Bug 1657312 - Don't round clip rect. r=mstange
authorMatt Woodrow <mwoodrow@mozilla.com>
Fri, 14 Aug 2020 06:16:52 +0000
changeset 545918 8e06ab2926d5e20123c73f1d67c3187f7b353882
parent 545917 3a848c81a60655c298e6f2060abaef43f0e99652
child 545919 d6a45cf0fcc64966c481f898b453cb6d38cac7ae
push id124894
push usermwoodrow@mozilla.com
push dateTue, 25 Aug 2020 04:23:35 +0000
treeherderautoland@8e06ab2926d5 [default view] [failures only]
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Bug 1657312 - Don't round clip rect. r=mstange Depends on D86088 Differential Revision: https://phabricator.services.mozilla.com/D87023
--- a/gfx/webrender_bindings/DCLayerTree.cpp
+++ b/gfx/webrender_bindings/DCLayerTree.cpp
@@ -367,17 +367,16 @@ void DCLayerTree::AddSurface(wr::NativeS
   // DirectComposition does have an option for pre-transform clipping, if you
   // create an explicit IDCompositionEffectGroup object and set a 3D transform
   // on that. I suspect that will perform worse though, so we should only do
   // that for complex transforms (which are never provided right now).
   gfx::Rect clip = transform.Inverse().TransformBounds(
       gfx::Rect(aClipRect.origin.x, aClipRect.origin.y, aClipRect.size.width,
-  clip.Round();
   // Set the clip rect - converting from world space to the pre-offset space
   // that DC requires for rectangle clips.
   // TODO: The input matrix is a 4x4, but we only support a 3x2 at
   // the D3D API level (unless we QI to IDCompositionVisual3, which might
   // not be available?).
   // Should we assert here, or restrict at the WR API level.