layout/svg/base/src/nsSVGPaintServerFrame.h
author David Anderson <danderson@mozilla.com>
Mon, 19 Mar 2012 14:13:34 -0700
changeset 105996 a4916f9d8d2f217b2d452a5802f8ace5d44f396b
parent 105972 60fb46e7940cdbf645d2ac84b0ac3b7ec2bc4add
parent 89683 b3142bc739d85545b1314bcd63951e9654b6b3d1
child 106003 2af0fc82c983cee51ae73807750ccb79e699dda5
permissions -rw-r--r--
Merge from mozilla-central.

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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 * The Original Code is the Mozilla SVG project.
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#ifndef __NS_SVGPAINTSERVERFRAME_H__
#define __NS_SVGPAINTSERVERFRAME_H__

#include "nsSVGContainerFrame.h"
#include "nsSVGUtils.h"

class gfxContext;
class nsSVGGeometryFrame;

typedef nsSVGContainerFrame nsSVGPaintServerFrameBase;

class nsSVGPaintServerFrame : public nsSVGPaintServerFrameBase
{
protected:
  nsSVGPaintServerFrame(nsStyleContext* aContext)
    : nsSVGPaintServerFrameBase(aContext)
  {
    AddStateBits(NS_STATE_SVG_NONDISPLAY_CHILD);
  }

public:
  NS_DECL_FRAMEARENA_HELPERS

  /**
   * Constructs a gfxPattern of the paint server rendering.
   */
  virtual already_AddRefed<gfxPattern>
    GetPaintServerPattern(nsIFrame *aSource,
                          float aOpacity,
                          const gfxRect *aOverrideBounds = nsnull) = 0;

  /**
   * Configure paint server prior to rendering
   * @return false to skip rendering
   */
  virtual bool SetupPaintServer(gfxContext *aContext,
                                  nsSVGGeometryFrame *aSource,
                                  float aOpacity);

  virtual bool IsFrameOfType(PRUint32 aFlags) const
  {
    return nsSVGPaintServerFrameBase::IsFrameOfType(aFlags & ~nsIFrame::eSVGPaintServer);
  }
};

#endif // __NS_SVGPAINTSERVERFRAME_H__