADDRESS_NV                    0x8F41
+#define LOCAL_GL_DRAW_INDIRECT_BUFFER                        0x8F3F
+#define LOCAL_GL_DRAW_INDIRECT_BUFFER_BINDING                0x8F43
+#define LOCAL_GL_DRAW_INDIRECT_LENGTH_NV                     0x8F42
+#define LOCAL_GL_DRAW_INDIRECT_UNIFIED_NV                    0x8F40
+#define LOCAL_GL_DRAW_PIXELS_APPLE                           0x8A0A
+#define LOCAL_GL_DRAW_PIXEL_TOKEN                            0x0705
+#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV                    0x870B
+#define LOCAL_GL_DSDT8_MAG8_NV                               0x870A
+#define LOCAL_GL_DSDT8_NV                                    0x8709
+#define LOCAL_GL_DSDT_MAG_INTENSITY_NV                       0x86DC
+#define LOCAL_GL_DSDT_MAG_NV                                 0x86F6
+#define LOCAL_GL_DSDT_MAG_VIB_NV                             0x86F7
+#define LOCAL_GL_DSDT_NV                                     0x86F5
+#define LOCAL_GL_DST_ALPHA                                   0x0304
+#define LOCAL_GL_DST_ATOP_NV                                 0x928F
+#define LOCAL_GL_DST_COLOR                                   0x0306
+#define LOCAL_GL_DST_IN_NV                                   0x928B
+#define LOCAL_GL_DST_NV                                      0x9287
+#define LOCAL_GL_DST_OUT_NV                                  0x928D
+#define LOCAL_GL_DST_OVER_NV                                 0x9289
+#define LOCAL_GL_DS_BIAS_NV                                  0x8716
+#define LOCAL_GL_DS_SCALE_NV                                 0x8710
+#define LOCAL_GL_DT_BIAS_NV                                  0x8717
+#define LOCAL_GL_DT_SCALE_NV                                 0x8711
+#define LOCAL_GL_DU8DV8_ATI                                  0x877A
+#define LOCAL_GL_DUAL_ALPHA12_SGIS                           0x8112
+#define LOCAL_GL_DUAL_ALPHA16_SGIS                           0x8113
+#define LOCAL_GL_DUAL_ALPHA4_SGIS                            0x8110
+#define LOCAL_GL_DUAL_ALPHA8_SGIS                            0x8111
+#define LOCAL_GL_DUAL_INTENSITY12_SGIS                       0x811A
+#define LOCAL_GL_DUAL_INTENSITY16_SGIS                       0x811B
+#define LOCAL_GL_DUAL_INTENSITY4_SGIS                        0x8118
+#define LOCAL_GL_DUAL_INTENSITY8_SGIS                        0x8119
+#define LOCAL_GL_DUAL_LUMINANCE12_SGIS                       0x8116
+#define LOCAL_GL_DUAL_LUMINANCE16_SGIS                       0x8117
+#define LOCAL_GL_DUAL_LUMINANCE4_SGIS                        0x8114
+#define LOCAL_GL_DUAL_LUMINANCE8_SGIS                        0x8115
+#define LOCAL_GL_DUAL_LUMINANCE_ALPHA4_SGIS                  0x811C
+#define LOCAL_GL_DUAL_LUMINANCE_ALPHA8_SGIS                  0x811D
+#define LOCAL_GL_DUAL_TEXTURE_SELECT_SGIS                    0x8124
+#define LOCAL_GL_DUDV_ATI                                    0x8779
+#define LOCAL_GL_DUP_FIRST_CUBIC_CURVE_TO_NV                 0xF2
+#define LOCAL_GL_DUP_LAST_CUBIC_CURVE_TO_NV                  0xF4
+#define LOCAL_GL_DYNAMIC_ATI                                 0x8761
+#define LOCAL_GL_DYNAMIC_COPY                                0x88EA
+#define LOCAL_GL_DYNAMIC_COPY_ARB                            0x88EA
+#define LOCAL_GL_DYNAMIC_DRAW                                0x88E8
+#define LOCAL_GL_DYNAMIC_DRAW_ARB                            0x88E8
+#define LOCAL_GL_DYNAMIC_READ                                0x88E9
+#define LOCAL_GL_DYNAMIC_READ_ARB                            0x88E9
+#define LOCAL_GL_DYNAMIC_STORAGE_BIT                         0x0100
+#define LOCAL_GL_EDGEFLAG_BIT_PGI                            0x00040000
+#define LOCAL_GL_EDGE_FLAG                                   0x0B43
+#define LOCAL_GL_EDGE_FLAG_ARRAY                             0x8079
+#define LOCAL_GL_EDGE_FLAG_ARRAY_ADDRESS_NV                  0x8F26
+#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING              0x889B
+#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB          0x889B
+#define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT                   0x808D
+#define LOCAL_GL_EDGE_FLAG_ARRAY_EXT                         0x8079
+#define LOCAL_GL_EDGE_FLAG_ARRAY_LENGTH_NV                   0x8F30
+#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM                    103075
+#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM             103085
+#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER                     0x8093
+#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT                 0x8093
+#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE                      0x808C
+#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT                  0x808C
+#define LOCAL_GL_EIGHTH_BIT_ATI                              0x00000020
+#define LOCAL_GL_ELEMENT_ARRAY_ADDRESS_NV                    0x8F29
+#define LOCAL_GL_ELEMENT_ARRAY_APPLE                         0x8A0C
+#define LOCAL_GL_ELEMENT_ARRAY_ATI                           0x8768
+#define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT                   0x00000002
+#define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT_EXT               0x00000002
+#define LOCAL_GL_ELEMENT_ARRAY_BUFFER                        0x8893
+#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB                    0x8893
+#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING                0x8895
+#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB            0x8895
+#define LOCAL_GL_ELEMENT_ARRAY_LENGTH_NV                     0x8F33
+#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE                 0x8A0E
+#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI                   0x876A
+#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE                    0x8A0D
+#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI                      0x8769
+#define LOCAL_GL_ELEMENT_ARRAY_UNIFIED_NV                    0x8F1F
+#define LOCAL_GL_EMBOSS_CONSTANT_NV                          0x855E
+#define LOCAL_GL_EMBOSS_LIGHT_NV                             0x855D
+#define LOCAL_GL_EMBOSS_MAP_NV                               0x855F
+#define LOCAL_GL_EMISSION                                    0x1600
+#define LOCAL_GL_ENABLE_BIT                                  0x00002000
+#define LOCAL_GL_EQUAL                                       0x0202
+#define LOCAL_GL_EQUIV                                       0x1509
+#define LOCAL_GL_ETC1_RGB8_OES                               0x8D64
+#define LOCAL_GL_ETC1_SRGB8_NV                               0x88EE
+#define LOCAL_GL_EVAL_2D_NV                                  0x86C0
+#define LOCAL_GL_EVAL_BIT                                    0x00010000
+#define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV             0x86C5
+#define LOCAL_GL_EVAL_TRIANGULAR_2D_NV                       0x86C1
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV                      0x86C6
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV                     0x86D0
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV                     0x86D1
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV                     0x86D2
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV                     0x86D3
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV                     0x86D4
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV                     0x86D5
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV                      0x86C7
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV                      0x86C8
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV                      0x86C9
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV                      0x86CA
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV                      0x86CB
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV                      0x86CC
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV                      0x86CD
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV                      0x86CE
+#define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV                      0x86CF
+#define LOCAL_GL_EXCLUSION_NV                                0x92A0
+#define LOCAL_GL_EXP                                         0x0800
+#define LOCAL_GL_EXP2                                        0x0801
+#define LOCAL_GL_EXPAND_NEGATE_NV                            0x8539
+#define LOCAL_GL_EXPAND_NORMAL_NV                            0x8538
+#define LOCAL_GL_EXTENSIONS                                  0x1F03
+#define LOCAL_GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD          0x9160
+#define LOCAL_GL_EYE_DISTANCE_TO_LINE_SGIS                   0x81F2
+#define LOCAL_GL_EYE_DISTANCE_TO_POINT_SGIS                  0x81F0
+#define LOCAL_GL_EYE_LINEAR                                  0x2400
+#define LOCAL_GL_EYE_LINE_SGIS                               0x81F6
+#define LOCAL_GL_EYE_PLANE                                   0x2502
+#define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV                       0x855C
+#define LOCAL_GL_EYE_POINT_SGIS                              0x81F4
+#define LOCAL_GL_EYE_RADIAL_NV                               0x855B
+#define LOCAL_GL_E_TIMES_F_NV                                0x8531
+#define LOCAL_GL_FACTOR_ALPHA_MODULATE_IMG                   0x8C07
+#define LOCAL_GL_FACTOR_MAX_AMD                              0x901D
+#define LOCAL_GL_FACTOR_MIN_AMD                              0x901C
+#define LOCAL_GL_FAILURE_NV                                  0x9030
+#define LOCAL_GL_FALSE                                       0
+#define LOCAL_GL_FASTEST                                     0x1101
+#define LOCAL_GL_FEEDBACK                                    0x1C01
+#define LOCAL_GL_FEEDBACK_BUFFER_POINTER                     0x0DF0
+#define LOCAL_GL_FEEDBACK_BUFFER_SIZE                        0x0DF1
+#define LOCAL_GL_FEEDBACK_BUFFER_TYPE                        0x0DF2
+#define LOCAL_GL_FENCE_APPLE                                 0x8A0B
+#define LOCAL_GL_FENCE_CONDITION_NV                          0x84F4
+#define LOCAL_GL_FENCE_STATUS_NV                             0x84F3
+#define LOCAL_GL_FIELDS_NV                                   0x8E27
+#define LOCAL_GL_FIELD_LOWER_NV                              0x9023
+#define LOCAL_GL_FIELD_UPPER_NV                              0x9022
+#define LOCAL_GL_FILE_NAME_NV                                0x9074
+#define LOCAL_GL_FILL                                        0x1B02
+#define LOCAL_GL_FILTER                                      0x829A
+#define LOCAL_GL_FILTER4_SGIS                                0x8146
+#define LOCAL_GL_FIRST_TO_REST_NV                            0x90AF
+#define LOCAL_GL_FIRST_VERTEX_CONVENTION                     0x8E4D
+#define LOCAL_GL_FIRST_VERTEX_CONVENTION_EXT                 0x8E4D
+#define LOCAL_GL_FIXED                                       0x140C
+#define LOCAL_GL_FIXED_OES                                   0x140C
+#define LOCAL_GL_FIXED_ONLY                                  0x891D
+#define LOCAL_GL_FIXED_ONLY_ARB                              0x891D
+#define LOCAL_GL_FLAT                                        0x1D00
+#define LOCAL_GL_FLOAT                                       0x1406
+#define LOCAL_GL_FLOAT16_NV                                  0x8FF8
+#define LOCAL_GL_FLOAT16_VEC2_NV                             0x8FF9
+#define LOCAL_GL_FLOAT16_VEC3_NV                             0x8FFA
+#define LOCAL_GL_FLOAT16_VEC4_NV                             0x8FFB
+#define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV              0x8DAD
+#define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV           0x8DAD
+#define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV                  0x888D
+#define LOCAL_GL_FLOAT_MAT2                                  0x8B5A
+#define LOCAL_GL_FLOAT_MAT2_ARB                              0x8B5A
+#define LOCAL_GL_FLOAT_MAT2x3                                0x8B65
+#define LOCAL_GL_FLOAT_MAT2x4                                0x8B66
+#define LOCAL_GL_FLOAT_MAT3                                  0x8B5B
+#define LOCAL_GL_FLOAT_MAT3_ARB                              0x8B5B
+#define LOCAL_GL_FLOAT_MAT3x2                                0x8B67
+#define LOCAL_GL_FLOAT_MAT3x4                                0x8B68
+#define LOCAL_GL_FLOAT_MAT4                                  0x8B5C
+#define LOCAL_GL_FLOAT_MAT4_ARB                              0x8B5C
+#define LOCAL_GL_FLOAT_MAT4x2                                0x8B69
+#define LOCAL_GL_FLOAT_MAT4x3                                0x8B6A
+#define LOCAL_GL_FLOAT_R16_NV                                0x8884
+#define LOCAL_GL_FLOAT_R32_NV                                0x8885
+#define LOCAL_GL_FLOAT_RG16_NV                               0x8886
+#define LOCAL_GL_FLOAT_RG32_NV                               0x8887
+#define LOCAL_GL_FLOAT_RGB16_NV                              0x8888
+#define LOCAL_GL_FLOAT_RGB32_NV                              0x8889
+#define LOCAL_GL_FLOAT_RGBA16_NV                             0x888A
+#define LOCAL_GL_FLOAT_RGBA32_NV                             0x888B
+#define LOCAL_GL_FLOAT_RGBA_MODE_NV                          0x888E
+#define LOCAL_GL_FLOAT_RGBA_NV                               0x8883
+#define LOCAL_GL_FLOAT_RGB_NV                                0x8882
+#define LOCAL_GL_FLOAT_RG_NV                                 0x8881
+#define LOCAL_GL_FLOAT_R_NV                                  0x8880
+#define LOCAL_GL_FLOAT_VEC2                                  0x8B50
+#define LOCAL_GL_FLOAT_VEC2_ARB                              0x8B50
+#define LOCAL_GL_FLOAT_VEC3                                  0x8B51
+#define LOCAL_GL_FLOAT_VEC3_ARB                              0x8B51
+#define LOCAL_GL_FLOAT_VEC4                                  0x8B52
+#define LOCAL_GL_FLOAT_VEC4_ARB                              0x8B52
+#define LOCAL_GL_FOG                                         0x0B60
+#define LOCAL_GL_FOG_BIT                                     0x00000080
+#define LOCAL_GL_FOG_COLOR                                   0x0B66
+#define LOCAL_GL_FOG_COORD                                   0x8451
+#define LOCAL_GL_FOG_COORDINATE                              0x8451
+#define LOCAL_GL_FOG_COORDINATE_ARRAY                        0x8457
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING         0x889D
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB     0x889D
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT                    0x8457
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM               103076
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM        103086
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER                0x8456
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT            0x8456
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE                 0x8455
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT             0x8455
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE                   0x8454
+#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT               0x8454
+#define LOCAL_GL_FOG_COORDINATE_EXT                          0x8451
+#define LOCAL_GL_FOG_COORDINATE_SOURCE                       0x8450
+#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT                   0x8450
+#define LOCAL_GL_FOG_COORD_ARRAY                             0x8457
+#define LOCAL_GL_FOG_COORD_ARRAY_ADDRESS_NV                  0x8F28
+#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING              0x889D
+#define LOCAL_GL_FOG_COORD_ARRAY_LENGTH_NV                   0x8F32
+#define LOCAL_GL_FOG_COORD_ARRAY_POINTER                     0x8456
+#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE                      0x8455
+#define LOCAL_GL_FOG_COORD_ARRAY_TYPE                        0x8454
+#define LOCAL_GL_FOG_COORD_SRC                               0x8450
+#define LOCAL_GL_FOG_DENSITY                                 0x0B62
+#define LOCAL_GL_FOG_DISTANCE_MODE_NV                        0x855A
+#define LOCAL_GL_FOG_END                                     0x0B64
+#define LOCAL_GL_FOG_FUNC_POINTS_SGIS                        0x812B
+#define LOCAL_GL_FOG_FUNC_SGIS                               0x812A
+#define LOCAL_GL_FOG_HINT                                    0x0C54
+#define LOCAL_GL_FOG_INDEX                                   0x0B61
+#define LOCAL_GL_FOG_MODE                                    0x0B65
+#define LOCAL_GL_FOG_OFFSET_SGIX                             0x8198
+#define LOCAL_GL_FOG_OFFSET_VALUE_SGIX                       0x8199
+#define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN                    0x80EC
+#define LOCAL_GL_FOG_START                                   0x0B63
+#define LOCAL_GL_FONT_ASCENDER_BIT_NV                        0x00200000
+#define LOCAL_GL_FONT_DESCENDER_BIT_NV                       0x00400000
+#define LOCAL_GL_FONT_HAS_KERNING_BIT_NV                     0x10000000
+#define LOCAL_GL_FONT_HEIGHT_BIT_NV                          0x00800000
+#define LOCAL_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV              0x02000000
+#define LOCAL_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV               0x01000000
+#define LOCAL_GL_FONT_UNDERLINE_POSITION_BIT_NV              0x04000000
+#define LOCAL_GL_FONT_UNDERLINE_THICKNESS_BIT_NV             0x08000000
+#define LOCAL_GL_FONT_UNITS_PER_EM_BIT_NV                    0x00100000
+#define LOCAL_GL_FONT_X_MAX_BOUNDS_BIT_NV                    0x00040000
+#define LOCAL_GL_FONT_X_MIN_BOUNDS_BIT_NV                    0x00010000
+#define LOCAL_GL_FONT_Y_MAX_BOUNDS_BIT_NV                    0x00080000
+#define LOCAL_GL_FONT_Y_MIN_BOUNDS_BIT_NV                    0x00020000
+#define LOCAL_GL_FORCE_BLUE_TO_ONE_NV                        0x8860
+#define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML                0x8983
+#define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML                  0x8982
+#define LOCAL_GL_FRACTIONAL_EVEN                             0x8E7C
+#define LOCAL_GL_FRACTIONAL_ODD                              0x8E7B
+#define LOCAL_GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX          0x8314
+#define LOCAL_GL_FRAGMENTS_INSTRUMENT_MAX_SGIX               0x8315
+#define LOCAL_GL_FRAGMENTS_INSTRUMENT_SGIX                   0x8313
+#define LOCAL_GL_FRAGMENT_ALPHA_MODULATE_IMG                 0x8C08
+#define LOCAL_GL_FRAGMENT_COLOR_EXT                          0x834C
+#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX           0x8402
+#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX      0x8403
+#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_SGIX                0x8401
+#define LOCAL_GL_FRAGMENT_DEPTH                              0x8452
+#define LOCAL_GL_FRAGMENT_DEPTH_EXT                          0x8452
+#define LOCAL_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS          0x8E5D
+#define LOCAL_GL_FRAGMENT_LIGHT0_SGIX                        0x840C
+#define LOCAL_GL_FRAGMENT_LIGHT1_SGIX                        0x840D
+#define LOCAL_GL_FRAGMENT_LIGHT2_SGIX                        0x840E
+#define LOCAL_GL_FRAGMENT_LIGHT3_SGIX                        0x840F
+#define LOCAL_GL_FRAGMENT_LIGHT4_SGIX                        0x8410
+#define LOCAL_GL_FRAGMENT_LIGHT5_SGIX                        0x8411
+#define LOCAL_GL_FRAGMENT_LIGHT6_SGIX                        0x8412
+#define LOCAL_GL_FRAGMENT_LIGHT7_SGIX                        0x8413
+#define LOCAL_GL_FRAGMENT_LIGHTING_SGIX                      0x8400
+#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX           0x840A
+#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX      0x8408
+#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX          0x8409
+#define LOCAL_GL_FRAGMENT_MATERIAL_EXT                       0x8349
+#define LOCAL_GL_FRAGMENT_NORMAL_EXT                         0x834A
+#define LOCAL_GL_FRAGMENT_PROGRAM_ARB                        0x8804
+#define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV                 0x8873
+#define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA         0x8BB3
+#define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA         0x8BB2
+#define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_MESA              0x8BB1
+#define LOCAL_GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define LOCAL_GL_FRAGMENT_PROGRAM_NV                         0x8870
+#define LOCAL_GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV        0x8DA4
+#define LOCAL_GL_FRAGMENT_PROGRAM_POSITION_MESA              0x8BB0
+#define LOCAL_GL_FRAGMENT_SHADER                             0x8B30
+#define LOCAL_GL_FRAGMENT_SHADER_ARB                         0x8B30
+#define LOCAL_GL_FRAGMENT_SHADER_ATI                         0x8920
+#define LOCAL_GL_FRAGMENT_SHADER_BIT                         0x00000002
+#define LOCAL_GL_FRAGMENT_SHADER_BIT_EXT                     0x00000002
+#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT             0x8B8B
+#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB         0x8B8B
+#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES         0x8B8B
+#define LOCAL_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT        0x8A52
+#define LOCAL_GL_FRAGMENT_SUBROUTINE                         0x92EC
+#define LOCAL_GL_FRAGMENT_SUBROUTINE_UNIFORM                 0x92F2
+#define LOCAL_GL_FRAGMENT_TEXTURE                            0x829F
+#define LOCAL_GL_FRAMEBUFFER                                 0x8D40
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE           0x8215
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ANGLE                0x93A3
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE            0x8214
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING       0x8210
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT   0x8210
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE       0x8211
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT   0x8211
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE           0x8216
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE           0x8213
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED              0x8DA7
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB          0x8DA7
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT          0x8DA7
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME          0x8CD1
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT      0x8CD1
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES      0x8CD1
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE          0x8CD0
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT      0x8CD0
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES      0x8CD0
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE             0x8212
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE         0x8217
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER        0x8CD4
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT    0x8CD4
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL        0x8CD2
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT    0x8CD2
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES    0x8CD2
+#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT  0x8D6C
+#define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT                     0x00000400
+#define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT_EXT                 0x00000400
+#define LOCAL_GL_FRAMEBUFFER_BINDING                         0x8CA6
+#define LOCAL_GL_FRAMEBUFFER_BINDING_ANGLE                   0x8CA6
+#define LOCAL_GL_FRAMEBUFFER_BINDING_EXT                     0x8CA6
+#define LOCAL_GL_FRAMEBUFFER_BINDING_OES                     0x8CA6
+#define LOCAL_GL_FRAMEBUFFER_BLEND                           0x828B
+#define LOCAL_GL_FRAMEBUFFER_COMPLETE                        0x8CD5
+#define LOCAL_GL_FRAMEBUFFER_COMPLETE_EXT                    0x8CD5
+#define LOCAL_GL_FRAMEBUFFER_COMPLETE_OES                    0x8CD5
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT                         0x8218
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS  0x9314
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT_HEIGHT                  0x9311
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT_LAYERS                  0x9312
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT_SAMPLES                 0x9313
+#define LOCAL_GL_FRAMEBUFFER_DEFAULT_WIDTH                   0x9310
+#define LOCAL_GL_FRAMEBUFFER_EXT                             0x8D40
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT           0x8CD6
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT       0x8CD6
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES       0x8CD6
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS           0x8CD9
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT       0x8CD9
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES       0x8CD9
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER          0x8CDB
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT      0x8CDB
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES      0x8CDB
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT          0x8CDA
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES          0x8CDA
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB      0x8DA9
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT      0x8DA9
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS        0x8DA8
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB    0x8DA8
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT    0x8DA8
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE          0x8D56
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE    0x8D56
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE    0x8D56
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT      0x8D56
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG      0x9134
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV       0x8D56
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER          0x8CDC
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT      0x8CDC
+#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES      0x8CDC
+#define LOCAL_GL_FRAMEBUFFER_OES                             0x8D40
+#define LOCAL_GL_FRAMEBUFFER_RENDERABLE                      0x8289
+#define LOCAL_GL_FRAMEBUFFER_RENDERABLE_LAYERED              0x828A
+#define LOCAL_GL_FRAMEBUFFER_SRGB                            0x8DB9
+#define LOCAL_GL_FRAMEBUFFER_SRGB_CAPABLE_EXT                0x8DBA
+#define LOCAL_GL_FRAMEBUFFER_SRGB_EXT                        0x8DB9
+#define LOCAL_GL_FRAMEBUFFER_UNDEFINED                       0x8219
+#define LOCAL_GL_FRAMEBUFFER_UNDEFINED_OES                   0x8219
+#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED                     0x8CDD
+#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_EXT                 0x8CDD
+#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_OES                 0x8CDD
+#define LOCAL_GL_FRAMEZOOM_FACTOR_SGIX                       0x818C
+#define LOCAL_GL_FRAMEZOOM_SGIX                              0x818B
+#define LOCAL_GL_FRAME_NV                                    0x8E26
+#define LOCAL_GL_FRONT                                       0x0404
+#define LOCAL_GL_FRONT_AND_BACK                              0x0408
+#define LOCAL_GL_FRONT_FACE                                  0x0B46
+#define LOCAL_GL_FRONT_LEFT                                  0x0400
+#define LOCAL_GL_FRONT_RIGHT                                 0x0401
+#define LOCAL_GL_FULL_RANGE_EXT                              0x87E1
+#define LOCAL_GL_FULL_STIPPLE_HINT_PGI                       0x1A219
+#define LOCAL_GL_FULL_SUPPORT                                0x82B7
+#define LOCAL_GL_FUNC_ADD                                    0x8006
+#define LOCAL_GL_FUNC_ADD_EXT                                0x8006
+#define LOCAL_GL_FUNC_ADD_OES                                0x8006
+#define LOCAL_GL_FUNC_REVERSE_SUBTRACT                       0x800B
+#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT                   0x800B
+#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_OES                   0x800B
+#define LOCAL_GL_FUNC_SUBTRACT                               0x800A
+#define LOCAL_GL_FUNC_SUBTRACT_EXT                           0x800A
+#define LOCAL_GL_FUNC_SUBTRACT_OES                           0x800A
+#define LOCAL_GL_GCCSO_SHADER_BINARY_FJ                      0x9260
+#define LOCAL_GL_GENERATE_MIPMAP                             0x8191
+#define LOCAL_GL_GENERATE_MIPMAP_HINT                        0x8192
+#define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS                   0x8192
+#define LOCAL_GL_GENERATE_MIPMAP_SGIS                        0x8191
+#define LOCAL_GL_GENERIC_ATTRIB_NV                           0x8C7D
+#define LOCAL_GL_GEOMETRY_DEFORMATION_BIT_SGIX               0x00000002
+#define LOCAL_GL_GEOMETRY_DEFORMATION_SGIX                   0x8194
+#define LOCAL_GL_GEOMETRY_INPUT_TYPE                         0x8917
+#define LOCAL_GL_GEOMETRY_INPUT_TYPE_ARB                     0x8DDB
+#define LOCAL_GL_GEOMETRY_INPUT_TYPE_EXT                     0x8DDB
+#define LOCAL_GL_GEOMETRY_OUTPUT_TYPE                        0x8918
+#define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_ARB                    0x8DDC
+#define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_EXT                    0x8DDC
+#define LOCAL_GL_GEOMETRY_PROGRAM_NV                         0x8C26
+#define LOCAL_GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV        0x8DA3
+#define LOCAL_GL_GEOMETRY_SHADER                             0x8DD9
+#define LOCAL_GL_GEOMETRY_SHADER_ARB                         0x8DD9
+#define LOCAL_GL_GEOMETRY_SHADER_BIT                         0x00000004
+#define LOCAL_GL_GEOMETRY_SHADER_EXT                         0x8DD9
+#define LOCAL_GL_GEOMETRY_SHADER_INVOCATIONS                 0x887F
+#define LOCAL_GL_GEOMETRY_SUBROUTINE                         0x92EB
+#define LOCAL_GL_GEOMETRY_SUBROUTINE_UNIFORM                 0x92F1
+#define LOCAL_GL_GEOMETRY_TEXTURE                            0x829E
+#define LOCAL_GL_GEOMETRY_VERTICES_OUT                       0x8916
+#define LOCAL_GL_GEOMETRY_VERTICES_OUT_ARB                   0x8DDA
+#define LOCAL_GL_GEOMETRY_VERTICES_OUT_EXT                   0x8DDA
+#define LOCAL_GL_GEQUAL                                      0x0206
+#define LOCAL_GL_GET_TEXTURE_IMAGE_FORMAT                    0x8291
+#define LOCAL_GL_GET_TEXTURE_IMAGE_TYPE                      0x8292
+#define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN                     0x81DA
+#define LOCAL_GL_GLOBAL_ALPHA_SUN                            0x81D9
+#define LOCAL_GL_GLYPH_HAS_KERNING_BIT_NV                    0x100
+#define LOCAL_GL_GLYPH_HEIGHT_BIT_NV                         0x02
+#define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV     0x10
+#define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV           0x04
+#define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV           0x08
+#define LOCAL_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV       0x80
+#define LOCAL_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV             0x20
+#define LOCAL_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV             0x40
+#define LOCAL_GL_GLYPH_WIDTH_BIT_NV                          0x01
+#define LOCAL_GL_GPU_ADDRESS_NV                              0x8F34
+#define LOCAL_GL_GPU_DISJOINT_EXT                            0x8FBB
+#define LOCAL_GL_GPU_OPTIMIZED_QCOM                          0x8FB2
+#define LOCAL_GL_GREATER                                     0x0204
+#define LOCAL_GL_GREEN                                       0x1904
+#define LOCAL_GL_GREEN_BIAS                                  0x0D19
+#define LOCAL_GL_GREEN_BITS                                  0x0D53
+#define LOCAL_GL_GREEN_BIT_ATI                               0x00000002
+#define LOCAL_GL_GREEN_INTEGER                               0x8D95
+#define LOCAL_GL_GREEN_INTEGER_EXT                           0x8D95
+#define LOCAL_GL_GREEN_MAX_CLAMP_INGR                        0x8565
+#define LOCAL_GL_GREEN_MIN_CLAMP_INGR                        0x8561
+#define LOCAL_GL_GREEN_SCALE                                 0x0D18
+#define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB                    0x8253
+#define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT                    0x8253
+#define LOCAL_GL_HALF_APPLE                                  0x140B
+#define LOCAL_GL_HALF_BIAS_NEGATE_NV                         0x853B
+#define LOCAL_GL_HALF_BIAS_NORMAL_NV                         0x853A
+#define LOCAL_GL_HALF_BIT_ATI                                0x00000008
+#define LOCAL_GL_HALF_FLOAT                                  0x140B
+#define LOCAL_GL_HALF_FLOAT_ARB                              0x140B
+#define LOCAL_GL_HALF_FLOAT_NV                               0x140B
+#define LOCAL_GL_HALF_FLOAT_OES                              0x8D61
+#define LOCAL_GL_HARDLIGHT_NV                                0x929B
+#define LOCAL_GL_HARDMIX_NV                                  0x92A9
+#define LOCAL_GL_HIGH_FLOAT                                  0x8DF2
+#define LOCAL_GL_HIGH_INT                                    0x8DF5
+#define LOCAL_GL_HILO16_NV                                   0x86F8
+#define LOCAL_GL_HILO8_NV                                    0x885E
+#define LOCAL_GL_HILO_NV                                     0x86F4
+#define LOCAL_GL_HINT_BIT                                    0x00008000
+#define LOCAL_GL_HISTOGRAM                                   0x8024
+#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE                        0x802B
+#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT                    0x802B
+#define LOCAL_GL_HISTOGRAM_BLUE_SIZE                         0x802A
+#define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT                     0x802A
+#define LOCAL_GL_HISTOGRAM_EXT                               0x8024
+#define LOCAL_GL_HISTOGRAM_FORMAT                            0x8027
+#define LOCAL_GL_HISTOGRAM_FORMAT_EXT                        0x8027
+#define LOCAL_GL_HISTOGRAM_GREEN_SIZE                        0x8029
+#define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT                    0x8029
+#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE                    0x802C
+#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT                0x802C
+#define LOCAL_GL_HISTOGRAM_RED_SIZE                          0x8028
+#define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT                      0x8028
+#define LOCAL_GL_HISTOGRAM_SINK                              0x802D
+#define LOCAL_GL_HISTOGRAM_SINK_EXT                          0x802D
+#define LOCAL_GL_HISTOGRAM_WIDTH                             0x8026
+#define LOCAL_GL_HISTOGRAM_WIDTH_EXT                         0x8026
+#define LOCAL_GL_HI_BIAS_NV                                  0x8714
+#define LOCAL_GL_HI_SCALE_NV                                 0x870E
+#define LOCAL_GL_HORIZONTAL_LINE_TO_NV                       0x06
+#define LOCAL_GL_HSL_COLOR_NV                                0x92AF
+#define LOCAL_GL_HSL_HUE_NV                                  0x92AD
+#define LOCAL_GL_HSL_LUMINOSITY_NV                           0x92B0
+#define LOCAL_GL_HSL_SATURATION_NV                           0x92AE
+#define LOCAL_GL_IDENTITY_NV                                 0x862A
+#define LOCAL_GL_IGNORE_BORDER_HP                            0x8150
+#define LOCAL_GL_IMAGE_1D                                    0x904C
+#define LOCAL_GL_IMAGE_1D_ARRAY                              0x9052
+#define LOCAL_GL_IMAGE_1D_ARRAY_EXT                          0x9052
+#define LOCAL_GL_IMAGE_1D_EXT                                0x904C
+#define LOCAL_GL_IMAGE_2D                                    0x904D
+#define LOCAL_GL_IMAGE_2D_ARRAY                              0x9053
+#define LOCAL_GL_IMAGE_2D_ARRAY_EXT                          0x9053
+#define LOCAL_GL_IMAGE_2D_EXT                                0x904D
+#define LOCAL_GL_IMAGE_2D_MULTISAMPLE                        0x9055
+#define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY                  0x9056
+#define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT              0x9056
+#define LOCAL_GL_IMAGE_2D_MULTISAMPLE_EXT                    0x9055
+#define LOCAL_GL_IMAGE_2D_RECT                               0x904F
+#define LOCAL_GL_IMAGE_2D_RECT_EXT                           0x904F
+#define LOCAL_GL_IMAGE_3D                                    0x904E
+#define LOCAL_GL_IMAGE_3D_EXT                                0x904E
+#define LOCAL_GL_IMAGE_BINDING_ACCESS                        0x8F3E
+#define LOCAL_GL_IMAGE_BINDING_ACCESS_EXT                    0x8F3E
+#define LOCAL_GL_IMAGE_BINDING_FORMAT                        0x906E
+#define LOCAL_GL_IMAGE_BINDING_FORMAT_EXT                    0x906E
+#define LOCAL_GL_IMAGE_BINDING_LAYER                         0x8F3D
+#define LOCAL_GL_IMAGE_BINDING_LAYERED                       0x8F3C
+#define LOCAL_GL_IMAGE_BINDING_LAYERED_EXT                   0x8F3C
+#define LOCAL_GL_IMAGE_BINDING_LAYER_EXT                     0x8F3D
+#define LOCAL_GL_IMAGE_BINDING_LEVEL                         0x8F3B
+#define LOCAL_GL_IMAGE_BINDING_LEVEL_EXT                     0x8F3B
+#define LOCAL_GL_IMAGE_BINDING_NAME                          0x8F3A
+#define LOCAL_GL_IMAGE_BINDING_NAME_EXT                      0x8F3A
+#define LOCAL_GL_IMAGE_BUFFER                                0x9051
+#define LOCAL_GL_IMAGE_BUFFER_EXT                            0x9051
+#define LOCAL_GL_IMAGE_CLASS_10_10_10_2                      0x82C3
+#define LOCAL_GL_IMAGE_CLASS_11_11_10                        0x82C2
+#define LOCAL_GL_IMAGE_CLASS_1_X_16                          0x82BE
+#define LOCAL_GL_IMAGE_CLASS_1_X_32                          0x82BB
+#define LOCAL_GL_IMAGE_CLASS_1_X_8                           0x82C1
+#define LOCAL_GL_IMAGE_CLASS_2_X_16                          0x82BD
+#define LOCAL_GL_IMAGE_CLASS_2_X_32                          0x82BA
+#define LOCAL_GL_IMAGE_CLASS_2_X_8                           0x82C0
+#define LOCAL_GL_IMAGE_CLASS_4_X_16                          0x82BC
+#define LOCAL_GL_IMAGE_CLASS_4_X_32                          0x82B9
+#define LOCAL_GL_IMAGE_CLASS_4_X_8                           0x82BF
+#define LOCAL_GL_IMAGE_COMPATIBILITY_CLASS                   0x82A8
+#define LOCAL_GL_IMAGE_CUBE                                  0x9050
+#define LOCAL_GL_IMAGE_CUBE_EXT                              0x9050
+#define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY                        0x9054
+#define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY_EXT                    0x9054
+#define LOCAL_GL_IMAGE_CUBIC_WEIGHT_HP                       0x815E
+#define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS         0x90C9
+#define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE          0x90C8
+#define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE             0x90C7
+#define LOCAL_GL_IMAGE_MAG_FILTER_HP                         0x815C
+#define LOCAL_GL_IMAGE_MIN_FILTER_HP                         0x815D
+#define LOCAL_GL_IMAGE_PIXEL_FORMAT                          0x82A9
+#define LOCAL_GL_IMAGE_PIXEL_TYPE                            0x82AA
+#define LOCAL_GL_IMAGE_ROTATE_ANGLE_HP                       0x8159
+#define LOCAL_GL_IMAGE_ROTATE_ORIGIN_X_HP                    0x815A
+#define LOCAL_GL_IMAGE_ROTATE_ORIGIN_Y_HP                    0x815B
+#define LOCAL_GL_IMAGE_SCALE_X_HP                            0x8155
+#define LOCAL_GL_IMAGE_SCALE_Y_HP                            0x8156
+#define LOCAL_GL_IMAGE_TEXEL_SIZE                            0x82A7
+#define LOCAL_GL_IMAGE_TRANSFORM_2D_HP                       0x8161
+#define LOCAL_GL_IMAGE_TRANSLATE_X_HP                        0x8157
+#define LOCAL_GL_IMAGE_TRANSLATE_Y_HP                        0x8158
+#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT            0x8B9B
+#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES        0x8B9B
+#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE              0x8B9A
+#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE_OES          0x8B9A
+#define LOCAL_GL_INCR                                        0x1E02
+#define LOCAL_GL_INCR_WRAP                                   0x8507
+#define LOCAL_GL_INCR_WRAP_EXT                               0x8507
+#define LOCAL_GL_INCR_WRAP_OES                               0x8507
+#define LOCAL_GL_INDEX                                       0x8222
+#define LOCAL_GL_INDEX_ARRAY                                 0x8077
+#define LOCAL_GL_INDEX_ARRAY_ADDRESS_NV                      0x8F24
+#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING                  0x8899
+#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB              0x8899
+#define LOCAL_GL_INDEX_ARRAY_COUNT_EXT                       0x8087
+#define LOCAL_GL_INDEX_ARRAY_EXT                             0x8077
+#define LOCAL_GL_INDEX_ARRAY_LENGTH_NV                       0x8F2E
+#define LOCAL_GL_INDEX_ARRAY_LIST_IBM                        103073
+#define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM                 103083
+#define LOCAL_GL_INDEX_ARRAY_POINTER                         0x8091
+#define LOCAL_GL_INDEX_ARRAY_POINTER_EXT                     0x8091
+#define LOCAL_GL_INDEX_ARRAY_STRIDE                          0x8086
+#define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT                      0x8086
+#define LOCAL_GL_INDEX_ARRAY_TYPE                            0x8085
+#define LOCAL_GL_INDEX_ARRAY_TYPE_EXT                        0x8085
+#define LOCAL_GL_INDEX_BITS                                  0x0D51
+#define LOCAL_GL_INDEX_BIT_PGI                               0x00080000
+#define LOCAL_GL_INDEX_CLEAR_VALUE                           0x0C20
+#define LOCAL_GL_INDEX_LOGIC_OP                              0x0BF1
+#define LOCAL_GL_INDEX_MATERIAL_EXT                          0x81B8
+#define LOCAL_GL_INDEX_MATERIAL_FACE_EXT                     0x81BA
+#define LOCAL_GL_INDEX_MATERIAL_PARAMETER_EXT                0x81B9
+#define LOCAL_GL_INDEX_MODE                                  0x0C30
+#define LOCAL_GL_INDEX_OFFSET                                0x0D13
+#define LOCAL_GL_INDEX_SHIFT                                 0x0D12
+#define LOCAL_GL_INDEX_TEST_EXT                              0x81B5
+#define LOCAL_GL_INDEX_TEST_FUNC_EXT                         0x81B6
+#define LOCAL_GL_INDEX_TEST_REF_EXT                          0x81B7
+#define LOCAL_GL_INDEX_WRITEMASK                             0x0C21
+#define LOCAL_GL_INFO_LOG_LENGTH                             0x8B84
+#define LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB                  0x8254
+#define LOCAL_GL_INNOCENT_CONTEXT_RESET_EXT                  0x8254
+#define LOCAL_GL_INSTRUMENT_BUFFER_POINTER_SGIX              0x8180
+#define LOCAL_GL_INSTRUMENT_MEASUREMENTS_SGIX                0x8181
+#define LOCAL_GL_INT                                         0x1404
+#define LOCAL_GL_INT16_NV                                    0x8FE4
+#define LOCAL_GL_INT16_VEC2_NV                               0x8FE5
+#define LOCAL_GL_INT16_VEC3_NV                               0x8FE6
+#define LOCAL_GL_INT16_VEC4_NV                               0x8FE7
+#define LOCAL_GL_INT64_NV                                    0x140E
+#define LOCAL_GL_INT64_VEC2_NV                               0x8FE9
+#define LOCAL_GL_INT64_VEC3_NV                               0x8FEA
+#define LOCAL_GL_INT64_VEC4_NV                               0x8FEB
+#define LOCAL_GL_INT8_NV                                     0x8FE0
+#define LOCAL_GL_INT8_VEC2_NV                                0x8FE1
+#define LOCAL_GL_INT8_VEC3_NV                                0x8FE2
+#define LOCAL_GL_INT8_VEC4_NV                                0x8FE3
+#define LOCAL_GL_INTENSITY                                   0x8049
+#define LOCAL_GL_INTENSITY12                                 0x804C
+#define LOCAL_GL_INTENSITY12_EXT                             0x804C
+#define LOCAL_GL_INTENSITY16                                 0x804D
+#define LOCAL_GL_INTENSITY16F_ARB                            0x881D
+#define LOCAL_GL_INTENSITY16I_EXT                            0x8D8B
+#define LOCAL_GL_INTENSITY16UI_EXT                           0x8D79
+#define LOCAL_GL_INTENSITY16_EXT                             0x804D
+#define LOCAL_GL_INTENSITY16_SNORM                           0x901B
+#define LOCAL_GL_INTENSITY32F_ARB                            0x8817
+#define LOCAL_GL_INTENSITY32I_EXT                            0x8D85
+#define LOCAL_GL_INTENSITY32UI_EXT                           0x8D73
+#define LOCAL_GL_INTENSITY4                                  0x804A
+#define LOCAL_GL_INTENSITY4_EXT                              0x804A
+#define LOCAL_GL_INTENSITY8                                  0x804B
+#define LOCAL_GL_INTENSITY8I_EXT                             0x8D91
+#define LOCAL_GL_INTENSITY8UI_EXT                            0x8D7F
+#define LOCAL_GL_INTENSITY8_EXT                              0x804B
+#define LOCAL_GL_INTENSITY8_SNORM                            0x9017
+#define LOCAL_GL_INTENSITY_EXT                               0x8049
+#define LOCAL_GL_INTENSITY_FLOAT16_APPLE                     0x881D
+#define LOCAL_GL_INTENSITY_FLOAT16_ATI                       0x881D
+#define LOCAL_GL_INTENSITY_FLOAT32_APPLE                     0x8817
+#define LOCAL_GL_INTENSITY_FLOAT32_ATI                       0x8817
+#define LOCAL_GL_INTENSITY_SNORM                             0x9013
+#define LOCAL_GL_INTERLACE_OML                               0x8980
+#define LOCAL_GL_INTERLACE_READ_INGR                         0x8568
+#define LOCAL_GL_INTERLACE_READ_OML                          0x8981
+#define LOCAL_GL_INTERLACE_SGIX                              0x8094
+#define LOCAL_GL_INTERLEAVED_ATTRIBS                         0x8C8C
+#define LOCAL_GL_INTERLEAVED_ATTRIBS_EXT                     0x8C8C
+#define LOCAL_GL_INTERLEAVED_ATTRIBS_NV                      0x8C8C
+#define LOCAL_GL_INTERNALFORMAT_ALPHA_SIZE                   0x8274
+#define LOCAL_GL_INTERNALFORMAT_ALPHA_TYPE                   0x827B
+#define LOCAL_GL_INTERNALFORMAT_BLUE_SIZE                    0x8273
+#define LOCAL_GL_INTERNALFORMAT_BLUE_TYPE                    0x827A
+#define LOCAL_GL_INTERNALFORMAT_DEPTH_SIZE                   0x8275
+#define LOCAL_GL_INTERNALFORMAT_DEPTH_TYPE                   0x827C
+#define LOCAL_GL_INTERNALFORMAT_GREEN_SIZE                   0x8272
+#define LOCAL_GL_INTERNALFORMAT_GREEN_TYPE                   0x8279
+#define LOCAL_GL_INTERNALFORMAT_PREFERRED                    0x8270
+#define LOCAL_GL_INTERNALFORMAT_RED_SIZE                     0x8271
+#define LOCAL_GL_INTERNALFORMAT_RED_TYPE                     0x8278
+#define LOCAL_GL_INTERNALFORMAT_SHARED_SIZE                  0x8277
+#define LOCAL_GL_INTERNALFORMAT_STENCIL_SIZE                 0x8276
+#define LOCAL_GL_INTERNALFORMAT_STENCIL_TYPE                 0x827D
+#define LOCAL_GL_INTERNALFORMAT_SUPPORTED                    0x826F
+#define LOCAL_GL_INTERPOLATE                                 0x8575
+#define LOCAL_GL_INTERPOLATE_ARB                             0x8575
+#define LOCAL_GL_INTERPOLATE_EXT                             0x8575
+#define LOCAL_GL_INT_10_10_10_2_OES                          0x8DF7
+#define LOCAL_GL_INT_2_10_10_10_REV                          0x8D9F
+#define LOCAL_GL_INT_IMAGE_1D                                0x9057
+#define LOCAL_GL_INT_IMAGE_1D_ARRAY                          0x905D
+#define LOCAL_GL_INT_IMAGE_1D_ARRAY_EXT                      0x905D
+#define LOCAL_GL_INT_IMAGE_1D_EXT                            0x9057
+#define LOCAL_GL_INT_IMAGE_2D                                0x9058
+#define LOCAL_GL_INT_IMAGE_2D_ARRAY                          0x905E
+#define LOCAL_GL_INT_IMAGE_2D_ARRAY_EXT                      0x905E
+#define LOCAL_GL_INT_IMAGE_2D_EXT                            0x9058
+#define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE                    0x9060
+#define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY              0x9061
+#define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT          0x9061
+#define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_EXT                0x9060
+#define LOCAL_GL_INT_IMAGE_2D_RECT                           0x905A
+#define LOCAL_GL_INT_IMAGE_2D_RECT_EXT                       0x905A
+#define LOCAL_GL_INT_IMAGE_3D                                0x9059
+#define LOCAL_GL_INT_IMAGE_3D_EXT                            0x9059
+#define LOCAL_GL_INT_IMAGE_BUFFER                            0x905C
+#define LOCAL_GL_INT_IMAGE_BUFFER_EXT                        0x905C
+#define LOCAL_GL_INT_IMAGE_CUBE                              0x905B
+#define LOCAL_GL_INT_IMAGE_CUBE_EXT                          0x905B
+#define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY                    0x905F
+#define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT                0x905F
+#define LOCAL_GL_INT_SAMPLER_1D                              0x8DC9
+#define LOCAL_GL_INT_SAMPLER_1D_ARRAY                        0x8DCE
+#define LOCAL_GL_INT_SAMPLER_1D_ARRAY_EXT                    0x8DCE
+#define LOCAL_GL_INT_SAMPLER_1D_EXT                          0x8DC9
+#define LOCAL_GL_INT_SAMPLER_2D                              0x8DCA
+#define LOCAL_GL_INT_SAMPLER_2D_ARRAY                        0x8DCF
+#define LOCAL_GL_INT_SAMPLER_2D_ARRAY_EXT                    0x8DCF
+#define LOCAL_GL_INT_SAMPLER_2D_EXT                          0x8DCA
+#define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE                  0x9109
+#define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY            0x910C
+#define LOCAL_GL_INT_SAMPLER_2D_RECT                         0x8DCD
+#define LOCAL_GL_INT_SAMPLER_2D_RECT_EXT                     0x8DCD
+#define LOCAL_GL_INT_SAMPLER_3D                              0x8DCB
+#define LOCAL_GL_INT_SAMPLER_3D_EXT                          0x8DCB
+#define LOCAL_GL_INT_SAMPLER_BUFFER                          0x8DD0
+#define LOCAL_GL_INT_SAMPLER_BUFFER_AMD                      0x9002
+#define LOCAL_GL_INT_SAMPLER_BUFFER_EXT                      0x8DD0
+#define LOCAL_GL_INT_SAMPLER_CUBE                            0x8DCC
+#define LOCAL_GL_INT_SAMPLER_CUBE_EXT                        0x8DCC
+#define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY                  0x900E
+#define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB              0x900E
+#define LOCAL_GL_INT_SAMPLER_RENDERBUFFER_NV                 0x8E57
+#define LOCAL_GL_INT_VEC2                                    0x8B53
+#define LOCAL_GL_INT_VEC2_ARB                                0x8B53
+#define LOCAL_GL_INT_VEC3                                    0x8B54
+#define LOCAL_GL_INT_VEC3_ARB                                0x8B54
+#define LOCAL_GL_INT_VEC4                                    0x8B55
+#define LOCAL_GL_INT_VEC4_ARB                                0x8B55
+#define LOCAL_GL_INVALID_ENUM                                0x0500
+#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION               0x0506
+#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_EXT           0x0506
+#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_OES           0x0506
+#define LOCAL_GL_INVALID_INDEX                               0xFFFFFFFF
+#define LOCAL_GL_INVALID_OPERATION                           0x0502
+#define LOCAL_GL_INVALID_VALUE                               0x0501
+#define LOCAL_GL_INVARIANT_DATATYPE_EXT                      0x87EB
+#define LOCAL_GL_INVARIANT_EXT                               0x87C2
+#define LOCAL_GL_INVARIANT_VALUE_EXT                         0x87EA
+#define LOCAL_GL_INVERSE_NV                                  0x862B
+#define LOCAL_GL_INVERSE_TRANSPOSE_NV                        0x862D
+#define LOCAL_GL_INVERT                                      0x150A
+#define LOCAL_GL_INVERTED_SCREEN_W_REND                      0x8491
+#define LOCAL_GL_INVERT_OVG_NV                               0x92B4
+#define LOCAL_GL_INVERT_RGB_NV                               0x92A3
+#define LOCAL_GL_IR_INSTRUMENT1_SGIX                         0x817F
+#define LOCAL_GL_ISOLINES                                    0x8E7A
+#define LOCAL_GL_IS_PER_PATCH                                0x92E7
+#define LOCAL_GL_IS_ROW_MAJOR                                0x9300
+#define LOCAL_GL_ITALIC_BIT_NV                               0x02
+#define LOCAL_GL_IUI_N3F_V2F_EXT                             0x81AF
+#define LOCAL_GL_IUI_N3F_V3F_EXT                             0x81B0
+#define LOCAL_GL_IUI_V2F_EXT                                 0x81AD
+#define LOCAL_GL_IUI_V3F_EXT                                 0x81AE
+#define LOCAL_GL_KEEP                                        0x1E00
+#define LOCAL_GL_LARGE_CCW_ARC_TO_NV                         0x16
+#define LOCAL_GL_LARGE_CW_ARC_TO_NV                          0x18
+#define LOCAL_GL_LAST_VERTEX_CONVENTION                      0x8E4E
+#define LOCAL_GL_LAST_VERTEX_CONVENTION_EXT                  0x8E4E
+#define LOCAL_GL_LAST_VIDEO_CAPTURE_STATUS_NV                0x9027
+#define LOCAL_GL_LAYER_NV                                    0x8DAA
+#define LOCAL_GL_LAYER_PROVOKING_VERTEX                      0x825E
+#define LOCAL_GL_LAYOUT_DEFAULT_INTEL                        0
+#define LOCAL_GL_LAYOUT_LINEAR_CPU_CACHED_INTEL              2
+#define LOCAL_GL_LAYOUT_LINEAR_INTEL                         1
+#define LOCAL_GL_LEFT                                        0x0406
+#define LOCAL_GL_LEQUAL                                      0x0203
+#define LOCAL_GL_LERP_ATI                                    0x8969
+#define LOCAL_GL_LESS                                        0x0201
+#define LOCAL_GL_LIGHT0                                      0x4000
+#define LOCAL_GL_LIGHT1                                      0x4001
+#define LOCAL_GL_LIGHT2                                      0x4002
+#define LOCAL_GL_LIGHT3                                      0x4003
+#define LOCAL_GL_LIGHT4                                      0x4004
+#define LOCAL_GL_LIGHT5                                      0x4005
+#define LOCAL_GL_LIGHT6                                      0x4006
+#define LOCAL_GL_LIGHT7                                      0x4007
+#define LOCAL_GL_LIGHTEN_NV                                  0x9298
+#define LOCAL_GL_LIGHTING                                    0x0B50
+#define LOCAL_GL_LIGHTING_BIT                                0x00000040
+#define LOCAL_GL_LIGHT_ENV_MODE_SGIX                         0x8407
+#define LOCAL_GL_LIGHT_MODEL_AMBIENT                         0x0B53
+#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL                   0x81F8
+#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT               0x81F8
+#define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER                    0x0B51
+#define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE           0x85B0
+#define LOCAL_GL_LIGHT_MODEL_TWO_SIDE                        0x0B52
+#define LOCAL_GL_LINE                                        0x1B01
+#define LOCAL_GL_LINEAR                                      0x2601
+#define LOCAL_GL_LINEARBURN_NV                               0x92A5
+#define LOCAL_GL_LINEARDODGE_NV                              0x92A4
+#define LOCAL_GL_LINEARLIGHT_NV                              0x92A7
+#define LOCAL_GL_LINEAR_ATTENUATION                          0x1208
+#define LOCAL_GL_LINEAR_CLIPMAP_LINEAR_SGIX                  0x8170
+#define LOCAL_GL_LINEAR_CLIPMAP_NEAREST_SGIX                 0x844F
+#define LOCAL_GL_LINEAR_DETAIL_ALPHA_SGIS                    0x8098
+#define LOCAL_GL_LINEAR_DETAIL_COLOR_SGIS                    0x8099
+#define LOCAL_GL_LINEAR_DETAIL_SGIS                          0x8097
+#define LOCAL_GL_LINEAR_MIPMAP_LINEAR                        0x2703
+#define LOCAL_GL_LINEAR_MIPMAP_NEAREST                       0x2701
+#define LOCAL_GL_LINEAR_SHARPEN_ALPHA_SGIS                   0x80AE
+#define LOCAL_GL_LINEAR_SHARPEN_COLOR_SGIS                   0x80AF
+#define LOCAL_GL_LINEAR_SHARPEN_SGIS                         0x80AD
+#define LOCAL_GL_LINES                                       0x0001
+#define LOCAL_GL_LINES_ADJACENCY                             0x000A
+#define LOCAL_GL_LINES_ADJACENCY_ARB                         0x000A
+#define LOCAL_GL_LINES_ADJACENCY_EXT                         0x000A
+#define LOCAL_GL_LINE_BIT                                    0x00000004
+#define LOCAL_GL_LINE_LOOP                                   0x0002
+#define LOCAL_GL_LINE_QUALITY_HINT_SGIX                      0x835B
+#define LOCAL_GL_LINE_RESET_TOKEN                            0x0707
+#define LOCAL_GL_LINE_SMOOTH                                 0x0B20
+#define LOCAL_GL_LINE_SMOOTH_HINT                            0x0C52
+#define LOCAL_GL_LINE_STIPPLE                                0x0B24
+#define LOCAL_GL_LINE_STIPPLE_PATTERN                        0x0B25
+#define LOCAL_GL_LINE_STIPPLE_REPEAT                         0x0B26
+#define LOCAL_GL_LINE_STRIP                                  0x0003
+#define LOCAL_GL_LINE_STRIP_ADJACENCY                        0x000B
+#define LOCAL_GL_LINE_STRIP_ADJACENCY_ARB                    0x000B
+#define LOCAL_GL_LINE_STRIP_ADJACENCY_EXT                    0x000B
+#define LOCAL_GL_LINE_TOKEN                                  0x0702
+#define LOCAL_GL_LINE_TO_NV                                  0x04
+#define LOCAL_GL_LINE_WIDTH                                  0x0B21
+#define LOCAL_GL_LINE_WIDTH_GRANULARITY                      0x0B23
+#define LOCAL_GL_LINE_WIDTH_RANGE                            0x0B22
+#define LOCAL_GL_LINK_STATUS                                 0x8B82
+#define LOCAL_GL_LIST_BASE                                   0x0B32
+#define LOCAL_GL_LIST_BIT                                    0x00020000
+#define LOCAL_GL_LIST_INDEX                                  0x0B33
+#define LOCAL_GL_LIST_MODE                                   0x0B30
+#define LOCAL_GL_LIST_PRIORITY_SGIX                          0x8182
+#define LOCAL_GL_LOAD                                        0x0101
+#define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT                 0x87ED
+#define LOCAL_GL_LOCAL_CONSTANT_EXT                          0x87C3
+#define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT                    0x87EC
+#define LOCAL_GL_LOCAL_EXT                                   0x87C4
+#define LOCAL_GL_LOCATION                                    0x930E
+#define LOCAL_GL_LOCATION_COMPONENT                          0x934A
+#define LOCAL_GL_LOCATION_INDEX                              0x930F
+#define LOCAL_GL_LOGIC_OP                                    0x0BF1
+#define LOCAL_GL_LOGIC_OP_MODE                               0x0BF0
+#define LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB                   0x8252
+#define LOCAL_GL_LOSE_CONTEXT_ON_RESET_EXT                   0x8252
+#define LOCAL_GL_LOWER_LEFT                                  0x8CA1
+#define LOCAL_GL_LOW_FLOAT                                   0x8DF0
+#define LOCAL_GL_LOW_INT                                     0x8DF3
+#define LOCAL_GL_LO_BIAS_NV                                  0x8715
+#define LOCAL_GL_LO_SCALE_NV                                 0x870F
+#define LOCAL_GL_LUMINANCE                                   0x1909
+#define LOCAL_GL_LUMINANCE12                                 0x8041
+#define LOCAL_GL_LUMINANCE12_ALPHA12                         0x8047
+#define LOCAL_GL_LUMINANCE12_ALPHA12_EXT                     0x8047
+#define LOCAL_GL_LUMINANCE12_ALPHA4                          0x8046
+#define LOCAL_GL_LUMINANCE12_ALPHA4_EXT                      0x8046
+#define LOCAL_GL_LUMINANCE12_EXT                             0x8041
+#define LOCAL_GL_LUMINANCE16                                 0x8042
+#define LOCAL_GL_LUMINANCE16F_ARB                            0x881E
+#define LOCAL_GL_LUMINANCE16F_EXT                            0x881E
+#define LOCAL_GL_LUMINANCE16I_EXT                            0x8D8C
+#define LOCAL_GL_LUMINANCE16UI_EXT                           0x8D7A
+#define LOCAL_GL_LUMINANCE16_ALPHA16                         0x8048
+#define LOCAL_GL_LUMINANCE16_ALPHA16_EXT                     0x8048
+#define LOCAL_GL_LUMINANCE16_ALPHA16_SNORM                   0x901A
+#define LOCAL_GL_LUMINANCE16_EXT                             0x8042
+#define LOCAL_GL_LUMINANCE16_SNORM                           0x9019
+#define LOCAL_GL_LUMINANCE32F_ARB                            0x8818
+#define LOCAL_GL_LUMINANCE32F_EXT                            0x8818
+#define LOCAL_GL_LUMINANCE32I_EXT                            0x8D86
+#define LOCAL_GL_LUMINANCE32UI_EXT                           0x8D74
+#define LOCAL_GL_LUMINANCE4                                  0x803F
+#define LOCAL_GL_LUMINANCE4_ALPHA4                           0x8043
+#define LOCAL_GL_LUMINANCE4_ALPHA4_EXT                       0x8043
+#define LOCAL_GL_LUMINANCE4_ALPHA4_OES                       0x8043
+#define LOCAL_GL_LUMINANCE4_EXT                              0x803F
+#define LOCAL_GL_LUMINANCE6_ALPHA2                           0x8044
+#define LOCAL_GL_LUMINANCE6_ALPHA2_EXT                       0x8044
+#define LOCAL_GL_LUMINANCE8                                  0x8040
+#define LOCAL_GL_LUMINANCE8I_EXT                             0x8D92
+#define LOCAL_GL_LUMINANCE8UI_EXT                            0x8D80
+#define LOCAL_GL_LUMINANCE8_ALPHA8                           0x8045
+#define LOCAL_GL_LUMINANCE8_ALPHA8_EXT                       0x8045
+#define LOCAL_GL_LUMINANCE8_ALPHA8_OES                       0x8045
+#define LOCAL_GL_LUMINANCE8_ALPHA8_SNORM                     0x9016
+#define LOCAL_GL_LUMINANCE8_EXT                              0x8040
+#define LOCAL_GL_LUMINANCE8_OES                              0x8040
+#define LOCAL_GL_LUMINANCE8_SNORM                            0x9015
+#define LOCAL_GL_LUMINANCE_ALPHA                             0x190A
+#define LOCAL_GL_LUMINANCE_ALPHA16F_ARB                      0x881F
+#define LOCAL_GL_LUMINANCE_ALPHA16F_EXT                      0x881F
+#define LOCAL_GL_LUMINANCE_ALPHA16I_EXT                      0x8D8D
+#define LOCAL_GL_LUMINANCE_ALPHA16UI_EXT                     0x8D7B
+#define LOCAL_GL_LUMINANCE_ALPHA32F_ARB                      0x8819
+#define LOCAL_GL_LUMINANCE_ALPHA32F_EXT                      0x8819
+#define LOCAL_GL_LUMINANCE_ALPHA32I_EXT                      0x8D87
+#define LOCAL_GL_LUMINANCE_ALPHA32UI_EXT                     0x8D75
+#define LOCAL_GL_LUMINANCE_ALPHA8I_EXT                       0x8D93
+#define LOCAL_GL_LUMINANCE_ALPHA8UI_EXT                      0x8D81
+#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE               0x881F
+#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI                 0x881F
+#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE               0x8819
+#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI                 0x8819
+#define LOCAL_GL_LUMINANCE_ALPHA_INTEGER_EXT                 0x8D9D
+#define LOCAL_GL_LUMINANCE_ALPHA_SNORM                       0x9012
+#define LOCAL_GL_LUMINANCE_FLOAT16_APPLE                     0x881E
+#define LOCAL_GL_LUMINANCE_FLOAT16_ATI                       0x881E
+#define LOCAL_GL_LUMINANCE_FLOAT32_APPLE                     0x8818
+#define LOCAL_GL_LUMINANCE_FLOAT32_ATI                       0x8818
+#define LOCAL_GL_LUMINANCE_INTEGER_EXT                       0x8D9C
+#define LOCAL_GL_LUMINANCE_SNORM                             0x9011
+#define LOCAL_GL_MAD_ATI                                     0x8968
+#define LOCAL_GL_MAGNITUDE_BIAS_NV                           0x8718
+#define LOCAL_GL_MAGNITUDE_SCALE_NV                          0x8712
+#define LOCAL_GL_MAJOR_VERSION                               0x821B
+#define LOCAL_GL_MALI_PROGRAM_BINARY_ARM                     0x8F61
+#define LOCAL_GL_MALI_SHADER_BINARY_ARM                      0x8F60
+#define LOCAL_GL_MANUAL_GENERATE_MIPMAP                      0x8294
+#define LOCAL_GL_MAP1_BINORMAL_EXT                           0x8446
+#define LOCAL_GL_MAP1_COLOR_4                                0x0D90
+#define LOCAL_GL_MAP1_GRID_DOMAIN                            0x0DD0
+#define LOCAL_GL_MAP1_GRID_SEGMENTS                          0x0DD1
+#define LOCAL_GL_MAP1_INDEX                                  0x0D91
+#define LOCAL_GL_MAP1_NORMAL                                 0x0D92
+#define LOCAL_GL_MAP1_TANGENT_EXT                            0x8444
+#define LOCAL_GL_MAP1_TEXTURE_COORD_1                        0x0D93
+#define LOCAL_GL_MAP1_TEXTURE_COORD_2                        0x0D94
+#define LOCAL_GL_MAP1_TEXTURE_COORD_3                        0x0D95
+#define LOCAL_GL_MAP1_TEXTURE_COORD_4                        0x0D96
+#define LOCAL_GL_MAP1_VERTEX_3                               0x0D97
+#define LOCAL_GL_MAP1_VERTEX_4                               0x0D98
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV                    0x8660
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV                   0x866A
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV                   0x866B
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV                   0x866C
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV                   0x866D
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV                   0x866E
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV                   0x866F
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV                    0x8661
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV                    0x8662
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV                    0x8663
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV                    0x8664
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV                    0x8665
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV                    0x8666
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV                    0x8667
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV                    0x8668
+#define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV                    0x8669
+#define LOCAL_GL_MAP2_BINORMAL_EXT                           0x8447
+#define LOCAL_GL_MAP2_COLOR_4                                0x0DB0
+#define LOCAL_GL_MAP2_GRID_DOMAIN                            0x0DD2
+#define LOCAL_GL_MAP2_GRID_SEGMENTS                          0x0DD3
+#define LOCAL_GL_MAP2_INDEX                                  0x0DB1
+#define LOCAL_GL_MAP2_NORMAL                                 0x0DB2
+#define LOCAL_GL_MAP2_TANGENT_EXT                            0x8445
+#define LOCAL_GL_MAP2_TEXTURE_COORD_1                        0x0DB3
+#define LOCAL_GL_MAP2_TEXTURE_COORD_2                        0x0DB4
+#define LOCAL_GL_MAP2_TEXTURE_COORD_3                        0x0DB5
+#define LOCAL_GL_MAP2_TEXTURE_COORD_4                        0x0DB6
+#define LOCAL_GL_MAP2_VERTEX_3                               0x0DB7
+#define LOCAL_GL_MAP2_VERTEX_4                               0x0DB8
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV                    0x8670
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV                   0x867A
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV                   0x867B
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV                   0x867C
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV                   0x867D
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV                   0x867E
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV                   0x867F
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV                    0x8671
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV                    0x8672
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV                    0x8673
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV                    0x8674
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV                    0x8675
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV                    0x8676
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV                    0x8677
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV                    0x8678
+#define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV                    0x8679
+#define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV                       0x86C3
+#define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV                       0x86C4
+#define LOCAL_GL_MAP_COHERENT_BIT                            0x0080
+#define LOCAL_GL_MAP_COLOR                                   0x0D10
+#define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT                      0x0010
+#define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT_EXT                  0x0010
+#define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT                   0x0008
+#define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT_EXT               0x0008
+#define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT                    0x0004
+#define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT_EXT                0x0004
+#define LOCAL_GL_MAP_PERSISTENT_BIT                          0x0040
+#define LOCAL_GL_MAP_READ_BIT                                0x0001
+#define LOCAL_GL_MAP_READ_BIT_EXT                            0x0001
+#define LOCAL_GL_MAP_STENCIL                                 0x0D11
+#define LOCAL_GL_MAP_TESSELLATION_NV                         0x86C2
+#define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT                      0x0020
+#define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT_EXT                  0x0020
+#define LOCAL_GL_MAP_WRITE_BIT                               0x0002
+#define LOCAL_GL_MAP_WRITE_BIT_EXT                           0x0002
+#define LOCAL_GL_MATERIAL_SIDE_HINT_PGI                      0x1A22C
+#define LOCAL_GL_MATRIX0_ARB                                 0x88C0
+#define LOCAL_GL_MATRIX0_NV                                  0x8630
+#define LOCAL_GL_MATRIX10_ARB                                0x88CA
+#define LOCAL_GL_MATRIX11_ARB                                0x88CB
+#define LOCAL_GL_MATRIX12_ARB                                0x88CC
+#define LOCAL_GL_MATRIX13_ARB                                0x88CD
+#define LOCAL_GL_MATRIX14_ARB                                0x88CE
+#define LOCAL_GL_MATRIX15_ARB                                0x88CF
+#define LOCAL_GL_MATRIX16_ARB                                0x88D0
+#define LOCAL_GL_MATRIX17_ARB                                0x88D1
+#define LOCAL_GL_MATRIX18_ARB                                0x88D2
+#define LOCAL_GL_MATRIX19_ARB                                0x88D3
+#define LOCAL_GL_MATRIX1_ARB                                 0x88C1
+#define LOCAL_GL_MATRIX1_NV                                  0x8631
+#define LOCAL_GL_MATRIX20_ARB                                0x88D4
+#define LOCAL_GL_MATRIX21_ARB                                0x88D5
+#define LOCAL_GL_MATRIX22_ARB                                0x88D6
+#define LOCAL_GL_MATRIX23_ARB                                0x88D7
+#define LOCAL_GL_MATRIX24_ARB                                0x88D8
+#define LOCAL_GL_MATRIX25_ARB                                0x88D9
+#define LOCAL_GL_MATRIX26_ARB                                0x88DA
+#define LOCAL_GL_MATRIX27_ARB                                0x88DB
+#define LOCAL_GL_MATRIX28_ARB                                0x88DC
+#define LOCAL_GL_MATRIX29_ARB                                0x88DD
+#define LOCAL_GL_MATRIX2_ARB                                 0x88C2
+#define LOCAL_GL_MATRIX2_NV                                  0x8632
+#define LOCAL_GL_MATRIX30_ARB                                0x88DE
+#define LOCAL_GL_MATRIX31_ARB                                0x88DF
+#define LOCAL_GL_MATRIX3_ARB                                 0x88C3
+#define LOCAL_GL_MATRIX3_NV                                  0x8633
+#define LOCAL_GL_MATRIX4_ARB                                 0x88C4
+#define LOCAL_GL_MATRIX4_NV                                  0x8634
+#define LOCAL_GL_MATRIX5_ARB                                 0x88C5
+#define LOCAL_GL_MATRIX5_NV                                  0x8635
+#define LOCAL_GL_MATRIX6_ARB                                 0x88C6
+#define LOCAL_GL_MATRIX6_NV                                  0x8636
+#define LOCAL_GL_MATRIX7_ARB                                 0x88C7
+#define LOCAL_GL_MATRIX7_NV                                  0x8637
+#define LOCAL_GL_MATRIX8_ARB                                 0x88C8
+#define LOCAL_GL_MATRIX9_ARB                                 0x88C9
+#define LOCAL_GL_MATRIX_EXT                                  0x87C0
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB                      0x8844
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES       0x8B9E
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_OES                      0x8844
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB              0x8849
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_OES              0x8849
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB                 0x8846
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_OES                 0x8846
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB               0x8848
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_OES               0x8848
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB                 0x8847
+#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_OES                 0x8847
+#define LOCAL_GL_MATRIX_MODE                                 0x0BA0
+#define LOCAL_GL_MATRIX_PALETTE_ARB                          0x8840
+#define LOCAL_GL_MATRIX_PALETTE_OES                          0x8840
+#define LOCAL_GL_MATRIX_STRIDE                               0x92FF
+#define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI             0x00200000
+#define LOCAL_GL_MAT_AMBIENT_BIT_PGI                         0x00100000
+#define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI                   0x01000000
+#define LOCAL_GL_MAT_DIFFUSE_BIT_PGI                         0x00400000
+#define LOCAL_GL_MAT_EMISSION_BIT_PGI                        0x00800000
+#define LOCAL_GL_MAT_SHININESS_BIT_PGI                       0x02000000
+#define LOCAL_GL_MAT_SPECULAR_BIT_PGI                        0x04000000
+#define LOCAL_GL_MAX                                         0x8008
+#define LOCAL_GL_MAX_3D_TEXTURE_SIZE                         0x8073
+#define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT                     0x8073
+#define LOCAL_GL_MAX_3D_TEXTURE_SIZE_OES                     0x8073
+#define LOCAL_GL_MAX_4D_TEXTURE_SIZE_SGIS                    0x8138
+#define LOCAL_GL_MAX_ACTIVE_LIGHTS_SGIX                      0x8405
+#define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS                    0x88FF
+#define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS_EXT                0x88FF
+#define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX                  0x8360
+#define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX                    0x832D
+#define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX                  0x8361
+#define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX                    0x835F
+#define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS          0x92DC
+#define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE              0x92D8
+#define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH                      0x0D35
+#define LOCAL_GL_MAX_BINDABLE_UNIFORM_SIZE_EXT               0x8DED
+#define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH               0x0D3B
+#define LOCAL_GL_MAX_CLIPMAP_DEPTH_SGIX                      0x8177
+#define LOCAL_GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX              0x8178
+#define LOCAL_GL_MAX_CLIP_DISTANCES                          0x0D32
+#define LOCAL_GL_MAX_CLIP_PLANES                             0x0D32
+#define LOCAL_GL_MAX_CLIP_PLANES_IMG                         0x0D32
+#define LOCAL_GL_MAX_COLOR_ATTACHMENTS                       0x8CDF
+#define LOCAL_GL_MAX_COLOR_ATTACHMENTS_EXT                   0x8CDF
+#define LOCAL_GL_MAX_COLOR_ATTACHMENTS_NV                    0x8CDF
+#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH                0x80B3
+#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI            0x80B3
+#define LOCAL_GL_MAX_COLOR_TEXTURE_SAMPLES                   0x910E
+#define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTERS                0x92D7
+#define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS         0x92D1
+#define LOCAL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS     0x8266
+#define LOCAL_GL_MAX_COMBINED_DIMENSIONS                     0x8282
+#define LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS    0x8A33
+#define LOCAL_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS    0x8A32
+#define LOCAL_GL_MAX_COMBINED_IMAGE_UNIFORMS                 0x90CF
+#define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define LOCAL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES        0x8F39
+#define LOCAL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS          0x90DC
+#define LOCAL_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define LOCAL_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS            0x8B4D
+#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB        0x8B4D
+#define LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS                 0x8A2E
+#define LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS      0x8A31
+#define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTERS                 0x8265
+#define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS          0x8264
+#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB     0x90EB
+#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB            0x91BF
+#define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS                  0x91BD
+#define LOCAL_GL_MAX_COMPUTE_LOCAL_INVOCATIONS               0x90EB
+#define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS           0x90DB
+#define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE              0x8262
+#define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS             0x91BC
+#define LOCAL_GL_MAX_COMPUTE_UNIFORM_BLOCKS                  0x91BB
+#define LOCAL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS              0x8263
+#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB  0x9344
+#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB         0x9345
+#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT                0x91BE
+#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE                 0x91BF
+#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT                      0x801B
+#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT                  0x801B
+#define LOCAL_GL_MAX_CONVOLUTION_WIDTH                       0x801A
+#define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT                   0x801A
+#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE                   0x851C
+#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
+#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT               0x851C
+#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES               0x851C
+#define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH                 0x826C
+#define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR             0x826C
+#define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES                   0x9144
+#define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_AMD               0x9144
+#define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_ARB               0x9144
+#define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR               0x9144
+#define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH                    0x9143
+#define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_AMD                0x9143
+#define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_ARB                0x9143
+#define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                0x9143
+#define LOCAL_GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV                0x90D1
+#define LOCAL_GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV         0x90D0
+#define LOCAL_GL_MAX_DEFORMATION_ORDER_SGIX                  0x8197
+#define LOCAL_GL_MAX_DEPTH                                   0x8280
+#define LOCAL_GL_MAX_DEPTH_TEXTURE_SAMPLES                   0x910F
+#define LOCAL_GL_MAX_DRAW_BUFFERS                            0x8824
+#define LOCAL_GL_MAX_DRAW_BUFFERS_ARB                        0x8824
+#define LOCAL_GL_MAX_DRAW_BUFFERS_ATI                        0x8824
+#define LOCAL_GL_MAX_DRAW_BUFFERS_EXT                        0x8824
+#define LOCAL_GL_MAX_DRAW_BUFFERS_NV                         0x8824
+#define LOCAL_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS                0x88FC
+#define LOCAL_GL_MAX_ELEMENTS_INDICES                        0x80E9
+#define LOCAL_GL_MAX_ELEMENTS_INDICES_EXT                    0x80E9
+#define LOCAL_GL_MAX_ELEMENTS_VERTICES                       0x80E8
+#define LOCAL_GL_MAX_ELEMENTS_VERTICES_EXT                   0x80E8
+#define LOCAL_GL_MAX_ELEMENT_INDEX                           0x8D6B
+#define LOCAL_GL_MAX_EVAL_ORDER                              0x0D30
+#define LOCAL_GL_MAX_EXT                                     0x8008
+#define LOCAL_GL_MAX_FOG_FUNC_POINTS_SGIS                    0x812C
+#define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS                0x92D6
+#define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS         0x92D0
+#define LOCAL_GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT          0x8DE3
+#define LOCAL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS                 0x90CE
+#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS               0x9125
+#define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET           0x8E5C
+#define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV        0x8E5C
+#define LOCAL_GL_MAX_FRAGMENT_LIGHTS_SGIX                    0x8404
+#define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV    0x8868
+#define LOCAL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS          0x90DA
+#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS                 0x8A2D
+#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS             0x8B49
+#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB         0x8B49
+#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS                0x8DFD
+#define LOCAL_GL_MAX_FRAMEBUFFER_HEIGHT                      0x9316
+#define LOCAL_GL_MAX_FRAMEBUFFER_LAYERS                      0x9317
+#define LOCAL_GL_MAX_FRAMEBUFFER_SAMPLES                     0x9318
+#define LOCAL_GL_MAX_FRAMEBUFFER_WIDTH                       0x9315
+#define LOCAL_GL_MAX_FRAMEZOOM_FACTOR_SGIX                   0x818D
+#define LOCAL_GL_MAX_GENERAL_COMBINERS_NV                    0x854D
+#define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTERS                0x92D5
+#define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS         0x92CF
+#define LOCAL_GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT          0x8DE4
+#define LOCAL_GL_MAX_GEOMETRY_IMAGE_UNIFORMS                 0x90CD
+#define LOCAL_GL_MAX_GEOMETRY_INPUT_COMPONENTS               0x9123
+#define LOCAL_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS              0x9124
+#define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES                0x8DE0
+#define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB            0x8DE0
+#define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT            0x8DE0
+#define LOCAL_GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV         0x8E5A
+#define LOCAL_GL_MAX_GEOMETRY_SHADER_INVOCATIONS             0x8E5A
+#define LOCAL_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS          0x90D7
+#define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS            0x8C29
+#define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB        0x8C29
+#define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT        0x8C29
+#define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS        0x8DE1
+#define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB    0x8DE1
+#define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT    0x8DE1
+#define LOCAL_GL_MAX_GEOMETRY_UNIFORM_BLOCKS                 0x8A2C
+#define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS             0x8DDF
+#define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB         0x8DDF
+#define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT         0x8DDF
+#define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB         0x8DDD
+#define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT         0x8DDD
+#define LOCAL_GL_MAX_HEIGHT                                  0x827F
+#define LOCAL_GL_MAX_IMAGE_SAMPLES                           0x906D
+#define LOCAL_GL_MAX_IMAGE_SAMPLES_EXT                       0x906D
+#define LOCAL_GL_MAX_IMAGE_UNITS                             0x8F38
+#define LOCAL_GL_MAX_IMAGE_UNITS_EXT                         0x8F38
+#define LOCAL_GL_MAX_INTEGER_SAMPLES                         0x9110
+#define LOCAL_GL_MAX_LABEL_LENGTH                            0x82E8
+#define LOCAL_GL_MAX_LABEL_LENGTH_KHR                        0x82E8
+#define LOCAL_GL_MAX_LAYERS                                  0x8281
+#define LOCAL_GL_MAX_LIGHTS                                  0x0D31
+#define LOCAL_GL_MAX_LIST_NESTING                            0x0B31
+#define LOCAL_GL_MAX_MAP_TESSELLATION_NV                     0x86D6
+#define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB          0x8841
+#define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH                   0x0D36
+#define LOCAL_GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV           0x8E11
+#define LOCAL_GL_MAX_MULTIVIEW_BUFFERS_EXT                   0x90F2
+#define LOCAL_GL_MAX_NAME_LENGTH                             0x92F6
+#define LOCAL_GL_MAX_NAME_STACK_DEPTH                        0x0D37
+#define LOCAL_GL_MAX_NUM_ACTIVE_VARIABLES                    0x92F7
+#define LOCAL_GL_MAX_NUM_COMPATIBLE_SUBROUTINES              0x92F8
+#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT  0x87CD
+#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT      0x87CE
+#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT    0x87CB
+#define LOCAL_GL_MAX_PALETTE_MATRICES_ARB                    0x8842
+#define LOCAL_GL_MAX_PALETTE_MATRICES_OES                    0x8842
+#define LOCAL_GL_MAX_PATCH_VERTICES                          0x8E7D
+#define LOCAL_GL_MAX_PIXEL_MAP_TABLE                         0x0D34
+#define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT      0x8337
+#define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI      0x87F1
+#define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB           0x88B1
+#define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB            0x880B
+#define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB                     0x88AD
+#define LOCAL_GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV            0x8908
+#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV                   0x88F5
+#define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB              0x88B5
+#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV            0x88F4
+#define LOCAL_GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV              0x8DA5
+#define LOCAL_GL_MAX_PROGRAM_GENERIC_RESULTS_NV              0x8DA6
+#define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV                     0x88F6
+#define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB                0x88A1
+#define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB            0x88B4
+#define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV                   0x88F8
+#define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV                   0x88F7
+#define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB                    0x862F
+#define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB          0x862E
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB    0x88B3
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB     0x880E
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB              0x88AF
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB         0x88A3
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB           0x88AB
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB          0x88A7
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB     0x8810
+#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB     0x880F
+#define LOCAL_GL_MAX_PROGRAM_OUTPUT_VERTICES_NV              0x8C27
+#define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB                  0x88A9
+#define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV    0x8DA0
+#define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV        0x8DA1
+#define LOCAL_GL_MAX_PROGRAM_PATCH_ATTRIBS_NV                0x86D8
+#define LOCAL_GL_MAX_PROGRAM_RESULT_COMPONENTS_NV            0x8909
+#define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_NUM_NV               0x8F45
+#define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV        0x8F44
+#define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB                 0x88A5
+#define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET                    0x8905
+#define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_EXT                0x8905
+#define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_NV                 0x8905
+#define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB   0x8F9F
+#define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET           0x8E5F
+#define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB       0x8E5F
+#define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV        0x8E5F
+#define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB            0x880D
+#define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB            0x880C
+#define LOCAL_GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV      0x8C28
+#define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH                  0x0D38
+#define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV                  0x86D7
+#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE                  0x84F8
+#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB              0x84F8
+#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV               0x84F8
+#define LOCAL_GL_MAX_RENDERBUFFER_SIZE                       0x84E8
+#define LOCAL_GL_MAX_RENDERBUFFER_SIZE_EXT                   0x84E8
+#define LOCAL_GL_MAX_RENDERBUFFER_SIZE_OES                   0x84E8
+#define LOCAL_GL_MAX_SAMPLES                                 0x8D57
+#define LOCAL_GL_MAX_SAMPLES_ANGLE                           0x8D57
+#define LOCAL_GL_MAX_SAMPLES_APPLE                           0x8D57
+#define LOCAL_GL_MAX_SAMPLES_EXT                             0x8D57
+#define LOCAL_GL_MAX_SAMPLES_IMG                             0x9135
+#define LOCAL_GL_MAX_SAMPLES_NV                              0x8D57
+#define LOCAL_GL_MAX_SAMPLE_MASK_WORDS                       0x8E59
+#define LOCAL_GL_MAX_SAMPLE_MASK_WORDS_NV                    0x8E59
+#define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT                     0x9111
+#define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE               0x9111
+#define LOCAL_GL_MAX_SHADER_BUFFER_ADDRESS_NV                0x8F35
+#define LOCAL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE               0x90DE
+#define LOCAL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS          0x90DD
+#define LOCAL_GL_MAX_SHININESS_NV                            0x8504
+#define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD              0x9199
+#define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB              0x9199
+#define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS             0x919A
+#define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB         0x919A
+#define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_AMD                 0x9198
+#define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_ARB                 0x9198
+#define LOCAL_GL_MAX_SPOT_EXPONENT_NV                        0x8505
+#define LOCAL_GL_MAX_SUBROUTINES                             0x8DE7
+#define LOCAL_GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS            0x8DE8
+#define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS            0x92D3
+#define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS     0x92CD
+#define LOCAL_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS             0x90CB
+#define LOCAL_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS           0x886C
+#define LOCAL_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS          0x8E83
+#define LOCAL_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS      0x90D8
+#define LOCAL_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS        0x8E81
+#define LOCAL_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS    0x8E85
+#define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS             0x8E89
+#define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS         0x8E7F
+#define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS         0x92D4
+#define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS  0x92CE
+#define LOCAL_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS          0x90CC
+#define LOCAL_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS        0x886D
+#define LOCAL_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS       0x8E86
+#define LOCAL_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
+#define LOCAL_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS     0x8E82
+#define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS          0x8E8A
+#define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS      0x8E80
+#define LOCAL_GL_MAX_TESS_GEN_LEVEL                          0x8E7E
+#define LOCAL_GL_MAX_TESS_PATCH_COMPONENTS                   0x8E84
+#define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE                     0x8C2B
+#define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_ARB                 0x8C2B
+#define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_EXT                 0x8C2B
+#define LOCAL_GL_MAX_TEXTURE_COORDS                          0x8871
+#define LOCAL_GL_MAX_TEXTURE_COORDS_ARB                      0x8871
+#define LOCAL_GL_MAX_TEXTURE_COORDS_NV                       0x8871
+#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS                     0x8872
+#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB                 0x8872
+#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV                  0x8872
+#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS                        0x84FD
+#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT                    0x84FD
+#define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT              0x84FF
+#define LOCAL_GL_MAX_TEXTURE_SIZE                            0x0D33
+#define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH                     0x0D39
+#define LOCAL_GL_MAX_TEXTURE_UNITS                           0x84E2
+#define LOCAL_GL_MAX_TEXTURE_UNITS_ARB                       0x84E2
+#define LOCAL_GL_MAX_TRACK_MATRICES_NV                       0x862F
+#define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV             0x862E
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_BUFFERS              0x8E70
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS     0x8C8B
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV  0x8C8B
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS  0x8C80
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE                      0x8A30
+#define LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS                 0x8A2F
+#define LOCAL_GL_MAX_UNIFORM_LOCATIONS                       0x826E
+#define LOCAL_GL_MAX_VARYING_COMPONENTS                      0x8B4B
+#define LOCAL_GL_MAX_VARYING_COMPONENTS_EXT                  0x8B4B
+#define LOCAL_GL_MAX_VARYING_FLOATS                          0x8B4B
+#define LOCAL_GL_MAX_VARYING_FLOATS_ARB                      0x8B4B
+#define LOCAL_GL_MAX_VARYING_VECTORS                         0x8DFC
+#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV           0x8520
+#define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTERS                  0x92D2
+#define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS           0x92CC
+#define LOCAL_GL_MAX_VERTEX_ATTRIBS                          0x8869
+#define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB                      0x8869
+#define LOCAL_GL_MAX_VERTEX_ATTRIB_BINDINGS                  0x82DA
+#define LOCAL_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET           0x82D9
+#define LOCAL_GL_MAX_VERTEX_ATTRIB_STRIDE                    0x82E5
+#define LOCAL_GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT            0x8DE2
+#define LOCAL_GL_MAX_VERTEX_HINT_PGI                         0x1A22D
+#define LOCAL_GL_MAX_VERTEX_IMAGE_UNIFORMS                   0x90CA
+#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS                0x9122
+#define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT          0x87C5
+#define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT            0x87C7
+#define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT                0x87C9
+#define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT       0x87C8
+#define LOCAL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS            0x90D6
+#define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT              0x87C6
+#define LOCAL_GL_MAX_VERTEX_STREAMS                          0x8E71
+#define LOCAL_GL_MAX_VERTEX_STREAMS_ATI                      0x876B
+#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS              0x8B4C
+#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB          0x8B4C
+#define LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS                   0x8A2B
+#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS               0x8B4A
+#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB           0x8B4A
+#define LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS                  0x8DFB
+#define LOCAL_GL_MAX_VERTEX_UNITS_ARB                        0x86A4
+#define LOCAL_GL_MAX_VERTEX_UNITS_OES                        0x86A4
+#define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_ARB           0x8DDE
+#define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_EXT           0x8DDE
+#define LOCAL_GL_MAX_VIEWPORTS                               0x825B
+#define LOCAL_GL_MAX_VIEWPORT_DIMS                           0x0D3A
+#define LOCAL_GL_MAX_WIDTH                                   0x827E
+#define LOCAL_GL_MEDIUM_FLOAT                                0x8DF1
+#define LOCAL_GL_MEDIUM_INT                                  0x8DF4
+#define LOCAL_GL_MIN                                         0x8007
+#define LOCAL_GL_MINMAX                                      0x802E
+#define LOCAL_GL_MINMAX_EXT                                  0x802E
+#define LOCAL_GL_MINMAX_FORMAT                               0x802F
+#define LOCAL_GL_MINMAX_FORMAT_EXT                           0x802F
+#define LOCAL_GL_MINMAX_SINK                                 0x8030
+#define LOCAL_GL_MINMAX_SINK_EXT                             0x8030
+#define LOCAL_GL_MINOR_VERSION                               0x821C
+#define LOCAL_GL_MINUS_CLAMPED_NV                            0x92B3
+#define LOCAL_GL_MINUS_NV                                    0x929F
+#define LOCAL_GL_MIN_EXT                                     0x8007
+#define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET           0x8E5B
+#define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV        0x8E5B
+#define LOCAL_GL_MIN_LOD_WARNING_AMD                         0x919C
+#define LOCAL_GL_MIN_MAP_BUFFER_ALIGNMENT                    0x90BC
+#define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET                    0x8904
+#define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_EXT                0x8904
+#define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_NV                 0x8904
+#define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET           0x8E5E
+#define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB       0x8E5E
+#define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV        0x8E5E
+#define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE                    0x8C37
+#define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE_ARB                0x8C37
+#define LOCAL_GL_MIN_SPARSE_LEVEL_AMD                        0x919B
+#define LOCAL_GL_MIN_SPARSE_LEVEL_ARB                        0x919B
+#define LOCAL_GL_MIPMAP                                      0x8293
+#define LOCAL_GL_MIRRORED_REPEAT                             0x8370
+#define LOCAL_GL_MIRRORED_REPEAT_ARB                         0x8370
+#define LOCAL_GL_MIRRORED_REPEAT_IBM                         0x8370
+#define LOCAL_GL_MIRRORED_REPEAT_OES                         0x8370
+#define LOCAL_GL_MIRROR_CLAMP_ATI                            0x8742
+#define LOCAL_GL_MIRROR_CLAMP_EXT                            0x8742
+#define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT                  0x8912
+#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE                        0x8743
+#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI                    0x8743
+#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT                    0x8743
+#define LOCAL_GL_MITER_REVERT_NV                             0x90A7
+#define LOCAL_GL_MITER_TRUNCATE_NV                           0x90A8
+#define LOCAL_GL_MODELVIEW                                   0x1700
+#define LOCAL_GL_MODELVIEW0_ARB                              0x1700
+#define LOCAL_GL_MODELVIEW0_EXT                              0x1700
+#define LOCAL_GL_MODELVIEW0_MATRIX_EXT                       0x0BA6
+#define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT                  0x0BA3
+#define LOCAL_GL_MODELVIEW10_ARB                             0x872A
+#define LOCAL_GL_MODELVIEW11_ARB                             0x872B
+#define LOCAL_GL_MODELVIEW12_ARB                             0x872C
+#define LOCAL_GL_MODELVIEW13_ARB                             0x872D
+#define LOCAL_GL_MODELVIEW14_ARB                             0x872E
+#define LOCAL_GL_MODELVIEW15_ARB                             0x872F
+#define LOCAL_GL_MODELVIEW16_ARB                             0x8730
+#define LOCAL_GL_MODELVIEW17_ARB                             0x8731
+#define LOCAL_GL_MODELVIEW18_ARB                             0x8732
+#define LOCAL_GL_MODELVIEW19_ARB                             0x8733
+#define LOCAL_GL_MODELVIEW1_ARB                              0x850A
+#define LOCAL_GL_MODELVIEW1_EXT                              0x850A
+#define LOCAL_GL_MODELVIEW1_MATRIX_EXT                       0x8506
+#define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT                  0x8502
+#define LOCAL_GL_MODELVIEW20_ARB                             0x8734
+#define LOCAL_GL_MODELVIEW21_ARB                             0x8735
+#define LOCAL_GL_MODELVIEW22_ARB                             0x8736
+#define LOCAL_GL_MODELVIEW23_ARB                             0x8737
+#define LOCAL_GL_MODELVIEW24_ARB                             0x8738
+#define LOCAL_GL_MODELVIEW25_ARB                             0x8739
+#define LOCAL_GL_MODELVIEW26_ARB                             0x873A
+#define LOCAL_GL_MODELVIEW27_ARB                             0x873B
+#define LOCAL_GL_MODELVIEW28_ARB                             0x873C
+#define LOCAL_GL_MODELVIEW29_ARB                             0x873D
+#define LOCAL_GL_MODELVIEW2_ARB                              0x8722
+#define LOCAL_GL_MODELVIEW30_ARB                             0x873E
+#define LOCAL_GL_MODELVIEW31_ARB                             0x873F
+#define LOCAL_GL_MODELVIEW3_ARB                              0x8723
+#define LOCAL_GL_MODELVIEW4_ARB                              0x8724
+#define LOCAL_GL_MODELVIEW5_ARB                              0x8725
+#define LOCAL_GL_MODELVIEW6_ARB                              0x8726
+#define LOCAL_GL_MODELVIEW7_ARB                              0x8727
+#define LOCAL_GL_MODELVIEW8_ARB                              0x8728
+#define LOCAL_GL_MODELVIEW9_ARB                              0x8729
+#define LOCAL_GL_MODELVIEW_MATRIX                            0x0BA6
+#define LOCAL_GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES      0x898D
+#define LOCAL_GL_MODELVIEW_PROJECTION_NV                     0x8629
+#define LOCAL_GL_MODELVIEW_STACK_DEPTH                       0x0BA3
+#define LOCAL_GL_MODULATE                                    0x2100
+#define LOCAL_GL_MODULATE_ADD_ATI                            0x8744
+#define LOCAL_GL_MODULATE_COLOR_IMG                          0x8C04
+#define LOCAL_GL_MODULATE_SIGNED_ADD_ATI                     0x8745
+#define LOCAL_GL_MODULATE_SUBTRACT_ATI                       0x8746
+#define LOCAL_GL_MOVE_TO_CONTINUES_NV                        0x90B6
+#define LOCAL_GL_MOVE_TO_NV                                  0x02
+#define LOCAL_GL_MOVE_TO_RESETS_NV                           0x90B5
+#define LOCAL_GL_MOV_ATI                                     0x8961
+#define LOCAL_GL_MULT                                        0x0103
+#define LOCAL_GL_MULTIPLY_NV                                 0x9294
+#define LOCAL_GL_MULTISAMPLE                                 0x809D
+#define LOCAL_GL_MULTISAMPLE_3DFX                            0x86B2
+#define LOCAL_GL_MULTISAMPLE_ARB                             0x809D
+#define LOCAL_GL_MULTISAMPLE_BIT                             0x20000000
+#define LOCAL_GL_MULTISAMPLE_BIT_3DFX                        0x20000000
+#define LOCAL_GL_MULTISAMPLE_BIT_ARB                         0x20000000
+#define LOCAL_GL_MULTISAMPLE_BIT_EXT                         0x20000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT0_QCOM                0x01000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT1_QCOM                0x02000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT2_QCOM                0x04000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT3_QCOM                0x08000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT4_QCOM                0x10000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT5_QCOM                0x20000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT6_QCOM                0x40000000
+#define LOCAL_GL_MULTISAMPLE_BUFFER_BIT7_QCOM                0x80000000
+#define LOCAL_GL_MULTISAMPLE_COVERAGE_MODES_NV               0x8E12
+#define LOCAL_GL_MULTISAMPLE_EXT                             0x809D
+#define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV                  0x8534
+#define LOCAL_GL_MULTISAMPLE_SGIS                            0x809D
+#define LOCAL_GL_MULTIVIEW_EXT                               0x90F1
+#define LOCAL_GL_MUL_ATI                                     0x8964
+#define LOCAL_GL_MVP_MATRIX_EXT                              0x87E3
+#define LOCAL_GL_N3F_V3F                                     0x2A25
+#define LOCAL_GL_NAMED_STRING_LENGTH_ARB                     0x8DE9
+#define LOCAL_GL_NAMED_STRING_TYPE_ARB                       0x8DEA
+#define LOCAL_GL_NAME_LENGTH                                 0x92F9
+#define LOCAL_GL_NAME_STACK_DEPTH                            0x0D70
+#define LOCAL_GL_NAND                                        0x150E
+#define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI              0x1A203
+#define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI                0x1A204
+#define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI                  0x1A202
+#define LOCAL_GL_NEAREST                                     0x2600
+#define LOCAL_GL_NEAREST_CLIPMAP_LINEAR_SGIX                 0x844E
+#define LOCAL_GL_NEAREST_CLIPMAP_NEAREST_SGIX                0x844D
+#define LOCAL_GL_NEAREST_MIPMAP_LINEAR                       0x2702
+#define LOCAL_GL_NEAREST_MIPMAP_NEAREST                      0x2700
+#define LOCAL_GL_NEGATE_BIT_ATI                              0x00000004
+#define LOCAL_GL_NEGATIVE_ONE_EXT                            0x87DF
+#define LOCAL_GL_NEGATIVE_W_EXT                              0x87DC
+#define LOCAL_GL_NEGATIVE_X_EXT                              0x87D9
+#define LOCAL_GL_NEGATIVE_Y_EXT                              0x87DA
+#define LOCAL_GL_NEGATIVE_Z_EXT                              0x87DB
+#define LOCAL_GL_NEVER                                       0x0200
+#define LOCAL_GL_NEXT_BUFFER_NV                              -2
+#define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV         0x9025
+#define LOCAL_GL_NICEST                                      0x1102
+#define LOCAL_GL_NONE                                        0
+#define LOCAL_GL_NOOP                                        0x1505
+#define LOCAL_GL_NOR                                         0x1508
+#define LOCAL_GL_NORMALIZE                                   0x0BA1
+#define LOCAL_GL_NORMALIZED_RANGE_EXT                        0x87E0
+#define LOCAL_GL_NORMAL_ARRAY                                0x8075
+#define LOCAL_GL_NORMAL_ARRAY_ADDRESS_NV                     0x8F22
+#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING                 0x8897
+#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB             0x8897
+#define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT                      0x8080
+#define LOCAL_GL_NORMAL_ARRAY_EXT                            0x8075
+#define LOCAL_GL_NORMAL_ARRAY_LENGTH_NV                      0x8F2C
+#define LOCAL_GL_NORMAL_ARRAY_LIST_IBM                       103071
+#define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM                103081
+#define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL        0x83F6
+#define LOCAL_GL_NORMAL_ARRAY_POINTER                        0x808F
+#define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT                    0x808F
+#define LOCAL_GL_NORMAL_ARRAY_STRIDE                         0x807F
+#define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT                     0x807F
+#define LOCAL_GL_NORMAL_ARRAY_TYPE                           0x807E
+#define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT                       0x807E
+#define LOCAL_GL_NORMAL_BIT_PGI                              0x08000000
+#define LOCAL_GL_NORMAL_MAP                                  0x8511
+#define LOCAL_GL_NORMAL_MAP_ARB                              0x8511
+#define LOCAL_GL_NORMAL_MAP_EXT                              0x8511
+#define LOCAL_GL_NORMAL_MAP_NV                               0x8511
+#define LOCAL_GL_NORMAL_MAP_OES                              0x8511
+#define LOCAL_GL_NOTEQUAL                                    0x0205
+#define LOCAL_GL_NO_ERROR                                    0
+#define LOCAL_GL_NO_RESET_NOTIFICATION_ARB                   0x8261
+#define LOCAL_GL_NO_RESET_NOTIFICATION_EXT                   0x8261
+#define LOCAL_GL_NUM_ACTIVE_VARIABLES                        0x9304
+#define LOCAL_GL_NUM_COMPATIBLE_SUBROUTINES                  0x8E4A
+#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS              0x86A2
+#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB          0x86A2
+#define LOCAL_GL_NUM_EXTENSIONS                              0x821D
+#define LOCAL_GL_NUM_FILL_STREAMS_NV                         0x8E29
+#define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI                  0x896F
+#define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI                  0x896E
+#define LOCAL_GL_NUM_GENERAL_COMBINERS_NV                    0x854E
+#define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI       0x8973
+#define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI               0x8971
+#define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI                  0x8972
+#define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI                 0x8974
+#define LOCAL_GL_NUM_PASSES_ATI                              0x8970
+#define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS                  0x87FE
+#define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS_OES              0x87FE
+#define LOCAL_GL_NUM_SAMPLE_COUNTS                           0x9380
+#define LOCAL_GL_NUM_SHADER_BINARY_FORMATS                   0x8DF9
+#define LOCAL_GL_NUM_SHADING_LANGUAGE_VERSIONS               0x82E9
+#define LOCAL_GL_NUM_VIDEO_CAPTURE_STREAMS_NV                0x9024
+#define LOCAL_GL_NUM_VIRTUAL_PAGE_SIZES_ARB                  0x91A8
+#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                0x8B89
+#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB      0x8B8A
+#define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB                  0x8B86
+#define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB        0x8B87
+#define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB                 0x8B85
+#define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI                      0x8764
+#define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI                     0x8765
+#define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB                   0x8B81
+#define LOCAL_GL_OBJECT_DELETE_STATUS_ARB                    0x8B80
+#define LOCAL_GL_OBJECT_DISTANCE_TO_LINE_SGIS                0x81F3
+#define LOCAL_GL_OBJECT_DISTANCE_TO_POINT_SGIS               0x81F1
+#define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB                  0x8B84
+#define LOCAL_GL_OBJECT_LINEAR                               0x2401
+#define LOCAL_GL_OBJECT_LINE_SGIS                            0x81F7
+#define LOCAL_GL_OBJECT_LINK_STATUS_ARB                      0x8B82
+#define LOCAL_GL_OBJECT_PLANE                                0x2501
+#define LOCAL_GL_OBJECT_POINT_SGIS                           0x81F5
+#define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB             0x8B88
+#define LOCAL_GL_OBJECT_SUBTYPE_ARB                          0x8B4F
+#define LOCAL_GL_OBJECT_TYPE                                 0x9112
+#define LOCAL_GL_OBJECT_TYPE_APPLE                           0x9112
+#define LOCAL_GL_OBJECT_TYPE_ARB                             0x8B4E
+#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB                  0x8B83
+#define LOCAL_GL_OCCLUSION_TEST_HP                           0x8165
+#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP                    0x8166
+#define LOCAL_GL_OFFSET                                      0x92FC
+#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV        0x8856
+#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV                   0x8854
+#define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV            0x8855
+#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV             0x8850
+#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV       0x8851
+#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV      0x8852
+#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define LOCAL_GL_OFFSET_TEXTURE_2D_BIAS_NV                   0x86E3
+#define LOCAL_GL_OFFSET_TEXTURE_2D_MATRIX_NV                 0x86E1
+#define LOCAL_GL_OFFSET_TEXTURE_2D_NV                        0x86E8
+#define LOCAL_GL_OFFSET_TEXTURE_2D_SCALE_NV                  0x86E2
+#define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV                      0x86E3
+#define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV                    0x86E1
+#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV                 0x864C
+#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV           0x864D
+#define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV                     0x86E2
+#define LOCAL_GL_ONE                                         1
+#define LOCAL_GL_ONE_EXT                                     0x87DE
+#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA                    0x8004
+#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT                0x8004
+#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR                    0x8002
+#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT                0x8002
+#define LOCAL_GL_ONE_MINUS_DST_ALPHA                         0x0305
+#define LOCAL_GL_ONE_MINUS_DST_COLOR                         0x0307
+#define LOCAL_GL_ONE_MINUS_SRC1_ALPHA                        0x88FB
+#define LOCAL_GL_ONE_MINUS_SRC1_COLOR                        0x88FA
+#define LOCAL_GL_ONE_MINUS_SRC_ALPHA                         0x0303
+#define LOCAL_GL_ONE_MINUS_SRC_COLOR                         0x0301
+#define LOCAL_GL_OPERAND0_ALPHA                              0x8598
+#define LOCAL_GL_OPERAND0_ALPHA_ARB                          0x8598
+#define LOCAL_GL_OPERAND0_ALPHA_EXT                          0x8598
+#define LOCAL_GL_OPERAND0_RGB                                0x8590
+#define LOCAL_GL_OPERAND0_RGB_ARB                            0x8590
+#define LOCAL_GL_OPERAND0_RGB_EXT                            0x8590
+#define LOCAL_GL_OPERAND1_ALPHA                              0x8599
+#define LOCAL_GL_OPERAND1_ALPHA_ARB                          0x8599
+#define LOCAL_GL_OPERAND1_ALPHA_EXT                          0x8599
+#define LOCAL_GL_OPERAND1_RGB                                0x8591
+#define LOCAL_GL_OPERAND1_RGB_ARB                            0x8591
+#define LOCAL_GL_OPERAND1_RGB_EXT                            0x8591
+#define LOCAL_GL_OPERAND2_ALPHA                              0x859A
+#define LOCAL_GL_OPERAND2_ALPHA_ARB                          0x859A
+#define LOCAL_GL_OPERAND2_ALPHA_EXT                          0x859A
+#define LOCAL_GL_OPERAND2_RGB                                0x8592
+#define LOCAL_GL_OPERAND2_RGB_ARB                            0x8592
+#define LOCAL_GL_OPERAND2_RGB_EXT                            0x8592
+#define LOCAL_GL_OPERAND3_ALPHA_NV                           0x859B
+#define LOCAL_GL_OPERAND3_RGB_NV                             0x8593
+#define LOCAL_GL_OP_ADD_EXT                                  0x8787
+#define LOCAL_GL_OP_CLAMP_EXT                                0x878E
+#define LOCAL_GL_OP_CROSS_PRODUCT_EXT                        0x8797
+#define LOCAL_GL_OP_DOT3_EXT                                 0x8784
+#define LOCAL_GL_OP_DOT4_EXT                                 0x8785
+#define LOCAL_GL_OP_EXP_BASE_2_EXT                           0x8791
+#define LOCAL_GL_OP_FLOOR_EXT                                0x878F
+#define LOCAL_GL_OP_FRAC_EXT                                 0x8789
+#define LOCAL_GL_OP_INDEX_EXT                                0x8782
+#define LOCAL_GL_OP_LOG_BASE_2_EXT                           0x8792
+#define LOCAL_GL_OP_MADD_EXT                                 0x8788
+#define LOCAL_GL_OP_MAX_EXT                                  0x878A
+#define LOCAL_GL_OP_MIN_EXT                                  0x878B
+#define LOCAL_GL_OP_MOV_EXT                                  0x8799
+#define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT                      0x8798
+#define LOCAL_GL_OP_MUL_EXT                                  0x8786
+#define LOCAL_GL_OP_NEGATE_EXT                               0x8783
+#define LOCAL_GL_OP_POWER_EXT                                0x8793
+#define LOCAL_GL_OP_RECIP_EXT                                0x8794
+#define LOCAL_GL_OP_RECIP_SQRT_EXT                           0x8795
+#define LOCAL_GL_OP_ROUND_EXT                                0x8790
+#define LOCAL_GL_OP_SET_GE_EXT                               0x878C
+#define LOCAL_GL_OP_SET_LT_EXT                               0x878D
+#define LOCAL_GL_OP_SUB_EXT                                  0x8796
+#define LOCAL_GL_OR                                          0x1507
+#define LOCAL_GL_ORDER                                       0x0A01
+#define LOCAL_GL_OR_INVERTED                                 0x150D
+#define LOCAL_GL_OR_REVERSE                                  0x150B
+#define LOCAL_GL_OUTPUT_COLOR0_EXT                           0x879B
+#define LOCAL_GL_OUTPUT_COLOR1_EXT                           0x879C
+#define LOCAL_GL_OUTPUT_FOG_EXT                              0x87BD
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT                   0x879D
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT                  0x87A7
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT                  0x87A8
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT                  0x87A9
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT                  0x87AA
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT                  0x87AB
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT                  0x87AC
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT                  0x87AD
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT                  0x87AE
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT                  0x87AF
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT                  0x87B0
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT                   0x879E
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT                  0x87B1
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT                  0x87B2
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT                  0x87B3
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT                  0x87B4
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT                  0x87B5
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT                  0x87B6
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT                  0x87B7
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT                  0x87B8
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT                  0x87B9
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT                  0x87BA
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT                   0x879F
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT                  0x87BB
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT                  0x87BC
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT                   0x87A0
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT                   0x87A1
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT                   0x87A2
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT                   0x87A3
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT                   0x87A4
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT                   0x87A5
+#define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT                   0x87A6
+#define LOCAL_GL_OUTPUT_VERTEX_EXT                           0x879A
+#define LOCAL_GL_OUT_OF_MEMORY                               0x0505
+#define LOCAL_GL_OVERLAY_NV                                  0x9296
+#define LOCAL_GL_PACK_ALIGNMENT                              0x0D05
+#define LOCAL_GL_PACK_CMYK_HINT_EXT                          0x800E
+#define LOCAL_GL_PACK_COMPRESSED_BLOCK_DEPTH                 0x912D
+#define LOCAL_GL_PACK_COMPRESSED_BLOCK_HEIGHT                0x912C
+#define LOCAL_GL_PACK_COMPRESSED_BLOCK_SIZE                  0x912E
+#define LOCAL_GL_PACK_COMPRESSED_BLOCK_WIDTH                 0x912B
+#define LOCAL_GL_PACK_COMPRESSED_SIZE_SGIX                   0x831C
+#define LOCAL_GL_PACK_IMAGE_DEPTH_SGIS                       0x8131
+#define LOCAL_GL_PACK_IMAGE_HEIGHT                           0x806C
+#define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT                       0x806C
+#define LOCAL_GL_PACK_INVERT_MESA                            0x8758
+#define LOCAL_GL_PACK_LSB_FIRST                              0x0D01
+#define LOCAL_GL_PACK_MAX_COMPRESSED_SIZE_SGIX               0x831B
+#define LOCAL_GL_PACK_RESAMPLE_OML                           0x8984
+#define LOCAL_GL_PACK_RESAMPLE_SGIX                          0x842C
+#define LOCAL_GL_PACK_REVERSE_ROW_ORDER_ANGLE                0x93A4
+#define LOCAL_GL_PACK_ROW_BYTES_APPLE                        0x8A15
+#define LOCAL_GL_PACK_ROW_LENGTH                             0x0D02
+#define LOCAL_GL_PACK_SKIP_IMAGES                            0x806B
+#define LOCAL_GL_PACK_SKIP_IMAGES_EXT                        0x806B
+#define LOCAL_GL_PACK_SKIP_PIXELS                            0x0D04
+#define LOCAL_GL_PACK_SKIP_ROWS                              0x0D03
+#define LOCAL_GL_PACK_SKIP_VOLUMES_SGIS                      0x8130
+#define LOCAL_GL_PACK_SUBSAMPLE_RATE_SGIX                    0x85A0
+#define LOCAL_GL_PACK_SWAP_BYTES                             0x0D00
+#define LOCAL_GL_PALETTE4_R5_G6_B5_OES                       0x8B92
+#define LOCAL_GL_PALETTE4_RGB5_A1_OES                        0x8B94
+#define LOCAL_GL_PALETTE4_RGB8_OES                           0x8B90
+#define LOCAL_GL_PALETTE4_RGBA4_OES                          0x8B93
+#define LOCAL_GL_PALETTE4_RGBA8_OES                          0x8B91
+#define LOCAL_GL_PALETTE8_R5_G6_B5_OES                       0x8B97
+#define LOCAL_GL_PALETTE8_RGB5_A1_OES                        0x8B99
+#define LOCAL_GL_PALETTE8_RGB8_OES                           0x8B95
+#define LOCAL_GL_PALETTE8_RGBA4_OES                          0x8B98
+#define LOCAL_GL_PALETTE8_RGBA8_OES                          0x8B96
+#define LOCAL_GL_PARALLEL_ARRAYS_INTEL                       0x83F4
+#define LOCAL_GL_PARAMETER_BUFFER_ARB                        0x80EE
+#define LOCAL_GL_PARAMETER_BUFFER_BINDING_ARB                0x80EF
+#define LOCAL_GL_PARTIAL_SUCCESS_NV                          0x902E
+#define LOCAL_GL_PASS_THROUGH_NV                             0x86E6
+#define LOCAL_GL_PASS_THROUGH_TOKEN                          0x0700
+#define LOCAL_GL_PATCHES                                     0x000E
+#define LOCAL_GL_PATCH_DEFAULT_INNER_LEVEL                   0x8E73
+#define LOCAL_GL_PATCH_DEFAULT_OUTER_LEVEL                   0x8E74
+#define LOCAL_GL_PATCH_VERTICES                              0x8E72
+#define LOCAL_GL_PATH_CLIENT_LENGTH_NV                       0x907F
+#define LOCAL_GL_PATH_COMMAND_COUNT_NV                       0x909D
+#define LOCAL_GL_PATH_COMPUTED_LENGTH_NV                     0x90A0
+#define LOCAL_GL_PATH_COORD_COUNT_NV                         0x909E
+#define LOCAL_GL_PATH_COVER_DEPTH_FUNC_NV                    0x90BF
+#define LOCAL_GL_PATH_DASH_ARRAY_COUNT_NV                    0x909F
+#define LOCAL_GL_PATH_DASH_CAPS_NV                           0x907B
+#define LOCAL_GL_PATH_DASH_OFFSET_NV                         0x907E
+#define LOCAL_GL_PATH_DASH_OFFSET_RESET_NV                   0x90B4
+#define LOCAL_GL_PATH_END_CAPS_NV                            0x9076
+#define LOCAL_GL_PATH_ERROR_POSITION_NV                      0x90AB
+#define LOCAL_GL_PATH_FILL_BOUNDING_BOX_NV                   0x90A1
+#define LOCAL_GL_PATH_FILL_COVER_MODE_NV                     0x9082
+#define LOCAL_GL_PATH_FILL_MASK_NV                           0x9081
+#define LOCAL_GL_PATH_FILL_MODE_NV                           0x9080
+#define LOCAL_GL_PATH_FOG_GEN_MODE_NV                        0x90AC
+#define LOCAL_GL_PATH_FORMAT_PS_NV                           0x9071
+#define LOCAL_GL_PATH_FORMAT_SVG_NV                          0x9070
+#define LOCAL_GL_PATH_GEN_COEFF_NV                           0x90B1
+#define LOCAL_GL_PATH_GEN_COLOR_FORMAT_NV                    0x90B2
+#define LOCAL_GL_PATH_GEN_COMPONENTS_NV                      0x90B3
+#define LOCAL_GL_PATH_GEN_MODE_NV                            0x90B0
+#define LOCAL_GL_PATH_INITIAL_DASH_CAP_NV                    0x907C
+#define LOCAL_GL_PATH_INITIAL_END_CAP_NV                     0x9077
+#define LOCAL_GL_PATH_JOIN_STYLE_NV                          0x9079
+#define LOCAL_GL_PATH_MITER_LIMIT_NV                         0x907A
+#define LOCAL_GL_PATH_OBJECT_BOUNDING_BOX_NV                 0x908A
+#define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV         0x90BD
+#define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV          0x90BE
+#define LOCAL_GL_PATH_STENCIL_FUNC_NV                        0x90B7
+#define LOCAL_GL_PATH_STENCIL_REF_NV                         0x90B8
+#define LOCAL_GL_PATH_STENCIL_VALUE_MASK_NV                  0x90B9
+#define LOCAL_GL_PATH_STROKE_BOUNDING_BOX_NV                 0x90A2
+#define LOCAL_GL_PATH_STROKE_COVER_MODE_NV                   0x9083
+#define LOCAL_GL_PATH_STROKE_MASK_NV                         0x9084
+#define LOCAL_GL_PATH_STROKE_WIDTH_NV                        0x9075
+#define LOCAL_GL_PATH_TERMINAL_DASH_CAP_NV                   0x907D
+#define LOCAL_GL_PATH_TERMINAL_END_CAP_NV                    0x9078
+#define LOCAL_GL_PERCENTAGE_AMD                              0x8BC3
+#define LOCAL_GL_PERFMON_GLOBAL_MODE_QCOM                    0x8FA0
+#define LOCAL_GL_PERFMON_RESULT_AMD                          0x8BC6
+#define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD                0x8BC4
+#define LOCAL_GL_PERFMON_RESULT_SIZE_AMD                     0x8BC5
+#define LOCAL_GL_PERFORMANCE_MONITOR_AMD                     0x9152
+#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT                 0x0C50
+#define LOCAL_GL_PERTURB_EXT                                 0x85AE
+#define LOCAL_GL_PER_STAGE_CONSTANTS_NV                      0x8535
+#define LOCAL_GL_PHONG_HINT_WIN                              0x80EB
+#define LOCAL_GL_PHONG_WIN                                   0x80EA
+#define LOCAL_GL_PINLIGHT_NV                                 0x92A8
+#define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT                    0x00000080
+#define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT_EXT                0x00000080
+#define LOCAL_GL_PIXEL_COUNTER_BITS_NV                       0x8864
+#define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV                    0x8867
+#define LOCAL_GL_PIXEL_COUNT_NV                              0x8866
+#define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT                      0x8333
+#define LOCAL_GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS            0x8355
+#define LOCAL_GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS              0x8354
+#define LOCAL_GL_PIXEL_GROUP_COLOR_SGIS                      0x8356
+#define LOCAL_GL_PIXEL_MAG_FILTER_EXT                        0x8331
+#define LOCAL_GL_PIXEL_MAP_A_TO_A                            0x0C79
+#define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE                       0x0CB9
+#define LOCAL_GL_PIXEL_MAP_B_TO_B                            0x0C78
+#define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE                       0x0CB8
+#define LOCAL_GL_PIXEL_MAP_G_TO_G                            0x0C77
+#define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE                       0x0CB7
+#define LOCAL_GL_PIXEL_MAP_I_TO_A                            0x0C75
+#define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE                       0x0CB5
+#define LOCAL_GL_PIXEL_MAP_I_TO_B                            0x0C74
+#define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE                       0x0CB4
+#define LOCAL_GL_PIXEL_MAP_I_TO_G                            0x0C73
+#define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE                       0x0CB3
+#define LOCAL_GL_PIXEL_MAP_I_TO_I                            0x0C70
+#define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE                       0x0CB0
+#define LOCAL_GL_PIXEL_MAP_I_TO_R                            0x0C72
+#define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE                       0x0CB2
+#define LOCAL_GL_PIXEL_MAP_R_TO_R                            0x0C76
+#define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE                       0x0CB6
+#define LOCAL_GL_PIXEL_MAP_S_TO_S                            0x0C71
+#define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE                       0x0CB1
+#define LOCAL_GL_PIXEL_MIN_FILTER_EXT                        0x8332
+#define LOCAL_GL_PIXEL_MODE_BIT                              0x00000020
+#define LOCAL_GL_PIXEL_PACK_BUFFER                           0x88EB
+#define LOCAL_GL_PIXEL_PACK_BUFFER_ARB                       0x88EB
+#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING                   0x88ED
+#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB               0x88ED
+#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT               0x88ED
+#define LOCAL_GL_PIXEL_PACK_BUFFER_EXT                       0x88EB
+#define LOCAL_GL_PIXEL_SUBSAMPLE_2424_SGIX                   0x85A3
+#define LOCAL_GL_PIXEL_SUBSAMPLE_4242_SGIX                   0x85A4
+#define LOCAL_GL_PIXEL_SUBSAMPLE_4444_SGIX                   0x85A2
+#define LOCAL_GL_PIXEL_TEXTURE_SGIS                          0x8353
+#define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX                 0x8189
+#define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX                 0x818A
+#define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX         0x8188
+#define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX            0x8187
+#define LOCAL_GL_PIXEL_TEX_GEN_MODE_SGIX                     0x832B
+#define LOCAL_GL_PIXEL_TEX_GEN_Q_CEILING_SGIX                0x8184
+#define LOCAL_GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX                  0x8186
+#define LOCAL_GL_PIXEL_TEX_GEN_Q_ROUND_SGIX                  0x8185
+#define LOCAL_GL_PIXEL_TEX_GEN_SGIX                          0x8139
+#define LOCAL_GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX              0x813E
+#define LOCAL_GL_PIXEL_TILE_CACHE_INCREMENT_SGIX             0x813F
+#define LOCAL_GL_PIXEL_TILE_CACHE_SIZE_SGIX                  0x8145
+#define LOCAL_GL_PIXEL_TILE_GRID_DEPTH_SGIX                  0x8144
+#define LOCAL_GL_PIXEL_TILE_GRID_HEIGHT_SGIX                 0x8143
+#define LOCAL_GL_PIXEL_TILE_GRID_WIDTH_SGIX                  0x8142
+#define LOCAL_GL_PIXEL_TILE_HEIGHT_SGIX                      0x8141
+#define LOCAL_GL_PIXEL_TILE_WIDTH_SGIX                       0x8140
+#define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT                      0x8330
+#define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT               0x8338
+#define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT          0x8336
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER                         0x88EC
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB                     0x88EC
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING                 0x88EF
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB             0x88EF
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT             0x88EF
+#define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT                     0x88EC
+#define LOCAL_GL_PLUS_CLAMPED_ALPHA_NV                       0x92B2
+#define LOCAL_GL_PLUS_CLAMPED_NV                             0x92B1
+#define LOCAL_GL_PLUS_DARKER_NV                              0x9292
+#define LOCAL_GL_PLUS_NV                                     0x9291
+#define LOCAL_GL_PN_TRIANGLES_ATI                            0x87F0
+#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI                0x87F3
+#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI         0x87F7
+#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI      0x87F8
+#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI                 0x87F2
+#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI           0x87F6
+#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI          0x87F5
+#define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI          0x87F4
+#define LOCAL_GL_POINT                                       0x1B00
+#define LOCAL_GL_POINTS                                      0x0000
+#define LOCAL_GL_POINT_BIT                                   0x00000002
+#define LOCAL_GL_POINT_DISTANCE_ATTENUATION                  0x8129
+#define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB              0x8129
+#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE                   0x8128
+#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB               0x8128
+#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT               0x8128
+#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_SGIS              0x8128
+#define LOCAL_GL_POINT_SIZE                                  0x0B11
+#define LOCAL_GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES         0x8B9F
+#define LOCAL_GL_POINT_SIZE_ARRAY_OES                        0x8B9C
+#define LOCAL_GL_POINT_SIZE_ARRAY_POINTER_OES                0x898C
+#define LOCAL_GL_POINT_SIZE_ARRAY_STRIDE_OES                 0x898B
+#define LOCAL_GL_POINT_SIZE_ARRAY_TYPE_OES                   0x898A
+#define LOCAL_GL_POINT_SIZE_GRANULARITY                      0x0B13
+#define LOCAL_GL_POINT_SIZE_MAX                              0x8127
+#define LOCAL_GL_POINT_SIZE_MAX_ARB                          0x8127
+#define LOCAL_GL_POINT_SIZE_MAX_EXT                          0x8127
+#define LOCAL_GL_POINT_SIZE_MAX_SGIS                         0x8127
+#define LOCAL_GL_POINT_SIZE_MIN                              0x8126
+#define LOCAL_GL_POINT_SIZE_MIN_ARB                          0x8126
+#define LOCAL_GL_POINT_SIZE_MIN_EXT                          0x8126
+#define LOCAL_GL_POINT_SIZE_MIN_SGIS                         0x8126
+#define LOCAL_GL_POINT_SIZE_RANGE                            0x0B12
+#define LOCAL_GL_POINT_SMOOTH                                0x0B10
+#define LOCAL_GL_POINT_SMOOTH_HINT                           0x0C51
+#define LOCAL_GL_POINT_SPRITE                                0x8861
+#define LOCAL_GL_POINT_SPRITE_ARB                            0x8861
+#define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN                   0x8CA0
+#define LOCAL_GL_POINT_SPRITE_NV                             0x8861
+#define LOCAL_GL_POINT_SPRITE_OES                            0x8861
+#define LOCAL_GL_POINT_SPRITE_R_MODE_NV                      0x8863
+#define LOCAL_GL_POINT_TOKEN                                 0x0701
+#define LOCAL_GL_POLYGON                                     0x0009
+#define LOCAL_GL_POLYGON_BIT                                 0x00000008
+#define LOCAL_GL_POLYGON_MODE                                0x0B40
+#define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT                     0x8039
+#define LOCAL_GL_POLYGON_OFFSET_EXT                          0x8037
+#define LOCAL_GL_POLYGON_OFFSET_FACTOR                       0x8038
+#define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT                   0x8038
+#define LOCAL_GL_POLYGON_OFFSET_FILL                         0x8037
+#define LOCAL_GL_POLYGON_OFFSET_LINE                         0x2A02
+#define LOCAL_GL_POLYGON_OFFSET_POINT                        0x2A01
+#define LOCAL_GL_POLYGON_OFFSET_UNITS                        0x2A00
+#define LOCAL_GL_POLYGON_SMOOTH                              0x0B41
+#define LOCAL_GL_POLYGON_SMOOTH_HINT                         0x0C53
+#define LOCAL_GL_POLYGON_STIPPLE                             0x0B42
+#define LOCAL_GL_POLYGON_STIPPLE_BIT                         0x00000010
+#define LOCAL_GL_POLYGON_TOKEN                               0x0703
+#define LOCAL_GL_POSITION                                    0x1203
+#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS                0x80BB
+#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI            0x80BB
+#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE               0x80B7
+#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI           0x80B7
+#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS                 0x80BA
+#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI             0x80BA
+#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE                0x80B6
+#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI            0x80B6
+#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE               0x80D2
+#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI           0x80D2
+#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS                0x80B9
+#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI            0x80B9
+#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE               0x80B5
+#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI           0x80B5
+#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS                  0x80B8
+#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI              0x80B8
+#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE                 0x80B4
+#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI             0x80B4
+#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS                 0x8023
+#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT             0x8023
+#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE                0x801F
+#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT            0x801F
+#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS                  0x8022
+#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT              0x8022
+#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE                 0x801E
+#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT             0x801E
+#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE                0x80D1
+#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI            0x80D1
+#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS                 0x8021
+#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT             0x8021
+#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE                0x801D
+#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT            0x801D
+#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS                   0x8020
+#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT               0x8020
+#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE                  0x801C
+#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT              0x801C
+#define LOCAL_GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP         0x8162
+#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX         0x817B
+#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX               0x8179
+#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX        0x817C
+#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX              0x817A
+#define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI                0x1A1F8
+#define LOCAL_GL_PRESENT_DURATION_NV                         0x8E2B
+#define LOCAL_GL_PRESENT_TIME_NV                             0x8E2A
+#define LOCAL_GL_PRESERVE_ATI                                0x8762
+#define LOCAL_GL_PREVIOUS                                    0x8578
+#define LOCAL_GL_PREVIOUS_ARB                                0x8578
+#define LOCAL_GL_PREVIOUS_EXT                                0x8578
+#define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV                   0x86E4
+#define LOCAL_GL_PRIMARY_COLOR                               0x8577
+#define LOCAL_GL_PRIMARY_COLOR_ARB                           0x8577
+#define LOCAL_GL_PRIMARY_COLOR_EXT                           0x8577
+#define LOCAL_GL_PRIMARY_COLOR_NV                            0x852C
+#define LOCAL_GL_PRIMITIVES_GENERATED                        0x8C87
+#define LOCAL_GL_PRIMITIVES_GENERATED_EXT                    0x8C87
+#define LOCAL_GL_PRIMITIVES_GENERATED_NV                     0x8C87
+#define LOCAL_GL_PRIMITIVE_ID_NV                             0x8C7C
+#define LOCAL_GL_PRIMITIVE_RESTART                           0x8F9D
+#define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX               0x8D69
+#define LOCAL_GL_PRIMITIVE_RESTART_INDEX                     0x8F9E
+#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV                  0x8559
+#define LOCAL_GL_PRIMITIVE_RESTART_NV                        0x8558
+#define LOCAL_GL_PROGRAM                                     0x82E2
+#define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB               0x88B0
+#define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB                0x8805
+#define LOCAL_GL_PROGRAM_ATTRIBS_ARB                         0x88AC
+#define LOCAL_GL_PROGRAM_ATTRIB_COMPONENTS_NV                0x8906
+#define LOCAL_GL_PROGRAM_BINARY_ANGLE                        0x93A6
+#define LOCAL_GL_PROGRAM_BINARY_FORMATS                      0x87FF
+#define LOCAL_GL_PROGRAM_BINARY_FORMATS_OES                  0x87FF
+#define LOCAL_GL_PROGRAM_BINARY_LENGTH                       0x8741
+#define LOCAL_GL_PROGRAM_BINARY_LENGTH_OES                   0x8741
+#define LOCAL_GL_PROGRAM_BINARY_RETRIEVABLE_HINT             0x8257
+#define LOCAL_GL_PROGRAM_BINDING_ARB                         0x8677
+#define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB                  0x864B
+#define LOCAL_GL_PROGRAM_ERROR_POSITION_NV                   0x864B
+#define LOCAL_GL_PROGRAM_ERROR_STRING_ARB                    0x8874
+#define LOCAL_GL_PROGRAM_ERROR_STRING_NV                     0x8874
+#define LOCAL_GL_PROGRAM_FORMAT_ARB                          0x8876
+#define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB                    0x8875
+#define LOCAL_GL_PROGRAM_INPUT                               0x92E3
+#define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB                    0x88A0
+#define LOCAL_GL_PROGRAM_KHR                                 0x82E2
+#define LOCAL_GL_PROGRAM_LENGTH_ARB                          0x8627
+#define LOCAL_GL_PROGRAM_LENGTH_NV                           0x8627
+#define LOCAL_GL_PROGRAM_MATRIX_EXT                          0x8E2D
+#define LOCAL_GL_PROGRAM_MATRIX_STACK_DEPTH_EXT              0x8E2F
+#define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB        0x88B2
+#define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB         0x8808
+#define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB                  0x88AE
+#define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB             0x88A2
+#define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB               0x88AA
+#define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB              0x88A6
+#define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB         0x880A
+#define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB         0x8809
+#define LOCAL_GL_PROGRAM_OBJECT_ARB                          0x8B40
+#define LOCAL_GL_PROGRAM_OBJECT_EXT                          0x8B40
+#define LOCAL_GL_PROGRAM_OUTPUT                              0x92E4
+#define LOCAL_GL_PROGRAM_PARAMETERS_ARB                      0x88A8
+#define LOCAL_GL_PROGRAM_PARAMETER_NV                        0x8644
+#define LOCAL_GL_PROGRAM_PIPELINE                            0x82E4
+#define LOCAL_GL_PROGRAM_PIPELINE_BINDING                    0x825A
+#define LOCAL_GL_PROGRAM_PIPELINE_BINDING_EXT                0x825A
+#define LOCAL_GL_PROGRAM_PIPELINE_OBJECT_EXT                 0x8A4F
+#define LOCAL_GL_PROGRAM_POINT_SIZE                          0x8642
+#define LOCAL_GL_PROGRAM_POINT_SIZE_ARB                      0x8642
+#define LOCAL_GL_PROGRAM_POINT_SIZE_EXT                      0x8642
+#define LOCAL_GL_PROGRAM_RESIDENT_NV                         0x8647
+#define LOCAL_GL_PROGRAM_RESULT_COMPONENTS_NV                0x8907
+#define LOCAL_GL_PROGRAM_SEPARABLE                           0x8258
+#define LOCAL_GL_PROGRAM_SEPARABLE_EXT                       0x8258
+#define LOCAL_GL_PROGRAM_STRING_ARB                          0x8628
+#define LOCAL_GL_PROGRAM_STRING_NV                           0x8628
+#define LOCAL_GL_PROGRAM_TARGET_NV                           0x8646
+#define LOCAL_GL_PROGRAM_TEMPORARIES_ARB                     0x88A4
+#define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB                0x8807
+#define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB                0x8806
+#define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB             0x88B6
+#define LOCAL_GL_PROJECTION                                  0x1701
+#define LOCAL_GL_PROJECTION_MATRIX                           0x0BA7
+#define LOCAL_GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES     0x898E
+#define LOCAL_GL_PROJECTION_STACK_DEPTH                      0x0BA4
+#define LOCAL_GL_PROVOKING_VERTEX                            0x8E4F
+#define LOCAL_GL_PROVOKING_VERTEX_EXT                        0x8E4F
+#define LOCAL_GL_PROXY_COLOR_TABLE                           0x80D3
+#define LOCAL_GL_PROXY_COLOR_TABLE_SGI                       0x80D3
+#define LOCAL_GL_PROXY_HISTOGRAM                             0x8025
+#define LOCAL_GL_PROXY_HISTOGRAM_EXT                         0x8025
+#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE         0x80D5
+#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI     0x80D5
+#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE          0x80D4
+#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI      0x80D4
+#define LOCAL_GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163
+#define LOCAL_GL_PROXY_TEXTURE_1D                            0x8063
+#define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY                      0x8C19
+#define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY_EXT                  0x8C19
+#define LOCAL_GL_PROXY_TEXTURE_1D_EXT                        0x8063
+#define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX                0x875B
+#define LOCAL_GL_PROXY_TEXTURE_2D                            0x8064
+#define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY                      0x8C1B
+#define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY_EXT                  0x8C1B
+#define LOCAL_GL_PROXY_TEXTURE_2D_EXT                        0x8064
+#define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE                0x9101
+#define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY          0x9103
+#define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX                0x875C
+#define LOCAL_GL_PROXY_TEXTURE_3D                            0x8070
+#define LOCAL_GL_PROXY_TEXTURE_3D_EXT                        0x8070
+#define LOCAL_GL_PROXY_TEXTURE_4D_SGIS                       0x8135
+#define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI               0x80BD
+#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP                      0x851B
+#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB                  0x851B
+#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY                0x900B
+#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB            0x900B
+#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT                  0x851B
+#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE                     0x84F7
+#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB                 0x84F7
+#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV                  0x84F7
+#define LOCAL_GL_PURGEABLE_APPLE                             0x8A1D
+#define LOCAL_GL_Q                                           0x2003
+#define LOCAL_GL_QUADRATIC_ATTENUATION                       0x1209
+#define LOCAL_GL_QUADRATIC_CURVE_TO_NV                       0x0A
+#define LOCAL_GL_QUADS                                       0x0007
+#define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION    0x8E4C
+#define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define LOCAL_GL_QUAD_ALPHA4_SGIS                            0x811E
+#define LOCAL_GL_QUAD_ALPHA8_SGIS                            0x811F
+#define LOCAL_GL_QUAD_INTENSITY4_SGIS                        0x8122
+#define LOCAL_GL_QUAD_INTENSITY8_SGIS                        0x8123
+#define LOCAL_GL_QUAD_LUMINANCE4_SGIS                        0x8120
+#define LOCAL_GL_QUAD_LUMINANCE8_SGIS                        0x8121
+#define LOCAL_GL_QUAD_MESH_SUN                               0x8614
+#define LOCAL_GL_QUAD_STRIP                                  0x0008
+#define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS                    0x8125
+#define LOCAL_GL_QUARTER_BIT_ATI                             0x00000010
+#define LOCAL_GL_QUERY                                       0x82E3
+#define LOCAL_GL_QUERY_BUFFER                                0x9192
+#define LOCAL_GL_QUERY_BUFFER_AMD                            0x9192
+#define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT                    0x00008000
+#define LOCAL_GL_QUERY_BUFFER_BINDING                        0x9193
+#define LOCAL_GL_QUERY_BUFFER_BINDING_AMD                    0x9193
+#define LOCAL_GL_QUERY_BY_REGION_NO_WAIT                     0x8E16
+#define LOCAL_GL_QUERY_BY_REGION_NO_WAIT_NV                  0x8E16
+#define LOCAL_GL_QUERY_BY_REGION_WAIT                        0x8E15
+#define LOCAL_GL_QUERY_BY_REGION_WAIT_NV                     0x8E15
+#define LOCAL_GL_QUERY_COUNTER_BITS                          0x8864
+#define LOCAL_GL_QUERY_COUNTER_BITS_ARB                      0x8864
+#define LOCAL_GL_QUERY_COUNTER_BITS_EXT                      0x8864
+#define LOCAL_GL_QUERY_KHR                                   0x82E3
+#define LOCAL_GL_QUERY_NO_WAIT                               0x8E14
+#define LOCAL_GL_QUERY_NO_WAIT_NV                            0x8E14
+#define LOCAL_GL_QUERY_OBJECT_AMD                            0x9153
+#define LOCAL_GL_QUERY_OBJECT_EXT                            0x9153
+#define LOCAL_GL_QUERY_RESULT                                0x8866
+#define LOCAL_GL_QUERY_RESULT_ARB                            0x8866
+#define LOCAL_GL_QUERY_RESULT_AVAILABLE                      0x8867
+#define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB                  0x8867
+#define LOCAL_GL_QUERY_RESULT_AVAILABLE_EXT                  0x8867
+#define LOCAL_GL_QUERY_RESULT_EXT                            0x8866
+#define LOCAL_GL_QUERY_RESULT_NO_WAIT                        0x9194
+#define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD                    0x9194
+#define LOCAL_GL_QUERY_WAIT                                  0x8E13
+#define LOCAL_GL_QUERY_WAIT_NV                               0x8E13
+#define LOCAL_GL_R                                           0x2002
+#define LOCAL_GL_R11F_G11F_B10F                              0x8C3A
+#define LOCAL_GL_R11F_G11F_B10F_EXT                          0x8C3A
+#define LOCAL_GL_R16                                         0x822A
+#define LOCAL_GL_R16F                                        0x822D
+#define LOCAL_GL_R16F_EXT                                    0x822D
+#define LOCAL_GL_R16I                                        0x8233
+#define LOCAL_GL_R16UI                                       0x8234
+#define LOCAL_GL_R16_SNORM                                   0x8F98
+#define LOCAL_GL_R1UI_C3F_V3F_SUN                            0x85C6
+#define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN                        0x85C8
+#define LOCAL_GL_R1UI_C4UB_V3F_SUN                           0x85C5
+#define LOCAL_GL_R1UI_N3F_V3F_SUN                            0x85C7
+#define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN                    0x85CB
+#define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN                        0x85CA
+#define LOCAL_GL_R1UI_T2F_V3F_SUN                            0x85C9
+#define LOCAL_GL_R1UI_V3F_SUN                                0x85C4
+#define LOCAL_GL_R32F                                        0x822E
+#define LOCAL_GL_R32F_EXT                                    0x822E
+#define LOCAL_GL_R32I                                        0x8235
+#define LOCAL_GL_R32UI                                       0x8236
+#define LOCAL_GL_R3_G3_B2                                    0x2A10
+#define LOCAL_GL_R8                                          0x8229
+#define LOCAL_GL_R8I                                         0x8231
+#define LOCAL_GL_R8UI                                        0x8232
+#define LOCAL_GL_R8_EXT                                      0x8229
+#define LOCAL_GL_R8_SNORM                                    0x8F94
+#define LOCAL_GL_RASTERIZER_DISCARD                          0x8C89
+#define LOCAL_GL_RASTERIZER_DISCARD_EXT                      0x8C89
+#define LOCAL_GL_RASTERIZER_DISCARD_NV                       0x8C89
+#define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM               0x19262
+#define LOCAL_GL_READ_BUFFER                                 0x0C02
+#define LOCAL_GL_READ_BUFFER_EXT                             0x0C02
+#define LOCAL_GL_READ_BUFFER_NV                              0x0C02
+#define LOCAL_GL_READ_FRAMEBUFFER                            0x8CA8
+#define LOCAL_GL_READ_FRAMEBUFFER_ANGLE                      0x8CA8
+#define LOCAL_GL_READ_FRAMEBUFFER_APPLE                      0x8CA8
+#define LOCAL_GL_READ_FRAMEBUFFER_BINDING                    0x8CAA
+#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_ANGLE              0x8CAA
+#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_APPLE              0x8CAA
+#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT                0x8CAA
+#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_NV                 0x8CAA
+#define LOCAL_GL_READ_FRAMEBUFFER_EXT                        0x8CA8
+#define LOCAL_GL_READ_FRAMEBUFFER_NV                         0x8CA8
+#define LOCAL_GL_READ_ONLY                                   0x88B8
+#define LOCAL_GL_READ_ONLY_ARB                               0x88B8
+#define LOCAL_GL_READ_PIXELS                                 0x828C
+#define LOCAL_GL_READ_PIXELS_FORMAT                          0x828D
+#define LOCAL_GL_READ_PIXELS_TYPE                            0x828E
+#define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV             0x887B
+#define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV                    0x8879
+#define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV            0x887D
+#define LOCAL_GL_READ_WRITE                                  0x88BA
+#define LOCAL_GL_READ_WRITE_ARB                              0x88BA
+#define LOCAL_GL_RECIP_ADD_SIGNED_ALPHA_IMG                  0x8C05
+#define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI                     0x1A1FE
+#define LOCAL_GL_RECT_NV                                     0xF6
+#define LOCAL_GL_RED                                         0x1903
+#define LOCAL_GL_REDUCE                                      0x8016
+#define LOCAL_GL_REDUCE_EXT                                  0x8016
+#define LOCAL_GL_RED_BIAS                                    0x0D15
+#define LOCAL_GL_RED_BITS                                    0x0D52
+#define LOCAL_GL_RED_BIT_ATI                                 0x00000001
+#define LOCAL_GL_RED_EXT                                     0x1903
+#define LOCAL_GL_RED_INTEGER                                 0x8D94
+#define LOCAL_GL_RED_INTEGER_EXT                             0x8D94
+#define LOCAL_GL_RED_MAX_CLAMP_INGR                          0x8564
+#define LOCAL_GL_RED_MIN_CLAMP_INGR                          0x8560
+#define LOCAL_GL_RED_SCALE                                   0x0D14
+#define LOCAL_GL_RED_SNORM                                   0x8F90
+#define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER                0x930B
+#define LOCAL_GL_REFERENCED_BY_FRAGMENT_SHADER               0x930A
+#define LOCAL_GL_REFERENCED_BY_GEOMETRY_SHADER               0x9309
+#define LOCAL_GL_REFERENCED_BY_TESS_CONTROL_SHADER           0x9307
+#define LOCAL_GL_REFERENCED_BY_TESS_EVALUATION_SHADER        0x9308
+#define LOCAL_GL_REFERENCED_BY_VERTEX_SHADER                 0x9306
+#define LOCAL_GL_REFERENCE_PLANE_EQUATION_SGIX               0x817E
+#define LOCAL_GL_REFERENCE_PLANE_SGIX                        0x817D
+#define LOCAL_GL_REFLECTION_MAP                              0x8512
+#define LOCAL_GL_REFLECTION_MAP_ARB                          0x8512
+#define LOCAL_GL_REFLECTION_MAP_EXT                          0x8512
+#define LOCAL_GL_REFLECTION_MAP_NV                           0x8512
+#define LOCAL_GL_REFLECTION_MAP_OES                          0x8512
+#define LOCAL_GL_REGISTER_COMBINERS_NV                       0x8522
+#define LOCAL_GL_REG_0_ATI                                   0x8921
+#define LOCAL_GL_REG_10_ATI                                  0x892B
+#define LOCAL_GL_REG_11_ATI                                  0x892C
+#define LOCAL_GL_REG_12_ATI                                  0x892D
+#define LOCAL_GL_REG_13_ATI                                  0x892E
+#define LOCAL_GL_REG_14_ATI                                  0x892F
+#define LOCAL_GL_REG_15_ATI                                  0x8930
+#define LOCAL_GL_REG_16_ATI                                  0x8931
+#define LOCAL_GL_REG_17_ATI                                  0x8932
+#define LOCAL_GL_REG_18_ATI                                  0x8933
+#define LOCAL_GL_REG_19_ATI                                  0x8934
+#define LOCAL_GL_REG_1_ATI                                   0x8922
+#define LOCAL_GL_REG_20_ATI                                  0x8935
+#define LOCAL_GL_REG_21_ATI                                  0x8936
+#define LOCAL_GL_REG_22_ATI                                  0x8937
+#define LOCAL_GL_REG_23_ATI                                  0x8938
+#define LOCAL_GL_REG_24_ATI                                  0x8939
+#define LOCAL_GL_REG_25_ATI                                  0x893A
+#define LOCAL_GL_REG_26_ATI                                  0x893B
+#define LOCAL_GL_REG_27_ATI                                  0x893C
+#define LOCAL_GL_REG_28_ATI                                  0x893D
+#define LOCAL_GL_REG_29_ATI                                  0x893E
+#define LOCAL_GL_REG_2_ATI                                   0x8923
+#define LOCAL_GL_REG_30_ATI                                  0x893F
+#define LOCAL_GL_REG_31_ATI                                  0x8940
+#define LOCAL_GL_REG_3_ATI                                   0x8924
+#define LOCAL_GL_REG_4_ATI                                   0x8925
+#define LOCAL_GL_REG_5_ATI                                   0x8926
+#define LOCAL_GL_REG_6_ATI                                   0x8927
+#define LOCAL_GL_REG_7_ATI                                   0x8928
+#define LOCAL_GL_REG_8_ATI                                   0x8929
+#define LOCAL_GL_REG_9_ATI                                   0x892A
+#define LOCAL_GL_RELATIVE_ARC_TO_NV                          0xFF
+#define LOCAL_GL_RELATIVE_CUBIC_CURVE_TO_NV                  0x0D
+#define LOCAL_GL_RELATIVE_HORIZONTAL_LINE_TO_NV              0x07
+#define LOCAL_GL_RELATIVE_LARGE_CCW_ARC_TO_NV                0x17
+#define LOCAL_GL_RELATIVE_LARGE_CW_ARC_TO_NV                 0x19
+#define LOCAL_GL_RELATIVE_LINE_TO_NV                         0x05
+#define LOCAL_GL_RELATIVE_MOVE_TO_NV                         0x03
+#define LOCAL_GL_RELATIVE_QUADRATIC_CURVE_TO_NV              0x0B
+#define LOCAL_GL_RELATIVE_SMALL_CCW_ARC_TO_NV                0x13
+#define LOCAL_GL_RELATIVE_SMALL_CW_ARC_TO_NV                 0x15
+#define LOCAL_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV           0x11
+#define LOCAL_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV       0x0F
+#define LOCAL_GL_RELATIVE_VERTICAL_LINE_TO_NV                0x09
+#define LOCAL_GL_RELEASED_APPLE                              0x8A19
+#define LOCAL_GL_RENDER                                      0x1C00
+#define LOCAL_GL_RENDERBUFFER                                0x8D41
+#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE                     0x8D53
+#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_EXT                 0x8D53
+#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_OES                 0x8D53
+#define LOCAL_GL_RENDERBUFFER_BINDING                        0x8CA7
+#define LOCAL_GL_RENDERBUFFER_BINDING_ANGLE                  0x8CA7
+#define LOCAL_GL_RENDERBUFFER_BINDING_EXT                    0x8CA7
+#define LOCAL_GL_RENDERBUFFER_BINDING_OES                    0x8CA7
+#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE                      0x8D52
+#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_EXT                  0x8D52
+#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_OES                  0x8D52
+#define LOCAL_GL_RENDERBUFFER_COLOR_SAMPLES_NV               0x8E10
+#define LOCAL_GL_RENDERBUFFER_COVERAGE_SAMPLES_NV            0x8CAB
+#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE                     0x8D54
+#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_EXT                 0x8D54
+#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_OES                 0x8D54
+#define LOCAL_GL_RENDERBUFFER_EXT                            0x8D41
+#define LOCAL_GL_RENDERBUFFER_FREE_MEMORY_ATI                0x87FD
+#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE                     0x8D51
+#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_EXT                 0x8D51
+#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_OES                 0x8D51
+#define LOCAL_GL_RENDERBUFFER_HEIGHT                         0x8D43
+#define LOCAL_GL_RENDERBUFFER_HEIGHT_EXT                     0x8D43
+#define LOCAL_GL_RENDERBUFFER_HEIGHT_OES                     0x8D43
+#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT                0x8D44
+#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_EXT            0x8D44
+#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_OES            0x8D44
+#define LOCAL_GL_RENDERBUFFER_OES                            0x8D41
+#define LOCAL_GL_RENDERBUFFER_RED_SIZE                       0x8D50
+#define LOCAL_GL_RENDERBUFFER_RED_SIZE_EXT                   0x8D50
+#define LOCAL_GL_RENDERBUFFER_RED_SIZE_OES                   0x8D50
+#define LOCAL_GL_RENDERBUFFER_SAMPLES                        0x8CAB
+#define LOCAL_GL_RENDERBUFFER_SAMPLES_ANGLE                  0x8CAB
+#define LOCAL_GL_RENDERBUFFER_SAMPLES_APPLE                  0x8CAB
+#define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT                    0x8CAB
+#define LOCAL_GL_RENDERBUFFER_SAMPLES_IMG                    0x9133
+#define LOCAL_GL_RENDERBUFFER_SAMPLES_NV                     0x8CAB
+#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE                   0x8D55
+#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_EXT               0x8D55
+#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_OES               0x8D55
+#define LOCAL_GL_RENDERBUFFER_WIDTH                          0x8D42
+#define LOCAL_GL_RENDERBUFFER_WIDTH_EXT                      0x8D42
+#define LOCAL_GL_RENDERBUFFER_WIDTH_OES                      0x8D42
+#define LOCAL_GL_RENDERER                                    0x1F01
+#define LOCAL_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM           0x8FB3
+#define LOCAL_GL_RENDER_MODE                                 0x0C40
+#define LOCAL_GL_REPEAT                                      0x2901
+#define LOCAL_GL_REPLACE                                     0x1E01
+#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN          0x85C3
+#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN           0x85C2
+#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN                  0x85C0
+#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN             0x85C1
+#define LOCAL_GL_REPLACEMENT_CODE_SUN                        0x81D8
+#define LOCAL_GL_REPLACE_EXT                                 0x8062
+#define LOCAL_GL_REPLACE_MIDDLE_SUN                          0x0002
+#define LOCAL_GL_REPLACE_OLDEST_SUN                          0x0003
+#define LOCAL_GL_REPLACE_VALUE_AMD                           0x874B
+#define LOCAL_GL_REPLICATE_BORDER                            0x8153
+#define LOCAL_GL_REPLICATE_BORDER_HP                         0x8153
+#define LOCAL_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES            0x8D68
+#define LOCAL_GL_RESAMPLE_AVERAGE_OML                        0x8988
+#define LOCAL_GL_RESAMPLE_DECIMATE_OML                       0x8989
+#define LOCAL_GL_RESAMPLE_DECIMATE_SGIX                      0x8430
+#define LOCAL_GL_RESAMPLE_REPLICATE_OML                      0x8986
+#define LOCAL_GL_RESAMPLE_REPLICATE_SGIX                     0x842E
+#define LOCAL_GL_RESAMPLE_ZERO_FILL_OML                      0x8987
+#define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX                     0x842F
+#define LOCAL_GL_RESCALE_NORMAL                              0x803A
+#define LOCAL_GL_RESCALE_NORMAL_EXT                          0x803A
+#define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_ARB             0x8256
+#define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_EXT             0x8256
+#define LOCAL_GL_RESTART_PATH_NV                             0xF0
+#define LOCAL_GL_RESTART_SUN                                 0x0001
+#define LOCAL_GL_RETAINED_APPLE                              0x8A1B
+#define LOCAL_GL_RETURN                                      0x0102
+#define LOCAL_GL_RG                                          0x8227
+#define LOCAL_GL_RG16                                        0x822C
+#define LOCAL_GL_RG16F                                       0x822F
+#define LOCAL_GL_RG16F_EXT                                   0x822F
+#define LOCAL_GL_RG16I                                       0x8239
+#define LOCAL_GL_RG16UI                                      0x823A
+#define LOCAL_GL_RG16_SNORM                                  0x8F99
+#define LOCAL_GL_RG32F                                       0x8230
+#define LOCAL_GL_RG32F_EXT                                   0x8230
+#define LOCAL_GL_RG32I                                       0x823B
+#define LOCAL_GL_RG32UI                                      0x823C
+#define LOCAL_GL_RG8                                         0x822B
+#define LOCAL_GL_RG8I                                        0x8237
+#define LOCAL_GL_RG8UI                                       0x8238
+#define LOCAL_GL_RG8_EXT                                     0x822B
+#define LOCAL_GL_RG8_SNORM                                   0x8F95
+#define LOCAL_GL_RGB                                         0x1907
+#define LOCAL_GL_RGB10                                       0x8052
+#define LOCAL_GL_RGB10_A2                                    0x8059
+#define LOCAL_GL_RGB10_A2UI                                  0x906F
+#define LOCAL_GL_RGB10_A2_EXT                                0x8059
+#define LOCAL_GL_RGB10_EXT                                   0x8052
+#define LOCAL_GL_RGB12                                       0x8053
+#define LOCAL_GL_RGB12_EXT                                   0x8053
+#define LOCAL_GL_RGB16                                       0x8054
+#define LOCAL_GL_RGB16F                                      0x881B
+#define LOCAL_GL_RGB16F_ARB                                  0x881B
+#define LOCAL_GL_RGB16F_EXT                                  0x881B
+#define LOCAL_GL_RGB16I                                      0x8D89
+#define LOCAL_GL_RGB16I_EXT                                  0x8D89
+#define LOCAL_GL_RGB16UI                                     0x8D77
+#define LOCAL_GL_RGB16UI_EXT                                 0x8D77
+#define LOCAL_GL_RGB16_EXT                                   0x8054
+#define LOCAL_GL_RGB16_SNORM                                 0x8F9A
+#define LOCAL_GL_RGB2_EXT                                    0x804E
+#define LOCAL_GL_RGB32F                                      0x8815
+#define LOCAL_GL_RGB32F_ARB                                  0x8815
+#define LOCAL_GL_RGB32F_EXT                                  0x8815
+#define LOCAL_GL_RGB32I                                      0x8D83
+#define LOCAL_GL_RGB32I_EXT                                  0x8D83
+#define LOCAL_GL_RGB32UI                                     0x8D71
+#define LOCAL_GL_RGB32UI_EXT                                 0x8D71
+#define LOCAL_GL_RGB4                                        0x804F
+#define LOCAL_GL_RGB4_EXT                                    0x804F
+#define LOCAL_GL_RGB4_S3TC                                   0x83A1
+#define LOCAL_GL_RGB5                                        0x8050
+#define LOCAL_GL_RGB565                                      0x8D62
+#define LOCAL_GL_RGB565_OES                                  0x8D62
+#define LOCAL_GL_RGB5_A1                                     0x8057
+#define LOCAL_GL_RGB5_A1_EXT                                 0x8057
+#define LOCAL_GL_RGB5_A1_OES                                 0x8057
+#define LOCAL_GL_RGB5_EXT                                    0x8050
+#define LOCAL_GL_RGB8                                        0x8051
+#define LOCAL_GL_RGB8I                                       0x8D8F
+#define LOCAL_GL_RGB8I_EXT                                   0x8D8F
+#define LOCAL_GL_RGB8UI                                      0x8D7D
+#define LOCAL_GL_RGB8UI_EXT                                  0x8D7D
+#define LOCAL_GL_RGB8_EXT                                    0x8051
+#define LOCAL_GL_RGB8_OES                                    0x8051
+#define LOCAL_GL_RGB8_SNORM                                  0x8F96
+#define LOCAL_GL_RGB9_E5                                     0x8C3D
+#define LOCAL_GL_RGB9_E5_EXT                                 0x8C3D
+#define LOCAL_GL_RGBA                                        0x1908
+#define LOCAL_GL_RGBA12                                      0x805A
+#define LOCAL_GL_RGBA12_EXT                                  0x805A
+#define LOCAL_GL_RGBA16                                      0x805B
+#define LOCAL_GL_RGBA16F                                     0x881A
+#define LOCAL_GL_RGBA16F_ARB                                 0x881A
+#define LOCAL_GL_RGBA16F_EXT                                 0x881A
+#define LOCAL_GL_RGBA16I                                     0x8D88
+#define LOCAL_GL_RGBA16I_EXT                                 0x8D88
+#define LOCAL_GL_RGBA16UI                                    0x8D76
+#define LOCAL_GL_RGBA16UI_EXT                                0x8D76
+#define LOCAL_GL_RGBA16_EXT                                  0x805B
+#define LOCAL_GL_RGBA16_SNORM                                0x8F9B
+#define LOCAL_GL_RGBA2                                       0x8055
+#define LOCAL_GL_RGBA2_EXT                                   0x8055
+#define LOCAL_GL_RGBA32F                                     0x8814
+#define LOCAL_GL_RGBA32F_ARB                                 0x8814
+#define LOCAL_GL_RGBA32F_EXT                                 0x8814
+#define LOCAL_GL_RGBA32I                                     0x8D82
+#define LOCAL_GL_RGBA32I_EXT                                 0x8D82
+#define LOCAL_GL_RGBA32UI                                    0x8D70
+#define LOCAL_GL_RGBA32UI_EXT                                0x8D70
+#define LOCAL_GL_RGBA4                                       0x8056
+#define LOCAL_GL_RGBA4_DXT5_S3TC                             0x83A5
+#define LOCAL_GL_RGBA4_EXT                                   0x8056
+#define LOCAL_GL_RGBA4_OES                                   0x8056
+#define LOCAL_GL_RGBA4_S3TC                                  0x83A3
+#define LOCAL_GL_RGBA8                                       0x8058
+#define LOCAL_GL_RGBA8I                                      0x8D8E
+#define LOCAL_GL_RGBA8I_EXT                                  0x8D8E
+#define LOCAL_GL_RGBA8UI                                     0x8D7C
+#define LOCAL_GL_RGBA8UI_EXT                                 0x8D7C
+#define LOCAL_GL_RGBA8_EXT                                   0x8058
+#define LOCAL_GL_RGBA8_OES                                   0x8058
+#define LOCAL_GL_RGBA8_SNORM                                 0x8F97
+#define LOCAL_GL_RGBA_DXT5_S3TC                              0x83A4
+#define LOCAL_GL_RGBA_FLOAT16_APPLE                          0x881A
+#define LOCAL_GL_RGBA_FLOAT16_ATI                            0x881A
+#define LOCAL_GL_RGBA_FLOAT32_APPLE                          0x8814
+#define LOCAL_GL_RGBA_FLOAT32_ATI                            0x8814
+#define LOCAL_GL_RGBA_FLOAT_MODE_ARB                         0x8820
+#define LOCAL_GL_RGBA_FLOAT_MODE_ATI                         0x8820
+#define LOCAL_GL_RGBA_INTEGER                                0x8D99
+#define LOCAL_GL_RGBA_INTEGER_EXT                            0x8D99
+#define LOCAL_GL_RGBA_INTEGER_MODE_EXT                       0x8D9E
+#define LOCAL_GL_RGBA_MODE                                   0x0C31
+#define LOCAL_GL_RGBA_S3TC                                   0x83A2
+#define LOCAL_GL_RGBA_SIGNED_COMPONENTS_EXT                  0x8C3C
+#define LOCAL_GL_RGBA_SNORM                                  0x8F93
+#define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV        0x86D9
+#define LOCAL_GL_RGB_422_APPLE                               0x8A1F
+#define LOCAL_GL_RGB_FLOAT16_APPLE                           0x881B
+#define LOCAL_GL_RGB_FLOAT16_ATI                             0x881B
+#define LOCAL_GL_RGB_FLOAT32_APPLE                           0x8815
+#define LOCAL_GL_RGB_FLOAT32_ATI                             0x8815
+#define LOCAL_GL_RGB_INTEGER                                 0x8D98
+#define LOCAL_GL_RGB_INTEGER_EXT                             0x8D98
+#define LOCAL_GL_RGB_S3TC                                    0x83A0
+#define LOCAL_GL_RGB_SCALE                                   0x8573
+#define LOCAL_GL_RGB_SCALE_ARB                               0x8573
+#define LOCAL_GL_RGB_SCALE_EXT                               0x8573
+#define LOCAL_GL_RGB_SNORM                                   0x8F92
+#define LOCAL_GL_RG_EXT                                      0x8227
+#define LOCAL_GL_RG_INTEGER                                  0x8228
+#define LOCAL_GL_RG_SNORM                                    0x8F91
+#define LOCAL_GL_RIGHT                                       0x0407
+#define LOCAL_GL_ROUND_NV                                    0x90A4
+#define LOCAL_GL_S                                           0x2000
+#define LOCAL_GL_SAMPLER                                     0x82E6
+#define LOCAL_GL_SAMPLER_1D                                  0x8B5D
+#define LOCAL_GL_SAMPLER_1D_ARB                              0x8B5D
+#define LOCAL_GL_SAMPLER_1D_ARRAY                            0x8DC0
+#define LOCAL_GL_SAMPLER_1D_ARRAY_EXT                        0x8DC0
+#define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW                     0x8DC3
+#define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW_EXT                 0x8DC3
+#define LOCAL_GL_SAMPLER_1D_SHADOW                           0x8B61
+#define LOCAL_GL_SAMPLER_1D_SHADOW_ARB                       0x8B61
+#define LOCAL_GL_SAMPLER_2D                                  0x8B5E
+#define LOCAL_GL_SAMPLER_2D_ARB                              0x8B5E
+#define LOCAL_GL_SAMPLER_2D_ARRAY                            0x8DC1
+#define LOCAL_GL_SAMPLER_2D_ARRAY_EXT                        0x8DC1
+#define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW                     0x8DC4
+#define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_EXT                 0x8DC4
+#define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_NV                  0x8DC4
+#define LOCAL_GL_SAMPLER_2D_MULTISAMPLE                      0x9108
+#define LOCAL_GL_SAMPLER_2D_MULTISAMPLE_ARRAY                0x910B
+#define LOCAL_GL_SAMPLER_2D_RECT                             0x8B63
+#define LOCAL_GL_SAMPLER_2D_RECT_ARB                         0x8B63
+#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW                      0x8B64
+#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB                  0x8B64
+#define LOCAL_GL_SAMPLER_2D_SHADOW                           0x8B62
+#define LOCAL_GL_SAMPLER_2D_SHADOW_ARB                       0x8B62
+#define LOCAL_GL_SAMPLER_2D_SHADOW_EXT                       0x8B62
+#define LOCAL_GL_SAMPLER_3D                                  0x8B5F
+#define LOCAL_GL_SAMPLER_3D_ARB                              0x8B5F
+#define LOCAL_GL_SAMPLER_3D_OES                              0x8B5F
+#define LOCAL_GL_SAMPLER_BINDING                             0x8919
+#define LOCAL_GL_SAMPLER_BUFFER                              0x8DC2
+#define LOCAL_GL_SAMPLER_BUFFER_AMD                          0x9001
+#define LOCAL_GL_SAMPLER_BUFFER_EXT                          0x8DC2
+#define LOCAL_GL_SAMPLER_CUBE                                0x8B60
+#define LOCAL_GL_SAMPLER_CUBE_ARB                            0x8B60
+#define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY                      0x900C
+#define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_ARB                  0x900C
+#define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW               0x900D
+#define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB           0x900D
+#define LOCAL_GL_SAMPLER_CUBE_SHADOW                         0x8DC5
+#define LOCAL_GL_SAMPLER_CUBE_SHADOW_EXT                     0x8DC5
+#define LOCAL_GL_SAMPLER_CUBE_SHADOW_NV                      0x8DC5
+#define LOCAL_GL_SAMPLER_EXTERNAL_OES                        0x8D66
+#define LOCAL_GL_SAMPLER_KHR                                 0x82E6
+#define LOCAL_GL_SAMPLER_OBJECT_AMD                          0x9155
+#define LOCAL_GL_SAMPLER_RENDERBUFFER_NV                     0x8E56
+#define LOCAL_GL_SAMPLES                                     0x80A9
+#define LOCAL_GL_SAMPLES_3DFX                                0x86B4
+#define LOCAL_GL_SAMPLES_ARB                                 0x80A9
+#define LOCAL_GL_SAMPLES_EXT                                 0x80A9
+#define LOCAL_GL_SAMPLES_PASSED                              0x8914
+#define LOCAL_GL_SAMPLES_PASSED_ARB                          0x8914
+#define LOCAL_GL_SAMPLES_SGIS                                0x80A9
+#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE                    0x809E
+#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                0x809E
+#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT                    0x809E
+#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS                   0x809E
+#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE                         0x809F
+#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB                     0x809F
+#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT                     0x809F
+#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS                    0x809F
+#define LOCAL_GL_SAMPLE_BUFFERS                              0x80A8
+#define LOCAL_GL_SAMPLE_BUFFERS_3DFX                         0x86B3
+#define LOCAL_GL_SAMPLE_BUFFERS_ARB                          0x80A8
+#define LOCAL_GL_SAMPLE_BUFFERS_EXT                          0x80A8
+#define LOCAL_GL_SAMPLE_BUFFERS_SGIS                         0x80A8
+#define LOCAL_GL_SAMPLE_COVERAGE                             0x80A0
+#define LOCAL_GL_SAMPLE_COVERAGE_ARB                         0x80A0
+#define LOCAL_GL_SAMPLE_COVERAGE_INVERT                      0x80AB
+#define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB                  0x80AB
+#define LOCAL_GL_SAMPLE_COVERAGE_VALUE                       0x80AA
+#define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB                   0x80AA
+#define LOCAL_GL_SAMPLE_MASK                                 0x8E51
+#define LOCAL_GL_SAMPLE_MASK_EXT                             0x80A0
+#define LOCAL_GL_SAMPLE_MASK_INVERT_EXT                      0x80AB
+#define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS                     0x80AB
+#define LOCAL_GL_SAMPLE_MASK_NV                              0x8E51
+#define LOCAL_GL_SAMPLE_MASK_SGIS                            0x80A0
+#define LOCAL_GL_SAMPLE_MASK_VALUE                           0x8E52
+#define LOCAL_GL_SAMPLE_MASK_VALUE_EXT                       0x80AA
+#define LOCAL_GL_SAMPLE_MASK_VALUE_NV                        0x8E52
+#define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS                      0x80AA
+#define LOCAL_GL_SAMPLE_PATTERN_EXT                          0x80AC
+#define LOCAL_GL_SAMPLE_PATTERN_SGIS                         0x80AC
+#define LOCAL_GL_SAMPLE_POSITION                             0x8E50
+#define LOCAL_GL_SAMPLE_POSITION_NV                          0x8E50
+#define LOCAL_GL_SAMPLE_SHADING                              0x8C36
+#define LOCAL_GL_SAMPLE_SHADING_ARB                          0x8C36
+#define LOCAL_GL_SATURATE_BIT_ATI                            0x00000040
+#define LOCAL_GL_SCALAR_EXT                                  0x87BE
+#define LOCAL_GL_SCALEBIAS_HINT_SGIX                         0x8322
+#define LOCAL_GL_SCALED_RESOLVE_FASTEST_EXT                  0x90BA
+#define LOCAL_GL_SCALED_RESOLVE_NICEST_EXT                   0x90BB
+#define LOCAL_GL_SCALE_BY_FOUR_NV                            0x853F
+#define LOCAL_GL_SCALE_BY_ONE_HALF_NV                        0x8540
+#define LOCAL_GL_SCALE_BY_TWO_NV                             0x853E
+#define LOCAL_GL_SCISSOR_BIT                                 0x00080000
+#define LOCAL_GL_SCISSOR_BOX                                 0x0C10
+#define LOCAL_GL_SCISSOR_TEST                                0x0C11
+#define LOCAL_GL_SCREEN_COORDINATES_REND                     0x8490
+#define LOCAL_GL_SCREEN_NV                                   0x9295
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY                       0x845E
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV            0x8F27
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING        0x889C
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB    0x889C
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT                   0x845E
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LENGTH_NV             0x8F31
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM              103077
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM       103087
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER               0x845D
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT           0x845D
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE                  0x845A
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT              0x845A
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE                0x845C
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT            0x845C
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE                  0x845B
+#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT              0x845B
+#define LOCAL_GL_SECONDARY_COLOR_NV                          0x852D
+#define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI                  0x896D
+#define LOCAL_GL_SELECT                                      0x1C02
+#define LOCAL_GL_SELECTION_BUFFER_POINTER                    0x0DF3
+#define LOCAL_GL_SELECTION_BUFFER_SIZE                       0x0DF4
+#define LOCAL_GL_SEPARABLE_2D                                0x8012
+#define LOCAL_GL_SEPARABLE_2D_EXT                            0x8012
+#define LOCAL_GL_SEPARATE_ATTRIBS                            0x8C8D
+#define LOCAL_GL_SEPARATE_ATTRIBS_EXT                        0x8C8D
+#define LOCAL_GL_SEPARATE_ATTRIBS_NV                         0x8C8D
+#define LOCAL_GL_SEPARATE_SPECULAR_COLOR                     0x81FA
+#define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT                 0x81FA
+#define LOCAL_GL_SET                                         0x150F
+#define LOCAL_GL_SET_AMD                                     0x874A
+#define LOCAL_GL_SGX_BINARY_IMG                              0x8C0A
+#define LOCAL_GL_SGX_PROGRAM_BINARY_IMG                      0x9130
+#define LOCAL_GL_SHADER                                      0x82E1
+#define LOCAL_GL_SHADER_BINARY_DMP                           0x9250
+#define LOCAL_GL_SHADER_BINARY_FORMATS                       0x8DF8
+#define LOCAL_GL_SHADER_BINARY_VIV                           0x8FC4
+#define LOCAL_GL_SHADER_COMPILER                             0x8DFA
+#define LOCAL_GL_SHADER_CONSISTENT_NV                        0x86DD
+#define LOCAL_GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV         0x00000010
+#define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT             0x00000020
+#define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT         0x00000020
+#define LOCAL_GL_SHADER_IMAGE_ATOMIC                         0x82A6
+#define LOCAL_GL_SHADER_IMAGE_LOAD                           0x82A4
+#define LOCAL_GL_SHADER_IMAGE_STORE                          0x82A5
+#define LOCAL_GL_SHADER_INCLUDE_ARB                          0x8DAE
+#define LOCAL_GL_SHADER_KHR                                  0x82E1
+#define LOCAL_GL_SHADER_OBJECT_ARB                           0x8B48
+#define LOCAL_GL_SHADER_OBJECT_EXT                           0x8B48
+#define LOCAL_GL_SHADER_OPERATION_NV                         0x86DF
+#define LOCAL_GL_SHADER_SOURCE_LENGTH                        0x8B88
+#define LOCAL_GL_SHADER_STORAGE_BARRIER_BIT                  0x00002000
+#define LOCAL_GL_SHADER_STORAGE_BLOCK                        0x92E6
+#define LOCAL_GL_SHADER_STORAGE_BUFFER                       0x90D2
+#define LOCAL_GL_SHADER_STORAGE_BUFFER_BINDING               0x90D3
+#define LOCAL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT      0x90DF
+#define LOCAL_GL_SHADER_STORAGE_BUFFER_SIZE                  0x90D5
+#define LOCAL_GL_SHADER_STORAGE_BUFFER_START                 0x90D4
+#define LOCAL_GL_SHADER_TYPE                                 0x8B4F
+#define LOCAL_GL_SHADE_MODEL                                 0x0B54
+#define LOCAL_GL_SHADING_LANGUAGE_VERSION                    0x8B8C
+#define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB                0x8B8C
+#define LOCAL_GL_SHADOW_AMBIENT_SGIX                         0x80BF
+#define LOCAL_GL_SHADOW_ATTENUATION_EXT                      0x834E
+#define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT                  0x81FB
+#define LOCAL_GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS            0x80B0
+#define LOCAL_GL_SHININESS                                   0x1601
+#define LOCAL_GL_SHORT                                       0x1402
+#define LOCAL_GL_SIGNALED                                    0x9119
+#define LOCAL_GL_SIGNALED_APPLE                              0x9119
+#define LOCAL_GL_SIGNED_ALPHA8_NV                            0x8706
+#define LOCAL_GL_SIGNED_ALPHA_NV                             0x8705
+#define LOCAL_GL_SIGNED_HILO16_NV                            0x86FA
+#define LOCAL_GL_SIGNED_HILO8_NV                             0x885F
+#define LOCAL_GL_SIGNED_HILO_NV                              0x86F9
+#define LOCAL_GL_SIGNED_IDENTITY_NV                          0x853C
+#define LOCAL_GL_SIGNED_INTENSITY8_NV                        0x8708
+#define LOCAL_GL_SIGNED_INTENSITY_NV                         0x8707
+#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV                 0x8704
+#define LOCAL_GL_SIGNED_LUMINANCE8_NV                        0x8702
+#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV                   0x8703
+#define LOCAL_GL_SIGNED_LUMINANCE_NV                         0x8701
+#define LOCAL_GL_SIGNED_NEGATE_NV                            0x853D
+#define LOCAL_GL_SIGNED_NORMALIZED                           0x8F9C
+#define LOCAL_GL_SIGNED_RGB8_NV                              0x86FF
+#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV              0x870D
+#define LOCAL_GL_SIGNED_RGBA8_NV                             0x86FC
+#define LOCAL_GL_SIGNED_RGBA_NV                              0x86FB
+#define LOCAL_GL_SIGNED_RGB_NV                               0x86FE
+#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                0x870C
+#define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST         0x82AC
+#define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE        0x82AE
+#define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST       0x82AD
+#define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE      0x82AF
+#define LOCAL_GL_SINGLE_COLOR                                0x81F9
+#define LOCAL_GL_SINGLE_COLOR_EXT                            0x81F9
+#define LOCAL_GL_SKIP_COMPONENTS1_NV                         -6
+#define LOCAL_GL_SKIP_COMPONENTS2_NV                         -5
+#define LOCAL_GL_SKIP_COMPONENTS3_NV                         -4
+#define LOCAL_GL_SKIP_COMPONENTS4_NV                         -3
+#define LOCAL_GL_SKIP_DECODE_EXT                             0x8A4A
+#define LOCAL_GL_SKIP_MISSING_GLYPH_NV                       0x90A9
+#define LOCAL_GL_SLICE_ACCUM_SUN                             0x85CC
+#define LOCAL_GL_SLIM10U_SGIX                                0x831E
+#define LOCAL_GL_SLIM12S_SGIX                                0x831F
+#define LOCAL_GL_SLIM8U_SGIX                                 0x831D
+#define LOCAL_GL_SLUMINANCE                                  0x8C46
+#define LOCAL_GL_SLUMINANCE8                                 0x8C47
+#define LOCAL_GL_SLUMINANCE8_ALPHA8                          0x8C45
+#define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT                      0x8C45
+#define LOCAL_GL_SLUMINANCE8_ALPHA8_NV                       0x8C45
+#define LOCAL_GL_SLUMINANCE8_EXT                             0x8C47
+#define LOCAL_GL_SLUMINANCE8_NV                              0x8C47
+#define LOCAL_GL_SLUMINANCE_ALPHA                            0x8C44
+#define LOCAL_GL_SLUMINANCE_ALPHA_EXT                        0x8C44
+#define LOCAL_GL_SLUMINANCE_ALPHA_NV                         0x8C44
+#define LOCAL_GL_SLUMINANCE_EXT                              0x8C46
+#define LOCAL_GL_SLUMINANCE_NV                               0x8C46
+#define LOCAL_GL_SMALL_CCW_ARC_TO_NV                         0x12
+#define LOCAL_GL_SMALL_CW_ARC_TO_NV                          0x14
+#define LOCAL_GL_SMOOTH                                      0x1D01
+#define LOCAL_GL_SMOOTH_CUBIC_CURVE_TO_NV                    0x10
+#define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY               0x0B23
+#define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE                     0x0B22
+#define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY               0x0B13
+#define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE                     0x0B12
+#define LOCAL_GL_SMOOTH_QUADRATIC_CURVE_TO_NV                0x0E
+#define LOCAL_GL_SOFTLIGHT_NV                                0x929C
+#define LOCAL_GL_SOURCE0_ALPHA                               0x8588
+#define LOCAL_GL_SOURCE0_ALPHA_ARB                           0x8588
+#define LOCAL_GL_SOURCE0_ALPHA_EXT                           0x8588
+#define LOCAL_GL_SOURCE0_RGB                                 0x8580
+#define LOCAL_GL_SOURCE0_RGB_ARB                             0x8580
+#define LOCAL_GL_SOURCE0_RGB_EXT                             0x8580
+#define LOCAL_GL_SOURCE1_ALPHA                               0x8589
+#define LOCAL_GL_SOURCE1_ALPHA_ARB                           0x8589
+#define LOCAL_GL_SOURCE1_ALPHA_EXT                           0x8589
+#define LOCAL_GL_SOURCE1_RGB                                 0x8581
+#define LOCAL_GL_SOURCE1_RGB_ARB                             0x8581
+#define LOCAL_GL_SOURCE1_RGB_EXT                             0x8581
+#define LOCAL_GL_SOURCE2_ALPHA                               0x858A
+#define LOCAL_GL_SOURCE2_ALPHA_ARB                           0x858A
+#define LOCAL_GL_SOURCE2_ALPHA_EXT                           0x858A
+#define LOCAL_GL_SOURCE2_RGB                                 0x8582
+#define LOCAL_GL_SOURCE2_RGB_ARB                             0x8582
+#define LOCAL_GL_SOURCE2_RGB_EXT                             0x8582
+#define LOCAL_GL_SOURCE3_ALPHA_NV                            0x858B
+#define LOCAL_GL_SOURCE3_RGB_NV                              0x8583
+#define LOCAL_GL_SPARE0_NV                                   0x852E
+#define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV              0x8532
+#define LOCAL_GL_SPARE1_NV                                   0x852F
+#define LOCAL_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB  0x91A9
+#define LOCAL_GL_SPECULAR                                    0x1202
+#define LOCAL_GL_SPHERE_MAP                                  0x2402
+#define LOCAL_GL_SPOT_CUTOFF                                 0x1206
+#define LOCAL_GL_SPOT_DIRECTION                              0x1204
+#define LOCAL_GL_SPOT_EXPONENT                               0x1205
+#define LOCAL_GL_SPRITE_AXIAL_SGIX                           0x814C
+#define LOCAL_GL_SPRITE_AXIS_SGIX                            0x814A
+#define LOCAL_GL_SPRITE_EYE_ALIGNED_SGIX                     0x814E
+#define LOCAL_GL_SPRITE_MODE_SGIX                            0x8149
+#define LOCAL_GL_SPRITE_OBJECT_ALIGNED_SGIX                  0x814D
+#define LOCAL_GL_SPRITE_SGIX                                 0x8148
+#define LOCAL_GL_SPRITE_TRANSLATION_SGIX                     0x814B
+#define LOCAL_GL_SQUARE_NV                                   0x90A3
+#define LOCAL_GL_SRC0_ALPHA                                  0x8588
+#define LOCAL_GL_SRC0_RGB                                    0x8580
+#define LOCAL_GL_SRC1_ALPHA                                  0x8589
+#define LOCAL_GL_SRC1_COLOR                                  0x88F9
+#define LOCAL_GL_SRC1_RGB                                    0x8581
+#define LOCAL_GL_SRC2_ALPHA                                  0x858A
+#define LOCAL_GL_SRC2_RGB                                    0x8582
+#define LOCAL_GL_SRC_ALPHA                                   0x0302
+#define LOCAL_GL_SRC_ALPHA_SATURATE                          0x0308
+#define LOCAL_GL_SRC_ATOP_NV                                 0x928E
+#define LOCAL_GL_SRC_COLOR                                   0x0300
+#define LOCAL_GL_SRC_IN_NV                                   0x928A
+#define LOCAL_GL_SRC_NV                                      0x9286
+#define LOCAL_GL_SRC_OUT_NV                                  0x928C
+#define LOCAL_GL_SRC_OVER_NV                                 0x9288
+#define LOCAL_GL_SRGB                                        0x8C40
+#define LOCAL_GL_SRGB8                                       0x8C41
+#define LOCAL_GL_SRGB8_ALPHA8                                0x8C43
+#define LOCAL_GL_SRGB8_ALPHA8_EXT                            0x8C43
+#define LOCAL_GL_SRGB8_EXT                                   0x8C41
+#define LOCAL_GL_SRGB8_NV                                    0x8C41
+#define LOCAL_GL_SRGB_ALPHA                                  0x8C42
+#define LOCAL_GL_SRGB_ALPHA_EXT                              0x8C42
+#define LOCAL_GL_SRGB_DECODE_ARB                             0x8299
+#define LOCAL_GL_SRGB_EXT                                    0x8C40
+#define LOCAL_GL_SRGB_READ                                   0x8297
+#define LOCAL_GL_SRGB_WRITE                                  0x8298
+#define LOCAL_GL_STACK_OVERFLOW                              0x0503
+#define LOCAL_GL_STACK_OVERFLOW_KHR                          0x0503
+#define LOCAL_GL_STACK_UNDERFLOW                             0x0504
+#define LOCAL_GL_STACK_UNDERFLOW_KHR                         0x0504
+#define LOCAL_GL_STANDARD_FONT_NAME_NV                       0x9072
+#define LOCAL_GL_STATE_RESTORE                               0x8BDC
+#define LOCAL_GL_STATIC_ATI                                  0x8760
+#define LOCAL_GL_STATIC_COPY                                 0x88E6
+#define LOCAL_GL_STATIC_COPY_ARB                             0x88E6
+#define LOCAL_GL_STATIC_DRAW                                 0x88E4
+#define LOCAL_GL_STATIC_DRAW_ARB                             0x88E4
+#define LOCAL_GL_STATIC_READ                                 0x88E5
+#define LOCAL_GL_STATIC_READ_ARB                             0x88E5
+#define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM                     103061
+#define LOCAL_GL_STENCIL                                     0x1802
+#define LOCAL_GL_STENCIL_ATTACHMENT                          0x8D20
+#define LOCAL_GL_STENCIL_ATTACHMENT_EXT                      0x8D20
+#define LOCAL_GL_STENCIL_ATTACHMENT_OES                      0x8D20
+#define LOCAL_GL_STENCIL_BACK_FAIL                           0x8801
+#define LOCAL_GL_STENCIL_BACK_FAIL_ATI                       0x8801
+#define LOCAL_GL_STENCIL_BACK_FUNC                           0x8800
+#define LOCAL_GL_STENCIL_BACK_FUNC_ATI                       0x8800
+#define LOCAL_GL_STENCIL_BACK_OP_VALUE_AMD                   0x874D
+#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL                0x8802
+#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI            0x8802
+#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS                0x8803
+#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI            0x8803
+#define LOCAL_GL_STENCIL_BACK_REF                            0x8CA3
+#define LOCAL_GL_STENCIL_BACK_VALUE_MASK                     0x8CA4
+#define LOCAL_GL_STENCIL_BACK_WRITEMASK                      0x8CA5
+#define LOCAL_GL_STENCIL_BITS                                0x0D57
+#define LOCAL_GL_STENCIL_BUFFER_BIT                          0x00000400
+#define LOCAL_GL_STENCIL_BUFFER_BIT0_QCOM                    0x00010000
+#define LOCAL_GL_STENCIL_BUFFER_BIT1_QCOM                    0x00020000
+#define LOCAL_GL_STENCIL_BUFFER_BIT2_QCOM                    0x00040000
+#define LOCAL_GL_STENCIL_BUFFER_BIT3_QCOM                    0x00080000
+#define LOCAL_GL_STENCIL_BUFFER_BIT4_QCOM                    0x00100000
+#define LOCAL_GL_STENCIL_BUFFER_BIT5_QCOM                    0x00200000
+#define LOCAL_GL_STENCIL_BUFFER_BIT6_QCOM                    0x00400000
+#define LOCAL_GL_STENCIL_BUFFER_BIT7_QCOM                    0x00800000
+#define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT                 0x88F3
+#define LOCAL_GL_STENCIL_CLEAR_VALUE                         0x0B91
+#define LOCAL_GL_STENCIL_COMPONENTS                          0x8285
+#define LOCAL_GL_STENCIL_EXT                                 0x1802
+#define LOCAL_GL_STENCIL_FAIL                                0x0B94
+#define LOCAL_GL_STENCIL_FUNC                                0x0B92
+#define LOCAL_GL_STENCIL_INDEX                               0x1901
+#define LOCAL_GL_STENCIL_INDEX1                              0x8D46
+#define LOCAL_GL_STENCIL_INDEX16                             0x8D49
+#define LOCAL_GL_STENCIL_INDEX16_EXT                         0x8D49
+#define LOCAL_GL_STENCIL_INDEX1_EXT                          0x8D46
+#define LOCAL_GL_STENCIL_INDEX1_OES                          0x8D46
+#define LOCAL_GL_STENCIL_INDEX4                              0x8D47
+#define LOCAL_GL_STENCIL_INDEX4_EXT                          0x8D47
+#define LOCAL_GL_STENCIL_INDEX4_OES                          0x8D47
+#define LOCAL_GL_STENCIL_INDEX8                              0x8D48
+#define LOCAL_GL_STENCIL_INDEX8_EXT                          0x8D48
+#define LOCAL_GL_STENCIL_INDEX8_OES                          0x8D48
+#define LOCAL_GL_STENCIL_OP_VALUE_AMD                        0x874C
+#define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL                     0x0B95
+#define LOCAL_GL_STENCIL_PASS_DEPTH_PASS                     0x0B96
+#define LOCAL_GL_STENCIL_REF                                 0x0B97
+#define LOCAL_GL_STENCIL_RENDERABLE                          0x8288
+#define LOCAL_GL_STENCIL_TAG_BITS_EXT                        0x88F2
+#define LOCAL_GL_STENCIL_TEST                                0x0B90
+#define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT                   0x8910
+#define LOCAL_GL_STENCIL_VALUE_MASK                          0x0B93
+#define LOCAL_GL_STENCIL_WRITEMASK                           0x0B98
+#define LOCAL_GL_STEREO                                      0x0C33
+#define LOCAL_GL_STORAGE_CACHED_APPLE                        0x85BE
+#define LOCAL_GL_STORAGE_CLIENT_APPLE                        0x85B4
+#define LOCAL_GL_STORAGE_PRIVATE_APPLE                       0x85BD
+#define LOCAL_GL_STORAGE_SHARED_APPLE                        0x85BF
+#define LOCAL_GL_STREAM_COPY                                 0x88E2
+#define LOCAL_GL_STREAM_COPY_ARB                             0x88E2
+#define LOCAL_GL_STREAM_DRAW                                 0x88E0
+#define LOCAL_GL_STREAM_DRAW_ARB                             0x88E0
+#define LOCAL_GL_STREAM_READ                                 0x88E1
+#define LOCAL_GL_STREAM_READ_ARB                             0x88E1
+#define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI                   0x1A216
+#define LOCAL_GL_STRICT_LIGHTING_HINT_PGI                    0x1A217
+#define LOCAL_GL_STRICT_SCISSOR_HINT_PGI                     0x1A218
+#define LOCAL_GL_SUBPIXEL_BITS                               0x0D50
+#define LOCAL_GL_SUBSAMPLE_DISTANCE_AMD                      0x883F
+#define LOCAL_GL_SUBTRACT                                    0x84E7
+#define LOCAL_GL_SUBTRACT_ARB                                0x84E7
+#define LOCAL_GL_SUB_ATI                                     0x8965
+#define LOCAL_GL_SUCCESS_NV                                  0x902F
+#define LOCAL_GL_SURFACE_MAPPED_NV                           0x8700
+#define LOCAL_GL_SURFACE_REGISTERED_NV                       0x86FD
+#define LOCAL_GL_SURFACE_STATE_NV                            0x86EB
+#define LOCAL_GL_SWIZZLE_STQ_ATI                             0x8977
+#define LOCAL_GL_SWIZZLE_STQ_DQ_ATI                          0x8979
+#define LOCAL_GL_SWIZZLE_STRQ_ATI                            0x897A
+#define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI                         0x897B
+#define LOCAL_GL_SWIZZLE_STR_ATI                             0x8976
+#define LOCAL_GL_SWIZZLE_STR_DR_ATI                          0x8978
+#define LOCAL_GL_SYNC_CL_EVENT_ARB                           0x8240
+#define LOCAL_GL_SYNC_CL_EVENT_COMPLETE_ARB                  0x8241
+#define LOCAL_GL_SYNC_CONDITION                              0x9113
+#define LOCAL_GL_SYNC_CONDITION_APPLE                        0x9113
+#define LOCAL_GL_SYNC_FENCE                                  0x9116
+#define LOCAL_GL_SYNC_FENCE_APPLE                            0x9116
+#define LOCAL_GL_SYNC_FLAGS                                  0x9115
+#define LOCAL_GL_SYNC_FLAGS_APPLE                            0x9115
+#define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT                     0x00000001
+#define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE               0x00000001
+#define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE                  0x9117
+#define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE            0x9117
+#define LOCAL_GL_SYNC_OBJECT_APPLE                           0x8A53
+#define LOCAL_GL_SYNC_STATUS                                 0x9114
+#define LOCAL_GL_SYNC_STATUS_APPLE                           0x9114
+#define LOCAL_GL_SYNC_X11_FENCE_EXT                          0x90E1
+#define LOCAL_GL_SYSTEM_FONT_NAME_NV                         0x9073
+#define LOCAL_GL_T                                           0x2001
+#define LOCAL_GL_T2F_C3F_V3F                                 0x2A2A
+#define LOCAL_GL_T2F_C4F_N3F_V3F                             0x2A2C
+#define LOCAL_GL_T2F_C4UB_V3F                                0x2A29
+#define LOCAL_GL_T2F_IUI_N3F_V2F_EXT                         0x81B3
+#define LOCAL_GL_T2F_IUI_N3F_V3F_EXT                         0x81B4
+#define LOCAL_GL_T2F_IUI_V2F_EXT                             0x81B1
+#define LOCAL_GL_T2F_IUI_V3F_EXT                             0x81B2
+#define LOCAL_GL_T2F_N3F_V3F                                 0x2A2B
+#define LOCAL_GL_T2F_V3F                                     0x2A27
+#define LOCAL_GL_T4F_C4F_N3F_V4F                             0x2A2D
+#define LOCAL_GL_T4F_V4F                                     0x2A28
+#define LOCAL_GL_TABLE_TOO_LARGE                             0x8031
+#define LOCAL_GL_TABLE_TOO_LARGE_EXT                         0x8031
+#define LOCAL_GL_TANGENT_ARRAY_EXT                           0x8439
+#define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT                   0x8442
+#define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT                    0x843F
+#define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT                      0x843E
+#define LOCAL_GL_TESSELLATION_FACTOR_AMD                     0x9005
+#define LOCAL_GL_TESSELLATION_MODE_AMD                       0x9004
+#define LOCAL_GL_TESS_CONTROL_OUTPUT_VERTICES                0x8E75
+#define LOCAL_GL_TESS_CONTROL_PROGRAM_NV                     0x891E
+#define LOCAL_GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV    0x8C74
+#define LOCAL_GL_TESS_CONTROL_SHADER                         0x8E88
+#define LOCAL_GL_TESS_CONTROL_SHADER_BIT                     0x00000008
+#define LOCAL_GL_TESS_CONTROL_SUBROUTINE                     0x92E9
+#define LOCAL_GL_TESS_CONTROL_SUBROUTINE_UNIFORM             0x92EF
+#define LOCAL_GL_TESS_CONTROL_TEXTURE                        0x829C
+#define LOCAL_GL_TESS_EVALUATION_PROGRAM_NV                  0x891F
+#define LOCAL_GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#define LOCAL_GL_TESS_EVALUATION_SHADER                      0x8E87
+#define LOCAL_GL_TESS_EVALUATION_SHADER_BIT                  0x00000010
+#define LOCAL_GL_TESS_EVALUATION_SUBROUTINE                  0x92EA
+#define LOCAL_GL_TESS_EVALUATION_SUBROUTINE_UNIFORM          0x92F0
+#define LOCAL_GL_TESS_EVALUATION_TEXTURE                     0x829D
+#define LOCAL_GL_TESS_GEN_MODE                               0x8E76
+#define LOCAL_GL_TESS_GEN_POINT_MODE                         0x8E79
+#define LOCAL_GL_TESS_GEN_SPACING                            0x8E77
+#define LOCAL_GL_TESS_GEN_VERTEX_ORDER                       0x8E78
+#define LOCAL_GL_TEXCOORD1_BIT_PGI                           0x10000000
+#define LOCAL_GL_TEXCOORD2_BIT_PGI                           0x20000000
+#define LOCAL_GL_TEXCOORD3_BIT_PGI                           0x40000000
+#define LOCAL_GL_TEXCOORD4_BIT_PGI                           0x80000000
+#define LOCAL_GL_TEXTURE                                     0x1702
+#define LOCAL_GL_TEXTURE0                                    0x84C0
+#define LOCAL_GL_TEXTURE0_ARB                                0x84C0
+#define LOCAL_GL_TEXTURE1                                    0x84C1
+#define LOCAL_GL_TEXTURE10                                   0x84CA
+#define LOCAL_GL_TEXTURE10_ARB                               0x84CA
+#define LOCAL_GL_TEXTURE11                                   0x84CB
+#define LOCAL_GL_TEXTURE11_ARB                               0x84CB
+#define LOCAL_GL_TEXTURE12                                   0x84CC
+#define LOCAL_GL_TEXTURE12_ARB                               0x84CC
+#define LOCAL_GL_TEXTURE13                                   0x84CD
+#define LOCAL_GL_TEXTURE13_ARB                               0x84CD
+#define LOCAL_GL_TEXTURE14                                   0x84CE
+#define LOCAL_GL_TEXTURE14_ARB                               0x84CE
+#define LOCAL_GL_TEXTURE15                                   0x84CF
+#define LOCAL_GL_TEXTURE15_ARB                               0x84CF
+#define LOCAL_GL_TEXTURE16                                   0x84D0
+#define LOCAL_GL_TEXTURE16_ARB                               0x84D0
+#define LOCAL_GL_TEXTURE17                                   0x84D1
+#define LOCAL_GL_TEXTURE17_ARB                               0x84D1
+#define LOCAL_GL_TEXTURE18                                   0x84D2
+#define LOCAL_GL_TEXTURE18_ARB                               0x84D2
+#define LOCAL_GL_TEXTURE19                                   0x84D3
+#define LOCAL_GL_TEXTURE19_ARB                               0x84D3
+#define LOCAL_GL_TEXTURE1_ARB                                0x84C1
+#define LOCAL_GL_TEXTURE2                                    0x84C2
+#define LOCAL_GL_TEXTURE20                                   0x84D4
+#define LOCAL_GL_TEXTURE20_ARB                               0x84D4
+#define LOCAL_GL_TEXTURE21                                   0x84D5
+#define LOCAL_GL_TEXTURE21_ARB                               0x84D5
+#define LOCAL_GL_TEXTURE22                                   0x84D6
+#define LOCAL_GL_TEXTURE22_ARB                               0x84D6
+#define LOCAL_GL_TEXTURE23                                   0x84D7
+#define LOCAL_GL_TEXTURE23_ARB                               0x84D7
+#define LOCAL_GL_TEXTURE24                                   0x84D8
+#define LOCAL_GL_TEXTURE24_ARB                               0x84D8
+#define LOCAL_GL_TEXTURE25                                   0x84D9
+#define LOCAL_GL_TEXTURE25_ARB                               0x84D9
+#define LOCAL_GL_TEXTURE26                                   0x84DA
+#define LOCAL_GL_TEXTURE26_ARB                               0x84DA
+#define LOCAL_GL_TEXTURE27                                   0x84DB
+#define LOCAL_GL_TEXTURE27_ARB                               0x84DB
+#define LOCAL_GL_TEXTURE28                                   0x84DC
+#define LOCAL_GL_TEXTURE28_ARB                               0x84DC
+#define LOCAL_GL_TEXTURE29                                   0x84DD
+#define LOCAL_GL_TEXTURE29_ARB                               0x84DD
+#define LOCAL_GL_TEXTURE2_ARB                                0x84C2
+#define LOCAL_GL_TEXTURE3                                    0x84C3
+#define LOCAL_GL_TEXTURE30                                   0x84DE
+#define LOCAL_GL_TEXTURE30_ARB                               0x84DE
+#define LOCAL_GL_TEXTURE31                                   0x84DF
+#define LOCAL_GL_TEXTURE31_ARB                               0x84DF
+#define LOCAL_GL_TEXTURE3_ARB                                0x84C3
+#define LOCAL_GL_TEXTURE4                                    0x84C4
+#define LOCAL_GL_TEXTURE4_ARB                                0x84C4
+#define LOCAL_GL_TEXTURE5                                    0x84C5
+#define LOCAL_GL_TEXTURE5_ARB                                0x84C5
+#define LOCAL_GL_TEXTURE6                                    0x84C6
+#define LOCAL_GL_TEXTURE6_ARB                                0x84C6
+#define LOCAL_GL_TEXTURE7                                    0x84C7
+#define LOCAL_GL_TEXTURE7_ARB                                0x84C7
+#define LOCAL_GL_TEXTURE8                                    0x84C8
+#define LOCAL_GL_TEXTURE8_ARB                                0x84C8
+#define LOCAL_GL_TEXTURE9                                    0x84C9
+#define LOCAL_GL_TEXTURE9_ARB                                0x84C9
+#define LOCAL_GL_TEXTURE_1D                                  0x0DE0
+#define LOCAL_GL_TEXTURE_1D_ARRAY                            0x8C18
+#define LOCAL_GL_TEXTURE_1D_ARRAY_EXT                        0x8C18
+#define LOCAL_GL_TEXTURE_1D_BINDING_EXT                      0x8068
+#define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX              0x875D
+#define LOCAL_GL_TEXTURE_1D_STACK_MESAX                      0x8759
+#define LOCAL_GL_TEXTURE_2D                                  0x0DE1
+#define LOCAL_GL_TEXTURE_2D_ARRAY                            0x8C1A
+#define LOCAL_GL_TEXTURE_2D_ARRAY_EXT                        0x8C1A
+#define LOCAL_GL_TEXTURE_2D_BINDING_EXT                      0x8069
+#define LOCAL_GL_TEXTURE_2D_MULTISAMPLE                      0x9100
+#define LOCAL_GL_TEXTURE_2D_MULTISAMPLE_ARRAY                0x9102
+#define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX              0x875E
+#define LOCAL_GL_TEXTURE_2D_STACK_MESAX                      0x875A
+#define LOCAL_GL_TEXTURE_3D                                  0x806F
+#define LOCAL_GL_TEXTURE_3D_BINDING_EXT                      0x806A
+#define LOCAL_GL_TEXTURE_3D_BINDING_OES                      0x806A
+#define LOCAL_GL_TEXTURE_3D_EXT                              0x806F
+#define LOCAL_GL_TEXTURE_3D_OES                              0x806F
+#define LOCAL_GL_TEXTURE_4DSIZE_SGIS                         0x8136
+#define LOCAL_GL_TEXTURE_4D_BINDING_SGIS                     0x814F
+#define LOCAL_GL_TEXTURE_4D_SGIS                             0x8134
+#define LOCAL_GL_TEXTURE_ALPHA_MODULATE_IMG                  0x8C06
+#define LOCAL_GL_TEXTURE_ALPHA_SIZE                          0x805F
+#define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT                      0x805F
+#define LOCAL_GL_TEXTURE_ALPHA_TYPE                          0x8C13
+#define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB                      0x8C13
+#define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT                0x834F
+#define LOCAL_GL_TEXTURE_BASE_LEVEL                          0x813C
+#define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS                     0x813C
+#define LOCAL_GL_TEXTURE_BINDING_1D                          0x8068
+#define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY                    0x8C1C
+#define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY_EXT                0x8C1C
+#define LOCAL_GL_TEXTURE_BINDING_2D                          0x8069
+#define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY                    0x8C1D
+#define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY_EXT                0x8C1D
+#define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE              0x9104
+#define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY        0x9105
+#define LOCAL_GL_TEXTURE_BINDING_3D                          0x806A
+#define LOCAL_GL_TEXTURE_BINDING_3D_OES                      0x806A
+#define LOCAL_GL_TEXTURE_BINDING_BUFFER                      0x8C2C
+#define LOCAL_GL_TEXTURE_BINDING_BUFFER_ARB                  0x8C2C
+#define LOCAL_GL_TEXTURE_BINDING_BUFFER_EXT                  0x8C2C
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP                    0x8514
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB                0x8514
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY              0x900A
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB          0x900A
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT                0x8514
+#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_OES                0x8514
+#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL_OES                0x8D67
+#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE                   0x84F6
+#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB               0x84F6
+#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV                0x84F6
+#define LOCAL_GL_TEXTURE_BINDING_RENDERBUFFER_NV             0x8E53
+#define LOCAL_GL_TEXTURE_BIT                                 0x00040000
+#define LOCAL_GL_TEXTURE_BLUE_SIZE                           0x805E
+#define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT                       0x805E
+#define LOCAL_GL_TEXTURE_BLUE_TYPE                           0x8C12
+#define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB                       0x8C12
+#define LOCAL_GL_TEXTURE_BORDER                              0x1005
+#define LOCAL_GL_TEXTURE_BORDER_COLOR                        0x1004
+#define LOCAL_GL_TEXTURE_BORDER_COLOR_NV                     0x1004
+#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV                    0x871A
+#define LOCAL_GL_TEXTURE_BUFFER                              0x8C2A
+#define LOCAL_GL_TEXTURE_BUFFER_ARB                          0x8C2A
+#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING           0x8C2D
+#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB       0x8C2D
+#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT       0x8C2D
+#define LOCAL_GL_TEXTURE_BUFFER_EXT                          0x8C2A
+#define LOCAL_GL_TEXTURE_BUFFER_FORMAT_ARB                   0x8C2E
+#define LOCAL_GL_TEXTURE_BUFFER_FORMAT_EXT                   0x8C2E
+#define LOCAL_GL_TEXTURE_BUFFER_OFFSET                       0x919D
+#define LOCAL_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT             0x919F
+#define LOCAL_GL_TEXTURE_BUFFER_SIZE                         0x919E
+#define LOCAL_GL_TEXTURE_CLIPMAP_CENTER_SGIX                 0x8171
+#define LOCAL_GL_TEXTURE_CLIPMAP_DEPTH_SGIX                  0x8176
+#define LOCAL_GL_TEXTURE_CLIPMAP_FRAME_SGIX                  0x8172
+#define LOCAL_GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX             0x8175
+#define LOCAL_GL_TEXTURE_CLIPMAP_OFFSET_SGIX                 0x8173
+#define LOCAL_GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX          0x8174
+#define LOCAL_GL_TEXTURE_COLOR_SAMPLES_NV                    0x9046
+#define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI                     0x80BC
+#define LOCAL_GL_TEXTURE_COLOR_WRITEMASK_SGIS                0x81EF
+#define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB              0x80BF
+#define LOCAL_GL_TEXTURE_COMPARE_FUNC                        0x884D
+#define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB                    0x884D
+#define LOCAL_GL_TEXTURE_COMPARE_FUNC_EXT                    0x884D
+#define LOCAL_GL_TEXTURE_COMPARE_MODE                        0x884C
+#define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB                    0x884C
+#define LOCAL_GL_TEXTURE_COMPARE_MODE_EXT                    0x884C
+#define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX               0x819B
+#define LOCAL_GL_TEXTURE_COMPARE_SGIX                        0x819A
+#define LOCAL_GL_TEXTURE_COMPONENTS                          0x1003
+#define LOCAL_GL_TEXTURE_COMPRESSED                          0x86A1
+#define LOCAL_GL_TEXTURE_COMPRESSED_ARB                      0x86A1
+#define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT             0x82B2
+#define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_SIZE               0x82B3
+#define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_WIDTH              0x82B1
+#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE               0x86A0
+#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB           0x86A0
+#define LOCAL_GL_TEXTURE_COMPRESSION_HINT                    0x84EF
+#define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB                0x84EF
+#define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX                  0x81D6
+#define LOCAL_GL_TEXTURE_COORD_ARRAY                         0x8078
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_ADDRESS_NV              0x8F25
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING          0x889A
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB      0x889A
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT               0x808B
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT                     0x8078
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_LENGTH_NV               0x8F2F
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM                103074
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM         103084
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER                 0x8092
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT             0x8092
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE                    0x8088
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT                0x8088
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE                  0x808A
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT              0x808A
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE                    0x8089
+#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT                0x8089
+#define LOCAL_GL_TEXTURE_COORD_NV                            0x8C79
+#define LOCAL_GL_TEXTURE_COVERAGE_SAMPLES_NV                 0x9045
+#define LOCAL_GL_TEXTURE_CROP_RECT_OES                       0x8B9D
+#define LOCAL_GL_TEXTURE_CUBE_MAP                            0x8513
+#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB                        0x8513
+#define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY                      0x9009
+#define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY_ARB                  0x9009
+#define LOCAL_GL_TEXTURE_CUBE_MAP_EXT                        0x8513
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X                 0x8516
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB             0x8516
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT             0x8516
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES             0x8516
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                 0x8518
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB             0x8518
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT             0x8518
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES             0x8518
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                 0x851A
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB             0x851A
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT             0x851A
+#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES             0x851A
+#define LOCAL_GL_TEXTURE_CUBE_MAP_OES                        0x8513
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X                 0x8515
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB             0x8515
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT             0x8515
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES             0x8515
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y                 0x8517
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB             0x8517
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT             0x8517
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES             0x8517
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z                 0x8519
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB             0x8519
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT             0x8519
+#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES             0x8519
+#define LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS                   0x884F
+#define LOCAL_GL_TEXTURE_DEFORMATION_BIT_SGIX                0x00000001
+#define LOCAL_GL_TEXTURE_DEFORMATION_SGIX                    0x8195
+#define LOCAL_GL_TEXTURE_DEPTH                               0x8071
+#define LOCAL_GL_TEXTURE_DEPTH_EXT                           0x8071
+#define LOCAL_GL_TEXTURE_DEPTH_QCOM                          0x8BD4
+#define LOCAL_GL_TEXTURE_DEPTH_SIZE                          0x884A
+#define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB                      0x884A
+#define LOCAL_GL_TEXTURE_DEPTH_TYPE                          0x8C16
+#define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB                      0x8C16
+#define LOCAL_GL_TEXTURE_DS_SIZE_NV                          0x871D
+#define LOCAL_GL_TEXTURE_DT_SIZE_NV                          0x871E
+#define LOCAL_GL_TEXTURE_ENV                                 0x2300
+#define LOCAL_GL_TEXTURE_ENV_BIAS_SGIX                       0x80BE
+#define LOCAL_GL_TEXTURE_ENV_COLOR                           0x2201
+#define LOCAL_GL_TEXTURE_ENV_MODE                            0x2200
+#define LOCAL_GL_TEXTURE_EXTERNAL_OES                        0x8D65
+#define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT                   0x00000008
+#define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT_EXT               0x00000008
+#define LOCAL_GL_TEXTURE_FILTER4_SIZE_SGIS                   0x8147
+#define LOCAL_GL_TEXTURE_FILTER_CONTROL                      0x8500
+#define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT                  0x8500
+#define LOCAL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS              0x9107
+#define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV                 0x888C
+#define LOCAL_GL_TEXTURE_FORMAT_QCOM                         0x8BD6
+#define LOCAL_GL_TEXTURE_FREE_MEMORY_ATI                     0x87FC
+#define LOCAL_GL_TEXTURE_GATHER                              0x82A2
+#define LOCAL_GL_TEXTURE_GATHER_SHADOW                       0x82A3
+#define LOCAL_GL_TEXTURE_GEN_MODE                            0x2500
+#define LOCAL_GL_TEXTURE_GEN_MODE_OES                        0x2500
+#define LOCAL_GL_TEXTURE_GEN_Q                               0x0C63
+#define LOCAL_GL_TEXTURE_GEN_R                               0x0C62
+#define LOCAL_GL_TEXTURE_GEN_S                               0x0C60
+#define LOCAL_GL_TEXTURE_GEN_STR_OES                         0x8D60
+#define LOCAL_GL_TEXTURE_GEN_T                               0x0C61
+#define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX                       0x819D
+#define LOCAL_GL_TEXTURE_GREEN_SIZE                          0x805D
+#define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT                      0x805D
+#define LOCAL_GL_TEXTURE_GREEN_TYPE                          0x8C11
+#define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB                      0x8C11
+#define LOCAL_GL_TEXTURE_HEIGHT                              0x1001
+#define LOCAL_GL_TEXTURE_HEIGHT_QCOM                         0x8BD3
+#define LOCAL_GL_TEXTURE_HI_SIZE_NV                          0x871B
+#define LOCAL_GL_TEXTURE_IMAGE_FORMAT                        0x828F
+#define LOCAL_GL_TEXTURE_IMAGE_TYPE                          0x8290
+#define LOCAL_GL_TEXTURE_IMAGE_VALID_QCOM                    0x8BD8
+#define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT                    0x912F
+#define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT_EXT                0x912F
+#define LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS                    0x82DF
+#define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT                      0x80ED
+#define LOCAL_GL_TEXTURE_INTENSITY_SIZE                      0x8061
+#define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT                  0x8061
+#define LOCAL_GL_TEXTURE_INTENSITY_TYPE                      0x8C15
+#define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB                  0x8C15
+#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT                     0x1003
+#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT_QCOM                0x8BD5
+#define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX                       0x819C
+#define LOCAL_GL_TEXTURE_LIGHTING_MODE_HP                    0x8167
+#define LOCAL_GL_TEXTURE_LIGHT_EXT                           0x8350
+#define LOCAL_GL_TEXTURE_LOD_BIAS                            0x8501
+#define LOCAL_GL_TEXTURE_LOD_BIAS_EXT                        0x8501
+#define LOCAL_GL_TEXTURE_LOD_BIAS_R_SGIX                     0x8190
+#define LOCAL_GL_TEXTURE_LOD_BIAS_S_SGIX                     0x818E
+#define LOCAL_GL_TEXTURE_LOD_BIAS_T_SGIX                     0x818F
+#define LOCAL_GL_TEXTURE_LO_SIZE_NV                          0x871C
+#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE                      0x8060
+#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT                  0x8060
+#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE                      0x8C14
+#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB                  0x8C14
+#define LOCAL_GL_TEXTURE_MAG_FILTER                          0x2800
+#define LOCAL_GL_TEXTURE_MAG_SIZE_NV                         0x871F
+#define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT                   0x8351
+#define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT              0x8352
+#define LOCAL_GL_TEXTURE_MATRIX                              0x0BA8
+#define LOCAL_GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES        0x898F
+#define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT                  0x84FE
+#define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX                    0x836B
+#define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX                    0x8369
+#define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX                    0x836A
+#define LOCAL_GL_TEXTURE_MAX_LEVEL                           0x813D
+#define LOCAL_GL_TEXTURE_MAX_LEVEL_APPLE                     0x813D
+#define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS                      0x813D
+#define LOCAL_GL_TEXTURE_MAX_LOD                             0x813B
+#define LOCAL_GL_TEXTURE_MAX_LOD_SGIS                        0x813B
+#define LOCAL_GL_TEXTURE_MEMORY_LAYOUT_INTEL                 0x83FF
+#define LOCAL_GL_TEXTURE_MIN_FILTER                          0x2801
+#define LOCAL_GL_TEXTURE_MIN_LOD                             0x813A
+#define LOCAL_GL_TEXTURE_MIN_LOD_SGIS                        0x813A
+#define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX              0x812E
+#define LOCAL_GL_TEXTURE_NORMAL_EXT                          0x85AF
+#define LOCAL_GL_TEXTURE_NUM_LEVELS_QCOM                     0x8BD9
+#define LOCAL_GL_TEXTURE_OBJECT_VALID_QCOM                   0x8BDB
+#define LOCAL_GL_TEXTURE_POST_SPECULAR_HP                    0x8168
+#define LOCAL_GL_TEXTURE_PRE_SPECULAR_HP                     0x8169
+#define LOCAL_GL_TEXTURE_PRIORITY                            0x8066
+#define LOCAL_GL_TEXTURE_PRIORITY_EXT                        0x8066
+#define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE                  0x85B7
+#define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE                 0x85B8
+#define LOCAL_GL_TEXTURE_RECTANGLE                           0x84F5
+#define LOCAL_GL_TEXTURE_RECTANGLE_ARB                       0x84F5
+#define LOCAL_GL_TEXTURE_RECTANGLE_NV                        0x84F5
+#define LOCAL_GL_TEXTURE_RED_SIZE                            0x805C
+#define LOCAL_GL_TEXTURE_RED_SIZE_EXT                        0x805C
+#define LOCAL_GL_TEXTURE_RED_TYPE                            0x8C10
+#define LOCAL_GL_TEXTURE_RED_TYPE_ARB                        0x8C10
+#define LOCAL_GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV  0x8E54
+#define LOCAL_GL_TEXTURE_RENDERBUFFER_NV                     0x8E55
+#define LOCAL_GL_TEXTURE_RESIDENT                            0x8067
+#define LOCAL_GL_TEXTURE_RESIDENT_EXT                        0x8067
+#define LOCAL_GL_TEXTURE_SAMPLES                             0x9106
+#define LOCAL_GL_TEXTURE_SAMPLES_IMG                         0x9136
+#define LOCAL_GL_TEXTURE_SHADER_NV                           0x86DE
+#define LOCAL_GL_TEXTURE_SHADOW                              0x82A1
+#define LOCAL_GL_TEXTURE_SHARED_SIZE                         0x8C3F
+#define LOCAL_GL_TEXTURE_SHARED_SIZE_EXT                     0x8C3F
+#define LOCAL_GL_TEXTURE_SPARSE_ARB                          0x91A6
+#define LOCAL_GL_TEXTURE_SRGB_DECODE_EXT                     0x8A48
+#define LOCAL_GL_TEXTURE_STACK_DEPTH                         0x0BA5
+#define LOCAL_GL_TEXTURE_STENCIL_SIZE                        0x88F1
+#define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT                    0x88F1
+#define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE                  0x85BC
+#define LOCAL_GL_TEXTURE_STORAGE_SPARSE_BIT_AMD              0x00000001
+#define LOCAL_GL_TEXTURE_SWIZZLE_A                           0x8E45
+#define LOCAL_GL_TEXTURE_SWIZZLE_A_EXT                       0x8E45
+#define LOCAL_GL_TEXTURE_SWIZZLE_B                           0x8E44
+#define LOCAL_GL_TEXTURE_SWIZZLE_B_EXT                       0x8E44
+#define LOCAL_GL_TEXTURE_SWIZZLE_G                           0x8E43
+#define LOCAL_GL_TEXTURE_SWIZZLE_G_EXT                       0x8E43
+#define LOCAL_GL_TEXTURE_SWIZZLE_R                           0x8E42
+#define LOCAL_GL_TEXTURE_SWIZZLE_RGBA                        0x8E46
+#define LOCAL_GL_TEXTURE_SWIZZLE_RGBA_EXT                    0x8E46
+#define LOCAL_GL_TEXTURE_SWIZZLE_R_EXT                       0x8E42
+#define LOCAL_GL_TEXTURE_TARGET_QCOM                         0x8BDA
+#define LOCAL_GL_TEXTURE_TOO_LARGE_EXT                       0x8065
+#define LOCAL_GL_TEXTURE_TYPE_QCOM                           0x8BD7
+#define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV              0x888F
+#define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT                  0x00000100
+#define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT_EXT              0x00000100
+#define LOCAL_GL_TEXTURE_USAGE_ANGLE                         0x93A2
+#define LOCAL_GL_TEXTURE_VIEW                                0x82B5
+#define LOCAL_GL_TEXTURE_VIEW_MIN_LAYER                      0x82DD
+#define LOCAL_GL_TEXTURE_VIEW_MIN_LEVEL                      0x82DB
+#define LOCAL_GL_TEXTURE_VIEW_NUM_LAYERS                     0x82DE
+#define LOCAL_GL_TEXTURE_VIEW_NUM_LEVELS                     0x82DC
+#define LOCAL_GL_TEXTURE_WIDTH                               0x1000
+#define LOCAL_GL_TEXTURE_WIDTH_QCOM                          0x8BD2
+#define LOCAL_GL_TEXTURE_WRAP_Q_SGIS                         0x8137
+#define LOCAL_GL_TEXTURE_WRAP_R                              0x8072
+#define LOCAL_GL_TEXTURE_WRAP_R_EXT                          0x8072
+#define LOCAL_GL_TEXTURE_WRAP_R_OES                          0x8072
+#define LOCAL_GL_TEXTURE_WRAP_S                              0x2802
+#define LOCAL_GL_TEXTURE_WRAP_T                              0x2803
+#define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI                    0x8200
+#define LOCAL_GL_TIMEOUT_EXPIRED                             0x911B
+#define LOCAL_GL_TIMEOUT_EXPIRED_APPLE                       0x911B
+#define LOCAL_GL_TIMEOUT_IGNORED                             0xFFFFFFFFFFFFFFFF
+#define LOCAL_GL_TIMEOUT_IGNORED_APPLE                       0xFFFFFFFFFFFFFFFF
+#define LOCAL_GL_TIMESTAMP                                   0x8E28
+#define LOCAL_GL_TIMESTAMP_EXT                               0x8E28
+#define LOCAL_GL_TIME_ELAPSED                                0x88BF
+#define LOCAL_GL_TIME_ELAPSED_EXT                            0x88BF
+#define LOCAL_GL_TOP_LEVEL_ARRAY_SIZE                        0x930C
+#define LOCAL_GL_TOP_LEVEL_ARRAY_STRIDE                      0x930D
+#define LOCAL_GL_TRACE_ALL_BITS_MESA                         0xFFFF
+#define LOCAL_GL_TRACE_ARRAYS_BIT_MESA                       0x0004
+#define LOCAL_GL_TRACE_ERRORS_BIT_MESA                       0x0020
+#define LOCAL_GL_TRACE_MASK_MESA                             0x8755
+#define LOCAL_GL_TRACE_NAME_MESA                             0x8756
+#define LOCAL_GL_TRACE_OPERATIONS_BIT_MESA                   0x0001
+#define LOCAL_GL_TRACE_PIXELS_BIT_MESA                       0x0010
+#define LOCAL_GL_TRACE_PRIMITIVES_BIT_MESA                   0x0002
+#define LOCAL_GL_TRACE_TEXTURES_BIT_MESA                     0x0008
+#define LOCAL_GL_TRACK_MATRIX_NV                             0x8648
+#define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV                   0x8649
+#define LOCAL_GL_TRANSFORM_BIT                               0x00001000
+#define LOCAL_GL_TRANSFORM_FEEDBACK                          0x8E22
+#define LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE                   0x8E24
+#define LOCAL_GL_TRANSFORM_FEEDBACK_ATTRIBS_NV               0x8C7E
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT              0x00000800
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT          0x00000800
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING                  0x8E25
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING_NV               0x8E25
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER                   0x8C8E
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE            0x8E24
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV         0x8E24
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING           0x8C8F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT       0x8C8F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV        0x8C8F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_EXT               0x8C8E
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_INDEX             0x934B
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE              0x8C7F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT          0x8C7F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV           0x8C7F
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_NV                0x8C8E
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED            0x8E23
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV         0x8E23
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE              0x8C85
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT          0x8C85
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV           0x8C85
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START             0x8C84
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT         0x8C84
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_NV          0x8C84
+#define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE            0x934C
+#define LOCAL_GL_TRANSFORM_FEEDBACK_NV                       0x8E22
+#define LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED                   0x8E23
+#define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN       0x8C88
+#define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT   0x8C88
+#define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV    0x8C88
+#define LOCAL_GL_TRANSFORM_FEEDBACK_RECORD_NV                0x8C86
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING                  0x92F4
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS                 0x8C83
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_EXT             0x8C83
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_NV              0x8C83
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH       0x8C76
+#define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT   0x8C76
+#define LOCAL_GL_TRANSFORM_HINT_APPLE                        0x85B1
+#define LOCAL_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE       0x93A0
+#define LOCAL_GL_TRANSLATE_2D_NV                             0x9090
+#define LOCAL_GL_TRANSLATE_3D_NV                             0x9091
+#define LOCAL_GL_TRANSLATE_X_NV                              0x908E
+#define LOCAL_GL_TRANSLATE_Y_NV                              0x908F
+#define LOCAL_GL_TRANSPOSE_AFFINE_2D_NV                      0x9096
+#define LOCAL_GL_TRANSPOSE_AFFINE_3D_NV                      0x9098
+#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX                      0x84E6
+#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB                  0x84E6
+#define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB                0x88B7
+#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX                  0x84E3
+#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB              0x84E3
+#define LOCAL_GL_TRANSPOSE_NV                                0x862C
+#define LOCAL_GL_TRANSPOSE_PROGRAM_MATRIX_EXT                0x8E2E
+#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX                 0x84E4
+#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB             0x84E4
+#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX                    0x84E5
+#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB                0x84E5
+#define LOCAL_GL_TRIANGLES                                   0x0004
+#define LOCAL_GL_TRIANGLES_ADJACENCY                         0x000C
+#define LOCAL_GL_TRIANGLES_ADJACENCY_ARB                     0x000C
+#define LOCAL_GL_TRIANGLES_ADJACENCY_EXT                     0x000C
+#define LOCAL_GL_TRIANGLE_FAN                                0x0006
+#define LOCAL_GL_TRIANGLE_LIST_SUN                           0x81D7
+#define LOCAL_GL_TRIANGLE_MESH_SUN                           0x8615
+#define LOCAL_GL_TRIANGLE_STRIP                              0x0005
+#define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY                    0x000D
+#define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_ARB                0x000D
+#define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_EXT                0x000D
+#define LOCAL_GL_TRIANGULAR_NV                               0x90A5
+#define LOCAL_GL_TRUE                                        1
+#define LOCAL_GL_TYPE                                        0x92FA
+#define LOCAL_GL_UNCORRELATED_NV                             0x9282
+#define LOCAL_GL_UNDEFINED_APPLE                             0x8A1C
+#define LOCAL_GL_UNDEFINED_VERTEX                            0x8260
+#define LOCAL_GL_UNIFORM                                     0x92E1
+#define LOCAL_GL_UNIFORM_ARRAY_STRIDE                        0x8A3C
+#define LOCAL_GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX         0x92DA
+#define LOCAL_GL_UNIFORM_BARRIER_BIT                         0x00000004
+#define LOCAL_GL_UNIFORM_BARRIER_BIT_EXT                     0x00000004
+#define LOCAL_GL_UNIFORM_BLOCK                               0x92E2
+#define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS               0x8A42
+#define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES        0x8A43
+#define LOCAL_GL_UNIFORM_BLOCK_BINDING                       0x8A3F
+#define LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE                     0x8A40
+#define LOCAL_GL_UNIFORM_BLOCK_INDEX                         0x8A3A
+#define LOCAL_GL_UNIFORM_BLOCK_NAME_LENGTH                   0x8A41
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER  0x90EC
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
+#define LOCAL_GL_UNIFORM_BUFFER                              0x8A11
+#define LOCAL_GL_UNIFORM_BUFFER_BINDING                      0x8A28
+#define LOCAL_GL_UNIFORM_BUFFER_BINDING_EXT                  0x8DEF
+#define LOCAL_GL_UNIFORM_BUFFER_EXT                          0x8DEE
+#define LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT             0x8A34
+#define LOCAL_GL_UNIFORM_BUFFER_SIZE                         0x8A2A
+#define LOCAL_GL_UNIFORM_BUFFER_START                        0x8A29
+#define LOCAL_GL_UNIFORM_IS_ROW_MAJOR                        0x8A3E
+#define LOCAL_GL_UNIFORM_MATRIX_STRIDE                       0x8A3D
+#define LOCAL_GL_UNIFORM_NAME_LENGTH                         0x8A39
+#define LOCAL_GL_UNIFORM_OFFSET                              0x8A3B
+#define LOCAL_GL_UNIFORM_SIZE                                0x8A38
+#define LOCAL_GL_UNIFORM_TYPE                                0x8A37
+#define LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB                   0x8255
+#define LOCAL_GL_UNKNOWN_CONTEXT_RESET_EXT                   0x8255
+#define LOCAL_GL_UNPACK_ALIGNMENT                            0x0CF5
+#define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE                 0x85B2
+#define LOCAL_GL_UNPACK_CMYK_HINT_EXT                        0x800F
+#define LOCAL_GL_UNPACK_COLORSPACE_CONVERSION_WEBGL          0x9243
+#define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_DEPTH               0x9129
+#define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_HEIGHT              0x9128
+#define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_SIZE                0x912A
+#define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_WIDTH               0x9127
+#define LOCAL_GL_UNPACK_COMPRESSED_SIZE_SGIX                 0x831A
+#define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX                   0x81D5
+#define LOCAL_GL_UNPACK_FLIP_Y_WEBGL                         0x9240
+#define LOCAL_GL_UNPACK_IMAGE_DEPTH_SGIS                     0x8133
+#define LOCAL_GL_UNPACK_IMAGE_HEIGHT                         0x806E
+#define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT                     0x806E
+#define LOCAL_GL_UNPACK_LSB_FIRST                            0x0CF1
+#define LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL              0x9241
+#define LOCAL_GL_UNPACK_RESAMPLE_OML                         0x8985
+#define LOCAL_GL_UNPACK_RESAMPLE_SGIX                        0x842D
+#define LOCAL_GL_UNPACK_ROW_BYTES_APPLE                      0x8A16
+#define LOCAL_GL_UNPACK_ROW_LENGTH                           0x0CF2
+#define LOCAL_GL_UNPACK_ROW_LENGTH_EXT                       0x0CF2
+#define LOCAL_GL_UNPACK_SKIP_IMAGES                          0x806D
+#define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT                      0x806D
+#define LOCAL_GL_UNPACK_SKIP_PIXELS                          0x0CF4
+#define LOCAL_GL_UNPACK_SKIP_PIXELS_EXT                      0x0CF4
+#define LOCAL_GL_UNPACK_SKIP_ROWS                            0x0CF3
+#define LOCAL_GL_UNPACK_SKIP_ROWS_EXT                        0x0CF3
+#define LOCAL_GL_UNPACK_SKIP_VOLUMES_SGIS                    0x8132
+#define LOCAL_GL_UNPACK_SUBSAMPLE_RATE_SGIX                  0x85A1
+#define LOCAL_GL_UNPACK_SWAP_BYTES                           0x0CF0
+#define LOCAL_GL_UNSIGNALED                                  0x9118
+#define LOCAL_GL_UNSIGNALED_APPLE                            0x9118
+#define LOCAL_GL_UNSIGNED_BYTE                               0x1401
+#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV                     0x8362
+#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV_EXT                 0x8362
+#define LOCAL_GL_UNSIGNED_BYTE_3_3_2                         0x8032
+#define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT                     0x8032
+#define LOCAL_GL_UNSIGNED_IDENTITY_NV                        0x8536
+#define LOCAL_GL_UNSIGNED_INT                                0x1405
+#define LOCAL_GL_UNSIGNED_INT16_NV                           0x8FF0
+#define LOCAL_GL_UNSIGNED_INT16_VEC2_NV                      0x8FF1
+#define LOCAL_GL_UNSIGNED_INT16_VEC3_NV                      0x8FF2
+#define LOCAL_GL_UNSIGNED_INT16_VEC4_NV                      0x8FF3
+#define LOCAL_GL_UNSIGNED_INT64_AMD                          0x8BC2
+#define LOCAL_GL_UNSIGNED_INT64_ARB                          0x140F
+#define LOCAL_GL_UNSIGNED_INT64_NV                           0x140F
+#define LOCAL_GL_UNSIGNED_INT64_VEC2_NV                      0x8FF5
+#define LOCAL_GL_UNSIGNED_INT64_VEC3_NV                      0x8FF6
+#define LOCAL_GL_UNSIGNED_INT64_VEC4_NV                      0x8FF7
+#define LOCAL_GL_UNSIGNED_INT8_NV                            0x8FEC
+#define LOCAL_GL_UNSIGNED_INT8_VEC2_NV                       0x8FED
+#define LOCAL_GL_UNSIGNED_INT8_VEC3_NV                       0x8FEE
+#define LOCAL_GL_UNSIGNED_INT8_VEC4_NV                       0x8FEF
+#define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV                0x8C3B
+#define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV_EXT            0x8C3B
+#define LOCAL_GL_UNSIGNED_INT_10_10_10_2                     0x8036
+#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT                 0x8036
+#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_OES                 0x8DF6
+#define LOCAL_GL_UNSIGNED_INT_24_8                           0x84FA
+#define LOCAL_GL_UNSIGNED_INT_24_8_EXT                       0x84FA
+#define LOCAL_GL_UNSIGNED_INT_24_8_MESA                      0x8751
+#define LOCAL_GL_UNSIGNED_INT_24_8_NV                        0x84FA
+#define LOCAL_GL_UNSIGNED_INT_24_8_OES                       0x84FA
+#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV                 0x8368
+#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV_EXT             0x8368
+#define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV                    0x8C3E
+#define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV_EXT                0x8C3E
+#define LOCAL_GL_UNSIGNED_INT_8_24_REV_MESA                  0x8752
+#define LOCAL_GL_UNSIGNED_INT_8_8_8_8                        0x8035
+#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT                    0x8035
+#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV                    0x8367
+#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV_EXT                0x8367
+#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV               0x86DB
+#define LOCAL_GL_UNSIGNED_INT_ATOMIC_COUNTER                 0x92DB
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_1D                       0x9062
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY                 0x9068
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT             0x9068
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_EXT                   0x9062
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D                       0x9063
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY                 0x9069
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT             0x9069
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_EXT                   0x9063
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE           0x906B
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY     0x906C
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT       0x906B
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT                  0x9065
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT              0x9065
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_3D                       0x9064
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_3D_EXT                   0x9064
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER                   0x9067
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT               0x9067
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE                     0x9066
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_EXT                 0x9066
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY           0x906A
+#define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT       0x906A
+#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV                   0x86DA
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D                     0x8DD1
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY               0x8DD6
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT           0x8DD6
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_EXT                 0x8DD1
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D                     0x8DD2
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY               0x8DD7
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT           0x8DD7
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_EXT                 0x8DD2
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE         0x910A
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT                0x8DD5
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT            0x8DD5
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D                     0x8DD3
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D_EXT                 0x8DD3
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER                 0x8DD8
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD             0x9003
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT             0x8DD8
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE                   0x8DD4
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_EXT               0x8DD4
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY         0x900F
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900F
+#define LOCAL_GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV        0x8E58
+#define LOCAL_GL_UNSIGNED_INT_VEC2                           0x8DC6
+#define LOCAL_GL_UNSIGNED_INT_VEC2_EXT                       0x8DC6
+#define LOCAL_GL_UNSIGNED_INT_VEC3                           0x8DC7
+#define LOCAL_GL_UNSIGNED_INT_VEC3_EXT                       0x8DC7
+#define LOCAL_GL_UNSIGNED_INT_VEC4                           0x8DC8
+#define LOCAL_GL_UNSIGNED_INT_VEC4_EXT                       0x8DC8
+#define LOCAL_GL_UNSIGNED_INVERT_NV                          0x8537
+#define LOCAL_GL_UNSIGNED_NORMALIZED                         0x8C17
+#define LOCAL_GL_UNSIGNED_NORMALIZED_ARB                     0x8C17
+#define LOCAL_GL_UNSIGNED_NORMALIZED_EXT                     0x8C17
+#define LOCAL_GL_UNSIGNED_SHORT                              0x1403
+#define LOCAL_GL_UNSIGNED_SHORT_15_1_MESA                    0x8753
+#define LOCAL_GL_UNSIGNED_SHORT_1_15_REV_MESA                0x8754
+#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV                  0x8366
+#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT              0x8366
+#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4                      0x8033
+#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT                  0x8033
+#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV                  0x8365
+#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT              0x8365
+#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG              0x8365
+#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1                      0x8034
+#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT                  0x8034
+#define LOCAL_GL_UNSIGNED_SHORT_5_6_5                        0x8363
+#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_EXT                    0x8363
+#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV                    0x8364
+#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV_EXT                0x8364
+#define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE                    0x85BA
+#define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA                     0x85BA
+#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE                0x85BB
+#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA                 0x85BB
+#define LOCAL_GL_UPPER_LEFT                                  0x8CA2
+#define LOCAL_GL_USE_MISSING_GLYPH_NV                        0x90AA
+#define LOCAL_GL_UTF16_NV                                    0x909B
+#define LOCAL_GL_UTF8_NV                                     0x909A
+#define LOCAL_GL_V2F                                         0x2A20
+#define LOCAL_GL_V3F                                         0x2A21
+#define LOCAL_GL_VALIDATE_STATUS                             0x8B83
+#define LOCAL_GL_VARIABLE_A_NV                               0x8523
+#define LOCAL_GL_VARIABLE_B_NV                               0x8524
+#define LOCAL_GL_VARIABLE_C_NV                               0x8525
+#define LOCAL_GL_VARIABLE_D_NV                               0x8526
+#define LOCAL_GL_VARIABLE_E_NV                               0x8527
+#define LOCAL_GL_VARIABLE_F_NV                               0x8528
+#define LOCAL_GL_VARIABLE_G_NV                               0x8529
+#define LOCAL_GL_VARIANT_ARRAY_EXT                           0x87E8
+#define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT                   0x87E9
+#define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT                    0x87E6
+#define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT                      0x87E7
+#define LOCAL_GL_VARIANT_DATATYPE_EXT                        0x87E5
+#define LOCAL_GL_VARIANT_EXT                                 0x87C1
+#define LOCAL_GL_VARIANT_VALUE_EXT                           0x87E4
+#define LOCAL_GL_VBO_FREE_MEMORY_ATI                         0x87FB
+#define LOCAL_GL_VECTOR_EXT                                  0x87BF
+#define LOCAL_GL_VENDOR                                      0x1F00
+#define LOCAL_GL_VERSION                                     0x1F02
+#define LOCAL_GL_VERSION_ES_CL_1_0                           1
+#define LOCAL_GL_VERSION_ES_CL_1_1                           1
+#define LOCAL_GL_VERSION_ES_CM_1_1                           1
+#define LOCAL_GL_VERTEX23_BIT_PGI                            0x00000004
+#define LOCAL_GL_VERTEX4_BIT_PGI                             0x00000008
+#define LOCAL_GL_VERTEX_ARRAY                                0x8074
+#define LOCAL_GL_VERTEX_ARRAY_ADDRESS_NV                     0x8F21
+#define LOCAL_GL_VERTEX_ARRAY_BINDING                        0x85B5
+#define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE                  0x85B5
+#define LOCAL_GL_VERTEX_ARRAY_BINDING_OES                    0x85B5
+#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING                 0x8896
+#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB             0x8896
+#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT                      0x807D
+#define LOCAL_GL_VERTEX_ARRAY_EXT                            0x8074
+#define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV                      0x8F2B
+#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM                       103070
+#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM                103080
+#define LOCAL_GL_VERTEX_ARRAY_OBJECT_AMD                     0x9154
+#define LOCAL_GL_VERTEX_ARRAY_OBJECT_EXT                     0x9154
+#define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL        0x83F5
+#define LOCAL_GL_VERTEX_ARRAY_POINTER                        0x808E
+#define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT                    0x808E
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE                    0x851D
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE             0x851E
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV                0x851E
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_NV                       0x851D
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE            0x8521
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV               0x8521
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV                 0x851F
+#define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV         0x8533
+#define LOCAL_GL_VERTEX_ARRAY_SIZE                           0x807A
+#define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT                       0x807A
+#define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE             0x851F
+#define LOCAL_GL_VERTEX_ARRAY_STRIDE                         0x807C
+#define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT                     0x807C
+#define LOCAL_GL_VERTEX_ARRAY_TYPE                           0x807B
+#define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT                       0x807B
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV                     0x8650
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV                    0x865A
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV                    0x865B
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV                    0x865C
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV                    0x865D
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV                    0x865E
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV                    0x865F
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV                     0x8651
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV                     0x8652
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV                     0x8653
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV                     0x8654
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV                     0x8655
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV                     0x8656
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV                     0x8657
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV                     0x8658
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV                     0x8659
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV              0x8F20
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT             0x00000001
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT         0x00000001
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          0x889F
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB      0x889F
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR                 0x88FE
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE           0x88FE
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB             0x88FE
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV              0x88FE
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED                 0x8622
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB             0x8622
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER                 0x88FD
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT             0x88FD
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV              0x88FD
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV               0x8F2A
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LONG                    0x874E
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              0x886A
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB          0x886A
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER                 0x8645
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB             0x8645
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE                    0x8623
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                0x8623
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE                  0x8624
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB              0x8624
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE                    0x8625
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                0x8625
+#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV              0x8F1E
+#define LOCAL_GL_VERTEX_ATTRIB_BINDING                       0x82D4
+#define LOCAL_GL_VERTEX_ATTRIB_MAP1_APPLE                    0x8A00
+#define LOCAL_GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE              0x8A03
+#define LOCAL_GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE             0x8A05
+#define LOCAL_GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE              0x8A04
+#define LOCAL_GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE               0x8A02
+#define LOCAL_GL_VERTEX_ATTRIB_MAP2_APPLE                    0x8A01
+#define LOCAL_GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE              0x8A07
+#define LOCAL_GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE             0x8A09
+#define LOCAL_GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE              0x8A08
+#define LOCAL_GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE               0x8A06
+#define LOCAL_GL_VERTEX_ATTRIB_RELATIVE_OFFSET               0x82D5
+#define LOCAL_GL_VERTEX_BINDING_DIVISOR                      0x82D6
+#define LOCAL_GL_VERTEX_BINDING_OFFSET                       0x82D7
+#define LOCAL_GL_VERTEX_BINDING_STRIDE                       0x82D8
+#define LOCAL_GL_VERTEX_BLEND_ARB                            0x86A7
+#define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI                  0x1A22B
+#define LOCAL_GL_VERTEX_DATA_HINT_PGI                        0x1A22A
+#define LOCAL_GL_VERTEX_ELEMENT_SWIZZLE_AMD                  0x91A4
+#define LOCAL_GL_VERTEX_ID_NV                                0x8C7B
+#define LOCAL_GL_VERTEX_ID_SWIZZLE_AMD                       0x91A5
+#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX                    0x83EF
+#define LOCAL_GL_VERTEX_PRECLIP_SGIX                         0x83EE
+#define LOCAL_GL_VERTEX_PROGRAM_ARB                          0x8620
+#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV                   0x864A
+#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA           0x8BB7
+#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA           0x8BB6
+#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA                0x8BB4
+#define LOCAL_GL_VERTEX_PROGRAM_NV                           0x8620
+#define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV          0x8DA2
+#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE                   0x8642
+#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB               0x8642
+#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV                0x8642
+#define LOCAL_GL_VERTEX_PROGRAM_POSITION_MESA                0x8BB4
+#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE                     0x8643
+#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB                 0x8643
+#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV                  0x8643
+#define LOCAL_GL_VERTEX_SHADER                               0x8B31
+#define LOCAL_GL_VERTEX_SHADER_ARB                           0x8B31
+#define LOCAL_GL_VERTEX_SHADER_BINDING_EXT                   0x8781
+#define LOCAL_GL_VERTEX_SHADER_BIT                           0x00000001
+#define LOCAL_GL_VERTEX_SHADER_BIT_EXT                       0x00000001
+#define LOCAL_GL_VERTEX_SHADER_EXT                           0x8780
+#define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT              0x87CF
+#define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT                0x87D1
+#define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT                    0x87D3
+#define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT           0x87D2
+#define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT                 0x87D4
+#define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT                  0x87D0
+#define LOCAL_GL_VERTEX_SOURCE_ATI                           0x8774
+#define LOCAL_GL_VERTEX_STATE_PROGRAM_NV                     0x8621
+#define LOCAL_GL_VERTEX_STREAM0_ATI                          0x876C
+#define LOCAL_GL_VERTEX_STREAM1_ATI                          0x876D
+#define LOCAL_GL_VERTEX_STREAM2_ATI                          0x876E
+#define LOCAL_GL_VERTEX_STREAM3_ATI                          0x876F
+#define LOCAL_GL_VERTEX_STREAM4_ATI                          0x8770
+#define LOCAL_GL_VERTEX_STREAM5_ATI                          0x8771
+#define LOCAL_GL_VERTEX_STREAM6_ATI                          0x8772
+#define LOCAL_GL_VERTEX_STREAM7_ATI                          0x8773
+#define LOCAL_GL_VERTEX_SUBROUTINE                           0x92E8
+#define LOCAL_GL_VERTEX_SUBROUTINE_UNIFORM                   0x92EE
+#define LOCAL_GL_VERTEX_TEXTURE                              0x829B
+#define LOCAL_GL_VERTEX_WEIGHTING_EXT                        0x8509
+#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT                     0x850C
+#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT             0x8510
+#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT                0x850D
+#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT              0x850F
+#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT                0x850E
+#define LOCAL_GL_VERTICAL_LINE_TO_NV                         0x08
+#define LOCAL_GL_VIBRANCE_BIAS_NV                            0x8719
+#define LOCAL_GL_VIBRANCE_SCALE_NV                           0x8713
+#define LOCAL_GL_VIDEO_BUFFER_BINDING_NV                     0x9021
+#define LOCAL_GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV             0x902D
+#define LOCAL_GL_VIDEO_BUFFER_NV                             0x9020
+#define LOCAL_GL_VIDEO_BUFFER_PITCH_NV                       0x9028
+#define LOCAL_GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV         0x903B
+#define LOCAL_GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV         0x903A
+#define LOCAL_GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV               0x9039
+#define LOCAL_GL_VIDEO_CAPTURE_FRAME_WIDTH_NV                0x9038
+#define LOCAL_GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV             0x903C
+#define LOCAL_GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV           0x9026
+#define LOCAL_GL_VIDEO_COLOR_CONVERSION_MATRIX_NV            0x9029
+#define LOCAL_GL_VIDEO_COLOR_CONVERSION_MAX_NV               0x902A
+#define LOCAL_GL_VIDEO_COLOR_CONVERSION_MIN_NV               0x902B
+#define LOCAL_GL_VIDEO_COLOR_CONVERSION_OFFSET_NV            0x902C
+#define LOCAL_GL_VIEWPORT                                    0x0BA2
+#define LOCAL_GL_VIEWPORT_BIT                                0x00000800
+#define LOCAL_GL_VIEWPORT_BOUNDS_RANGE                       0x825D
+#define LOCAL_GL_VIEWPORT_INDEX_PROVOKING_VERTEX             0x825F
+#define LOCAL_GL_VIEWPORT_SUBPIXEL_BITS                      0x825C
+#define LOCAL_GL_VIEW_CLASS_128_BITS                         0x82C4
+#define LOCAL_GL_VIEW_CLASS_16_BITS                          0x82CA
+#define LOCAL_GL_VIEW_CLASS_24_BITS                          0x82C9
+#define LOCAL_GL_VIEW_CLASS_32_BITS                          0x82C8
+#define LOCAL_GL_VIEW_CLASS_48_BITS                          0x82C7
+#define LOCAL_GL_VIEW_CLASS_64_BITS                          0x82C6
+#define LOCAL_GL_VIEW_CLASS_8_BITS                           0x82CB
+#define LOCAL_GL_VIEW_CLASS_96_BITS                          0x82C5
+#define LOCAL_GL_VIEW_CLASS_BPTC_FLOAT                       0x82D3
+#define LOCAL_GL_VIEW_CLASS_BPTC_UNORM                       0x82D2
+#define LOCAL_GL_VIEW_CLASS_RGTC1_RED                        0x82D0
+#define LOCAL_GL_VIEW_CLASS_RGTC2_RG                         0x82D1
+#define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGB                    0x82CC
+#define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGBA                   0x82CD
+#define LOCAL_GL_VIEW_CLASS_S3TC_DXT3_RGBA                   0x82CE
+#define LOCAL_GL_VIEW_CLASS_S3TC_DXT5_RGBA                   0x82CF
+#define LOCAL_GL_VIEW_COMPATIBILITY_CLASS                    0x82B6
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_INDEX_ARB                 0x91A7
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_AMD                     0x9195
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_ARB                     0x9195
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_AMD                     0x9196
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_ARB                     0x9196
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_AMD                     0x9197
+#define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_ARB                     0x9197
+#define LOCAL_GL_VIVIDLIGHT_NV                               0x92A6
+#define LOCAL_GL_VOLATILE_APPLE                              0x8A1A
+#define LOCAL_GL_WAIT_FAILED                                 0x911D
+#define LOCAL_GL_WAIT_FAILED_APPLE                           0x911D
+#define LOCAL_GL_WEIGHT_ARRAY_ARB                            0x86AD
+#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING                 0x889E
+#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB             0x889E
+#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_OES             0x889E
+#define LOCAL_GL_WEIGHT_ARRAY_OES                            0x86AD
+#define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB                    0x86AC
+#define LOCAL_GL_WEIGHT_ARRAY_POINTER_OES                    0x86AC
+#define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB                       0x86AB
+#define LOCAL_GL_WEIGHT_ARRAY_SIZE_OES                       0x86AB
+#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB                     0x86AA
+#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_OES                     0x86AA
+#define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB                       0x86A9
+#define LOCAL_GL_WEIGHT_ARRAY_TYPE_OES                       0x86A9
+#define LOCAL_GL_WEIGHT_SUM_UNITY_ARB                        0x86A6
+#define LOCAL_GL_WIDE_LINE_HINT_PGI                          0x1A222
+#define LOCAL_GL_WRAP_BORDER_SUN                             0x81D4
+#define LOCAL_GL_WRITEONLY_RENDERING_QCOM                    0x8823
+#define LOCAL_GL_WRITE_DISCARD_NV                            0x88BE
+#define LOCAL_GL_WRITE_ONLY                                  0x88B9
+#define LOCAL_GL_WRITE_ONLY_ARB                              0x88B9
+#define LOCAL_GL_WRITE_ONLY_OES                              0x88B9
+#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV            0x887A
+#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV                   0x8878
+#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV           0x887C
+#define LOCAL_GL_W_EXT                                       0x87D8
+#define LOCAL_GL_XOR                                         0x1506
+#define LOCAL_GL_X_EXT                                       0x87D5
+#define LOCAL_GL_YCBAYCR8A_4224_NV                           0x9032
+#define LOCAL_GL_YCBCR_422_APPLE                             0x85B9
+#define LOCAL_GL_YCBCR_MESA                                  0x8757
+#define LOCAL_GL_YCBYCR8_422_NV                              0x9031
+#define LOCAL_GL_YCRCBA_SGIX                                 0x8319
+#define LOCAL_GL_YCRCB_422_SGIX                              0x81BB
+#define LOCAL_GL_YCRCB_444_SGIX                              0x81BC
+#define LOCAL_GL_YCRCB_SGIX                                  0x8318
+#define LOCAL_GL_Y_EXT                                       0x87D6
+#define LOCAL_GL_Z400_BINARY_AMD                             0x8740
+#define LOCAL_GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV    0x9036
+#define LOCAL_GL_Z4Y12Z4CB12Z4CR12_444_NV                    0x9037
+#define LOCAL_GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV               0x9035
+#define LOCAL_GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV    0x9034
+#define LOCAL_GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV               0x9033
+#define LOCAL_GL_ZERO                                        0
+#define LOCAL_GL_ZERO_EXT                                    0x87DD
+#define LOCAL_GL_ZOOM_X                                      0x0D16
+#define LOCAL_GL_ZOOM_Y                                      0x0D17
+#define LOCAL_GL_Z_EXT                                       0x87D7
+
+
+// EGL
+#define LOCAL_EGL_ALPHA_FORMAT                               0x3088
+#define LOCAL_EGL_ALPHA_FORMAT_NONPRE                        0x308B
+#define LOCAL_EGL_ALPHA_FORMAT_PRE                           0x308C
+#define LOCAL_EGL_ALPHA_MASK_SIZE                            0x303E
+#define LOCAL_EGL_ALPHA_SIZE                                 0x3021
+#define LOCAL_EGL_ALREADY_SIGNALED_NV                        0x30EA
+#define LOCAL_EGL_AUTO_STEREO_NV                             0x3136
+#define LOCAL_EGL_BACK_BUFFER                                0x3084
+#define LOCAL_EGL_BAD_ACCESS                                 0x3002
+#define LOCAL_EGL_BAD_ALLOC                                  0x3003
+#define LOCAL_EGL_BAD_ATTRIBUTE                              0x3004
+#define LOCAL_EGL_BAD_CONFIG                                 0x3005
+#define LOCAL_EGL_BAD_CONTEXT                                0x3006
+#define LOCAL_EGL_BAD_CURRENT_SURFACE                        0x3007
+#define LOCAL_EGL_BAD_DISPLAY                                0x3008
+#define LOCAL_EGL_BAD_MATCH                                  0x3009
+#define LOCAL_EGL_BAD_NATIVE_PIXMAP                          0x300A
+#define LOCAL_EGL_BAD_NATIVE_WINDOW                          0x300B
+#define LOCAL_EGL_BAD_PARAMETER                              0x300C
+#define LOCAL_EGL_BAD_STATE_KHR                              0x321C
+#define LOCAL_EGL_BAD_STREAM_KHR                             0x321B
+#define LOCAL_EGL_BAD_SURFACE                                0x300D
+#define LOCAL_EGL_BIND_TO_TEXTURE_RGB                        0x3039
+#define LOCAL_EGL_BIND_TO_TEXTURE_RGBA                       0x303A
+#define LOCAL_EGL_BITMAP_ORIGIN_KHR                          0x30C8
+#define LOCAL_EGL_BITMAP_PITCH_KHR                           0x30C7
+#define LOCAL_EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR              0x30CC
+#define LOCAL_EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR               0x30CB
+#define LOCAL_EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR              0x30CA
+#define LOCAL_EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR          0x30CD
+#define LOCAL_EGL_BITMAP_PIXEL_RED_OFFSET_KHR                0x30C9
+#define LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR                      0x3110
+#define LOCAL_EGL_BITMAP_POINTER_KHR                         0x30C6
+#define LOCAL_EGL_BLUE_SIZE                                  0x3022
+#define LOCAL_EGL_BUFFER_AGE_EXT                             0x313D
+#define LOCAL_EGL_BUFFER_COUNT_NV                            0x321D
+#define LOCAL_EGL_BUFFER_DESTROYED                           0x3095
+#define LOCAL_EGL_BUFFER_PRESERVED                           0x3094
+#define LOCAL_EGL_BUFFER_SIZE                                0x3020
+#define LOCAL_EGL_CLIENT_APIS                                0x308D
+#define LOCAL_EGL_CLIENT_PIXMAP_POINTER_HI                   0x8F74
+#define LOCAL_EGL_CL_EVENT_HANDLE_KHR                        0x309C
+#define LOCAL_EGL_COLORSPACE                                 0x3087
+#define LOCAL_EGL_COLORSPACE_LINEAR                          0x308A
+#define LOCAL_EGL_COLORSPACE_sRGB                            0x3089
+#define LOCAL_EGL_COLOR_ARGB_HI                              0x8F73
+#define LOCAL_EGL_COLOR_BUFFER_TYPE                          0x303F
+#define LOCAL_EGL_COLOR_FORMAT_HI                            0x8F70
+#define LOCAL_EGL_COLOR_RGBA_HI                              0x8F72
+#define LOCAL_EGL_COLOR_RGB_HI                               0x8F71
+#define LOCAL_EGL_CONDITION_SATISFIED_KHR                    0x30F6
+#define LOCAL_EGL_CONDITION_SATISFIED_NV                     0x30EC
+#define LOCAL_EGL_CONFIG_CAVEAT                              0x3027
+#define LOCAL_EGL_CONFIG_ID                                  0x3028
+#define LOCAL_EGL_CONFORMANT                                 0x3042
+#define LOCAL_EGL_CONFORMANT_KHR                             0x3042
+#define LOCAL_EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR          0x321E
+#define LOCAL_EGL_CONSUMER_FRAME_KHR                         0x3213
+#define LOCAL_EGL_CONSUMER_LATENCY_USEC_KHR                  0x3210
+#define LOCAL_EGL_CONTEXT_CLIENT_TYPE                        0x3097
+#define LOCAL_EGL_CONTEXT_CLIENT_VERSION                     0x3098
+#define LOCAL_EGL_CONTEXT_FLAGS_KHR                          0x30FC
+#define LOCAL_EGL_CONTEXT_LOST                               0x300E
+#define LOCAL_EGL_CONTEXT_MAJOR_VERSION_KHR                  0x3098
+#define LOCAL_EGL_CONTEXT_MINOR_VERSION_KHR                  0x30FB
+#define LOCAL_EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define LOCAL_EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR        0x00000001
+#define LOCAL_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR               0x00000001
+#define LOCAL_EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR  0x00000002
+#define LOCAL_EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR            0x30FD
+#define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR       0x00000004
+#define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT           0x30BF
+#define LOCAL_EGL_CONTEXT_PRIORITY_HIGH_IMG                  0x3101
+#define LOCAL_EGL_CONTEXT_PRIORITY_LEVEL_IMG                 0x3100
+#define LOCAL_EGL_CONTEXT_PRIORITY_LOW_IMG                   0x3103
+#define LOCAL_EGL_CONTEXT_PRIORITY_MEDIUM_IMG                0x3102
+#define LOCAL_EGL_CORE_NATIVE_ENGINE                         0x305B
+#define LOCAL_EGL_COVERAGE_BUFFERS_NV                        0x30E0
+#define LOCAL_EGL_COVERAGE_SAMPLES_NV                        0x30E1
+#define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV         0x3132
+#define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV            0x3133
+#define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NV                 0x3131
+#define LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE          0x3200
+#define LOCAL_EGL_DEFAULT_DISPLAY                            ((EGLNativeDisplayType)0)
+#define LOCAL_EGL_DEPTH_ENCODING_NONE_NV                     0
+#define LOCAL_EGL_DEPTH_ENCODING_NONLINEAR_NV                0x30E3
+#define LOCAL_EGL_DEPTH_ENCODING_NV                          0x30E2
+#define LOCAL_EGL_DEPTH_SIZE                                 0x3025
+#define LOCAL_EGL_DISCARD_SAMPLES_ARM                        0x3286
+#define LOCAL_EGL_DISPLAY_SCALING                            10000
+#define LOCAL_EGL_DMA_BUF_PLANE0_FD_EXT                      0x3272
+#define LOCAL_EGL_DMA_BUF_PLANE0_OFFSET_EXT                  0x3273
+#define LOCAL_EGL_DMA_BUF_PLANE0_PITCH_EXT                   0x3274
+#define LOCAL_EGL_DMA_BUF_PLANE1_FD_EXT                      0x3275
+#define LOCAL_EGL_DMA_BUF_PLANE1_OFFSET_EXT                  0x3276
+#define LOCAL_EGL_DMA_BUF_PLANE1_PITCH_EXT                   0x3277
+#define LOCAL_EGL_DMA_BUF_PLANE2_FD_EXT                      0x3278
+#define LOCAL_EGL_DMA_BUF_PLANE2_OFFSET_EXT                  0x3279
+#define LOCAL_EGL_DMA_BUF_PLANE2_PITCH_EXT                   0x327A
+#define LOCAL_EGL_DONT_CARE                                  ((EGLint)-1)
+#define LOCAL_EGL_DRAW                                       0x3059
+#define LOCAL_EGL_DRM_BUFFER_FORMAT_ARGB32_MESA              0x31D2
+#define LOCAL_EGL_DRM_BUFFER_FORMAT_MESA                     0x31D0
+#define LOCAL_EGL_DRM_BUFFER_MESA                            0x31D3
+#define LOCAL_EGL_DRM_BUFFER_STRIDE_MESA                     0x31D4
+#define LOCAL_EGL_DRM_BUFFER_USE_MESA                        0x31D1
+#define LOCAL_EGL_DRM_BUFFER_USE_SCANOUT_MESA                0x00000001
+#define LOCAL_EGL_DRM_BUFFER_USE_SHARE_MESA                  0x00000002
+#define LOCAL_EGL_EXTENSIONS                                 0x3055
+#define LOCAL_EGL_FALSE                                      0
+#define LOCAL_EGL_FOREVER_KHR                                0xFFFFFFFFFFFFFFFF
+#define LOCAL_EGL_FOREVER_NV                                 0xFFFFFFFFFFFFFFFF
+#define LOCAL_EGL_FORMAT_RGBA_8888_EXACT_KHR                 0x30C2
+#define LOCAL_EGL_FORMAT_RGBA_8888_KHR                       0x30C3
+#define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR                   0x30C0
+#define LOCAL_EGL_FORMAT_RGB_565_KHR                         0x30C1
+#define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID                 0x3147
+#define LOCAL_EGL_GL_RENDERBUFFER_KHR                        0x30B9
+#define LOCAL_EGL_GL_TEXTURE_2D_KHR                          0x30B1
+#define LOCAL_EGL_GL_TEXTURE_3D_KHR                          0x30B2
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR         0x30B4
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR         0x30B6
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR         0x30B8
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR         0x30B3
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR         0x30B5
+#define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR         0x30B7
+#define LOCAL_EGL_GL_TEXTURE_LEVEL_KHR                       0x30BC
+#define LOCAL_EGL_GL_TEXTURE_ZOFFSET_KHR                     0x30BD
+#define LOCAL_EGL_GREEN_SIZE                                 0x3023
+#define LOCAL_EGL_HEIGHT                                     0x3056
+#define LOCAL_EGL_HORIZONTAL_RESOLUTION                      0x3090
+#define LOCAL_EGL_IMAGE_PRESERVED_KHR                        0x30D2
+#define LOCAL_EGL_INTEROP_BIT_KHR                            0x0010
+#define LOCAL_EGL_ITU_REC2020_EXT                            0x3281
+#define LOCAL_EGL_ITU_REC601_EXT                             0x327F
+#define LOCAL_EGL_ITU_REC709_EXT                             0x3280
+#define LOCAL_EGL_LARGEST_PBUFFER                            0x3058
+#define LOCAL_EGL_LEVEL                                      0x3029
+#define LOCAL_EGL_LINUX_DMA_BUF_EXT                          0x3270
+#define LOCAL_EGL_LINUX_DRM_FOURCC_EXT                       0x3271
+#define LOCAL_EGL_LOCK_SURFACE_BIT_KHR                       0x0080
+#define LOCAL_EGL_LOCK_USAGE_HINT_KHR                        0x30C5
+#define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT                  0x31BF
+#define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_KHR                  0x31BF
+#define LOCAL_EGL_LOWER_LEFT_KHR                             0x30CE
+#define LOCAL_EGL_LUMINANCE_BUFFER                           0x308F
+#define LOCAL_EGL_LUMINANCE_SIZE                             0x303D
+#define LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR                    0x30C4
+#define LOCAL_EGL_MATCH_FORMAT_KHR                           0x3043
+#define LOCAL_EGL_MATCH_NATIVE_PIXMAP                        0x3041
+#define LOCAL_EGL_MAX_PBUFFER_HEIGHT                         0x302A
+#define LOCAL_EGL_MAX_PBUFFER_PIXELS                         0x302B
+#define LOCAL_EGL_MAX_PBUFFER_WIDTH                          0x302C
+#define LOCAL_EGL_MAX_SWAP_INTERVAL                          0x303C
+#define LOCAL_EGL_MIN_SWAP_INTERVAL                          0x303B
+#define LOCAL_EGL_MIPMAP_LEVEL                               0x3083
+#define LOCAL_EGL_MIPMAP_TEXTURE                             0x3082
+#define LOCAL_EGL_MULTISAMPLE_RESOLVE                        0x3099
+#define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX                    0x309B
+#define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT                0x0200
+#define LOCAL_EGL_MULTISAMPLE_RESOLVE_DEFAULT                0x309A
+#define LOCAL_EGL_MULTIVIEW_VIEW_COUNT_EXT                   0x3134
+#define LOCAL_EGL_NATIVE_BUFFER_ANDROID                      0x3140
+#define LOCAL_EGL_NATIVE_PIXMAP_KHR                          0x30B0
+#define LOCAL_EGL_NATIVE_RENDERABLE                          0x302D
+#define LOCAL_EGL_NATIVE_VISUAL_ID                           0x302E
+#define LOCAL_EGL_NATIVE_VISUAL_TYPE                         0x302F
+#define LOCAL_EGL_NONE                                       0x3038
+#define LOCAL_EGL_NON_CONFORMANT_CONFIG                      0x3051
+#define LOCAL_EGL_NOT_INITIALIZED                            0x3001
+#define LOCAL_EGL_NO_CONTEXT                                 ((EGLContext)0)
+#define LOCAL_EGL_NO_DISPLAY                                 ((EGLDisplay)0)
+#define LOCAL_EGL_NO_FILE_DESCRIPTOR_KHR                     ((EGLNativeFileDescriptorKHR)(-1))
+#define LOCAL_EGL_NO_IMAGE_KHR                               ((EGLImageKHR)0)
+#define LOCAL_EGL_NO_NATIVE_FENCE_FD_ANDROID                 -1
+#define LOCAL_EGL_NO_RESET_NOTIFICATION_EXT                  0x31BE
+#define LOCAL_EGL_NO_RESET_NOTIFICATION_KHR                  0x31BE
+#define LOCAL_EGL_NO_STREAM_KHR                              ((EGLStreamKHR)0)
+#define LOCAL_EGL_NO_SURFACE                                 ((EGLSurface)0)
+#define LOCAL_EGL_NO_SYNC_KHR                                ((EGLSyncKHR)0)
+#define LOCAL_EGL_NO_SYNC_NV                                 ((EGLSyncNV)0)
+#define LOCAL_EGL_NO_TEXTURE                                 0x305C
+#define LOCAL_EGL_OPENGL_API                                 0x30A2
+#define LOCAL_EGL_OPENGL_BIT                                 0x0008
+#define LOCAL_EGL_OPENGL_ES2_BIT                             0x0004
+#define LOCAL_EGL_OPENGL_ES3_BIT_KHR                         0x00000040
+#define LOCAL_EGL_OPENGL_ES_API                              0x30A0
+#define LOCAL_EGL_OPENGL_ES_BIT                              0x0001
+#define LOCAL_EGL_OPENMAX_IL_BIT_KHR                         0x0020
+#define LOCAL_EGL_OPENVG_API                                 0x30A1
+#define LOCAL_EGL_OPENVG_BIT                                 0x0002
+#define LOCAL_EGL_OPENVG_IMAGE                               0x3096
+#define LOCAL_EGL_OPTIMAL_FORMAT_BIT_KHR                     0x0100
+#define LOCAL_EGL_PBUFFER_BIT                                0x0001
+#define LOCAL_EGL_PBUFFER_IMAGE_BIT_TAO                      0x0008
+#define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO              0x0010
+#define LOCAL_EGL_PIXEL_ASPECT_RATIO                         0x3092
+#define LOCAL_EGL_PIXMAP_BIT                                 0x0002
+#define LOCAL_EGL_PLATFORM_X11_EXT                           0x31D5
+#define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT                    0x31D6
+#define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV               0x30BE
+#define LOCAL_EGL_PRODUCER_FRAME_KHR                         0x3212
+#define LOCAL_EGL_READ                                       0x305A
+#define LOCAL_EGL_READ_SURFACE_BIT_KHR                       0x0001
+#define LOCAL_EGL_RECORDABLE_ANDROID                         0x3142
+#define LOCAL_EGL_RED_SIZE                                   0x3024
+#define LOCAL_EGL_RENDERABLE_TYPE                            0x3040
+#define LOCAL_EGL_RENDER_BUFFER                              0x3086
+#define LOCAL_EGL_RGB_BUFFER                                 0x308E
+#define LOCAL_EGL_SAMPLES                                    0x3031
+#define LOCAL_EGL_SAMPLE_BUFFERS                             0x3032
+#define LOCAL_EGL_SAMPLE_RANGE_HINT_EXT                      0x327C
+#define LOCAL_EGL_SHARED_IMAGE_NOK                           0x30DA
+#define LOCAL_EGL_SIGNALED_KHR                               0x30F2
+#define LOCAL_EGL_SIGNALED_NV                                0x30E8
+#define LOCAL_EGL_SINGLE_BUFFER                              0x3085
+#define LOCAL_EGL_SLOW_CONFIG                                0x3050
+#define LOCAL_EGL_STENCIL_SIZE                               0x3026
+#define LOCAL_EGL_STREAM_BIT_KHR                             0x0800
+#define LOCAL_EGL_STREAM_FIFO_LENGTH_KHR                     0x31FC
+#define LOCAL_EGL_STREAM_STATE_CONNECTING_KHR                0x3216
+#define LOCAL_EGL_STREAM_STATE_CREATED_KHR                   0x3215
+#define LOCAL_EGL_STREAM_STATE_DISCONNECTED_KHR              0x321A
+#define LOCAL_EGL_STREAM_STATE_EMPTY_KHR                     0x3217
+#define LOCAL_EGL_STREAM_STATE_KHR                           0x3214
+#define LOCAL_EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR       0x3218
+#define LOCAL_EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR       0x3219
+#define LOCAL_EGL_STREAM_TIME_CONSUMER_KHR                   0x31FE
+#define LOCAL_EGL_STREAM_TIME_NOW_KHR                        0x31FD
+#define LOCAL_EGL_STREAM_TIME_PRODUCER_KHR                   0x31FF
+#define LOCAL_EGL_SUCCESS                                    0x3000
+#define LOCAL_EGL_SURFACE_TYPE                               0x3033
+#define LOCAL_EGL_SWAP_BEHAVIOR                              0x3093
+#define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT                0x0400
+#define LOCAL_EGL_SYNC_CL_EVENT_COMPLETE_KHR                 0x30FF
+#define LOCAL_EGL_SYNC_CL_EVENT_KHR                          0x30FE
+#define LOCAL_EGL_SYNC_CONDITION_KHR                         0x30F8
+#define LOCAL_EGL_SYNC_CONDITION_NV                          0x30EE
+#define LOCAL_EGL_SYNC_FENCE_KHR                             0x30F9
+#define LOCAL_EGL_SYNC_FENCE_NV                              0x30EF
+#define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_KHR                0x0001
+#define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_NV                 0x0001
+#define LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID                  0x3144
+#define LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID               0x3145
+#define LOCAL_EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID         0x3146
+#define LOCAL_EGL_SYNC_NEW_FRAME_NV                          0x321F
+#define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR           0x30F0
+#define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV            0x30E6
+#define LOCAL_EGL_SYNC_REUSABLE_KHR                          0x30FA
+#define LOCAL_EGL_SYNC_STATUS_KHR                            0x30F1
+#define LOCAL_EGL_SYNC_STATUS_NV                             0x30E7
+#define LOCAL_EGL_SYNC_TYPE_KHR                              0x30F7
+#define LOCAL_EGL_SYNC_TYPE_NV                               0x30ED
+#define LOCAL_EGL_TEXTURE_2D                                 0x305F
+#define LOCAL_EGL_TEXTURE_FORMAT                             0x3080
+#define LOCAL_EGL_TEXTURE_RGB                                0x305D
+#define LOCAL_EGL_TEXTURE_RGBA                               0x305E
+#define LOCAL_EGL_TEXTURE_TARGET                             0x3081
+#define LOCAL_EGL_TIMEOUT_EXPIRED_KHR                        0x30F5
+#define LOCAL_EGL_TIMEOUT_EXPIRED_NV                         0x30EB
+#define LOCAL_EGL_TRANSPARENT_BLUE_VALUE                     0x3035
+#define LOCAL_EGL_TRANSPARENT_GREEN_VALUE                    0x3036
+#define LOCAL_EGL_TRANSPARENT_RED_VALUE                      0x3037
+#define LOCAL_EGL_TRANSPARENT_RGB                            0x3052
+#define LOCAL_EGL_TRANSPARENT_TYPE                           0x3034
+#define LOCAL_EGL_TRUE                                       1
+#define LOCAL_EGL_UNKNOWN                                    ((EGLint)-1)
+#define LOCAL_EGL_UNSIGNALED_KHR                             0x30F3
+#define LOCAL_EGL_UNSIGNALED_NV                              0x30E9
+#define LOCAL_EGL_UPPER_LEFT_KHR                             0x30CF
+#define LOCAL_EGL_VENDOR                                     0x3053
+#define LOCAL_EGL_VERSION                                    0x3054
+#define LOCAL_EGL_VERTICAL_RESOLUTION                        0x3091
+#define LOCAL_EGL_VG_ALPHA_FORMAT                            0x3088
+#define LOCAL_EGL_VG_ALPHA_FORMAT_NONPRE                     0x308B
+#define LOCAL_EGL_VG_ALPHA_FORMAT_PRE                        0x308C
+#define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT                    0x0040
+#define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR                0x0040
+#define LOCAL_EGL_VG_COLORSPACE                              0x3087
+#define LOCAL_EGL_VG_COLORSPACE_LINEAR                       0x308A
+#define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT                   0x0020
+#define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT_KHR               0x0020
+#define LOCAL_EGL_VG_COLORSPACE_sRGB                         0x3089
+#define LOCAL_EGL_VG_PARENT_IMAGE_KHR                        0x30BA
+#define LOCAL_EGL_WIDTH                                      0x3057
+#define LOCAL_EGL_WINDOW_BIT                                 0x0004
+#define LOCAL_EGL_WRITE_SURFACE_BIT_KHR                      0x0002
+#define LOCAL_EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT      0x327D
+#define LOCAL_EGL_YUV_CHROMA_SITING_0_5_EXT                  0x3285
+#define LOCAL_EGL_YUV_CHROMA_SITING_0_EXT                    0x3284
+#define LOCAL_EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT        0x327E
+#define LOCAL_EGL_YUV_COLOR_SPACE_HINT_EXT                   0x327B
+#define LOCAL_EGL_YUV_FULL_RANGE_EXT                         0x3282
+#define LOCAL_EGL_YUV_NARROW_RANGE_EXT                       0x3283
+
+
+// GLX
+#define LOCAL_GLX_3DFX_FULLSCREEN_MODE_MESA                  0x2
+#define LOCAL_GLX_3DFX_WINDOW_MODE_MESA                      0x1
+#define LOCAL_GLX_ACCUM_ALPHA_SIZE                           17
+#define LOCAL_GLX_ACCUM_BLUE_SIZE                            16
+#define LOCAL_GLX_ACCUM_BUFFER_BIT                           0x00000080
+#define LOCAL_GLX_ACCUM_BUFFER_BIT_SGIX                      0x00000080
+#define LOCAL_GLX_ACCUM_GREEN_SIZE                           15
+#define LOCAL_GLX_ACCUM_RED_SIZE                             14
+#define LOCAL_GLX_ALPHA_SIZE                                 11
+#define LOCAL_GLX_AUX0_EXT                                   0x20E2
+#define LOCAL_GLX_AUX1_EXT                                   0x20E3
+#define LOCAL_GLX_AUX2_EXT                                   0x20E4
+#define LOCAL_GLX_AUX3_EXT                                   0x20E5
+#define LOCAL_GLX_AUX4_EXT                                   0x20E6
+#define LOCAL_GLX_AUX5_EXT                                   0x20E7
+#define LOCAL_GLX_AUX6_EXT                                   0x20E8
+#define LOCAL_GLX_AUX7_EXT                                   0x20E9
+#define LOCAL_GLX_AUX8_EXT                                   0x20EA
+#define LOCAL_GLX_AUX9_EXT                                   0x20EB
+#define LOCAL_GLX_AUX_BUFFERS                                7
+#define LOCAL_GLX_AUX_BUFFERS_BIT                            0x00000010
+#define LOCAL_GLX_AUX_BUFFERS_BIT_SGIX                       0x00000010
+#define LOCAL_GLX_BACK_BUFFER_AGE_EXT                        0x20F4
+#define LOCAL_GLX_BACK_EXT                                   0x20E0
+#define LOCAL_GLX_BACK_LEFT_BUFFER_BIT                       0x00000004
+#define LOCAL_GLX_BACK_LEFT_BUFFER_BIT_SGIX                  0x00000004
+#define LOCAL_GLX_BACK_LEFT_EXT                              0x20E0
+#define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT                      0x00000008
+#define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT_SGIX                 0x00000008
+#define LOCAL_GLX_BACK_RIGHT_EXT                             0x20E1
+#define LOCAL_GLX_BAD_ATTRIBUTE                              2
+#define LOCAL_GLX_BAD_CONTEXT                                5
+#define LOCAL_GLX_BAD_ENUM                                   7
+#define LOCAL_GLX_BAD_HYPERPIPE_CONFIG_SGIX                  91
+#define LOCAL_GLX_BAD_HYPERPIPE_SGIX                         92
+#define LOCAL_GLX_BAD_SCREEN                                 1
+#define LOCAL_GLX_BAD_VALUE                                  6
+#define LOCAL_GLX_BAD_VISUAL                                 4
+#define LOCAL_GLX_BIND_TO_MIPMAP_TEXTURE_EXT                 0x20D2
+#define LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT                   0x20D1
+#define LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT                    0x20D0
+#define LOCAL_GLX_BIND_TO_TEXTURE_TARGETS_EXT                0x20D3
+#define LOCAL_GLX_BLENDED_RGBA_SGIS                          0x8025
+#define LOCAL_GLX_BLUE_SIZE                                  10
+#define LOCAL_GLX_BUFFER_CLOBBER_MASK_SGIX                   0x08000000
+#define LOCAL_GLX_BUFFER_SIZE                                2
+#define LOCAL_GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK            0x04000000
+#define LOCAL_GLX_BufferSwapComplete                         1
+#define LOCAL_GLX_COLOR_INDEX_BIT                            0x00000002
+#define LOCAL_GLX_COLOR_INDEX_BIT_SGIX                       0x00000002
+#define LOCAL_GLX_COLOR_INDEX_TYPE                           0x8015
+#define LOCAL_GLX_COLOR_INDEX_TYPE_SGIX                      0x8015
+#define LOCAL_GLX_COLOR_SAMPLES_NV                           0x20B3
+#define LOCAL_GLX_CONFIG_CAVEAT                              0x20
+#define LOCAL_GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
+#define LOCAL_GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB      0x00000002
+#define LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB               0x00000001
+#define LOCAL_GLX_CONTEXT_DEBUG_BIT_ARB                      0x00000001
+#define LOCAL_GLX_CONTEXT_ES2_PROFILE_BIT_EXT                0x00000004
+#define LOCAL_GLX_CONTEXT_ES_PROFILE_BIT_EXT                 0x00000004
+#define LOCAL_GLX_CONTEXT_FLAGS_ARB                          0x2094
+#define LOCAL_GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB         0x00000002
+#define LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB                  0x2091
+#define LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB                  0x2092
+#define LOCAL_GLX_CONTEXT_PROFILE_MASK_ARB                   0x9126
+#define LOCAL_GLX_CONTEXT_RESET_ISOLATION_BIT_ARB            0x00000008
+#define LOCAL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB    0x8256
+#define LOCAL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB              0x00000004
+#define LOCAL_GLX_COPY_COMPLETE_INTEL                        0x8181
+#define LOCAL_GLX_COVERAGE_SAMPLES_NV                        100001
+#define LOCAL_GLX_DAMAGED                                    0x8020
+#define LOCAL_GLX_DAMAGED_SGIX                               0x8020
+#define LOCAL_GLX_DEPTH_BUFFER_BIT                           0x00000020
+#define LOCAL_GLX_DEPTH_BUFFER_BIT_SGIX                      0x00000020
+#define LOCAL_GLX_DEPTH_SIZE                                 12
+#define LOCAL_GLX_DEVICE_ID_NV                               0x20CD
+#define LOCAL_GLX_DIGITAL_MEDIA_PBUFFER_SGIX                 0x8024
+#define LOCAL_GLX_DIRECT_COLOR                               0x8003
+#define LOCAL_GLX_DIRECT_COLOR_EXT                           0x8003
+#define LOCAL_GLX_DONT_CARE                                  0xFFFFFFFF
+#define LOCAL_GLX_DOUBLEBUFFER                               5
+#define LOCAL_GLX_DRAWABLE_TYPE                              0x8010
+#define LOCAL_GLX_DRAWABLE_TYPE_SGIX                         0x8010
+#define LOCAL_GLX_EVENT_MASK                                 0x801F
+#define LOCAL_GLX_EVENT_MASK_SGIX                            0x801F
+#define LOCAL_GLX_EXCHANGE_COMPLETE_INTEL                    0x8180
+#define LOCAL_GLX_EXTENSIONS                                 0x3
+#define LOCAL_GLX_EXTENSION_NAME                             "GLX"
+#define LOCAL_GLX_FBCONFIG_ID                                0x8013
+#define LOCAL_GLX_FBCONFIG_ID_SGIX                           0x8013
+#define LOCAL_GLX_FLIP_COMPLETE_INTEL                        0x8182
+#define LOCAL_GLX_FLOAT_COMPONENTS_NV                        0x20B0
+#define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB               0x20B2
+#define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT               0x20B2
+#define LOCAL_GLX_FRONT_EXT                                  0x20DE
+#define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT                      0x00000001
+#define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT_SGIX                 0x00000001
+#define LOCAL_GLX_FRONT_LEFT_EXT                             0x20DE
+#define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT                     0x00000002
+#define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT_SGIX                0x00000002
+#define LOCAL_GLX_FRONT_RIGHT_EXT                            0x20DF
+#define LOCAL_GLX_GPU_CLOCK_AMD                              0x21A4
+#define LOCAL_GLX_GPU_FASTEST_TARGET_GPUS_AMD                0x21A2
+#define LOCAL_GLX_GPU_NUM_PIPES_AMD                          0x21A5
+#define LOCAL_GLX_GPU_NUM_RB_AMD                             0x21A7
+#define LOCAL_GLX_GPU_NUM_SIMD_AMD                           0x21A6
+#define LOCAL_GLX_GPU_NUM_SPI_AMD                            0x21A8
+#define LOCAL_GLX_GPU_OPENGL_VERSION_STRING_AMD              0x1F02
+#define LOCAL_GLX_GPU_RAM_AMD                                0x21A3
+#define LOCAL_GLX_GPU_RENDERER_STRING_AMD                    0x1F01
+#define LOCAL_GLX_GPU_VENDOR_AMD                             0x1F00
+#define LOCAL_GLX_GRAY_SCALE                                 0x8006
+#define LOCAL_GLX_GRAY_SCALE_EXT                             0x8006
+#define LOCAL_GLX_GREEN_SIZE                                 9
+#define LOCAL_GLX_HEIGHT                                     0x801E
+#define LOCAL_GLX_HEIGHT_SGIX                                0x801E
+#define LOCAL_GLX_HYPERPIPE_DISPLAY_PIPE_SGIX                0x00000001
+#define LOCAL_GLX_HYPERPIPE_ID_SGIX                          0x8030
+#define LOCAL_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX            80
+#define LOCAL_GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX               0x00000004
+#define LOCAL_GLX_HYPERPIPE_RENDER_PIPE_SGIX                 0x00000002
+#define LOCAL_GLX_HYPERPIPE_STEREO_SGIX                      0x00000003
+#define LOCAL_GLX_LARGEST_PBUFFER                            0x801C
+#define LOCAL_GLX_LARGEST_PBUFFER_SGIX                       0x801C
+#define LOCAL_GLX_LATE_SWAPS_TEAR_EXT                        0x20F3
+#define LOCAL_GLX_LEVEL                                      3
+#define LOCAL_GLX_LOSE_CONTEXT_ON_RESET_ARB                  0x8252
+#define LOCAL_GLX_MAX_PBUFFER_HEIGHT                         0x8017
+#define LOCAL_GLX_MAX_PBUFFER_HEIGHT_SGIX                    0x8017
+#define LOCAL_GLX_MAX_PBUFFER_PIXELS                         0x8018
+#define LOCAL_GLX_MAX_PBUFFER_PIXELS_SGIX                    0x8018
+#define LOCAL_GLX_MAX_PBUFFER_WIDTH                          0x8016
+#define LOCAL_GLX_MAX_PBUFFER_WIDTH_SGIX                     0x8016
+#define LOCAL_GLX_MAX_SWAP_INTERVAL_EXT                      0x20F2
+#define LOCAL_GLX_MIPMAP_TEXTURE_EXT                         0x20D7
+#define LOCAL_GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS           0x8027
+#define LOCAL_GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS            0x8026
+#define LOCAL_GLX_NONE                                       0x8000
+#define LOCAL_GLX_NONE_EXT                                   0x8000
+#define LOCAL_GLX_NON_CONFORMANT_CONFIG                      0x800D
+#define LOCAL_GLX_NON_CONFORMANT_VISUAL_EXT                  0x800D
+#define LOCAL_GLX_NO_EXTENSION                               3
+#define LOCAL_GLX_NO_RESET_NOTIFICATION_ARB                  0x8261
+#define LOCAL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV                 0x20CF
+#define LOCAL_GLX_NUM_VIDEO_SLOTS_NV                         0x20F0
+#define LOCAL_GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX                0x801A
+#define LOCAL_GLX_OPTIMAL_PBUFFER_WIDTH_SGIX                 0x8019
+#define LOCAL_GLX_PBUFFER                                    0x8023
+#define LOCAL_GLX_PBUFFER_BIT                                0x00000004
+#define LOCAL_GLX_PBUFFER_BIT_SGIX                           0x00000004
+#define LOCAL_GLX_PBUFFER_CLOBBER_MASK                       0x08000000
+#define LOCAL_GLX_PBUFFER_HEIGHT                             0x8040
+#define LOCAL_GLX_PBUFFER_SGIX                               0x8023
+#define LOCAL_GLX_PBUFFER_WIDTH                              0x8041
+#define LOCAL_GLX_PIPE_RECT_LIMITS_SGIX                      0x00000002
+#define LOCAL_GLX_PIPE_RECT_SGIX                             0x00000001
+#define LOCAL_GLX_PIXMAP_BIT                                 0x00000002
+#define LOCAL_GLX_PIXMAP_BIT_SGIX                            0x00000002
+#define LOCAL_GLX_PRESERVED_CONTENTS                         0x801B
+#define LOCAL_GLX_PRESERVED_CONTENTS_SGIX                    0x801B
+#define LOCAL_GLX_PSEUDO_COLOR                               0x8004
+#define LOCAL_GLX_PSEUDO_COLOR_EXT                           0x8004
+#define LOCAL_GLX_PbufferClobber                             0
+#define LOCAL_GLX_RED_SIZE                                   8
+#define LOCAL_GLX_RENDER_TYPE                                0x8011
+#define LOCAL_GLX_RENDER_TYPE_SGIX                           0x8011
+#define LOCAL_GLX_RGBA                                       4
+#define LOCAL_GLX_RGBA_BIT                                   0x00000001
+#define LOCAL_GLX_RGBA_BIT_SGIX                              0x00000001
+#define LOCAL_GLX_RGBA_FLOAT_BIT_ARB                         0x00000004
+#define LOCAL_GLX_RGBA_FLOAT_TYPE_ARB                        0x20B9
+#define LOCAL_GLX_RGBA_TYPE                                  0x8014
+#define LOCAL_GLX_RGBA_TYPE_SGIX                             0x8014
+#define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT                0x00000008
+#define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT               0x20B1
+#define LOCAL_GLX_SAMPLES                                    100001
+#define LOCAL_GLX_SAMPLES_3DFX                               0x8051
+#define LOCAL_GLX_SAMPLES_ARB                                100001
+#define LOCAL_GLX_SAMPLES_SGIS                               100001
+#define LOCAL_GLX_SAMPLE_BUFFERS                             100000
+#define LOCAL_GLX_SAMPLE_BUFFERS_3DFX                        0x8050
+#define LOCAL_GLX_SAMPLE_BUFFERS_ARB                         100000
+#define LOCAL_GLX_SAMPLE_BUFFERS_BIT_SGIX                    0x00000100
+#define LOCAL_GLX_SAMPLE_BUFFERS_SGIS                        100000
+#define LOCAL_GLX_SAVED                                      0x8021
+#define LOCAL_GLX_SAVED_SGIX                                 0x8021
+#define LOCAL_GLX_SCREEN                                     0x800C
+#define LOCAL_GLX_SCREEN_EXT                                 0x800C
+#define LOCAL_GLX_SHARE_CONTEXT_EXT                          0x800A
+#define LOCAL_GLX_SLOW_CONFIG                                0x8001
+#define LOCAL_GLX_SLOW_VISUAL_EXT                            0x8001
+#define LOCAL_GLX_STATIC_COLOR                               0x8005
+#define LOCAL_GLX_STATIC_COLOR_EXT                           0x8005
+#define LOCAL_GLX_STATIC_GRAY                                0x8007
+#define LOCAL_GLX_STATIC_GRAY_EXT                            0x8007
+#define LOCAL_GLX_STENCIL_BUFFER_BIT                         0x00000040
+#define LOCAL_GLX_STENCIL_BUFFER_BIT_SGIX                    0x00000040
+#define LOCAL_GLX_STENCIL_SIZE                               13
+#define LOCAL_GLX_STEREO                                     6
+#define LOCAL_GLX_SWAP_COPY_OML                              0x8062
+#define LOCAL_GLX_SWAP_EXCHANGE_OML                          0x8061
+#define LOCAL_GLX_SWAP_INTERVAL_EXT                          0x20F1
+#define LOCAL_GLX_SWAP_METHOD_OML                            0x8060
+#define LOCAL_GLX_SWAP_UNDEFINED_OML                         0x8063
+#define LOCAL_GLX_SYNC_FRAME_SGIX                            0x00000000
+#define LOCAL_GLX_SYNC_SWAP_SGIX                             0x00000001
+#define LOCAL_GLX_TEXTURE_1D_BIT_EXT                         0x00000001
+#define LOCAL_GLX_TEXTURE_1D_EXT                             0x20DB
+#define LOCAL_GLX_TEXTURE_2D_BIT_EXT                         0x00000002
+#define LOCAL_GLX_TEXTURE_2D_EXT                             0x20DC
+#define LOCAL_GLX_TEXTURE_FORMAT_EXT                         0x20D5
+#define LOCAL_GLX_TEXTURE_FORMAT_NONE_EXT                    0x20D8
+#define LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT                    0x20DA
+#define LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT                     0x20D9
+#define LOCAL_GLX_TEXTURE_RECTANGLE_BIT_EXT                  0x00000004
+#define LOCAL_GLX_TEXTURE_RECTANGLE_EXT                      0x20DD
+#define LOCAL_GLX_TEXTURE_TARGET_EXT                         0x20D6
+#define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE                    0x28
+#define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE_EXT                0x28
+#define LOCAL_GLX_TRANSPARENT_BLUE_VALUE                     0x27
+#define LOCAL_GLX_TRANSPARENT_BLUE_VALUE_EXT                 0x27
+#define LOCAL_GLX_TRANSPARENT_GREEN_VALUE                    0x26
+#define LOCAL_GLX_TRANSPARENT_GREEN_VALUE_EXT                0x26
+#define LOCAL_GLX_TRANSPARENT_INDEX                          0x8009
+#define LOCAL_GLX_TRANSPARENT_INDEX_EXT                      0x8009
+#define LOCAL_GLX_TRANSPARENT_INDEX_VALUE                    0x24
+#define LOCAL_GLX_TRANSPARENT_INDEX_VALUE_EXT                0x24
+#define LOCAL_GLX_TRANSPARENT_RED_VALUE                      0x25
+#define LOCAL_GLX_TRANSPARENT_RED_VALUE_EXT                  0x25
+#define LOCAL_GLX_TRANSPARENT_RGB                            0x8008
+#define LOCAL_GLX_TRANSPARENT_RGB_EXT                        0x8008
+#define LOCAL_GLX_TRANSPARENT_TYPE                           0x23
+#define LOCAL_GLX_TRANSPARENT_TYPE_EXT                       0x23
+#define LOCAL_GLX_TRUE_COLOR                                 0x8002
+#define LOCAL_GLX_TRUE_COLOR_EXT                             0x8002
+#define LOCAL_GLX_UNIQUE_ID_NV                               0x20CE
+#define LOCAL_GLX_USE_GL                                     1
+#define LOCAL_GLX_VENDOR                                     0x1
+#define LOCAL_GLX_VERSION                                    0x2
+#define LOCAL_GLX_VIDEO_OUT_ALPHA_NV                         0x20C4
+#define LOCAL_GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV               0x20C6
+#define LOCAL_GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV               0x20C7
+#define LOCAL_GLX_VIDEO_OUT_COLOR_NV                         0x20C3
+#define LOCAL_GLX_VIDEO_OUT_DEPTH_NV                         0x20C5
+#define LOCAL_GLX_VIDEO_OUT_FIELD_1_NV                       0x20C9
+#define LOCAL_GLX_VIDEO_OUT_FIELD_2_NV                       0x20CA
+#define LOCAL_GLX_VIDEO_OUT_FRAME_NV                         0x20C8
+#define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV            0x20CB
+#define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV            0x20CC
+#define LOCAL_GLX_VISUAL_CAVEAT_EXT                          0x20
+#define LOCAL_GLX_VISUAL_ID                                  0x800B
+#define LOCAL_GLX_VISUAL_ID_EXT                              0x800B
+#define LOCAL_GLX_VISUAL_SELECT_GROUP_SGIX                   0x8028
+#define LOCAL_GLX_WIDTH                                      0x801D
+#define LOCAL_GLX_WIDTH_SGIX                                 0x801D
+#define LOCAL_GLX_WINDOW                                     0x8022
+#define LOCAL_GLX_WINDOW_BIT                                 0x00000001
+#define LOCAL_GLX_WINDOW_BIT_SGIX                            0x00000001
+#define LOCAL_GLX_WINDOW_SGIX                                0x8022
+#define LOCAL_GLX_X_RENDERABLE                               0x8012
+#define LOCAL_GLX_X_RENDERABLE_SGIX                          0x8012
+#define LOCAL_GLX_X_VISUAL_TYPE                              0x22
+#define LOCAL_GLX_X_VISUAL_TYPE_EXT                          0x22
+#define LOCAL_GLX_Y_INVERTED_EXT                             0x20D4
+
+
+// WGL
+#define LOCAL_WGL_ACCELERATION_ARB                           0x2003
+#define LOCAL_WGL_ACCELERATION_EXT                           0x2003
+#define LOCAL_WGL_ACCESS_READ_ONLY_NV                        0x00000000
+#define LOCAL_WGL_ACCESS_READ_WRITE_NV                       0x00000001
+#define LOCAL_WGL_ACCESS_WRITE_DISCARD_NV                    0x00000002
+#define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB                       0x2021
+#define LOCAL_WGL_ACCUM_ALPHA_BITS_EXT                       0x2021
+#define LOCAL_WGL_ACCUM_BITS_ARB                             0x201D
+#define LOCAL_WGL_ACCUM_BITS_EXT                             0x201D
+#define LOCAL_WGL_ACCUM_BLUE_BITS_ARB                        0x2020
+#define LOCAL_WGL_ACCUM_BLUE_BITS_EXT                        0x2020
+#define LOCAL_WGL_ACCUM_GREEN_BITS_ARB                       0x201F
+#define LOCAL_WGL_ACCUM_GREEN_BITS_EXT                       0x201F
+#define LOCAL_WGL_ACCUM_RED_BITS_ARB                         0x201E
+#define LOCAL_WGL_ACCUM_RED_BITS_EXT                         0x201E
+#define LOCAL_WGL_ALPHA_BITS_ARB                             0x201B
+#define LOCAL_WGL_ALPHA_BITS_EXT                             0x201B
+#define LOCAL_WGL_ALPHA_SHIFT_ARB                            0x201C
+#define LOCAL_WGL_ALPHA_SHIFT_EXT                            0x201C
+#define LOCAL_WGL_AUX0_ARB                                   0x2087
+#define LOCAL_WGL_AUX1_ARB                                   0x2088
+#define LOCAL_WGL_AUX2_ARB                                   0x2089
+#define LOCAL_WGL_AUX3_ARB                                   0x208A
+#define LOCAL_WGL_AUX4_ARB                                   0x208B
+#define LOCAL_WGL_AUX5_ARB                                   0x208C
+#define LOCAL_WGL_AUX6_ARB                                   0x208D
+#define LOCAL_WGL_AUX7_ARB                                   0x208E
+#define LOCAL_WGL_AUX8_ARB                                   0x208F
+#define LOCAL_WGL_AUX9_ARB                                   0x2090
+#define LOCAL_WGL_AUX_BUFFERS_ARB                            0x2024
+#define LOCAL_WGL_AUX_BUFFERS_EXT                            0x2024
+#define LOCAL_WGL_BACK_COLOR_BUFFER_BIT_ARB                  0x00000002
+#define LOCAL_WGL_BACK_LEFT_ARB                              0x2085
+#define LOCAL_WGL_BACK_RIGHT_ARB                             0x2086
+#define LOCAL_WGL_BIND_TO_TEXTURE_DEPTH_NV                   0x20A3
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV         0x20A4
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV    0x20B4
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV     0x20B3
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV      0x20B2
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV       0x20B1
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV          0x20A1
+#define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV           0x20A0
+#define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB                   0x2071
+#define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB                    0x2070
+#define LOCAL_WGL_BIND_TO_VIDEO_RGBA_NV                      0x20C1
+#define LOCAL_WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV             0x20C2
+#define LOCAL_WGL_BIND_TO_VIDEO_RGB_NV                       0x20C0
+#define LOCAL_WGL_BLUE_BITS_ARB                              0x2019
+#define LOCAL_WGL_BLUE_BITS_EXT                              0x2019
+#define LOCAL_WGL_BLUE_SHIFT_ARB                             0x201A
+#define LOCAL_WGL_BLUE_SHIFT_EXT                             0x201A
+#define LOCAL_WGL_COLOR_BITS_ARB                             0x2014
+#define LOCAL_WGL_COLOR_BITS_EXT                             0x2014
+#define LOCAL_WGL_COLOR_SAMPLES_NV                           0x20B9
+#define LOCAL_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB      0x00000002
+#define LOCAL_WGL_CONTEXT_CORE_PROFILE_BIT_ARB               0x00000001
+#define LOCAL_WGL_CONTEXT_DEBUG_BIT_ARB                      0x00000001
+#define LOCAL_WGL_CONTEXT_ES2_PROFILE_BIT_EXT                0x00000004
+#define LOCAL_WGL_CONTEXT_ES_PROFILE_BIT_EXT                 0x00000004
+#define LOCAL_WGL_CONTEXT_FLAGS_ARB                          0x2094
+#define LOCAL_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB         0x00000002
+#define LOCAL_WGL_CONTEXT_LAYER_PLANE_ARB                    0x2093
+#define LOCAL_WGL_CONTEXT_MAJOR_VERSION_ARB                  0x2091
+#define LOCAL_WGL_CONTEXT_MINOR_VERSION_ARB                  0x2092
+#define LOCAL_WGL_CONTEXT_PROFILE_MASK_ARB                   0x9126
+#define LOCAL_WGL_CONTEXT_RESET_ISOLATION_BIT_ARB            0x00000008
+#define LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB    0x8256
+#define LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB              0x00000004
+#define LOCAL_WGL_COVERAGE_SAMPLES_NV                        0x2042
+#define LOCAL_WGL_CUBE_MAP_FACE_ARB                          0x207C
+#define LOCAL_WGL_DEPTH_BITS_ARB                             0x2022
+#define LOCAL_WGL_DEPTH_BITS_EXT                             0x2022
+#define LOCAL_WGL_DEPTH_BUFFER_BIT_ARB                       0x00000004
+#define LOCAL_WGL_DEPTH_COMPONENT_NV                         0x20A7
+#define LOCAL_WGL_DEPTH_FLOAT_EXT                            0x2040
+#define LOCAL_WGL_DEPTH_TEXTURE_FORMAT_NV                    0x20A5
+#define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D       0x2051
+#define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D          0x2052
+#define LOCAL_WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D          0x2053
+#define LOCAL_WGL_DOUBLE_BUFFER_ARB                          0x2011
+#define LOCAL_WGL_DOUBLE_BUFFER_EXT                          0x2011
+#define LOCAL_WGL_DRAW_TO_BITMAP_ARB                         0x2002
+#define LOCAL_WGL_DRAW_TO_BITMAP_EXT                         0x2002
+#define LOCAL_WGL_DRAW_TO_PBUFFER_ARB                        0x202D
+#define LOCAL_WGL_DRAW_TO_PBUFFER_EXT                        0x202D
+#define LOCAL_WGL_DRAW_TO_WINDOW_ARB                         0x2001
+#define LOCAL_WGL_DRAW_TO_WINDOW_EXT                         0x2001
+#define LOCAL_WGL_FLOAT_COMPONENTS_NV                        0x20B0
+#define LOCAL_WGL_FONT_LINES                                 0
+#define LOCAL_WGL_FONT_POLYGONS                              1
+#define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB               0x20A9
+#define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT               0x20A9
+#define LOCAL_WGL_FRONT_COLOR_BUFFER_BIT_ARB                 0x00000001
+#define LOCAL_WGL_FRONT_LEFT_ARB                             0x2083
+#define LOCAL_WGL_FRONT_RIGHT_ARB                            0x2084
+#define LOCAL_WGL_FULL_ACCELERATION_ARB                      0x2027
+#define LOCAL_WGL_FULL_ACCELERATION_EXT                      0x2027
+#define LOCAL_WGL_GAMMA_EXCLUDE_DESKTOP_I3D                  0x204F
+#define LOCAL_WGL_GAMMA_TABLE_SIZE_I3D                       0x204E
+#define LOCAL_WGL_GENERIC_ACCELERATION_ARB                   0x2026
+#define LOCAL_WGL_GENERIC_ACCELERATION_EXT                   0x2026
+#define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D           0x2049
+#define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D            0x2048
+#define LOCAL_WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D               0x204C
+#define LOCAL_WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D            0x204A
+#define LOCAL_WGL_GENLOCK_SOURCE_EDGE_RISING_I3D             0x204B
+#define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D          0x2046
+#define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D           0x2045
+#define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D            0x2047
+#define LOCAL_WGL_GENLOCK_SOURCE_MULTIVIEW_I3D               0x2044
+#define LOCAL_WGL_GPU_CLOCK_AMD                              0x21A4
+#define LOCAL_WGL_GPU_FASTEST_TARGET_GPUS_AMD                0x21A2
+#define LOCAL_WGL_GPU_NUM_PIPES_AMD                          0x21A5
+#define LOCAL_WGL_GPU_NUM_RB_AMD                             0x21A7
+#define LOCAL_WGL_GPU_NUM_SIMD_AMD                           0x21A6
+#define LOCAL_WGL_GPU_NUM_SPI_AMD                            0x21A8
+#define LOCAL_WGL_GPU_OPENGL_VERSION_STRING_AMD              0x1F02
+#define LOCAL_WGL_GPU_RAM_AMD                                0x21A3
+#define LOCAL_WGL_GPU_RENDERER_STRING_AMD                    0x1F01
+#define LOCAL_WGL_GPU_VENDOR_AMD                             0x1F00
+#define LOCAL_WGL_GREEN_BITS_ARB                             0x2017
+#define LOCAL_WGL_GREEN_BITS_EXT                             0x2017
+#define LOCAL_WGL_GREEN_SHIFT_ARB                            0x2018
+#define LOCAL_WGL_GREEN_SHIFT_EXT                            0x2018
+#define LOCAL_WGL_IMAGE_BUFFER_LOCK_I3D                      0x00000002
+#define LOCAL_WGL_IMAGE_BUFFER_MIN_ACCESS_I3D                0x00000001
+#define LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB                  0x8252
+#define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB                     0x2030
+#define LOCAL_WGL_MAX_PBUFFER_HEIGHT_EXT                     0x2030
+#define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB                     0x202E
+#define LOCAL_WGL_MAX_PBUFFER_PIXELS_EXT                     0x202E
+#define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB                      0x202F
+#define LOCAL_WGL_MAX_PBUFFER_WIDTH_EXT                      0x202F
+#define LOCAL_WGL_MIPMAP_LEVEL_ARB                           0x207B
+#define LOCAL_WGL_MIPMAP_TEXTURE_ARB                         0x2074
+#define LOCAL_WGL_NEED_PALETTE_ARB                           0x2004
+#define LOCAL_WGL_NEED_PALETTE_EXT                           0x2004
+#define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB                    0x2005
+#define LOCAL_WGL_NEED_SYSTEM_PALETTE_EXT                    0x2005
+#define LOCAL_WGL_NO_ACCELERATION_ARB                        0x2025
+#define LOCAL_WGL_NO_ACCELERATION_EXT                        0x2025
+#define LOCAL_WGL_NO_RESET_NOTIFICATION_ARB                  0x8261
+#define LOCAL_WGL_NO_TEXTURE_ARB                             0x2077
+#define LOCAL_WGL_NUMBER_OVERLAYS_ARB                        0x2008
+#define LOCAL_WGL_NUMBER_OVERLAYS_EXT                        0x2008
+#define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB                   0x2000
+#define LOCAL_WGL_NUMBER_PIXEL_FORMATS_EXT                   0x2000
+#define LOCAL_WGL_NUMBER_UNDERLAYS_ARB                       0x2009
+#define LOCAL_WGL_NUMBER_UNDERLAYS_EXT                       0x2009
+#define LOCAL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV                 0x20CF
+#define LOCAL_WGL_NUM_VIDEO_SLOTS_NV                         0x20F0
+#define LOCAL_WGL_OPTIMAL_PBUFFER_HEIGHT_EXT                 0x2032
+#define LOCAL_WGL_OPTIMAL_PBUFFER_WIDTH_EXT                  0x2031
+#define LOCAL_WGL_PBUFFER_HEIGHT_ARB                         0x2035
+#define LOCAL_WGL_PBUFFER_HEIGHT_EXT                         0x2035
+#define LOCAL_WGL_PBUFFER_LARGEST_ARB                        0x2033
+#define LOCAL_WGL_PBUFFER_LARGEST_EXT                        0x2033
+#define LOCAL_WGL_PBUFFER_LOST_ARB                           0x2036
+#define LOCAL_WGL_PBUFFER_WIDTH_ARB                          0x2034
+#define LOCAL_WGL_PBUFFER_WIDTH_EXT                          0x2034
+#define LOCAL_WGL_PIXEL_TYPE_ARB                             0x2013
+#define LOCAL_WGL_PIXEL_TYPE_EXT                             0x2013
+#define LOCAL_WGL_RED_BITS_ARB                               0x2015
+#define LOCAL_WGL_RED_BITS_EXT                               0x2015
+#define LOCAL_WGL_RED_SHIFT_ARB                              0x2016
+#define LOCAL_WGL_RED_SHIFT_EXT                              0x2016
+#define LOCAL_WGL_SAMPLES_3DFX                               0x2061
+#define LOCAL_WGL_SAMPLES_ARB                                0x2042
+#define LOCAL_WGL_SAMPLES_EXT                                0x2042
+#define LOCAL_WGL_SAMPLE_BUFFERS_3DFX                        0x2060
+#define LOCAL_WGL_SAMPLE_BUFFERS_ARB                         0x2041
+#define LOCAL_WGL_SAMPLE_BUFFERS_EXT                         0x2041
+#define LOCAL_WGL_SHARE_ACCUM_ARB                            0x200E
+#define LOCAL_WGL_SHARE_ACCUM_EXT                            0x200E
+#define LOCAL_WGL_SHARE_DEPTH_ARB                            0x200C
+#define LOCAL_WGL_SHARE_DEPTH_EXT                            0x200C
+#define LOCAL_WGL_SHARE_STENCIL_ARB                          0x200D
+#define LOCAL_WGL_SHARE_STENCIL_EXT                          0x200D
+#define LOCAL_WGL_STENCIL_BITS_ARB                           0x2023
+#define LOCAL_WGL_STENCIL_BITS_EXT                           0x2023
+#define LOCAL_WGL_STENCIL_BUFFER_BIT_ARB                     0x00000008
+#define LOCAL_WGL_STEREO_ARB                                 0x2012
+#define LOCAL_WGL_STEREO_EMITTER_DISABLE_3DL                 0x2056
+#define LOCAL_WGL_STEREO_EMITTER_ENABLE_3DL                  0x2055
+#define LOCAL_WGL_STEREO_EXT                                 0x2012
+#define LOCAL_WGL_STEREO_POLARITY_INVERT_3DL                 0x2058
+#define LOCAL_WGL_STEREO_POLARITY_NORMAL_3DL                 0x2057
+#define LOCAL_WGL_SUPPORT_GDI_ARB                            0x200F
+#define LOCAL_WGL_SUPPORT_GDI_EXT                            0x200F
+#define LOCAL_WGL_SUPPORT_OPENGL_ARB                         0x2010
+#define LOCAL_WGL_SUPPORT_OPENGL_EXT                         0x2010
+#define LOCAL_WGL_SWAP_COPY_ARB                              0x2029
+#define LOCAL_WGL_SWAP_COPY_EXT                              0x2029
+#define LOCAL_WGL_SWAP_EXCHANGE_ARB                          0x2028
+#define LOCAL_WGL_SWAP_EXCHANGE_EXT                          0x2028
+#define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB                     0x2006
+#define LOCAL_WGL_SWAP_LAYER_BUFFERS_EXT                     0x2006
+#define LOCAL_WGL_SWAP_MAIN_PLANE                            0x00000001
+#define LOCAL_WGL_SWAP_METHOD_ARB                            0x2007
+#define LOCAL_WGL_SWAP_METHOD_EXT                            0x2007
+#define LOCAL_WGL_SWAP_OVERLAY1                              0x00000002
+#define LOCAL_WGL_SWAP_OVERLAY10                             0x00000400
+#define LOCAL_WGL_SWAP_OVERLAY11                             0x00000800
+#define LOCAL_WGL_SWAP_OVERLAY12                             0x00001000
+#define LOCAL_WGL_SWAP_OVERLAY13                             0x00002000
+#define LOCAL_WGL_SWAP_OVERLAY14                             0x00004000
+#define LOCAL_WGL_SWAP_OVERLAY15                             0x00008000
+#define LOCAL_WGL_SWAP_OVERLAY2                              0x00000004
+#define LOCAL_WGL_SWAP_OVERLAY3                              0x00000008
+#define LOCAL_WGL_SWAP_OVERLAY4                              0x00000010
+#define LOCAL_WGL_SWAP_OVERLAY5                              0x00000020
+#define LOCAL_WGL_SWAP_OVERLAY6                              0x00000040
+#define LOCAL_WGL_SWAP_OVERLAY7                              0x00000080
+#define LOCAL_WGL_SWAP_OVERLAY8                              0x00000100
+#define LOCAL_WGL_SWAP_OVERLAY9                              0x00000200
+#define LOCAL_WGL_SWAP_UNDEFINED_ARB                         0x202A
+#define LOCAL_WGL_SWAP_UNDEFINED_EXT                         0x202A
+#define LOCAL_WGL_SWAP_UNDERLAY1                             0x00010000
+#define LOCAL_WGL_SWAP_UNDERLAY10                            0x02000000
+#define LOCAL_WGL_SWAP_UNDERLAY11                            0x04000000
+#define LOCAL_WGL_SWAP_UNDERLAY12                            0x08000000
+#define LOCAL_WGL_SWAP_UNDERLAY13                            0x10000000
+#define LOCAL_WGL_SWAP_UNDERLAY14                            0x20000000
+#define LOCAL_WGL_SWAP_UNDERLAY15                            0x40000000
+#define LOCAL_WGL_SWAP_UNDERLAY2                             0x00020000
+#define LOCAL_WGL_SWAP_UNDERLAY3                             0x00040000
+#define LOCAL_WGL_SWAP_UNDERLAY4                             0x00080000
+#define LOCAL_WGL_SWAP_UNDERLAY5                             0x00100000
+#define LOCAL_WGL_SWAP_UNDERLAY6                             0x00200000
+#define LOCAL_WGL_SWAP_UNDERLAY7                             0x00400000
+#define LOCAL_WGL_SWAP_UNDERLAY8                             0x00800000
+#define LOCAL_WGL_SWAP_UNDERLAY9                             0x01000000
+#define LOCAL_WGL_TEXTURE_1D_ARB                             0x2079
+#define LOCAL_WGL_TEXTURE_2D_ARB                             0x207A
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_ARB                       0x2078
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB            0x207E
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB            0x2080
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB            0x2082
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB            0x207D
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB            0x207F
+#define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB            0x2081
+#define LOCAL_WGL_TEXTURE_DEPTH_COMPONENT_NV                 0x20A6
+#define LOCAL_WGL_TEXTURE_FLOAT_RGBA_NV                      0x20B8
+#define LOCAL_WGL_TEXTURE_FLOAT_RGB_NV                       0x20B7
+#define LOCAL_WGL_TEXTURE_FLOAT_RG_NV                        0x20B6
+#define LOCAL_WGL_TEXTURE_FLOAT_R_NV                         0x20B5
+#define LOCAL_WGL_TEXTURE_FORMAT_ARB                         0x2072
+#define LOCAL_WGL_TEXTURE_RECTANGLE_NV                       0x20A2
+#define LOCAL_WGL_TEXTURE_RGBA_ARB                           0x2076
+#define LOCAL_WGL_TEXTURE_RGB_ARB                            0x2075
+#define LOCAL_WGL_TEXTURE_TARGET_ARB                         0x2073
+#define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB                0x203A
+#define LOCAL_WGL_TRANSPARENT_ARB                            0x200A
+#define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB                 0x2039
+#define LOCAL_WGL_TRANSPARENT_EXT                            0x200A
+#define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB                0x2038
+#define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB                0x203B
+#define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB                  0x2037
+#define LOCAL_WGL_TRANSPARENT_VALUE_EXT                      0x200B
+#define LOCAL_WGL_TYPE_COLORINDEX_ARB                        0x202C
+#define LOCAL_WGL_TYPE_COLORINDEX_EXT                        0x202C
+#define LOCAL_WGL_TYPE_RGBA_ARB                              0x202B
+#define LOCAL_WGL_TYPE_RGBA_EXT                              0x202B
+#define LOCAL_WGL_TYPE_RGBA_FLOAT_ARB                        0x21A0
+#define LOCAL_WGL_TYPE_RGBA_FLOAT_ATI                        0x21A0
+#define LOCAL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT               0x20A8
+#define LOCAL_WGL_UNIQUE_ID_NV                               0x20CE
+#define LOCAL_WGL_VIDEO_OUT_ALPHA_NV                         0x20C4
+#define LOCAL_WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV               0x20C6
+#define LOCAL_WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV               0x20C7
+#define LOCAL_WGL_VIDEO_OUT_COLOR_NV                         0x20C3
+#define LOCAL_WGL_VIDEO_OUT_DEPTH_NV                         0x20C5
+#define LOCAL_WGL_VIDEO_OUT_FIELD_1                          0x20C9
+#define LOCAL_WGL_VIDEO_OUT_FIELD_2                          0x20CA
+#define LOCAL_WGL_VIDEO_OUT_FRAME                            0x20C8
+#define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_1_2               0x20CB
+#define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_2_1               0x20CC
+
+
+
+#endif // GLCONSTS_H_
--- a/gfx/gl/GLDefs.h
+++ b/gfx/gl/GLDefs.h
@@ -1,3340 +1,57 @@
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #if !defined(LOCALGL_H_)
 #define LOCALGL_H_
 
-#if !defined(__gltypes_h_) && !defined(__gl_h_)
-#define __gltypes_h_
-#define __gl_h_
-
-#include <stddef.h>
-#include <stdint.h>
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef char realGLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef float GLfloat;
-typedef float GLclampf;
-#ifndef GLdouble_defined
-typedef double GLdouble;
-#endif
-typedef double GLclampd;
-typedef void GLvoid;
-
-typedef char GLchar;
-#ifndef __gl2_h_
-typedef intptr_t GLsizeiptr;
-typedef intptr_t GLintptr;
-#endif
-
-#endif /* #if !defined(__gltypes_h_) && !defined(__gl_h_) */
-
-#include <stdint.h>
-
-// ARB_sync
-typedef struct __GLsync* GLsync;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-
-// OES_EGL_image (GLES)
-typedef void* GLeglImage;
-
-// EGL types
-typedef void* EGLImage;
-typedef int EGLint;
-typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
-typedef void *EGLDisplay;
-typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-typedef void *EGLCastToRelevantPtr;
-typedef void *EGLImage;
-typedef void *EGLSync;
-typedef uint64_t EGLTime;
-
-#define EGL_NO_CONTEXT       ((EGLContext)0)
-#define EGL_NO_DISPLAY       ((EGLDisplay)0)
-#define EGL_NO_SURFACE       ((EGLSurface)0)
-#define EGL_NO_CONFIG        ((EGLConfig)nullptr)
-#define EGL_NO_SYNC          ((EGLSync)0)
-#define EGL_NO_IMAGE         ((EGLImage)0)
-
-#ifndef GLAPIENTRY
-# ifdef WIN32
-#  define GLAPIENTRY APIENTRY
-#  define GLAPI
-# else
-#  define GLAPIENTRY
-#  define GLAPI
-# endif
-#endif
+#include "GLTypes.h"
+#include "GLConsts.h"
 
-#define LOCAL_GL_VERSION_1_1 1
-#define LOCAL_GL_ACCUM 0x0100
-#define LOCAL_GL_LOAD 0x0101
-#define LOCAL_GL_RETURN 0x0102
-#define LOCAL_GL_MULT 0x0103
-#define LOCAL_GL_ADD 0x0104
-#define LOCAL_GL_NEVER 0x0200
-#define LOCAL_GL_LESS 0x0201
-#define LOCAL_GL_EQUAL 0x0202
-#define LOCAL_GL_LEQUAL 0x0203
-#define LOCAL_GL_GREATER 0x0204
-#define LOCAL_GL_NOTEQUAL 0x0205
-#define LOCAL_GL_GEQUAL 0x0206
-#define LOCAL_GL_ALWAYS 0x0207
-#define LOCAL_GL_CURRENT_BIT 0x00000001
-#define LOCAL_GL_POINT_BIT 0x00000002
-#define LOCAL_GL_LINE_BIT 0x00000004
-#define LOCAL_GL_POLYGON_BIT 0x00000008
-#define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010
-#define LOCAL_GL_PIXEL_MODE_BIT 0x00000020
-#define LOCAL_GL_LIGHTING_BIT 0x00000040
-#define LOCAL_GL_FOG_BIT 0x00000080
-#define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
-#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
-#define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400
-#define LOCAL_GL_VIEWPORT_BIT 0x00000800
-#define LOCAL_GL_TRANSFORM_BIT 0x00001000
-#define LOCAL_GL_ENABLE_BIT 0x00002000
-#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
-#define LOCAL_GL_HINT_BIT 0x00008000
-#define LOCAL_GL_EVAL_BIT 0x00010000
-#define LOCAL_GL_LIST_BIT 0x00020000
-#define LOCAL_GL_TEXTURE_BIT 0x00040000
-#define LOCAL_GL_SCISSOR_BIT 0x00080000
-#define LOCAL_GL_ALL_ATTRIB_BITS 0x000fffff
-#define LOCAL_GL_POINTS 0x0000
-#define LOCAL_GL_LINES 0x0001
-#define LOCAL_GL_LINE_LOOP 0x0002
-#define LOCAL_GL_LINE_STRIP 0x0003
-#define LOCAL_GL_TRIANGLES 0x0004
-#define LOCAL_GL_TRIANGLE_STRIP 0x0005
-#define LOCAL_GL_TRIANGLE_FAN 0x0006
-#define LOCAL_GL_QUADS 0x0007
-#define LOCAL_GL_QUAD_STRIP 0x0008
-#define LOCAL_GL_POLYGON 0x0009
-#define LOCAL_GL_ZERO 0
-#define LOCAL_GL_ONE 1
-#define LOCAL_GL_SRC_COLOR 0x0300
-#define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301
-#define LOCAL_GL_SRC_ALPHA 0x0302
-#define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define LOCAL_GL_DST_ALPHA 0x0304
-#define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305
-#define LOCAL_GL_DST_COLOR 0x0306
-#define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307
-#define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308
-#define LOCAL_GL_TRUE 1
-#define LOCAL_GL_FALSE 0
-#define LOCAL_GL_CLIP_PLANE0 0x3000
-#define LOCAL_GL_CLIP_PLANE1 0x3001
-#define LOCAL_GL_CLIP_PLANE2 0x3002
-#define LOCAL_GL_CLIP_PLANE3 0x3003
-#define LOCAL_GL_CLIP_PLANE4 0x3004
-#define LOCAL_GL_CLIP_PLANE5 0x3005
-#define LOCAL_GL_BYTE 0x1400
-#define LOCAL_GL_UNSIGNED_BYTE 0x1401
-#define LOCAL_GL_SHORT 0x1402
-#define LOCAL_GL_UNSIGNED_SHORT 0x1403
-#define LOCAL_GL_INT 0x1404
-#define LOCAL_GL_UNSIGNED_INT 0x1405
-#define LOCAL_GL_FLOAT 0x1406
-#define LOCAL_GL_2_BYTES 0x1407
-#define LOCAL_GL_3_BYTES 0x1408
-#define LOCAL_GL_4_BYTES 0x1409
-#define LOCAL_GL_DOUBLE 0x140A
-#define LOCAL_GL_NONE 0
-#define LOCAL_GL_FRONT_LEFT 0x0400
-#define LOCAL_GL_FRONT_RIGHT 0x0401
-#define LOCAL_GL_BACK_LEFT 0x0402
-#define LOCAL_GL_BACK_RIGHT 0x0403
-#define LOCAL_GL_FRONT 0x0404
-#define LOCAL_GL_BACK 0x0405
-#define LOCAL_GL_LEFT 0x0406
-#define LOCAL_GL_RIGHT 0x0407
-#define LOCAL_GL_FRONT_AND_BACK 0x0408
-#define LOCAL_GL_AUX0 0x0409
-#define LOCAL_GL_AUX1 0x040A
-#define LOCAL_GL_AUX2 0x040B
-#define LOCAL_GL_AUX3 0x040C
-#define LOCAL_GL_NO_ERROR 0
-#define LOCAL_GL_INVALID_ENUM 0x0500
-#define LOCAL_GL_INVALID_VALUE 0x0501
-#define LOCAL_GL_INVALID_OPERATION 0x0502
-#define LOCAL_GL_STACK_OVERFLOW 0x0503
-#define LOCAL_GL_STACK_UNDERFLOW 0x0504
-#define LOCAL_GL_OUT_OF_MEMORY 0x0505
-#define LOCAL_GL_CONTEXT_LOST 0x9242
-#define LOCAL_GL_2D 0x0600
-#define LOCAL_GL_3D 0x0601
-#define LOCAL_GL_3D_COLOR 0x0602
-#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
-#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
-#define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700
-#define LOCAL_GL_POINT_TOKEN 0x0701
-#define LOCAL_GL_LINE_TOKEN 0x0702
-#define LOCAL_GL_POLYGON_TOKEN 0x0703
-#define LOCAL_GL_BITMAP_TOKEN 0x0704
-#define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
-#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
-#define LOCAL_GL_LINE_RESET_TOKEN 0x0707
-#define LOCAL_GL_EXP 0x0800
-#define LOCAL_GL_EXP2 0x0801
-#define LOCAL_GL_CW 0x0900
-#define LOCAL_GL_CCW 0x0901
-#define LOCAL_GL_COEFF 0x0A00
-#define LOCAL_GL_ORDER 0x0A01
-#define LOCAL_GL_DOMAIN 0x0A02
-#define LOCAL_GL_CURRENT_COLOR 0x0B00
-#define LOCAL_GL_CURRENT_INDEX 0x0B01
-#define LOCAL_GL_CURRENT_NORMAL 0x0B02
-#define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
-#define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
-#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
-#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define LOCAL_GL_POINT_SMOOTH 0x0B10
-#define LOCAL_GL_POINT_SIZE 0x0B11
-#define LOCAL_GL_POINT_SIZE_RANGE 0x0B12
-#define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13
-#define LOCAL_GL_LINE_SMOOTH 0x0B20
-#define LOCAL_GL_LINE_WIDTH 0x0B21
-#define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22
-#define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define LOCAL_GL_LINE_STIPPLE 0x0B24
-#define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25
-#define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26
-#define LOCAL_GL_LIST_MODE 0x0B30
-#define LOCAL_GL_MAX_LIST_NESTING 0x0B31
-#define LOCAL_GL_LIST_BASE 0x0B32
-#define LOCAL_GL_LIST_INDEX 0x0B33
-#define LOCAL_GL_POLYGON_MODE 0x0B40
-#define LOCAL_GL_POLYGON_SMOOTH 0x0B41
-#define LOCAL_GL_POLYGON_STIPPLE 0x0B42
-#define LOCAL_GL_EDGE_FLAG 0x0B43
-#define LOCAL_GL_CULL_FACE 0x0B44
-#define LOCAL_GL_CULL_FACE_MODE 0x0B45
-#define LOCAL_GL_FRONT_FACE 0x0B46
-#define LOCAL_GL_LIGHTING 0x0B50
-#define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define LOCAL_GL_SHADE_MODEL 0x0B54
-#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
-#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define LOCAL_GL_COLOR_MATERIAL 0x0B57
-#define LOCAL_GL_FOG 0x0B60
-#define LOCAL_GL_FOG_INDEX 0x0B61
-#define LOCAL_GL_FOG_DENSITY 0x0B62
-#define LOCAL_GL_FOG_START 0x0B63
-#define LOCAL_GL_FOG_END 0x0B64
-#define LOCAL_GL_FOG_MODE 0x0B65
-#define LOCAL_GL_FOG_COLOR 0x0B66
-#define LOCAL_GL_DEPTH_RANGE 0x0B70
-#define LOCAL_GL_DEPTH_TEST 0x0B71
-#define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
-#define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
-#define LOCAL_GL_DEPTH_FUNC 0x0B74
-#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
-#define LOCAL_GL_STENCIL_TEST 0x0B90
-#define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91
-#define LOCAL_GL_STENCIL_FUNC 0x0B92
-#define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93
-#define LOCAL_GL_STENCIL_FAIL 0x0B94
-#define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define LOCAL_GL_STENCIL_REF 0x0B97
-#define LOCAL_GL_STENCIL_WRITEMASK 0x0B98
-#define LOCAL_GL_MATRIX_MODE 0x0BA0
-#define LOCAL_GL_NORMALIZE 0x0BA1
-#define LOCAL_GL_VIEWPORT 0x0BA2
-#define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6
-#define LOCAL_GL_PROJECTION_MATRIX 0x0BA7
-#define LOCAL_GL_TEXTURE_MATRIX 0x0BA8
-#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define LOCAL_GL_ALPHA_TEST 0x0BC0
-#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
-#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
-#define LOCAL_GL_DITHER 0x0BD0
-#define LOCAL_GL_BLEND_DST 0x0BE0
-#define LOCAL_GL_BLEND_SRC 0x0BE1
-#define LOCAL_GL_BLEND 0x0BE2
-#define LOCAL_GL_LOGIC_OP_MODE 0x0BF0
-#define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1
-#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
-#define LOCAL_GL_AUX_BUFFERS 0x0C00
-#define LOCAL_GL_DRAW_BUFFER 0x0C01
-#define LOCAL_GL_READ_BUFFER 0x0C02
-#define LOCAL_GL_SCISSOR_BOX 0x0C10
-#define LOCAL_GL_SCISSOR_TEST 0x0C11
-#define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20
-#define LOCAL_GL_INDEX_WRITEMASK 0x0C21
-#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
-#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
-#define LOCAL_GL_INDEX_MODE 0x0C30
-#define LOCAL_GL_RGBA_MODE 0x0C31
-#define LOCAL_GL_DOUBLEBUFFER 0x0C32
-#define LOCAL_GL_STEREO 0x0C33
-#define LOCAL_GL_RENDER_MODE 0x0C40
-#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51
-#define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52
-#define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53
-#define LOCAL_GL_FOG_HINT 0x0C54
-#define LOCAL_GL_TEXTURE_GEN_S 0x0C60
-#define LOCAL_GL_TEXTURE_GEN_T 0x0C61
-#define LOCAL_GL_TEXTURE_GEN_R 0x0C62
-#define LOCAL_GL_TEXTURE_GEN_Q 0x0C63
-#define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70
-#define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71
-#define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72
-#define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73
-#define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74
-#define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75
-#define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76
-#define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77
-#define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78
-#define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79
-#define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0
-#define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1
-#define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2
-#define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3
-#define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5
-#define LOCAL_GL_PACK_SWAP_BYTES 0x0D00
-#define LOCAL_GL_PACK_LSB_FIRST 0x0D01
-#define LOCAL_GL_PACK_ROW_LENGTH 0x0D02
-#define LOCAL_GL_PACK_SKIP_ROWS 0x0D03
-#define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04
-#define LOCAL_GL_PACK_ALIGNMENT 0x0D05
-#define LOCAL_GL_MAP_COLOR 0x0D10
-#define LOCAL_GL_MAP_STENCIL 0x0D11
-#define LOCAL_GL_INDEX_SHIFT 0x0D12
-#define LOCAL_GL_INDEX_OFFSET 0x0D13
-#define LOCAL_GL_RED_SCALE 0x0D14
-#define LOCAL_GL_RED_BIAS 0x0D15
-#define LOCAL_GL_ZOOM_X 0x0D16
-#define LOCAL_GL_ZOOM_Y 0x0D17
-#define LOCAL_GL_GREEN_SCALE 0x0D18
-#define LOCAL_GL_GREEN_BIAS 0x0D19
-#define LOCAL_GL_BLUE_SCALE 0x0D1A
-#define LOCAL_GL_BLUE_BIAS 0x0D1B
-#define LOCAL_GL_ALPHA_SCALE 0x0D1C
-#define LOCAL_GL_ALPHA_BIAS 0x0D1D
-#define LOCAL_GL_DEPTH_SCALE 0x0D1E
-#define LOCAL_GL_DEPTH_BIAS 0x0D1F
-#define LOCAL_GL_MAX_EVAL_ORDER 0x0D30
-#define LOCAL_GL_MAX_LIGHTS 0x0D31
-#define LOCAL_GL_MAX_CLIP_PLANES 0x0D32
-#define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33
-#define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define LOCAL_GL_SUBPIXEL_BITS 0x0D50
-#define LOCAL_GL_INDEX_BITS 0x0D51
-#define LOCAL_GL_RED_BITS 0x0D52
-#define LOCAL_GL_GREEN_BITS 0x0D53
-#define LOCAL_GL_BLUE_BITS 0x0D54
-#define LOCAL_GL_ALPHA_BITS 0x0D55
-#define LOCAL_GL_DEPTH_BITS 0x0D56
-#define LOCAL_GL_STENCIL_BITS 0x0D57
-#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
-#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
-#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
-#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
-#define LOCAL_GL_NAME_STACK_DEPTH 0x0D70
-#define LOCAL_GL_AUTO_NORMAL 0x0D80
-#define LOCAL_GL_MAP1_COLOR_4 0x0D90
-#define LOCAL_GL_MAP1_INDEX 0x0D91
-#define LOCAL_GL_MAP1_NORMAL 0x0D92
-#define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define LOCAL_GL_MAP1_VERTEX_3 0x0D97
-#define LOCAL_GL_MAP1_VERTEX_4 0x0D98
-#define LOCAL_GL_MAP2_COLOR_4 0x0DB0
-#define LOCAL_GL_MAP2_INDEX 0x0DB1
-#define LOCAL_GL_MAP2_NORMAL 0x0DB2
-#define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define LOCAL_GL_MAP2_VERTEX_3 0x0DB7
-#define LOCAL_GL_MAP2_VERTEX_4 0x0DB8
-#define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0
-#define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2
-#define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define LOCAL_GL_TEXTURE_1D 0x0DE0
-#define LOCAL_GL_TEXTURE_2D 0x0DE1
-#define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define LOCAL_GL_TEXTURE_WIDTH 0x1000
-#define LOCAL_GL_TEXTURE_HEIGHT 0x1001
-#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004
-#define LOCAL_GL_TEXTURE_BORDER 0x1005
-#define LOCAL_GL_DONT_CARE 0x1100
-#define LOCAL_GL_FASTEST 0x1101
-#define LOCAL_GL_NICEST 0x1102
-#define LOCAL_GL_LIGHT0 0x4000
-#define LOCAL_GL_LIGHT1 0x4001
-#define LOCAL_GL_LIGHT2 0x4002
-#define LOCAL_GL_LIGHT3 0x4003
-#define LOCAL_GL_LIGHT4 0x4004
-#define LOCAL_GL_LIGHT5 0x4005
-#define LOCAL_GL_LIGHT6 0x4006
-#define LOCAL_GL_LIGHT7 0x4007
-#define LOCAL_GL_AMBIENT 0x1200
-#define LOCAL_GL_DIFFUSE 0x1201
-#define LOCAL_GL_SPECULAR 0x1202
-#define LOCAL_GL_POSITION 0x1203
-#define LOCAL_GL_SPOT_DIRECTION 0x1204
-#define LOCAL_GL_SPOT_EXPONENT 0x1205
-#define LOCAL_GL_SPOT_CUTOFF 0x1206
-#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
-#define LOCAL_GL_LINEAR_ATTENUATION 0x1208
-#define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209
-#define LOCAL_GL_COMPILE 0x1300
-#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
-#define LOCAL_GL_CLEAR 0x1500
-#define LOCAL_GL_AND 0x1501
-#define LOCAL_GL_AND_REVERSE 0x1502
-#define LOCAL_GL_COPY 0x1503
-#define LOCAL_GL_AND_INVERTED 0x1504
-#define LOCAL_GL_NOOP 0x1505
-#define LOCAL_GL_XOR 0x1506
-#define LOCAL_GL_OR 0x1507
-#define LOCAL_GL_NOR 0x1508
-#define LOCAL_GL_EQUIV 0x1509
-#define LOCAL_GL_INVERT 0x150A
-#define LOCAL_GL_OR_REVERSE 0x150B
-#define LOCAL_GL_COPY_INVERTED 0x150C
-#define LOCAL_GL_OR_INVERTED 0x150D
-#define LOCAL_GL_NAND 0x150E
-#define LOCAL_GL_SET 0x150F
-#define LOCAL_GL_EMISSION 0x1600
-#define LOCAL_GL_SHININESS 0x1601
-#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
-#define LOCAL_GL_COLOR_INDEXES 0x1603
-#define LOCAL_GL_MODELVIEW 0x1700
-#define LOCAL_GL_PROJECTION 0x1701
-#define LOCAL_GL_TEXTURE 0x1702
-#define LOCAL_GL_COLOR 0x1800
-#define LOCAL_GL_DEPTH 0x1801
-#define LOCAL_GL_STENCIL 0x1802
-#define LOCAL_GL_COLOR_INDEX 0x1900
-#define LOCAL_GL_STENCIL_INDEX 0x1901
-#define LOCAL_GL_DEPTH_COMPONENT 0x1902
-#define LOCAL_GL_RED 0x1903
-#define LOCAL_GL_GREEN 0x1904
-#define LOCAL_GL_BLUE 0x1905
-#define LOCAL_GL_ALPHA 0x1906
-#define LOCAL_GL_RGB 0x1907
-#define LOCAL_GL_RGBA 0x1908
-#define LOCAL_GL_LUMINANCE 0x1909
-#define LOCAL_GL_LUMINANCE_ALPHA 0x190A
-#define LOCAL_GL_BITMAP 0x1A00
-#define LOCAL_GL_POINT 0x1B00
-#define LOCAL_GL_LINE 0x1B01
-#define LOCAL_GL_FILL 0x1B02
-#define LOCAL_GL_RENDER 0x1C00
-#define LOCAL_GL_FEEDBACK 0x1C01
-#define LOCAL_GL_SELECT 0x1C02
-#define LOCAL_GL_FLAT 0x1D00
-#define LOCAL_GL_SMOOTH 0x1D01
-#define LOCAL_GL_KEEP 0x1E00
-#define LOCAL_GL_REPLACE 0x1E01
-#define LOCAL_GL_INCR 0x1E02
-#define LOCAL_GL_DECR 0x1E03
-#define LOCAL_GL_VENDOR 0x1F00
-#define LOCAL_GL_RENDERER 0x1F01
-#define LOCAL_GL_VERSION 0x1F02
-#define LOCAL_GL_EXTENSIONS 0x1F03
-#define LOCAL_GL_S 0x2000
-#define LOCAL_GL_T 0x2001
-#define LOCAL_GL_R 0x2002
-#define LOCAL_GL_Q 0x2003
-#define LOCAL_GL_MODULATE 0x2100
-#define LOCAL_GL_DECAL 0x2101
-#define LOCAL_GL_TEXTURE_ENV_MODE 0x2200
-#define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201
-#define LOCAL_GL_TEXTURE_ENV 0x2300
-#define LOCAL_GL_EYE_LINEAR 0x2400
-#define LOCAL_GL_OBJECT_LINEAR 0x2401
-#define LOCAL_GL_SPHERE_MAP 0x2402
-#define LOCAL_GL_TEXTURE_GEN_MODE 0x2500
-#define LOCAL_GL_OBJECT_PLANE 0x2501
-#define LOCAL_GL_EYE_PLANE 0x2502
-#define LOCAL_GL_NEAREST 0x2600
-#define LOCAL_GL_LINEAR 0x2601
-#define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800
-#define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801
-#define LOCAL_GL_TEXTURE_WRAP_S 0x2802
-#define LOCAL_GL_TEXTURE_WRAP_T 0x2803
-#define LOCAL_GL_CLAMP 0x2900
-#define LOCAL_GL_REPEAT 0x2901
-#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-#define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038
-#define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00
-#define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01
-#define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02
-#define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037
-#define LOCAL_GL_ALPHA4 0x803B
-#define LOCAL_GL_ALPHA8 0x803C
-#define LOCAL_GL_ALPHA12 0x803D
-#define LOCAL_GL_ALPHA16 0x803E
-#define LOCAL_GL_LUMINANCE4 0x803F
-#define LOCAL_GL_LUMINANCE8 0x8040
-#define LOCAL_GL_LUMINANCE12 0x8041
-#define LOCAL_GL_LUMINANCE16 0x8042
-#define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043
-#define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044
-#define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045
-#define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046
-#define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047
-#define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048
-#define LOCAL_GL_INTENSITY 0x8049
-#define LOCAL_GL_INTENSITY4 0x804A
-#define LOCAL_GL_INTENSITY8 0x804B
-#define LOCAL_GL_INTENSITY12 0x804C
-#define LOCAL_GL_INTENSITY16 0x804D
-#define LOCAL_GL_R3_G3_B2 0x2A10
-#define LOCAL_GL_RGB4 0x804F
-#define LOCAL_GL_RGB5 0x8050
-#define LOCAL_GL_RGB8 0x8051
-#define LOCAL_GL_RGB10 0x8052
-#define LOCAL_GL_RGB12 0x8053
-#define LOCAL_GL_RGB16 0x8054
-#define LOCAL_GL_RGBA2 0x8055
-#define LOCAL_GL_RGBA4 0x8056
-#define LOCAL_GL_RGB5_A1 0x8057
-#define LOCAL_GL_RGB565 0x8D62
-#define LOCAL_GL_RGBA8 0x8058
-#define LOCAL_GL_RGB10_A2 0x8059
-#define LOCAL_GL_RGBA12 0x805A
-#define LOCAL_GL_RGBA16 0x805B
-#define LOCAL_GL_TEXTURE_RED_SIZE 0x805C
-#define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D
-#define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E
-#define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F
-#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
-#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
-#define LOCAL_GL_TEXTURE_PRIORITY 0x8066
-#define LOCAL_GL_TEXTURE_RESIDENT 0x8067
-#define LOCAL_GL_TEXTURE_BINDING_1D 0x8068
-#define LOCAL_GL_TEXTURE_BINDING_2D 0x8069
-#define LOCAL_GL_VERTEX_ARRAY 0x8074
-#define LOCAL_GL_NORMAL_ARRAY 0x8075
-#define LOCAL_GL_COLOR_ARRAY 0x8076
-#define LOCAL_GL_INDEX_ARRAY 0x8077
-#define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078
-#define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
-#define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A
-#define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B
-#define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C
-#define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E
-#define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F
-#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
-#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
-#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
-#define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085
-#define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E
-#define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F
-#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
-#define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define LOCAL_GL_V2F 0x2A20
-#define LOCAL_GL_V3F 0x2A21
-#define LOCAL_GL_C4UB_V2F 0x2A22
-#define LOCAL_GL_C4UB_V3F 0x2A23
-#define LOCAL_GL_C3F_V3F 0x2A24
-#define LOCAL_GL_N3F_V3F 0x2A25
-#define LOCAL_GL_C4F_N3F_V3F 0x2A26
-#define LOCAL_GL_T2F_V3F 0x2A27
-#define LOCAL_GL_T4F_V4F 0x2A28
-#define LOCAL_GL_T2F_C4UB_V3F 0x2A29
-#define LOCAL_GL_T2F_C3F_V3F 0x2A2A
-#define LOCAL_GL_T2F_N3F_V3F 0x2A2B
-#define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C
-#define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D
-#define LOCAL_GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define LOCAL_GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
-#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
-#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
-#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
-#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
-#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
-#define LOCAL_GL_VERSION_1_2 1
-#define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define LOCAL_GL_RESCALE_NORMAL 0x803A
-#define LOCAL_GL_TEXTURE_BINDING_3D 0x806A
-#define LOCAL_GL_PACK_SKIP_IMAGES 0x806B
-#define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C
-#define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D
-#define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define LOCAL_GL_TEXTURE_3D 0x806F
-#define LOCAL_GL_PROXY_TEXTURE_3D 0x8070
-#define LOCAL_GL_TEXTURE_DEPTH 0x8071
-#define LOCAL_GL_TEXTURE_WRAP_R 0x8072
-#define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define LOCAL_GL_BGR 0x80E0
-#define LOCAL_GL_BGRA 0x80E1
-#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
-#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
-#define LOCAL_GL_TEXTURE_MIN_LOD 0x813A
-#define LOCAL_GL_TEXTURE_MAX_LOD 0x813B
-#define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C
-#define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D
-#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define LOCAL_GL_SINGLE_COLOR 0x81F9
-#define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define LOCAL_GL_VERSION_1_3 1
-#define LOCAL_GL_MULTISAMPLE 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define LOCAL_GL_SAMPLE_COVERAGE 0x80A0
-#define LOCAL_GL_SAMPLE_BUFFERS 0x80A8
-#define LOCAL_GL_SAMPLES 0x80A9
-#define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
-#define LOCAL_GL_TEXTURE0 0x84C0
-#define LOCAL_GL_TEXTURE1 0x84C1
-#define LOCAL_GL_TEXTURE2 0x84C2
-#define LOCAL_GL_TEXTURE3 0x84C3
-#define LOCAL_GL_TEXTURE4 0x84C4
-#define LOCAL_GL_TEXTURE5 0x84C5
-#define LOCAL_GL_TEXTURE6 0x84C6
-#define LOCAL_GL_TEXTURE7 0x84C7
-#define LOCAL_GL_TEXTURE8 0x84C8
-#define LOCAL_GL_TEXTURE9 0x84C9
-#define LOCAL_GL_TEXTURE10 0x84CA
-#define LOCAL_GL_TEXTURE11 0x84CB
-#define LOCAL_GL_TEXTURE12 0x84CC
-#define LOCAL_GL_TEXTURE13 0x84CD
-#define LOCAL_GL_TEXTURE14 0x84CE
-#define LOCAL_GL_TEXTURE15 0x84CF
-#define LOCAL_GL_TEXTURE16 0x84D0
-#define LOCAL_GL_TEXTURE17 0x84D1
-#define LOCAL_GL_TEXTURE18 0x84D2
-#define LOCAL_GL_TEXTURE19 0x84D3
-#define LOCAL_GL_TEXTURE20 0x84D4
-#define LOCAL_GL_TEXTURE21 0x84D5
-#define LOCAL_GL_TEXTURE22 0x84D6
-#define LOCAL_GL_TEXTURE23 0x84D7
-#define LOCAL_GL_TEXTURE24 0x84D8
-#define LOCAL_GL_TEXTURE25 0x84D9
-#define LOCAL_GL_TEXTURE26 0x84DA
-#define LOCAL_GL_TEXTURE27 0x84DB
-#define LOCAL_GL_TEXTURE28 0x84DC
-#define LOCAL_GL_TEXTURE29 0x84DD
-#define LOCAL_GL_TEXTURE30 0x84DE
-#define LOCAL_GL_TEXTURE31 0x84DF
-#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
-#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2
-#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define LOCAL_GL_SUBTRACT 0x84E7
-#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
-#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
-#define LOCAL_GL_COMPRESSED_RGB 0x84ED
-#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
-#define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define LOCAL_GL_NORMAL_MAP 0x8511
-#define LOCAL_GL_REFLECTION_MAP 0x8512
-#define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513
-#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define LOCAL_GL_COMBINE 0x8570
-#define LOCAL_GL_COMBINE_RGB 0x8571
-#define LOCAL_GL_COMBINE_ALPHA 0x8572
-#define LOCAL_GL_RGB_SCALE 0x8573
-#define LOCAL_GL_ADD_SIGNED 0x8574
-#define LOCAL_GL_INTERPOLATE 0x8575
-#define LOCAL_GL_CONSTANT 0x8576
-#define LOCAL_GL_PRIMARY_COLOR 0x8577
-#define LOCAL_GL_PREVIOUS 0x8578
-#define LOCAL_GL_SOURCE0_RGB 0x8580
-#define LOCAL_GL_SOURCE1_RGB 0x8581
-#define LOCAL_GL_SOURCE2_RGB 0x8582
-#define LOCAL_GL_SOURCE0_ALPHA 0x8588
-#define LOCAL_GL_SOURCE1_ALPHA 0x8589
-#define LOCAL_GL_SOURCE2_ALPHA 0x858A
-#define LOCAL_GL_OPERAND0_RGB 0x8590
-#define LOCAL_GL_OPERAND1_RGB 0x8591
-#define LOCAL_GL_OPERAND2_RGB 0x8592
-#define LOCAL_GL_OPERAND0_ALPHA 0x8598
-#define LOCAL_GL_OPERAND1_ALPHA 0x8599
-#define LOCAL_GL_OPERAND2_ALPHA 0x859A
-#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1
-#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define LOCAL_GL_DOT3_RGB 0x86AE
-#define LOCAL_GL_DOT3_RGBA 0x86AF
-#define LOCAL_GL_MULTISAMPLE_BIT 0x20000000
-#define LOCAL_GL_VERSION_1_4 1
-#define LOCAL_GL_BLEND_DST_RGB 0x80C8
-#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
-#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
-#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
-#define LOCAL_GL_POINT_SIZE_MIN 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define LOCAL_GL_GENERATE_MIPMAP 0x8191
-#define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192
-#define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
-#define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
-#define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
-#define LOCAL_GL_MIRRORED_REPEAT 0x8370
-#define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
-#define LOCAL_GL_FOG_COORDINATE 0x8451
-#define LOCAL_GL_FRAGMENT_DEPTH 0x8452
-#define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
-#define LOCAL_GL_COLOR_SUM 0x8458
-#define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E
-#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500
-#define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501
-#define LOCAL_GL_INCR_WRAP 0x8507
-#define LOCAL_GL_DECR_WRAP 0x8508
-#define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A
-#define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
-#define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C
-#define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D
-#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
-#define LOCAL_GL_VERSION_1_5 1
-#define LOCAL_GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define LOCAL_GL_FOG_COORD GL_FOG_COORDINATE
-#define LOCAL_GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define LOCAL_GL_SRC0_RGB GL_SOURCE0_RGB
-#define LOCAL_GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define LOCAL_GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define LOCAL_GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define LOCAL_GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define LOCAL_GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define LOCAL_GL_SRC1_RGB GL_SOURCE1_RGB
-#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define LOCAL_GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define LOCAL_GL_SRC2_RGB GL_SOURCE2_RGB
-#define LOCAL_GL_BUFFER_SIZE 0x8764
-#define LOCAL_GL_BUFFER_USAGE 0x8765
-#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
-#define LOCAL_GL_CURRENT_QUERY 0x8865
-#define LOCAL_GL_QUERY_RESULT 0x8866
-#define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867
-#define LOCAL_GL_ARRAY_BUFFER 0x8892
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define LOCAL_GL_READ_ONLY 0x88B8
-#define LOCAL_GL_WRITE_ONLY 0x88B9
-#define LOCAL_GL_READ_WRITE 0x88BA
-#define LOCAL_GL_BUFFER_ACCESS 0x88BB
-#define LOCAL_GL_BUFFER_MAPPED 0x88BC
-#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
-#define LOCAL_GL_STREAM_DRAW 0x88E0
-#define LOCAL_GL_STREAM_READ 0x88E1
-#define LOCAL_GL_STREAM_COPY 0x88E2
-#define LOCAL_GL_STATIC_DRAW 0x88E4
-#define LOCAL_GL_STATIC_READ 0x88E5
-#define LOCAL_GL_STATIC_COPY 0x88E6
-#define LOCAL_GL_DYNAMIC_DRAW 0x88E8
-#define LOCAL_GL_DYNAMIC_READ 0x88E9
-#define LOCAL_GL_DYNAMIC_COPY 0x88EA
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define LOCAL_GL_SAMPLES_PASSED 0x8914
-#define LOCAL_GL_VERSION_2_0 1
-#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define LOCAL_GL_STENCIL_BACK_FUNC 0x8800
-#define LOCAL_GL_STENCIL_BACK_FAIL 0x8801
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824
-#define LOCAL_GL_DRAW_BUFFER0 0x8825
-#define LOCAL_GL_DRAW_BUFFER1 0x8826
-#define LOCAL_GL_DRAW_BUFFER2 0x8827
-#define LOCAL_GL_DRAW_BUFFER3 0x8828
-#define LOCAL_GL_DRAW_BUFFER4 0x8829
-#define LOCAL_GL_DRAW_BUFFER5 0x882A
-#define LOCAL_GL_DRAW_BUFFER6 0x882B
-#define LOCAL_GL_DRAW_BUFFER7 0x882C
-#define LOCAL_GL_DRAW_BUFFER8 0x882D
-#define LOCAL_GL_DRAW_BUFFER9 0x882E
-#define LOCAL_GL_DRAW_BUFFER10 0x882F
-#define LOCAL_GL_DRAW_BUFFER11 0x8830
-#define LOCAL_GL_DRAW_BUFFER12 0x8831
-#define LOCAL_GL_DRAW_BUFFER13 0x8832
-#define LOCAL_GL_DRAW_BUFFER14 0x8833
-#define LOCAL_GL_DRAW_BUFFER15 0x8834
-#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
-#define LOCAL_GL_POINT_SPRITE 0x8861
-#define LOCAL_GL_COORD_REPLACE 0x8862
-#define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871
-#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define LOCAL_GL_FRAGMENT_SHADER 0x8B30
-#define LOCAL_GL_VERTEX_SHADER 0x8B31
-#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B
-#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define LOCAL_GL_SHADER_TYPE 0x8B4F
-#define LOCAL_GL_FLOAT_VEC2 0x8B50
-#define LOCAL_GL_FLOAT_VEC3 0x8B51
-#define LOCAL_GL_FLOAT_VEC4 0x8B52
-#define LOCAL_GL_INT_VEC2 0x8B53
-#define LOCAL_GL_INT_VEC3 0x8B54
-#define LOCAL_GL_INT_VEC4 0x8B55
-#define LOCAL_GL_BOOL 0x8B56
-#define LOCAL_GL_BOOL_VEC2 0x8B57
-#define LOCAL_GL_BOOL_VEC3 0x8B58
-#define LOCAL_GL_BOOL_VEC4 0x8B59
-#define LOCAL_GL_FLOAT_MAT2 0x8B5A
-#define LOCAL_GL_FLOAT_MAT3 0x8B5B
-#define LOCAL_GL_FLOAT_MAT4 0x8B5C
-#define LOCAL_GL_SAMPLER_1D 0x8B5D
-#define LOCAL_GL_SAMPLER_2D 0x8B5E
-#define LOCAL_GL_SAMPLER_3D 0x8B5F
-#define LOCAL_GL_SAMPLER_CUBE 0x8B60
-#define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61
-#define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62
-#define LOCAL_GL_DELETE_STATUS 0x8B80
-#define LOCAL_GL_COMPILE_STATUS 0x8B81
-#define LOCAL_GL_LINK_STATUS 0x8B82
-#define LOCAL_GL_VALIDATE_STATUS 0x8B83
-#define LOCAL_GL_INFO_LOG_LENGTH 0x8B84
-#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
-#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
-#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88
-#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
-#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
-#define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define LOCAL_GL_LOWER_LEFT 0x8CA1
-#define LOCAL_GL_UPPER_LEFT 0x8CA2
-#define LOCAL_GL_STENCIL_BACK_REF 0x8CA3
-#define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define LOCAL_GL_3DFX_multisample 1
-#define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2
-#define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define LOCAL_GL_SAMPLES_3DFX 0x86B4
-#define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#define LOCAL_GL_3DFX_tbuffer 1
-#define LOCAL_GL_3DFX_texture_compression_FXT1 1
-#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#define LOCAL_GL_APPLE_client_storage 1
-#define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#define LOCAL_GL_APPLE_element_array 1
-#define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8768
-#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
-#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
-#define LOCAL_GL_APPLE_fence 1
-#define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
-#define LOCAL_GL_FENCE_APPLE 0x8A0B
-#define LOCAL_GL_APPLE_float_pixels 1
-#define LOCAL_GL_HALF_APPLE 0x140B
-#define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814
-#define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815
-#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
-#define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A
-#define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B
-#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
-#define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
-#define LOCAL_GL_APPLE_pixel_buffer 1
-#define LOCAL_GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-#define LOCAL_GL_APPLE_specular_vector 1
-#define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#define LOCAL_GL_APPLE_texture_range 1
-#define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
-#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
-#define LOCAL_GL_APPLE_transform_hint 1
-#define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1
-#define LOCAL_GL_APPLE_vertex_array_object 1
-#define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#define LOCAL_GL_APPLE_vertex_array_range 1
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
-#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
-#define LOCAL_GL_APPLE_ycbcr_422 1
-#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define LOCAL_GL_ARB_color_buffer_float 1
-#define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
-#define LOCAL_GL_FIXED_ONLY_ARB 0x891D
-#define LOCAL_GL_ARB_depth_texture 1
-#define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#define LOCAL_GL_ARB_draw_buffers 1
-#define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
-#define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
-#define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
-#define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
-#define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
-#define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
-#define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
-#define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
-#define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
-#define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
-#define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
-#define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
-#define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
-#define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
-#define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
-#define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
-#define LOCAL_GL_ARB_fragment_program 1
-#define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#define LOCAL_GL_ARB_fragment_program_shadow 1
-#define LOCAL_GL_ARB_fragment_shader 1
-#define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30
-#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#define LOCAL_GL_ARB_half_float_pixel 1
-#define LOCAL_GL_HALF_FLOAT_ARB 0x140B
-#define LOCAL_GL_ARB_imaging 1
-#define LOCAL_GL_CONSTANT_COLOR 0x8001
-#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define LOCAL_GL_CONSTANT_ALPHA 0x8003
-#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define LOCAL_GL_BLEND_COLOR 0x8005
-#define LOCAL_GL_FUNC_ADD 0x8006
-#define LOCAL_GL_MIN 0x8007
-#define LOCAL_GL_MAX 0x8008
-#define LOCAL_GL_BLEND_EQUATION 0x8009
-#define LOCAL_GL_FUNC_SUBTRACT 0x800A
-#define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define LOCAL_GL_CONVOLUTION_1D 0x8010
-#define LOCAL_GL_CONVOLUTION_2D 0x8011
-#define LOCAL_GL_SEPARABLE_2D 0x8012
-#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
-#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define LOCAL_GL_REDUCE 0x8016
-#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
-#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
-#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
-#define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define LOCAL_GL_HISTOGRAM 0x8024
-#define LOCAL_GL_PROXY_HISTOGRAM 0x8025
-#define LOCAL_GL_HISTOGRAM_WIDTH 0x8026
-#define LOCAL_GL_HISTOGRAM_FORMAT 0x8027
-#define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028
-#define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define LOCAL_GL_HISTOGRAM_SINK 0x802D
-#define LOCAL_GL_MINMAX 0x802E
-#define LOCAL_GL_MINMAX_FORMAT 0x802F
-#define LOCAL_GL_MINMAX_SINK 0x8030
-#define LOCAL_GL_TABLE_TOO_LARGE 0x8031
-#define LOCAL_GL_COLOR_MATRIX 0x80B1
-#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define LOCAL_GL_COLOR_TABLE 0x80D0
-#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3
-#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
-#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
-#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
-#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
-#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define LOCAL_GL_IGNORE_BORDER 0x8150
-#define LOCAL_GL_CONSTANT_BORDER 0x8151
-#define LOCAL_GL_WRAP_BORDER 0x8152
-#define LOCAL_GL_REPLICATE_BORDER 0x8153
-#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
-#define LOCAL_GL_ARB_matrix_palette 1
-#define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840
-#define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#define LOCAL_GL_ARB_multisample 1
-#define LOCAL_GL_MULTISAMPLE_ARB 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define LOCAL_GL_SAMPLES_ARB 0x80A9
-#define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000
-#define LOCAL_GL_ARB_multitexture 1
-#define LOCAL_GL_TEXTURE0_ARB 0x84C0
-#define LOCAL_GL_TEXTURE1_ARB 0x84C1
-#define LOCAL_GL_TEXTURE2_ARB 0x84C2
-#define LOCAL_GL_TEXTURE3_ARB 0x84C3
-#define LOCAL_GL_TEXTURE4_ARB 0x84C4
-#define LOCAL_GL_TEXTURE5_ARB 0x84C5
-#define LOCAL_GL_TEXTURE6_ARB 0x84C6
-#define LOCAL_GL_TEXTURE7_ARB 0x84C7
-#define LOCAL_GL_TEXTURE8_ARB 0x84C8
-#define LOCAL_GL_TEXTURE9_ARB 0x84C9
-#define LOCAL_GL_TEXTURE10_ARB 0x84CA
-#define LOCAL_GL_TEXTURE11_ARB 0x84CB
-#define LOCAL_GL_TEXTURE12_ARB 0x84CC
-#define LOCAL_GL_TEXTURE13_ARB 0x84CD
-#define LOCAL_GL_TEXTURE14_ARB 0x84CE
-#define LOCAL_GL_TEXTURE15_ARB 0x84CF
-#define LOCAL_GL_TEXTURE16_ARB 0x84D0
-#define LOCAL_GL_TEXTURE17_ARB 0x84D1
-#define LOCAL_GL_TEXTURE18_ARB 0x84D2
-#define LOCAL_GL_TEXTURE19_ARB 0x84D3
-#define LOCAL_GL_TEXTURE20_ARB 0x84D4
-#define LOCAL_GL_TEXTURE21_ARB 0x84D5
-#define LOCAL_GL_TEXTURE22_ARB 0x84D6
-#define LOCAL_GL_TEXTURE23_ARB 0x84D7
-#define LOCAL_GL_TEXTURE24_ARB 0x84D8
-#define LOCAL_GL_TEXTURE25_ARB 0x84D9
-#define LOCAL_GL_TEXTURE26_ARB 0x84DA
-#define LOCAL_GL_TEXTURE27_ARB 0x84DB
-#define LOCAL_GL_TEXTURE28_ARB 0x84DC
-#define LOCAL_GL_TEXTURE29_ARB 0x84DD
-#define LOCAL_GL_TEXTURE30_ARB 0x84DE
-#define LOCAL_GL_TEXTURE31_ARB 0x84DF
-#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#define LOCAL_GL_ARB_occlusion_query 1
-#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
-#define LOCAL_GL_QUERY_RESULT_ARB 0x8866
-#define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914
-#define LOCAL_GL_ARB_pixel_buffer_object 1
-#define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#define LOCAL_GL_ARB_point_parameters 1
-#define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#define LOCAL_GL_ARB_point_sprite 1
-#define LOCAL_GL_POINT_SPRITE_ARB 0x8861
-#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
-#define LOCAL_GL_ARB_shader_objects 1
-#define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40
-#define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48
-#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
-#define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
-#define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
-#define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
-#define LOCAL_GL_INT_VEC2_ARB 0x8B53
-#define LOCAL_GL_INT_VEC3_ARB 0x8B54
-#define LOCAL_GL_INT_VEC4_ARB 0x8B55
-#define LOCAL_GL_BOOL_ARB 0x8B56
-#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
-#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
-#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
-#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
-#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
-#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
-#define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D
-#define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E
-#define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F
-#define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60
-#define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#define LOCAL_GL_ARB_shading_language_100 1
-#define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#define LOCAL_GL_ARB_shadow 1
-#define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#define LOCAL_GL_ARB_shadow_ambient 1
-#define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#define LOCAL_GL_ARB_texture_border_clamp 1
-#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
-#define LOCAL_GL_ARB_texture_compression 1
-#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
-#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
-#define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#define LOCAL_GL_ARB_texture_cube_map 1
-#define LOCAL_GL_NORMAL_MAP_ARB 0x8511
-#define LOCAL_GL_REFLECTION_MAP_ARB 0x8512
-#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#define LOCAL_GL_ARB_texture_env_add 1
-#define LOCAL_GL_ARB_texture_env_combine 1
-#define LOCAL_GL_SUBTRACT_ARB 0x84E7
-#define LOCAL_GL_COMBINE_ARB 0x8570
-#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
-#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
-#define LOCAL_GL_RGB_SCALE_ARB 0x8573
-#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
-#define LOCAL_GL_INTERPOLATE_ARB 0x8575
-#define LOCAL_GL_CONSTANT_ARB 0x8576
-#define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577
-#define LOCAL_GL_PREVIOUS_ARB 0x8578
-#define LOCAL_GL_SOURCE0_RGB_ARB 0x8580
-#define LOCAL_GL_SOURCE1_RGB_ARB 0x8581
-#define LOCAL_GL_SOURCE2_RGB_ARB 0x8582
-#define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588
-#define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589
-#define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A
-#define LOCAL_GL_OPERAND0_RGB_ARB 0x8590
-#define LOCAL_GL_OPERAND1_RGB_ARB 0x8591
-#define LOCAL_GL_OPERAND2_RGB_ARB 0x8592
-#define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598
-#define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599
-#define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A
-#define LOCAL_GL_ARB_texture_env_crossbar 1
-#define LOCAL_GL_ARB_texture_env_dot3 1
-#define LOCAL_GL_DOT3_RGB_ARB 0x86AE
-#define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
-#define LOCAL_GL_ARB_texture_float 1
-#define LOCAL_GL_RGBA32F_ARB 0x8814
-#define LOCAL_GL_RGB32F_ARB 0x8815
-#define LOCAL_GL_ALPHA32F_ARB 0x8816
-#define LOCAL_GL_INTENSITY32F_ARB 0x8817
-#define LOCAL_GL_LUMINANCE32F_ARB 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define LOCAL_GL_RGBA16F_ARB 0x881A
-#define LOCAL_GL_RGB16F_ARB 0x881B
-#define LOCAL_GL_ALPHA16F_ARB 0x881C
-#define LOCAL_GL_INTENSITY16F_ARB 0x881D
-#define LOCAL_GL_LUMINANCE16F_ARB 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define LOCAL_GL_ARB_texture_mirrored_repeat 1
-#define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370
-#define LOCAL_GL_ARB_texture_non_power_of_two 1
-#define LOCAL_GL_ARB_texture_rectangle 1
-#define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define LOCAL_GL_ARB_transpose_matrix 1
-#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#define LOCAL_GL_ARB_vertex_blend 1
-#define LOCAL_GL_MODELVIEW0_ARB 0x1700
-#define LOCAL_GL_MODELVIEW1_ARB 0x850A
-#define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7
-#define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
-#define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD
-#define LOCAL_GL_MODELVIEW2_ARB 0x8722
-#define LOCAL_GL_MODELVIEW3_ARB 0x8723
-#define LOCAL_GL_MODELVIEW4_ARB 0x8724
-#define LOCAL_GL_MODELVIEW5_ARB 0x8725
-#define LOCAL_GL_MODELVIEW6_ARB 0x8726
-#define LOCAL_GL_MODELVIEW7_ARB 0x8727
-#define LOCAL_GL_MODELVIEW8_ARB 0x8728
-#define LOCAL_GL_MODELVIEW9_ARB 0x8729
-#define LOCAL_GL_MODELVIEW10_ARB 0x872A
-#define LOCAL_GL_MODELVIEW11_ARB 0x872B
-#define LOCAL_GL_MODELVIEW12_ARB 0x872C
-#define LOCAL_GL_MODELVIEW13_ARB 0x872D
-#define LOCAL_GL_MODELVIEW14_ARB 0x872E
-#define LOCAL_GL_MODELVIEW15_ARB 0x872F
-#define LOCAL_GL_MODELVIEW16_ARB 0x8730
-#define LOCAL_GL_MODELVIEW17_ARB 0x8731
-#define LOCAL_GL_MODELVIEW18_ARB 0x8732
-#define LOCAL_GL_MODELVIEW19_ARB 0x8733
-#define LOCAL_GL_MODELVIEW20_ARB 0x8734
-#define LOCAL_GL_MODELVIEW21_ARB 0x8735
-#define LOCAL_GL_MODELVIEW22_ARB 0x8736
-#define LOCAL_GL_MODELVIEW23_ARB 0x8737
-#define LOCAL_GL_MODELVIEW24_ARB 0x8738
-#define LOCAL_GL_MODELVIEW25_ARB 0x8739
-#define LOCAL_GL_MODELVIEW26_ARB 0x873A
-#define LOCAL_GL_MODELVIEW27_ARB 0x873B
-#define LOCAL_GL_MODELVIEW28_ARB 0x873C
-#define LOCAL_GL_MODELVIEW29_ARB 0x873D
-#define LOCAL_GL_MODELVIEW30_ARB 0x873E
-#define LOCAL_GL_MODELVIEW31_ARB 0x873F
-#define LOCAL_GL_ARB_vertex_buffer_object 1
-#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
-#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
-#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define LOCAL_GL_READ_ONLY_ARB 0x88B8
-#define LOCAL_GL_WRITE_ONLY_ARB 0x88B9
-#define LOCAL_GL_READ_WRITE_ARB 0x88BA
-#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
-#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
-#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define LOCAL_GL_STREAM_DRAW_ARB 0x88E0
-#define LOCAL_GL_STREAM_READ_ARB 0x88E1
-#define LOCAL_GL_STREAM_COPY_ARB 0x88E2
-#define LOCAL_GL_STATIC_DRAW_ARB 0x88E4
-#define LOCAL_GL_STATIC_READ_ARB 0x88E5
-#define LOCAL_GL_STATIC_COPY_ARB 0x88E6
-#define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
-#define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
-#define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
-#define LOCAL_GL_ARB_vertex_program 1
-#define LOCAL_GL_COLOR_SUM_ARB 0x8458
-#define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627
-#define LOCAL_GL_PROGRAM_STRING_ARB 0x8628
-#define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
-#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677
-#define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876
-#define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define LOCAL_GL_MATRIX0_ARB 0x88C0
-#define LOCAL_GL_MATRIX1_ARB 0x88C1
-#define LOCAL_GL_MATRIX2_ARB 0x88C2
-#define LOCAL_GL_MATRIX3_ARB 0x88C3
-#define LOCAL_GL_MATRIX4_ARB 0x88C4
-#define LOCAL_GL_MATRIX5_ARB 0x88C5
-#define LOCAL_GL_MATRIX6_ARB 0x88C6
-#define LOCAL_GL_MATRIX7_ARB 0x88C7
-#define LOCAL_GL_MATRIX8_ARB 0x88C8
-#define LOCAL_GL_MATRIX9_ARB 0x88C9
-#define LOCAL_GL_MATRIX10_ARB 0x88CA
-#define LOCAL_GL_MATRIX11_ARB 0x88CB
-#define LOCAL_GL_MATRIX12_ARB 0x88CC
-#define LOCAL_GL_MATRIX13_ARB 0x88CD
-#define LOCAL_GL_MATRIX14_ARB 0x88CE
-#define LOCAL_GL_MATRIX15_ARB 0x88CF
-#define LOCAL_GL_MATRIX16_ARB 0x88D0
-#define LOCAL_GL_MATRIX17_ARB 0x88D1
-#define LOCAL_GL_MATRIX18_ARB 0x88D2
-#define LOCAL_GL_MATRIX19_ARB 0x88D3
-#define LOCAL_GL_MATRIX20_ARB 0x88D4
-#define LOCAL_GL_MATRIX21_ARB 0x88D5
-#define LOCAL_GL_MATRIX22_ARB 0x88D6
-#define LOCAL_GL_MATRIX23_ARB 0x88D7
-#define LOCAL_GL_MATRIX24_ARB 0x88D8
-#define LOCAL_GL_MATRIX25_ARB 0x88D9
-#define LOCAL_GL_MATRIX26_ARB 0x88DA
-#define LOCAL_GL_MATRIX27_ARB 0x88DB
-#define LOCAL_GL_MATRIX28_ARB 0x88DC
-#define LOCAL_GL_MATRIX29_ARB 0x88DD
-#define LOCAL_GL_MATRIX30_ARB 0x88DE
-#define LOCAL_GL_MATRIX31_ARB 0x88DF
-#define LOCAL_GL_ARB_vertex_shader 1
-#define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31
-#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#define LOCAL_GL_ARB_window_pos 1
-#define LOCAL_GL_ATIX_point_sprites 1
-#define LOCAL_GL_ATIX_texture_env_combine3 1
-#define LOCAL_GL_MODULATE_ADD_ATIX 0x8744
-#define LOCAL_GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define LOCAL_GL_MODULATE_SUBTRACT_ATIX 0x8746
-#define LOCAL_GL_ATIX_texture_env_route 1
-#define LOCAL_GL_SECONDARY_COLOR_ATIX 0x8747
-#define LOCAL_GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define LOCAL_GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-#define LOCAL_GL_ATIX_vertex_shader_output_point_size 1
-#define LOCAL_GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-#define LOCAL_GL_ATI_draw_buffers 1
-#define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
-#define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
-#define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
-#define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
-#define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
-#define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
-#define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
-#define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
-#define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
-#define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
-#define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
-#define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
-#define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
-#define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
-#define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
-#define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
-#define LOCAL_GL_ATI_element_array 1
-#define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
-#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#define LOCAL_GL_ATI_envmap_bumpmap 1
-#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
-#define LOCAL_GL_DUDV_ATI 0x8779
-#define LOCAL_GL_DU8DV8_ATI 0x877A
-#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
-#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
-#define LOCAL_GL_ATI_fragment_shader 1
-#define LOCAL_GL_RED_BIT_ATI 0x00000001
-#define LOCAL_GL_2X_BIT_ATI 0x00000001
-#define LOCAL_GL_4X_BIT_ATI 0x00000002
-#define LOCAL_GL_GREEN_BIT_ATI 0x00000002
-#define LOCAL_GL_COMP_BIT_ATI 0x00000002
-#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
-#define LOCAL_GL_8X_BIT_ATI 0x00000004
-#define LOCAL_GL_NEGATE_BIT_ATI 0x00000004
-#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
-#define LOCAL_GL_HALF_BIT_ATI 0x00000008
-#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
-#define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
-#define LOCAL_GL_SATURATE_BIT_ATI 0x00000040
-#define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920
-#define LOCAL_GL_REG_0_ATI 0x8921
-#define LOCAL_GL_REG_1_ATI 0x8922
-#define LOCAL_GL_REG_2_ATI 0x8923
-#define LOCAL_GL_REG_3_ATI 0x8924
-#define LOCAL_GL_REG_4_ATI 0x8925
-#define LOCAL_GL_REG_5_ATI 0x8926
-#define LOCAL_GL_CON_0_ATI 0x8941
-#define LOCAL_GL_CON_1_ATI 0x8942
-#define LOCAL_GL_CON_2_ATI 0x8943
-#define LOCAL_GL_CON_3_ATI 0x8944
-#define LOCAL_GL_CON_4_ATI 0x8945
-#define LOCAL_GL_CON_5_ATI 0x8946
-#define LOCAL_GL_CON_6_ATI 0x8947
-#define LOCAL_GL_CON_7_ATI 0x8948
-#define LOCAL_GL_MOV_ATI 0x8961
-#define LOCAL_GL_ADD_ATI 0x8963
-#define LOCAL_GL_MUL_ATI 0x8964
-#define LOCAL_GL_SUB_ATI 0x8965
-#define LOCAL_GL_DOT3_ATI 0x8966
-#define LOCAL_GL_DOT4_ATI 0x8967
-#define LOCAL_GL_MAD_ATI 0x8968
-#define LOCAL_GL_LERP_ATI 0x8969
-#define LOCAL_GL_CND_ATI 0x896A
-#define LOCAL_GL_CND0_ATI 0x896B
-#define LOCAL_GL_DOT2_ADD_ATI 0x896C
-#define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define LOCAL_GL_NUM_PASSES_ATI 0x8970
-#define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define LOCAL_GL_SWIZZLE_STR_ATI 0x8976
-#define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977
-#define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978
-#define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A
-#define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define LOCAL_GL_ATI_map_object_buffer 1
-#define LOCAL_GL_ATI_pn_triangles 1
-#define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0
-#define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#define LOCAL_GL_ATI_separate_stencil 1
-#define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#define LOCAL_GL_ATI_text_fragment_shader 1
-#define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#define LOCAL_GL_ATI_texture_compression_3dc 1
-#define LOCAL_GL_COMPRESSED_RGB_3DC_ATI 0x8837
-#define LOCAL_GL_ATI_texture_env_combine3 1
-#define LOCAL_GL_MODULATE_ADD_ATI 0x8744
-#define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746
-#define LOCAL_GL_ATI_texture_float 1
-#define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814
-#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
-#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
-#define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817
-#define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A
-#define LOCAL_GL_RGB_FLOAT16_ATI 0x881B
-#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
-#define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D
-#define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#define LOCAL_GL_ATI_texture_mirror_once 1
-#define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742
-#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#define LOCAL_GL_ATI_vertex_array_object 1
-#define LOCAL_GL_STATIC_ATI 0x8760
-#define LOCAL_GL_DYNAMIC_ATI 0x8761
-#define LOCAL_GL_PRESERVE_ATI 0x8762
-#define LOCAL_GL_DISCARD_ATI 0x8763
-#define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#define LOCAL_GL_ATI_vertex_attrib_array_object 1
-#define LOCAL_GL_ATI_vertex_streams 1
-#define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define LOCAL_GL_VERTEX_SOURCE_ATI 0x876C
-#define LOCAL_GL_VERTEX_STREAM0_ATI 0x876D
-#define LOCAL_GL_VERTEX_STREAM1_ATI 0x876E
-#define LOCAL_GL_VERTEX_STREAM2_ATI 0x876F
-#define LOCAL_GL_VERTEX_STREAM3_ATI 0x8770
-#define LOCAL_GL_VERTEX_STREAM4_ATI 0x8771
-#define LOCAL_GL_VERTEX_STREAM5_ATI 0x8772
-#define LOCAL_GL_VERTEX_STREAM6_ATI 0x8773
-#define LOCAL_GL_VERTEX_STREAM7_ATI 0x8774
-#define LOCAL_GL_EXT_422_pixels 1
-#define LOCAL_GL_422_EXT 0x80CC
-#define LOCAL_GL_422_REV_EXT 0x80CD
-#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
-#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
-#define LOCAL_GL_EXT_Cg_shader 1
-#define LOCAL_GL_CG_VERTEX_SHADER_EXT 0x890E
-#define LOCAL_GL_CG_FRAGMENT_SHADER_EXT 0x890F
-#define LOCAL_GL_EXT_abgr 1
-#define LOCAL_GL_ABGR_EXT 0x8000
-#define LOCAL_GL_EXT_bgra 1
-#define LOCAL_GL_BGR_EXT 0x80E0
-#define LOCAL_GL_BGRA_EXT 0x80E1
-#define LOCAL_GL_EXT_blend_color 1
-#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
-#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
-#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
-#define LOCAL_GL_EXT_blend_equation_separate 1
-#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#define LOCAL_GL_EXT_blend_func_separate 1
-#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
-#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
-#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#define LOCAL_GL_EXT_blend_logic_op 1
-#define LOCAL_GL_EXT_blend_minmax 1
-#define LOCAL_GL_FUNC_ADD_EXT 0x8006
-#define LOCAL_GL_MIN_EXT 0x8007
-#define LOCAL_GL_MAX_EXT 0x8008
-#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
-#define LOCAL_GL_EXT_blend_subtract 1
-#define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A
-#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#define LOCAL_GL_EXT_clip_volume_hint 1
-#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#define LOCAL_GL_EXT_cmyka 1
-#define LOCAL_GL_CMYK_EXT 0x800C
-#define LOCAL_GL_CMYKA_EXT 0x800D
-#define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E
-#define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F
-#define LOCAL_GL_EXT_color_subtable 1
-#define LOCAL_GL_EXT_compiled_vertex_array 1
-#define LOCAL_GL_EXT_convolution 1
-#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
-#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
-#define LOCAL_GL_SEPARABLE_2D_EXT 0x8012
-#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define LOCAL_GL_REDUCE_EXT 0x8016
-#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#define LOCAL_GL_EXT_coordinate_frame 1
-#define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439
-#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
-#define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
-#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
-#define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define LOCAL_GL_MAP1_TANGENT_EXT 0x8444
-#define LOCAL_GL_MAP2_TANGENT_EXT 0x8445
-#define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446
-#define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447
-#define LOCAL_GL_EXT_copy_texture 1
-#define LOCAL_GL_EXT_cull_vertex 1
-#define LOCAL_GL_EXT_depth_bounds_test 1
-#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
-#define LOCAL_GL_EXT_draw_range_elements 1
-#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
-#define LOCAL_GL_EXT_fog_coord 1
-#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
-#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
-#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#define LOCAL_GL_EXT_fragment_lighting 1
-#define LOCAL_GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define LOCAL_GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define LOCAL_GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define LOCAL_GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define LOCAL_GL_LIGHT_ENV_MODE_EXT 0x8407
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define LOCAL_GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define LOCAL_GL_FRAGMENT_LIGHT7_EXT 0x8413
-#define LOCAL_GL_EXT_framebuffer_blit 1
-#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#define LOCAL_GL_EXT_framebuffer_multisample 1
-#define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define LOCAL_GL_EXT_framebuffer_object 1
-#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6
-#define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
-#define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
-#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
-#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
-#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
-#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
-#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
-#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
-#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
-#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
-#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
-#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
-#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
-#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
-#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
-#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
-#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
-#define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
-#define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20
-#define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define LOCAL_GL_FRAMEBUFFER 0x8D40
-#define LOCAL_GL_RENDERBUFFER 0x8D41
-#define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42
-#define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43
-#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define LOCAL_GL_STENCIL_INDEX1 0x8D46
-#define LOCAL_GL_STENCIL_INDEX4 0x8D47
-#define LOCAL_GL_STENCIL_INDEX8 0x8D48
-#define LOCAL_GL_STENCIL_INDEX16 0x8D49
-#define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define LOCAL_GL_EXT_histogram 1
-#define LOCAL_GL_HISTOGRAM_EXT 0x8024
-#define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025
-#define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D
-#define LOCAL_GL_MINMAX_EXT 0x802E
-#define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F
-#define LOCAL_GL_MINMAX_SINK_EXT 0x8030
-#define LOCAL_GL_EXT_index_array_formats 1
-#define LOCAL_GL_EXT_index_func 1
-#define LOCAL_GL_EXT_index_material 1
-#define LOCAL_GL_EXT_index_texture 1
-#define LOCAL_GL_EXT_light_texture 1
-#define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
-#define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
-#define LOCAL_GL_ATTENUATION_EXT 0x834D
-#define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E
-#define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350
-#define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
-#define LOCAL_GL_EXT_misc_attribute 1
-#define LOCAL_GL_EXT_multi_draw_arrays 1
-#define LOCAL_GL_EXT_multisample 1
-#define LOCAL_GL_MULTISAMPLE_EXT 0x809D
-#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0
-#define LOCAL_GL_1PASS_EXT 0x80A1
-#define LOCAL_GL_2PASS_0_EXT 0x80A2
-#define LOCAL_GL_2PASS_1_EXT 0x80A3
-#define LOCAL_GL_4PASS_0_EXT 0x80A4
-#define LOCAL_GL_4PASS_1_EXT 0x80A5
-#define LOCAL_GL_4PASS_2_EXT 0x80A6
-#define LOCAL_GL_4PASS_3_EXT 0x80A7
-#define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define LOCAL_GL_SAMPLES_EXT 0x80A9
-#define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC
-#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
-#define LOCAL_GL_EXT_packed_depth_stencil 1
-#define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
-#define LOCAL_GL_DEPTH_STENCIL 0x84F9
-#define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define LOCAL_GL_DEPTH24_STENCIL8 0x88F0
-#define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#define LOCAL_GL_EXT_packed_pixels 1
-#define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#define LOCAL_GL_EXT_paletted_texture 1
-#define LOCAL_GL_TEXTURE_1D 0x0DE0
-#define LOCAL_GL_TEXTURE_2D 0x0DE1
-#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
-#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
-#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
-#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define LOCAL_GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define LOCAL_GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
-#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
-#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
-#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
-#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
-#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
-#define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define LOCAL_GL_EXT_pixel_buffer_object 1
-#define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#define LOCAL_GL_EXT_pixel_transform 1
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define LOCAL_GL_CUBIC_EXT 0x8334
-#define LOCAL_GL_AVERAGE_EXT 0x8335
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#define LOCAL_GL_EXT_pixel_transform_color_table 1
-#define LOCAL_GL_EXT_point_parameters 1
-#define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126
-#define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127
-#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
-#define LOCAL_GL_EXT_polygon_offset 1
-#define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037
-#define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#define LOCAL_GL_EXT_rescale_normal 1
-#define LOCAL_GL_EXT_scene_marker 1
-#define LOCAL_GL_EXT_secondary_color 1
-#define LOCAL_GL_COLOR_SUM_EXT 0x8458
-#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#define LOCAL_GL_EXT_separate_specular_color 1
-#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9
-#define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#define LOCAL_GL_EXT_shadow_funcs 1
-#define LOCAL_GL_EXT_shared_texture_palette 1
-#define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB