/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsLayoutUtils.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/BasicEvents.h"
#include "mozilla/dom/CanvasUtils.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/EventStateManager.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/layers/PAPZ.h"
#include "mozilla/Likely.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/PerfStats.h"
#include "mozilla/PresShell.h"
#include "mozilla/ServoStyleSetInlines.h"
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/StaticPrefs_font.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPrefs_layout.h"
#include "mozilla/Unused.h"
#include "nsCharTraits.h"
#include "mozilla/dom/BrowserChild.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/DocumentInlines.h"
#include "nsFontMetrics.h"
#include "nsPresContext.h"
#include "nsPresContextInlines.h"
#include "nsIContent.h"
#include "nsFrameList.h"
#include "nsGenericHTMLElement.h"
#include "nsGkAtoms.h"
#include "nsAtom.h"
#include "nsCaret.h"
#include "nsCSSPseudoElements.h"
#include "nsCSSAnonBoxes.h"
#include "nsCSSColorUtils.h"
#include "nsView.h"
#include "nsViewManager.h"
#include "nsPlaceholderFrame.h"
#include "nsIScrollableFrame.h"
#include "nsSubDocumentFrame.h"
#include "nsDisplayList.h"
#include "nsRegion.h"
#include "nsCSSFrameConstructor.h"
#include "nsBlockFrame.h"
#include "nsBidiPresUtils.h"
#include "imgIContainer.h"
#include "ImageOps.h"
#include "ImageRegion.h"
#include "gfxRect.h"
#include "gfxContext.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsCSSRendering.h"
#include "nsTextFragment.h"
#include "nsStyleConsts.h"
#include "nsPIDOMWindow.h"
#include "nsIDocShell.h"
#include "nsIWidget.h"
#include "gfxMatrix.h"
#include "gfxTypes.h"
#include "nsTArray.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "nsICanvasRenderingContextInternal.h"
#include "gfxPlatform.h"
#include <algorithm>
#include <limits>
#include "mozilla/dom/AnonymousContent.h"
#include "mozilla/dom/HTMLBodyElement.h"
#include "mozilla/dom/HTMLMediaElementBinding.h"
#include "mozilla/dom/HTMLVideoElement.h"
#include "mozilla/dom/HTMLImageElement.h"
#include "mozilla/dom/DOMRect.h"
#include "mozilla/dom/DOMStringList.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/SVGPathData.h"
#include "mozilla/layers/APZCCallbackHelper.h"
#include "imgIRequest.h"
#include "nsIImageLoadingContent.h"
#include "nsCOMPtr.h"
#include "nsCSSProps.h"
#include "nsListControlFrame.h"
#include "mozilla/dom/Element.h"
#include "nsCanvasFrame.h"
#include "gfxDrawable.h"
#include "gfxEnv.h"
#include "gfxUtils.h"
#include "nsDataHashtable.h"
#include "nsTableWrapperFrame.h"
#include "nsTextFrame.h"
#include "nsFontInflationData.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGUtils.h"
#include "SVGImageContext.h"
#include "SVGTextFrame.h"
#include "nsStyleStructInlines.h"
#include "nsStyleTransformMatrix.h"
#include "nsIFrameInlines.h"
#include "ImageContainer.h"
#include "nsComputedDOMStyle.h"
#include "ActiveLayerTracker.h"
#include "mozilla/gfx/2D.h"
#include "gfx2DGlue.h"
#include "mozilla/LookAndFeel.h"
#include "UnitTransforms.h"
#include "TiledLayerBuffer.h" // For TILEDLAYERBUFFER_TILE_SIZE
#include "ClientLayerManager.h"
#include "nsRefreshDriver.h"
#include "nsIContentViewer.h"
#include "LayersLogging.h"
#include "mozilla/Preferences.h"
#include "nsFrameSelection.h"
#include "FrameLayerBuilder.h"
#include "mozilla/layers/APZUtils.h" // for apz::CalculatePendingDisplayPort
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/Telemetry.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/WheelHandlingHelper.h" // for WheelHandlingUtils
#include "RegionBuilder.h"
#include "SVGViewportElement.h"
#include "DisplayItemClip.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "prenv.h"
#include "RetainedDisplayListBuilder.h"
#include "DisplayListChecker.h"
#include "TextDrawTarget.h"
#include "nsDeckFrame.h"
#include "mozilla/dom/InspectorFontFace.h"
#ifdef MOZ_XUL
# include "nsXULPopupManager.h"
#endif
#include "GeckoProfiler.h"
#include "nsAnimationManager.h"
#include "nsTransitionManager.h"
#include "mozilla/RestyleManager.h"
#include "LayoutLogging.h"
// Make sure getpid() works.
#ifdef XP_WIN
# include <process.h>
# define getpid _getpid
#else
# include <unistd.h>
#endif
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::image;
using namespace mozilla::layers;
using namespace mozilla::layout;
using namespace mozilla::gfx;
using mozilla::dom::HTMLMediaElement_Binding::HAVE_METADATA;
using mozilla::dom::HTMLMediaElement_Binding::HAVE_NOTHING;
#ifdef DEBUG
// TODO: remove, see bug 598468.
bool nsLayoutUtils::gPreventAssertInCompareTreePosition = false;
#endif // DEBUG
typedef ScrollableLayerGuid::ViewID ViewID;
typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
static ViewID sScrollIdCounter = ScrollableLayerGuid::START_SCROLL_ID;
typedef nsDataHashtable<nsUint64HashKey, nsIContent*> ContentMap;
static ContentMap* sContentMap = nullptr;
static ContentMap& GetContentMap() {
if (!sContentMap) {
sContentMap = new ContentMap();
}
return *sContentMap;
}
template <typename TestType>
static bool HasMatchingAnimations(EffectSet& aEffects, TestType&& aTest) {
for (KeyframeEffect* effect : aEffects) {
if (!effect->GetAnimation() || !effect->GetAnimation()->IsRelevant()) {
continue;
}
if (aTest(*effect, aEffects)) {
return true;
}
}
return false;
}
template <typename TestType>
static bool HasMatchingAnimations(const nsIFrame* aFrame,
const nsCSSPropertyIDSet& aPropertySet,
TestType&& aTest) {
MOZ_ASSERT(aFrame);
if (aPropertySet.IsSubsetOf(nsCSSPropertyIDSet::OpacityProperties()) &&
!aFrame->MayHaveOpacityAnimation()) {
return false;
}
if (aPropertySet.IsSubsetOf(nsCSSPropertyIDSet::TransformLikeProperties()) &&
!aFrame->MayHaveTransformAnimation()) {
return false;
}
EffectSet* effectSet = EffectSet::GetEffectSetForFrame(aFrame, aPropertySet);
if (!effectSet) {
return false;
}
return HasMatchingAnimations(*effectSet, aTest);
}
/* static */
bool nsLayoutUtils::HasAnimationOfPropertySet(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet) {
return HasMatchingAnimations(
aFrame, aPropertySet,
[&aPropertySet](KeyframeEffect& aEffect, const EffectSet&) {
return aEffect.HasAnimationOfPropertySet(aPropertySet);
});
}
/* static */
bool nsLayoutUtils::HasAnimationOfPropertySet(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
EffectSet* aEffectSet) {
MOZ_ASSERT(
!aEffectSet ||
EffectSet::GetEffectSetForFrame(aFrame, aPropertySet) == aEffectSet,
"The EffectSet, if supplied, should match what we would otherwise fetch");
if (!aEffectSet) {
return nsLayoutUtils::HasAnimationOfPropertySet(aFrame, aPropertySet);
}
if (aPropertySet.IsSubsetOf(nsCSSPropertyIDSet::TransformLikeProperties()) &&
!aEffectSet->MayHaveTransformAnimation()) {
return false;
}
if (aPropertySet.IsSubsetOf(nsCSSPropertyIDSet::OpacityProperties()) &&
!aEffectSet->MayHaveOpacityAnimation()) {
return false;
}
return HasMatchingAnimations(
*aEffectSet,
[&aPropertySet](KeyframeEffect& aEffect, const EffectSet& aEffectSet) {
return aEffect.HasAnimationOfPropertySet(aPropertySet);
});
}
/* static */
bool nsLayoutUtils::HasEffectiveAnimation(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet) {
return HasMatchingAnimations(
aFrame, aPropertySet,
[&aPropertySet](KeyframeEffect& aEffect, const EffectSet& aEffectSet) {
return aEffect.HasEffectiveAnimationOfPropertySet(aPropertySet,
aEffectSet);
});
}
/* static */
nsCSSPropertyIDSet nsLayoutUtils::GetAnimationPropertiesForCompositor(
const nsIFrame* aStyleFrame) {
nsCSSPropertyIDSet properties;
// We fetch the effects for the style frame here since this method is called
// by RestyleManager::AddLayerChangesForAnimation which takes care to apply
// the relevant hints to the primary frame as needed.
EffectSet* effects = EffectSet::GetEffectSetForStyleFrame(aStyleFrame);
if (!effects) {
return properties;
}
AnimationPerformanceWarning::Type warning;
if (!EffectCompositor::AllowCompositorAnimationsOnFrame(aStyleFrame,
warning)) {
return properties;
}
for (const KeyframeEffect* effect : *effects) {
properties |= effect->GetPropertiesForCompositor(*effects, aStyleFrame);
}
return properties;
}
static float GetSuitableScale(float aMaxScale, float aMinScale,
nscoord aVisibleDimension,
nscoord aDisplayDimension) {
float displayVisibleRatio =
float(aDisplayDimension) / float(aVisibleDimension);
// We want to rasterize based on the largest scale used during the
// transform animation, unless that would make us rasterize something
// larger than the screen. But we never want to go smaller than the
// minimum scale over the animation.
if (FuzzyEqualsMultiplicative(displayVisibleRatio, aMaxScale, .01f)) {
// Using aMaxScale may make us rasterize something a fraction larger than
// the screen. However, if aMaxScale happens to be the final scale of a
// transform animation it is better to use aMaxScale so that for the
// fraction of a second before we delayerize the composited texture it has
// a better chance of being pixel aligned and composited without resampling
// (avoiding visually clunky delayerization).
return aMaxScale;
}
return std::max(std::min(aMaxScale, displayVisibleRatio), aMinScale);
}
// The first value in this pair is the min scale, and the second one is the max
// scale.
using MinAndMaxScale = Pair<Size, Size>;
static inline void UpdateMinMaxScale(const nsIFrame* aFrame,
const AnimationValue& aValue,
MinAndMaxScale& aMinAndMaxScale) {
Size size = aValue.GetScaleValue(aFrame);
Size& minScale = aMinAndMaxScale.first();
Size& maxScale = aMinAndMaxScale.second();
minScale = Min(minScale, size);
maxScale = Max(maxScale, size);
}
// The final transform matrix is calculated by merging the final results of each
// transform-like properties, so do the scale factors. In other words, the
// potential min/max scales could be gotten by multiplying the max/min scales of
// each properties.
//
// For example, there is an animation:
// from { "transform: scale(1, 1)", "scale: 3, 3" };
// to { "transform: scale(2, 2)", "scale: 1, 1" };
//
// the min scale is (1, 1) * (1, 1) = (1, 1), and
// The max scale is (2, 2) * (3, 3) = (6, 6).
// This means we multiply the min/max scale factor of transform property and the
// min/max scale factor of scale property to get the final max/min scale factor.
static Array<MinAndMaxScale, 2> GetMinAndMaxScaleForAnimationProperty(
const nsIFrame* aFrame,
const nsTArray<RefPtr<dom::Animation>>& aAnimations) {
// We use a fixed array to store the min/max scales for each property.
// The first element in the array is for eCSSProperty_transform, and the
// second one is for eCSSProperty_scale.
const MinAndMaxScale defaultValue =
MakePair(Size(std::numeric_limits<float>::max(),
std::numeric_limits<float>::max()),
Size(std::numeric_limits<float>::min(),
std::numeric_limits<float>::min()));
Array<MinAndMaxScale, 2> minAndMaxScales(defaultValue, defaultValue);
for (dom::Animation* anim : aAnimations) {
// This method is only expected to be passed animations that are running on
// the compositor and we only pass playing animations to the compositor,
// which are, by definition, "relevant" animations (animations that are
// not yet finished or which are filling forwards).
MOZ_ASSERT(anim->IsRelevant());
const dom::KeyframeEffect* effect =
anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr;
MOZ_ASSERT(effect, "A playing animation should have a keyframe effect");
for (const AnimationProperty& prop : effect->Properties()) {
if (prop.mProperty != eCSSProperty_transform &&
prop.mProperty != eCSSProperty_scale) {
continue;
}
// 0: eCSSProperty_transform.
// 1: eCSSProperty_scale.
MinAndMaxScale& scales =
minAndMaxScales[prop.mProperty == eCSSProperty_transform ? 0 : 1];
// We need to factor in the scale of the base style if the base style
// will be used on the compositor.
const AnimationValue& baseStyle = effect->BaseStyle(prop.mProperty);
if (!baseStyle.IsNull()) {
UpdateMinMaxScale(aFrame, baseStyle, scales);
}
for (const AnimationPropertySegment& segment : prop.mSegments) {
// In case of add or accumulate composite, StyleAnimationValue does
// not have a valid value.
if (segment.HasReplaceableFromValue()) {
UpdateMinMaxScale(aFrame, segment.mFromValue, scales);
}
if (segment.HasReplaceableToValue()) {
UpdateMinMaxScale(aFrame, segment.mToValue, scales);
}
}
}
}
return minAndMaxScales;
}
Size nsLayoutUtils::ComputeSuitableScaleForAnimation(
const nsIFrame* aFrame, const nsSize& aVisibleSize,
const nsSize& aDisplaySize) {
const nsTArray<RefPtr<dom::Animation>> compositorAnimations =
EffectCompositor::GetAnimationsForCompositor(
aFrame,
nsCSSPropertyIDSet{eCSSProperty_transform, eCSSProperty_scale});
if (compositorAnimations.IsEmpty()) {
return Size(1.0, 1.0);
}
const Array<MinAndMaxScale, 2> minAndMaxScales =
GetMinAndMaxScaleForAnimationProperty(aFrame, compositorAnimations);
// This might cause an issue if users use std::numeric_limits<float>::min()
// (or max()) as the scale value. However, in this case, we may render an
// extreme small (or large) element, so this may not be a problem. If so,
// please fix this.
Size maxScale(std::numeric_limits<float>::min(),
std::numeric_limits<float>::min());
Size minScale(std::numeric_limits<float>::max(),
std::numeric_limits<float>::max());
auto isUnset = [](const Size& aMax, const Size& aMin) {
return aMax.width == std::numeric_limits<float>::min() &&
aMax.height == std::numeric_limits<float>::min() &&
aMin.width == std::numeric_limits<float>::max() &&
aMin.height == std::numeric_limits<float>::max();
};
// Iterate the slots to get the final scale value.
for (const auto& pair : minAndMaxScales) {
const Size& currMinScale = pair.first();
const Size& currMaxScale = pair.second();
if (isUnset(currMaxScale, currMinScale)) {
// We don't have this animation property, so skip.
continue;
}
if (isUnset(maxScale, minScale)) {
// Initialize maxScale and minScale.
maxScale = currMaxScale;
minScale = currMinScale;
} else {
// The scale factors of each transform-like property should be multiplied
// by others because we merge their sampled values as a final matrix by
// matrix multiplication, so here we multiply the scale factors by the
// previous one to get the possible max and min scale factors.
maxScale = maxScale * currMaxScale;
minScale = minScale * currMinScale;
}
}
if (isUnset(maxScale, minScale)) {
// We didn't encounter any transform-like property.
return Size(1.0, 1.0);
}
return Size(GetSuitableScale(maxScale.width, minScale.width,
aVisibleSize.width, aDisplaySize.width),
GetSuitableScale(maxScale.height, minScale.height,
aVisibleSize.height, aDisplaySize.height));
}
bool nsLayoutUtils::AreAsyncAnimationsEnabled() {
return StaticPrefs::layers_offmainthreadcomposition_async_animations() &&
gfxPlatform::OffMainThreadCompositingEnabled();
}
bool nsLayoutUtils::AreRetainedDisplayListsEnabled() {
#ifdef MOZ_WIDGET_ANDROID
return StaticPrefs::layout_display_list_retain();
#else
if (XRE_IsContentProcess()) {
return StaticPrefs::layout_display_list_retain();
}
if (XRE_IsE10sParentProcess()) {
return StaticPrefs::layout_display_list_retain_chrome();
}
// Retained display lists require e10s.
return false;
#endif
}
bool nsLayoutUtils::DisplayRootHasRetainedDisplayListBuilder(nsIFrame* aFrame) {
const nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
MOZ_ASSERT(displayRoot);
return displayRoot->HasProperty(RetainedDisplayListBuilder::Cached());
}
bool nsLayoutUtils::GPUImageScalingEnabled() {
static bool sGPUImageScalingEnabled;
static bool sGPUImageScalingPrefInitialised = false;
if (!sGPUImageScalingPrefInitialised) {
sGPUImageScalingPrefInitialised = true;
sGPUImageScalingEnabled =
Preferences::GetBool("layout.gpu-image-scaling.enabled", false);
}
return sGPUImageScalingEnabled;
}
void nsLayoutUtils::UnionChildOverflow(nsIFrame* aFrame,
nsOverflowAreas& aOverflowAreas,
FrameChildListIDs aSkipChildLists) {
// Iterate over all children except pop-ups.
FrameChildListIDs skip(aSkipChildLists);
skip += {nsIFrame::kSelectPopupList, nsIFrame::kPopupList};
for (nsIFrame::ChildListIterator childLists(aFrame); !childLists.IsDone();
childLists.Next()) {
if (skip.contains(childLists.CurrentID())) {
continue;
}
nsFrameList children = childLists.CurrentList();
for (nsFrameList::Enumerator e(children); !e.AtEnd(); e.Next()) {
nsIFrame* child = e.get();
nsOverflowAreas childOverflow =
child->GetOverflowAreas() + child->GetPosition();
aOverflowAreas.UnionWith(childOverflow);
}
}
}
static void DestroyViewID(void* aObject, nsAtom* aPropertyName,
void* aPropertyValue, void* aData) {
ViewID* id = static_cast<ViewID*>(aPropertyValue);
GetContentMap().Remove(*id);
delete id;
}
/**
* A namespace class for static layout utilities.
*/
bool nsLayoutUtils::FindIDFor(const nsIContent* aContent, ViewID* aOutViewId) {
void* scrollIdProperty = aContent->GetProperty(nsGkAtoms::RemoteId);
if (scrollIdProperty) {
*aOutViewId = *static_cast<ViewID*>(scrollIdProperty);
return true;
}
return false;
}
ViewID nsLayoutUtils::FindOrCreateIDFor(nsIContent* aContent) {
ViewID scrollId;
if (!FindIDFor(aContent, &scrollId)) {
scrollId = sScrollIdCounter++;
aContent->SetProperty(nsGkAtoms::RemoteId, new ViewID(scrollId),
DestroyViewID);
GetContentMap().Put(scrollId, aContent);
}
return scrollId;
}
nsIContent* nsLayoutUtils::FindContentFor(ViewID aId) {
MOZ_ASSERT(aId != ScrollableLayerGuid::NULL_SCROLL_ID,
"Cannot find a content element in map for null IDs.");
nsIContent* content;
bool exists = GetContentMap().Get(aId, &content);
if (exists) {
return content;
} else {
return nullptr;
}
}
static nsIFrame* GetScrollFrameFromContent(nsIContent* aContent) {
nsIFrame* frame = aContent->GetPrimaryFrame();
if (aContent->OwnerDoc()->GetRootElement() == aContent) {
PresShell* presShell = frame ? frame->PresShell() : nullptr;
if (!presShell) {
presShell = aContent->OwnerDoc()->GetPresShell();
}
// We want the scroll frame, the root scroll frame differs from all
// others in that the primary frame is not the scroll frame.
nsIFrame* rootScrollFrame =
presShell ? presShell->GetRootScrollFrame() : nullptr;
if (rootScrollFrame) {
frame = rootScrollFrame;
}
}
return frame;
}
nsIScrollableFrame* nsLayoutUtils::FindScrollableFrameFor(
nsIContent* aContent) {
nsIFrame* scrollFrame = GetScrollFrameFromContent(aContent);
return scrollFrame ? scrollFrame->GetScrollTargetFrame() : nullptr;
}
nsIScrollableFrame* nsLayoutUtils::FindScrollableFrameFor(ViewID aId) {
nsIContent* content = FindContentFor(aId);
if (!content) {
return nullptr;
}
return FindScrollableFrameFor(content);
}
ViewID nsLayoutUtils::FindIDForScrollableFrame(
nsIScrollableFrame* aScrollable) {
if (!aScrollable) {
return ScrollableLayerGuid::NULL_SCROLL_ID;
}
nsIFrame* scrollFrame = do_QueryFrame(aScrollable);
nsIContent* scrollContent = scrollFrame->GetContent();
ScrollableLayerGuid::ViewID scrollId;
if (scrollContent && nsLayoutUtils::FindIDFor(scrollContent, &scrollId)) {
return scrollId;
}
return ScrollableLayerGuid::NULL_SCROLL_ID;
}
static nsRect ApplyRectMultiplier(nsRect aRect, float aMultiplier) {
if (aMultiplier == 1.0f) {
return aRect;
}
float newWidth = aRect.width * aMultiplier;
float newHeight = aRect.height * aMultiplier;
float newX = aRect.x - ((newWidth - aRect.width) / 2.0f);
float newY = aRect.y - ((newHeight - aRect.height) / 2.0f);
// Rounding doesn't matter too much here, do a round-in
return nsRect(ceil(newX), ceil(newY), floor(newWidth), floor(newHeight));
}
bool nsLayoutUtils::UsesAsyncScrolling(nsIFrame* aFrame) {
#ifdef MOZ_WIDGET_ANDROID
// We always have async scrolling for android
return true;
#endif
return AsyncPanZoomEnabled(aFrame);
}
bool nsLayoutUtils::AsyncPanZoomEnabled(nsIFrame* aFrame) {
// We use this as a shortcut, since if the compositor will never use APZ,
// no widget will either.
if (!gfxPlatform::AsyncPanZoomEnabled()) {
return false;
}
nsIFrame* frame = nsLayoutUtils::GetDisplayRootFrame(aFrame);
nsIWidget* widget = frame->GetNearestWidget();
if (!widget) {
return false;
}
return widget->AsyncPanZoomEnabled();
}
bool nsLayoutUtils::AllowZoomingForDocument(
const mozilla::dom::Document* aDocument) {
// True if we allow zooming for all documents on this platform, or if we are
// in RDM and handling meta viewports, which force zoom under some
// circumstances.
return StaticPrefs::apz_allow_zooming() ||
(aDocument && aDocument->InRDMPane() &&
nsLayoutUtils::ShouldHandleMetaViewport(aDocument));
}
float nsLayoutUtils::GetCurrentAPZResolutionScale(PresShell* aPresShell) {
return aPresShell ? aPresShell->GetCumulativeNonRootScaleResolution() : 1.0;
}
// Return the maximum displayport size, based on the LayerManager's maximum
// supported texture size. The result is in app units.
static nscoord GetMaxDisplayPortSize(nsIContent* aContent,
nsPresContext* aFallbackPrescontext) {
MOZ_ASSERT(!StaticPrefs::layers_enable_tiles_AtStartup(),
"Do not clamp displayports if tiling is enabled");
// Pick a safe maximum displayport size for sanity purposes. This is the
// lowest maximum texture size on tileless-platforms (Windows, D3D10).
// If the gfx.max-texture-size pref is set, further restrict the displayport
// size to fit within that, because the compositor won't upload stuff larger
// than this size.
nscoord safeMaximum = aFallbackPrescontext
? aFallbackPrescontext->DevPixelsToAppUnits(
std::min(8192, gfxPlatform::MaxTextureSize()))
: nscoord_MAX;
nsIFrame* frame = aContent->GetPrimaryFrame();
if (!frame) {
return safeMaximum;
}
frame = nsLayoutUtils::GetDisplayRootFrame(frame);
nsIWidget* widget = frame->GetNearestWidget();
if (!widget) {
return safeMaximum;
}
LayerManager* lm = widget->GetLayerManager();
if (!lm) {
return safeMaximum;
}
nsPresContext* presContext = frame->PresContext();
int32_t maxSizeInDevPixels = lm->GetMaxTextureSize();
if (maxSizeInDevPixels < 0 || maxSizeInDevPixels == INT_MAX) {
return safeMaximum;
}
maxSizeInDevPixels =
std::min(maxSizeInDevPixels, gfxPlatform::MaxTextureSize());
return presContext->DevPixelsToAppUnits(maxSizeInDevPixels);
}
static nsRect GetDisplayPortFromRectData(nsIContent* aContent,
DisplayPortPropertyData* aRectData,
float aMultiplier) {
// In the case where the displayport is set as a rect, we assume it is
// already aligned and clamped as necessary. The burden to do that is
// on the setter of the displayport. In practice very few places set the
// displayport directly as a rect (mostly tests). We still do need to
// expand it by the multiplier though.
return ApplyRectMultiplier(aRectData->mRect, aMultiplier);
}
static nsRect GetDisplayPortFromMarginsData(
nsIContent* aContent, DisplayPortMarginsPropertyData* aMarginsData,
float aMultiplier) {
// In the case where the displayport is set via margins, we apply the margins
// to a base rect. Then we align the expanded rect based on the alignment
// requested, further expand the rect by the multiplier, and finally, clamp it
// to the size of the scrollable rect.
nsRect base;
if (nsRect* baseData = static_cast<nsRect*>(
aContent->GetProperty(nsGkAtoms::DisplayPortBase))) {
base = *baseData;
} else {
// In theory we shouldn't get here, but we do sometimes (see bug 1212136).
// Fall through for graceful handling.
}
nsIFrame* frame = GetScrollFrameFromContent(aContent);
if (!frame) {
// Turns out we can't really compute it. Oops. We still should return
// something sane. Note that since we can't clamp the rect without a
// frame, we don't apply the multiplier either as it can cause the result
// to leak outside the scrollable area.
NS_WARNING(
"Attempting to get a displayport from a content with no primary "
"frame!");
return base;
}
bool isRoot = false;
if (aContent->OwnerDoc()->GetRootElement() == aContent) {
isRoot = true;
}
nsPoint scrollPos;
if (nsIScrollableFrame* scrollableFrame = frame->GetScrollTargetFrame()) {
scrollPos = scrollableFrame->GetScrollPosition();
}
nsPresContext* presContext = frame->PresContext();
int32_t auPerDevPixel = presContext->AppUnitsPerDevPixel();
LayoutDeviceToScreenScale2D res(
presContext->PresShell()->GetCumulativeResolution() *
nsLayoutUtils::GetTransformToAncestorScale(frame));
// Calculate the expanded scrollable rect, which we'll be clamping the
// displayport to.
nsRect expandedScrollableRect =
nsLayoutUtils::CalculateExpandedScrollableRect(frame);
// GetTransformToAncestorScale() can return 0. In this case, just return the
// base rect (clamped to the expanded scrollable rect), as other calculations
// would run into divisions by zero.
if (res == LayoutDeviceToScreenScale2D(0, 0)) {
// Make sure the displayport remains within the scrollable rect.
return base.MoveInsideAndClamp(expandedScrollableRect - scrollPos);
}
// First convert the base rect to screen pixels
LayoutDeviceToScreenScale2D parentRes = res;
if (isRoot) {
// the base rect for root scroll frames is specified in the parent document
// coordinate space, so it doesn't include the local resolution.
float localRes = presContext->PresShell()->GetResolution();
parentRes.xScale /= localRes;
parentRes.yScale /= localRes;
}
ScreenRect screenRect =
LayoutDeviceRect::FromAppUnits(base, auPerDevPixel) * parentRes;
// Note on the correctness of applying the alignment in Screen space:
// The correct space to apply the alignment in would be Layer space, but
// we don't necessarily know the scale to convert to Layer space at this
// point because Layout may not yet have chosen the resolution at which to
// render (it chooses that in FrameLayerBuilder, but this can be called
// during display list building). Therefore, we perform the alignment in
// Screen space, which basically assumes that Layout chose to render at
// screen resolution; since this is what Layout does most of the time,
// this is a good approximation. A proper solution would involve moving
// the choosing of the resolution to display-list building time.
ScreenSize alignment;
PresShell* presShell = presContext->PresShell();
MOZ_ASSERT(presShell);
if (presShell->IsDisplayportSuppressed()) {
alignment = ScreenSize(1, 1);
} else if (StaticPrefs::layers_enable_tiles_AtStartup()) {
// Don't align to tiles if they are too large, because we could expand
// the displayport by a lot which can take more paint time. It's a tradeoff
// though because if we don't align to tiles we have more waste on upload.
IntSize tileSize = gfxVars::TileSize();
alignment = ScreenSize(std::min(256, tileSize.width),
std::min(256, tileSize.height));
} else {
// If we're not drawing with tiles then we need to be careful about not
// hitting the max texture size and we only need 1 draw call per layer
// so we can align to a smaller multiple.
alignment = ScreenSize(128, 128);
}
// Avoid division by zero.
if (alignment.width == 0) {
alignment.width = 128;
}
if (alignment.height == 0) {
alignment.height = 128;
}
if (StaticPrefs::layers_enable_tiles_AtStartup()) {
// Expand the rect by the margins
screenRect.Inflate(aMarginsData->mMargins);
} else {
// Calculate the displayport to make sure we fit within the max texture size
// when not tiling.
nscoord maxSizeAppUnits = GetMaxDisplayPortSize(aContent, presContext);
MOZ_ASSERT(maxSizeAppUnits < nscoord_MAX);
// The alignment code can round up to 3 tiles, we want to make sure
// that the displayport can grow by up to 3 tiles without going
// over the max texture size.
const int MAX_ALIGN_ROUNDING = 3;
// Find the maximum size in screen pixels.
int32_t maxSizeDevPx = presContext->AppUnitsToDevPixels(maxSizeAppUnits);
int32_t maxWidthScreenPx = floor(double(maxSizeDevPx) * res.xScale) -
MAX_ALIGN_ROUNDING * alignment.width;
int32_t maxHeightScreenPx = floor(double(maxSizeDevPx) * res.yScale) -
MAX_ALIGN_ROUNDING * alignment.height;
// For each axis, inflate the margins up to the maximum size.
const ScreenMargin& margins = aMarginsData->mMargins;
if (screenRect.height < maxHeightScreenPx) {
int32_t budget = maxHeightScreenPx - screenRect.height;
// Scale the margins down to fit into the budget if necessary, maintaining
// their relative ratio.
float scale = 1.0f;
if (float(budget) < margins.TopBottom()) {
scale = float(budget) / margins.TopBottom();
}
float top = margins.top * scale;
float bottom = margins.bottom * scale;
screenRect.y -= top;
screenRect.height += top + bottom;
}
if (screenRect.width < maxWidthScreenPx) {
int32_t budget = maxWidthScreenPx - screenRect.width;
float scale = 1.0f;
if (float(budget) < margins.LeftRight()) {
scale = float(budget) / margins.LeftRight();
}
float left = margins.left * scale;
float right = margins.right * scale;
screenRect.x -= left;
screenRect.width += left + right;
}
}
ScreenPoint scrollPosScreen =
LayoutDevicePoint::FromAppUnits(scrollPos, auPerDevPixel) * res;
// Round-out the display port to the nearest alignment (tiles)
screenRect += scrollPosScreen;
float x = alignment.width * floor(screenRect.x / alignment.width);
float y = alignment.height * floor(screenRect.y / alignment.height);
float w = alignment.width * ceil(screenRect.width / alignment.width + 1);
float h = alignment.height * ceil(screenRect.height / alignment.height + 1);
screenRect = ScreenRect(x, y, w, h);
screenRect -= scrollPosScreen;
// Convert the aligned rect back into app units.
nsRect result = LayoutDeviceRect::ToAppUnits(screenRect / res, auPerDevPixel);
// If we have non-zero margins, expand the displayport for the low-res buffer
// if that's what we're drawing. If we have zero margins, we want the
// displayport to reflect the scrollport.
if (aMarginsData->mMargins != ScreenMargin()) {
result = ApplyRectMultiplier(result, aMultiplier);
}
// Make sure the displayport remains within the scrollable rect.
result = result.MoveInsideAndClamp(expandedScrollableRect - scrollPos);
return result;
}
static bool HasVisibleAnonymousContents(Document* aDoc) {
for (RefPtr<AnonymousContent>& ac : aDoc->GetAnonymousContents()) {
// We check to see if the anonymous content node has a frame. If it doesn't,
// that means that's not visible to the user because e.g. it's display:none.
// For now we assume that if it has a frame, it is visible. We might be able
// to refine this further by adding complexity if it turns out this
// condition results in a lot of false positives.
if (ac->ContentNode().GetPrimaryFrame()) {
return true;
}
}
return false;
}
bool nsLayoutUtils::ShouldDisableApzForElement(nsIContent* aContent) {
if (!aContent) {
return false;
}
Document* doc = aContent->GetComposedDoc();
if (PresShell* rootPresShell =
APZCCallbackHelper::GetRootContentDocumentPresShellForContent(
aContent)) {
if (Document* rootDoc = rootPresShell->GetDocument()) {
nsIContent* rootContent =
rootPresShell->GetRootScrollFrame()
? rootPresShell->GetRootScrollFrame()->GetContent()
: rootDoc->GetDocumentElement();
// For the AccessibleCaret: disable APZ on any scrollable subframes that
// are not the root scrollframe of a document, if the document has any
// visible anonymous contents.
// If we find this is triggering in too many scenarios then we might
// want to tighten this check further. The main use cases for which we
// want to disable APZ as of this writing are listed in bug 1316318.
if (aContent != rootContent && HasVisibleAnonymousContents(rootDoc)) {
return true;
}
}
}
if (!doc) {
return false;
}
return StaticPrefs::apz_disable_for_scroll_linked_effects() &&
doc->HasScrollLinkedEffect();
}
static bool GetDisplayPortData(
nsIContent* aContent, DisplayPortPropertyData** aOutRectData,
DisplayPortMarginsPropertyData** aOutMarginsData) {
MOZ_ASSERT(aOutRectData && aOutMarginsData);
*aOutRectData = static_cast<DisplayPortPropertyData*>(
aContent->GetProperty(nsGkAtoms::DisplayPort));
*aOutMarginsData = static_cast<DisplayPortMarginsPropertyData*>(
aContent->GetProperty(nsGkAtoms::DisplayPortMargins));
if (!*aOutRectData && !*aOutMarginsData) {
// This content element has no displayport data at all
return false;
}
if (*aOutRectData && *aOutMarginsData) {
// choose margins if equal priority
if ((*aOutRectData)->mPriority > (*aOutMarginsData)->mPriority) {
*aOutMarginsData = nullptr;
} else {
*aOutRectData = nullptr;
}
}
NS_ASSERTION((*aOutRectData == nullptr) != (*aOutMarginsData == nullptr),
"Only one of aOutRectData or aOutMarginsData should be set!");
return true;
}
bool nsLayoutUtils::IsMissingDisplayPortBaseRect(nsIContent* aContent) {
DisplayPortPropertyData* rectData = nullptr;
DisplayPortMarginsPropertyData* marginsData = nullptr;
if (GetDisplayPortData(aContent, &rectData, &marginsData) && marginsData) {
return !aContent->GetProperty(nsGkAtoms::DisplayPortBase);
}
return false;
}
enum class MaxSizeExceededBehaviour {
// Ask GetDisplayPortImpl to assert if the calculated displayport exceeds
// the maximum allowed size.
Assert,
// Ask GetDisplayPortImpl to pretend like there's no displayport at all, if
// the calculated displayport exceeds the maximum allowed size.
Drop,
};
static bool GetDisplayPortImpl(
nsIContent* aContent, nsRect* aResult, float aMultiplier,
MaxSizeExceededBehaviour aBehaviour = MaxSizeExceededBehaviour::Assert) {
DisplayPortPropertyData* rectData = nullptr;
DisplayPortMarginsPropertyData* marginsData = nullptr;
if (!GetDisplayPortData(aContent, &rectData, &marginsData)) {
return false;
}
if (!aResult) {
// We have displayport data, but the caller doesn't want the actual
// rect, so we don't need to actually compute it.
return true;
}
bool isDisplayportSuppressed = false;
nsIFrame* frame = aContent->GetPrimaryFrame();
if (frame) {
nsPresContext* presContext = frame->PresContext();
MOZ_ASSERT(presContext);
PresShell* presShell = presContext->PresShell();
MOZ_ASSERT(presShell);
isDisplayportSuppressed = presShell->IsDisplayportSuppressed();
}
nsRect result;
if (rectData) {
result = GetDisplayPortFromRectData(aContent, rectData, aMultiplier);
} else if (isDisplayportSuppressed ||
nsLayoutUtils::ShouldDisableApzForElement(aContent)) {
DisplayPortMarginsPropertyData noMargins(ScreenMargin(), 1);
result = GetDisplayPortFromMarginsData(aContent, &noMargins, aMultiplier);
} else {
result = GetDisplayPortFromMarginsData(aContent, marginsData, aMultiplier);
}
if (!StaticPrefs::layers_enable_tiles_AtStartup()) {
// Perform the desired error handling if the displayport dimensions
// exceeds the maximum allowed size
nscoord maxSize = GetMaxDisplayPortSize(aContent, nullptr);
if (result.width > maxSize || result.height > maxSize) {
switch (aBehaviour) {
case MaxSizeExceededBehaviour::Assert:
NS_ASSERTION(false, "Displayport must be a valid texture size");
break;
case MaxSizeExceededBehaviour::Drop:
return false;
}
}
}
*aResult = result;
return true;
}
static void TranslateFromScrollPortToScrollFrame(nsIContent* aContent,
nsRect* aRect) {
MOZ_ASSERT(aRect);
if (nsIScrollableFrame* scrollableFrame =
nsLayoutUtils::FindScrollableFrameFor(aContent)) {
*aRect += scrollableFrame->GetScrollPortRect().TopLeft();
}
}
bool nsLayoutUtils::GetDisplayPort(
nsIContent* aContent, nsRect* aResult,
RelativeTo aRelativeTo /* = RelativeTo::ScrollPort */) {
float multiplier = StaticPrefs::layers_low_precision_buffer()
? 1.0f / StaticPrefs::layers_low_precision_resolution()
: 1.0f;
bool usingDisplayPort = GetDisplayPortImpl(aContent, aResult, multiplier);
if (aResult && usingDisplayPort && aRelativeTo == RelativeTo::ScrollFrame) {
TranslateFromScrollPortToScrollFrame(aContent, aResult);
}
return usingDisplayPort;
}
bool nsLayoutUtils::HasDisplayPort(nsIContent* aContent) {
return GetDisplayPort(aContent, nullptr);
}
/* static */
bool nsLayoutUtils::GetDisplayPortForVisibilityTesting(
nsIContent* aContent, nsRect* aResult,
RelativeTo aRelativeTo /* = RelativeTo::ScrollPort */) {
MOZ_ASSERT(aResult);
// Since the base rect might not have been updated very recently, it's
// possible to end up with an extra-large displayport at this point, if the
// zoom level is changed by a lot. Instead of using the default behaviour of
// asserting, we can just ignore the displayport if that happens, as this
// call site is best-effort.
bool usingDisplayPort = GetDisplayPortImpl(aContent, aResult, 1.0f,
MaxSizeExceededBehaviour::Drop);
if (usingDisplayPort && aRelativeTo == RelativeTo::ScrollFrame) {
TranslateFromScrollPortToScrollFrame(aContent, aResult);
}
return usingDisplayPort;
}
void nsLayoutUtils::InvalidateForDisplayPortChange(
nsIContent* aContent, bool aHadDisplayPort, const nsRect& aOldDisplayPort,
const nsRect& aNewDisplayPort, RepaintMode aRepaintMode) {
if (aRepaintMode != RepaintMode::Repaint) {
return;
}
bool changed =
!aHadDisplayPort || !aOldDisplayPort.IsEqualEdges(aNewDisplayPort);
nsIFrame* frame = GetScrollFrameFromContent(aContent);
if (frame) {
frame = do_QueryFrame(frame->GetScrollTargetFrame());
}
if (changed && frame) {
// It is important to call SchedulePaint on the same frame that we set the
// dirty rect properties on so we can find the frame later to remove the
// properties.
frame->SchedulePaint();
if (!nsLayoutUtils::AreRetainedDisplayListsEnabled() ||
!nsLayoutUtils::DisplayRootHasRetainedDisplayListBuilder(frame)) {
return;
}
bool found;
nsRect* rect = frame->GetProperty(
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), &found);
if (!found) {
rect = new nsRect();
frame->AddProperty(
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
frame->SetHasOverrideDirtyRegion(true);
nsIFrame* rootFrame = frame->PresShell()->GetRootFrame();
MOZ_ASSERT(rootFrame);
RetainedDisplayListData* data =
GetOrSetRetainedDisplayListData(rootFrame);
data->Flags(frame) |= RetainedDisplayListData::FrameFlags::HasProps;
} else {
MOZ_ASSERT(rect, "this property should only store non-null values");
}
if (aHadDisplayPort) {
// We only need to build a display list for any new areas added
nsRegion newRegion(aNewDisplayPort);
newRegion.SubOut(aOldDisplayPort);
rect->UnionRect(*rect, newRegion.GetBounds());
} else {
rect->UnionRect(*rect, aNewDisplayPort);
}
}
}
bool nsLayoutUtils::SetDisplayPortMargins(nsIContent* aContent,
PresShell* aPresShell,
const ScreenMargin& aMargins,
uint32_t aPriority,
RepaintMode aRepaintMode) {
MOZ_ASSERT(aContent);
MOZ_ASSERT(aContent->GetComposedDoc() == aPresShell->GetDocument());
DisplayPortMarginsPropertyData* currentData =
static_cast<DisplayPortMarginsPropertyData*>(
aContent->GetProperty(nsGkAtoms::DisplayPortMargins));
if (currentData && currentData->mPriority > aPriority) {
return false;
}
nsIFrame* scrollFrame = GetScrollFrameFromContent(aContent);
nsRect oldDisplayPort;
bool hadDisplayPort = false;
if (scrollFrame) {
// We only use the two return values from this function to call
// InvalidateForDisplayPortChange. InvalidateForDisplayPortChange does
// nothing if aContent does not have a frame. So getting the displayport is
// useless if the content has no frame, so we avoid calling this to avoid
// triggering a warning about not having a frame.
hadDisplayPort = GetHighResolutionDisplayPort(aContent, &oldDisplayPort);
}
aContent->SetProperty(
nsGkAtoms::DisplayPortMargins,
new DisplayPortMarginsPropertyData(aMargins, aPriority),
nsINode::DeleteProperty<DisplayPortMarginsPropertyData>);
nsRect newDisplayPort;
DebugOnly<bool> hasDisplayPort =
GetHighResolutionDisplayPort(aContent, &newDisplayPort);
MOZ_ASSERT(hasDisplayPort);
nsIScrollableFrame* scrollableFrame =
scrollFrame ? scrollFrame->GetScrollTargetFrame() : nullptr;
if (!scrollableFrame) {
return true;
}
InvalidateForDisplayPortChange(aContent, hadDisplayPort, oldDisplayPort,
newDisplayPort, aRepaintMode);
scrollableFrame->TriggerDisplayPortExpiration();
// Display port margins changing means that the set of visible frames may
// have drastically changed. Check if we should schedule an update.
hadDisplayPort =
scrollableFrame->GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
&oldDisplayPort);
bool needVisibilityUpdate = !hadDisplayPort;
// Check if the total size has changed by a large factor.
if (!needVisibilityUpdate) {
if ((newDisplayPort.width > 2 * oldDisplayPort.width) ||
(oldDisplayPort.width > 2 * newDisplayPort.width) ||
(newDisplayPort.height > 2 * oldDisplayPort.height) ||
(oldDisplayPort.height > 2 * newDisplayPort.height)) {
needVisibilityUpdate = true;
}
}
// Check if it's moved by a significant amount.
if (!needVisibilityUpdate) {
if (nsRect* baseData = static_cast<nsRect*>(
aContent->GetProperty(nsGkAtoms::DisplayPortBase))) {
nsRect base = *baseData;
if ((std::abs(newDisplayPort.X() - oldDisplayPort.X()) > base.width) ||
(std::abs(newDisplayPort.XMost() - oldDisplayPort.XMost()) >
base.width) ||
(std::abs(newDisplayPort.Y() - oldDisplayPort.Y()) > base.height) ||
(std::abs(newDisplayPort.YMost() - oldDisplayPort.YMost()) >
base.height)) {
needVisibilityUpdate = true;
}
}
}
if (needVisibilityUpdate) {
aPresShell->ScheduleApproximateFrameVisibilityUpdateNow();
}
return true;
}
void nsLayoutUtils::SetDisplayPortBase(nsIContent* aContent,
const nsRect& aBase) {
aContent->SetProperty(nsGkAtoms::DisplayPortBase, new nsRect(aBase),
nsINode::DeleteProperty<nsRect>);
}
void nsLayoutUtils::SetDisplayPortBaseIfNotSet(nsIContent* aContent,
const nsRect& aBase) {
if (!aContent->GetProperty(nsGkAtoms::DisplayPortBase)) {
SetDisplayPortBase(aContent, aBase);
}
}
bool nsLayoutUtils::GetCriticalDisplayPort(nsIContent* aContent,
nsRect* aResult) {
if (StaticPrefs::layers_low_precision_buffer()) {
return GetDisplayPortImpl(aContent, aResult, 1.0f);
}
return false;
}
bool nsLayoutUtils::HasCriticalDisplayPort(nsIContent* aContent) {
return GetCriticalDisplayPort(aContent, nullptr);
}
bool nsLayoutUtils::GetHighResolutionDisplayPort(nsIContent* aContent,
nsRect* aResult) {
if (StaticPrefs::layers_low_precision_buffer()) {
return GetCriticalDisplayPort(aContent, aResult);
}
return GetDisplayPort(aContent, aResult);
}
void nsLayoutUtils::RemoveDisplayPort(nsIContent* aContent) {
aContent->DeleteProperty(nsGkAtoms::DisplayPort);
aContent->DeleteProperty(nsGkAtoms::DisplayPortMargins);
}
void nsLayoutUtils::NotifyPaintSkipTransaction(ViewID aScrollId) {
if (nsIScrollableFrame* scrollFrame =
nsLayoutUtils::FindScrollableFrameFor(aScrollId)) {
scrollFrame->NotifyApzTransaction();
}
}
nsContainerFrame* nsLayoutUtils::LastContinuationWithChild(
nsContainerFrame* aFrame) {
MOZ_ASSERT(aFrame, "NULL frame pointer");
for (auto f = aFrame->LastContinuation(); f; f = f->GetPrevContinuation()) {
for (nsIFrame::ChildListIterator lists(f); !lists.IsDone(); lists.Next()) {
if (MOZ_LIKELY(!lists.CurrentList().IsEmpty())) {
return static_cast<nsContainerFrame*>(f);
}
}
}
return aFrame;
}
// static
FrameChildListID nsLayoutUtils::GetChildListNameFor(nsIFrame* aChildFrame) {
nsIFrame::ChildListID id = nsIFrame::kPrincipalList;
MOZ_DIAGNOSTIC_ASSERT(!(aChildFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW));
if (aChildFrame->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
nsIFrame* pif = aChildFrame->GetPrevInFlow();
if (pif->GetParent() == aChildFrame->GetParent()) {
id = nsIFrame::kExcessOverflowContainersList;
} else {
id = nsIFrame::kOverflowContainersList;
}
} else {
LayoutFrameType childType = aChildFrame->Type();
if (LayoutFrameType::MenuPopup == childType) {
nsIFrame* parent = aChildFrame->GetParent();
MOZ_ASSERT(parent, "nsMenuPopupFrame can't be the root frame");
if (parent) {
if (parent->IsPopupSetFrame()) {
id = nsIFrame::kPopupList;
} else {
nsIFrame* firstPopup =
parent->GetChildList(nsIFrame::kPopupList).FirstChild();
MOZ_ASSERT(
!firstPopup || !firstPopup->GetNextSibling(),
"We assume popupList only has one child, but it has more.");
id = firstPopup == aChildFrame ? nsIFrame::kPopupList
: nsIFrame::kPrincipalList;
}
} else {
id = nsIFrame::kPrincipalList;
}
} else if (LayoutFrameType::TableColGroup == childType) {
id = nsIFrame::kColGroupList;
} else if (aChildFrame->IsTableCaption()) {
id = nsIFrame::kCaptionList;
} else {
id = nsIFrame::kPrincipalList;
}
}
#ifdef DEBUG
// Verify that the frame is actually in that child list or in the
// corresponding overflow list.
nsContainerFrame* parent = aChildFrame->GetParent();
bool found = parent->GetChildList(id).ContainsFrame(aChildFrame);
if (!found) {
found = parent->GetChildList(nsIFrame::kOverflowList)
.ContainsFrame(aChildFrame);
MOZ_ASSERT(found, "not in child list");
}
#endif
return id;
}
static Element* GetPseudo(const nsIContent* aContent, nsAtom* aPseudoProperty) {
MOZ_ASSERT(aPseudoProperty == nsGkAtoms::beforePseudoProperty ||
aPseudoProperty == nsGkAtoms::afterPseudoProperty ||
aPseudoProperty == nsGkAtoms::markerPseudoProperty);
if (!aContent->MayHaveAnonymousChildren()) {
return nullptr;
}
return static_cast<Element*>(aContent->GetProperty(aPseudoProperty));
}
/*static*/
Element* nsLayoutUtils::GetBeforePseudo(const nsIContent* aContent) {
return GetPseudo(aContent, nsGkAtoms::beforePseudoProperty);
}
/*static*/
nsIFrame* nsLayoutUtils::GetBeforeFrame(const nsIContent* aContent) {
Element* pseudo = GetBeforePseudo(aContent);
return pseudo ? pseudo->GetPrimaryFrame() : nullptr;
}
/*static*/
Element* nsLayoutUtils::GetAfterPseudo(const nsIContent* aContent) {
return GetPseudo(aContent, nsGkAtoms::afterPseudoProperty);
}
/*static*/
nsIFrame* nsLayoutUtils::GetAfterFrame(const nsIContent* aContent) {
Element* pseudo = GetAfterPseudo(aContent);
return pseudo ? pseudo->GetPrimaryFrame() : nullptr;
}
/*static*/
Element* nsLayoutUtils::GetMarkerPseudo(const nsIContent* aContent) {
return GetPseudo(aContent, nsGkAtoms::markerPseudoProperty);
}
/*static*/
nsIFrame* nsLayoutUtils::GetMarkerFrame(const nsIContent* aContent) {
Element* pseudo = GetMarkerPseudo(aContent);
return pseudo ? pseudo->GetPrimaryFrame() : nullptr;
}
// static
nsIFrame* nsLayoutUtils::GetClosestFrameOfType(nsIFrame* aFrame,
LayoutFrameType aFrameType,
nsIFrame* aStopAt) {
for (nsIFrame* frame = aFrame; frame; frame = frame->GetParent()) {
if (frame->Type() == aFrameType) {
return frame;
}
if (frame == aStopAt) {
break;
}
}
return nullptr;
}
/* static */
nsIFrame* nsLayoutUtils::GetPageFrame(nsIFrame* aFrame) {
return GetClosestFrameOfType(aFrame, LayoutFrameType::Page);
}
/* static */
nsIFrame* nsLayoutUtils::GetStyleFrame(nsIFrame* aPrimaryFrame) {
if (aPrimaryFrame->IsTableWrapperFrame()) {
nsIFrame* inner = aPrimaryFrame->PrincipalChildList().FirstChild();
// inner may be null, if aPrimaryFrame is mid-destruction
return inner;
}
return aPrimaryFrame;
}
const nsIFrame* nsLayoutUtils::GetStyleFrame(const nsIFrame* aPrimaryFrame) {
return nsLayoutUtils::GetStyleFrame(const_cast<nsIFrame*>(aPrimaryFrame));
}
nsIFrame* nsLayoutUtils::GetStyleFrame(const nsIContent* aContent) {
nsIFrame* frame = aContent->GetPrimaryFrame();
if (!frame) {
return nullptr;
}
return nsLayoutUtils::GetStyleFrame(frame);
}
/* static */
nsIFrame* nsLayoutUtils::GetPrimaryFrameFromStyleFrame(nsIFrame* aStyleFrame) {
nsIFrame* parent = aStyleFrame->GetParent();
return parent && parent->IsTableWrapperFrame() ? parent : aStyleFrame;
}
/* static */
const nsIFrame* nsLayoutUtils::GetPrimaryFrameFromStyleFrame(
const nsIFrame* aStyleFrame) {
return nsLayoutUtils::GetPrimaryFrameFromStyleFrame(
const_cast<nsIFrame*>(aStyleFrame));
}
/*static*/
bool nsLayoutUtils::IsPrimaryStyleFrame(const nsIFrame* aFrame) {
if (aFrame->IsTableWrapperFrame()) {
return false;
}
const nsIFrame* parent = aFrame->GetParent();
if (parent && parent->IsTableWrapperFrame()) {
return parent->PrincipalChildList().FirstChild() == aFrame;
}
return aFrame->IsPrimaryFrame();
}
nsIFrame* nsLayoutUtils::GetFloatFromPlaceholder(nsIFrame* aFrame) {
NS_ASSERTION(aFrame->IsPlaceholderFrame(), "Must have a placeholder here");
if (aFrame->GetStateBits() & PLACEHOLDER_FOR_FLOAT) {
nsIFrame* outOfFlowFrame =
nsPlaceholderFrame::GetRealFrameForPlaceholder(aFrame);
NS_ASSERTION(outOfFlowFrame && outOfFlowFrame->IsFloating(),
"How did that happen?");
return outOfFlowFrame;
}
return nullptr;
}
// static
nsIFrame* nsLayoutUtils::GetCrossDocParentFrame(const nsIFrame* aFrame,
nsPoint* aExtraOffset) {
nsIFrame* p = aFrame->GetParent();
if (p) {
return p;
}
nsView* v = aFrame->GetView();
if (!v) {
return nullptr;
}
v = v->GetParent(); // anonymous inner view
if (!v) {
return nullptr;
}
v = v->GetParent(); // subdocumentframe's view
if (!v) {
return nullptr;
}
p = v->GetFrame();
if (p && aExtraOffset) {
nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(p);
MOZ_ASSERT(subdocumentFrame);
*aExtraOffset += subdocumentFrame->GetExtraOffset();
}
return p;
}
// static
bool nsLayoutUtils::IsProperAncestorFrameCrossDoc(nsIFrame* aAncestorFrame,
nsIFrame* aFrame,
nsIFrame* aCommonAncestor) {
if (aFrame == aAncestorFrame) return false;
return IsAncestorFrameCrossDoc(aAncestorFrame, aFrame, aCommonAncestor);
}
// static
bool nsLayoutUtils::IsAncestorFrameCrossDoc(const nsIFrame* aAncestorFrame,
const nsIFrame* aFrame,
const nsIFrame* aCommonAncestor) {
for (const nsIFrame* f = aFrame; f != aCommonAncestor;
f = GetCrossDocParentFrame(f)) {
if (f == aAncestorFrame) return true;
}
return aCommonAncestor == aAncestorFrame;
}
// static
bool nsLayoutUtils::IsProperAncestorFrame(const nsIFrame* aAncestorFrame,
const nsIFrame* aFrame,
const nsIFrame* aCommonAncestor) {
if (aFrame == aAncestorFrame) return false;
for (const nsIFrame* f = aFrame; f != aCommonAncestor; f = f->GetParent()) {
if (f == aAncestorFrame) return true;
}
return aCommonAncestor == aAncestorFrame;
}
// static
int32_t nsLayoutUtils::DoCompareTreePosition(
nsIContent* aContent1, nsIContent* aContent2, int32_t aIf1Ancestor,
int32_t aIf2Ancestor, const nsIContent* aCommonAncestor) {
MOZ_ASSERT(aIf1Ancestor == -1 || aIf1Ancestor == 0 || aIf1Ancestor == 1);
MOZ_ASSERT(aIf2Ancestor == -1 || aIf2Ancestor == 0 || aIf2Ancestor == 1);
MOZ_ASSERT(aContent1, "aContent1 must not be null");
MOZ_ASSERT(aContent2, "aContent2 must not be null");
AutoTArray<nsINode*, 32> content1Ancestors;
nsINode* c1;
for (c1 = aContent1; c1 && c1 != aCommonAncestor;
c1 = c1->GetParentOrShadowHostNode()) {
content1Ancestors.AppendElement(c1);
}
if (!c1 && aCommonAncestor) {
// So, it turns out aCommonAncestor was not an ancestor of c1. Oops.
// Never mind. We can continue as if aCommonAncestor was null.
aCommonAncestor = nullptr;
}
AutoTArray<nsINode*, 32> content2Ancestors;
nsINode* c2;
for (c2 = aContent2; c2 && c2 != aCommonAncestor;
c2 = c2->GetParentOrShadowHostNode()) {
content2Ancestors.AppendElement(c2);
}
if (!c2 && aCommonAncestor) {
// So, it turns out aCommonAncestor was not an ancestor of c2.
// We need to retry with no common ancestor hint.
return DoCompareTreePosition(aContent1, aContent2, aIf1Ancestor,
aIf2Ancestor, nullptr);
}
int last1 = content1Ancestors.Length() - 1;
int last2 = content2Ancestors.Length() - 1;
nsINode* content1Ancestor = nullptr;
nsINode* content2Ancestor = nullptr;
while (last1 >= 0 && last2 >= 0 &&
((content1Ancestor = content1Ancestors.ElementAt(last1)) ==
(content2Ancestor = content2Ancestors.ElementAt(last2)))) {
last1--;
last2--;
}
if (last1 < 0) {
if (last2 < 0) {
NS_ASSERTION(aContent1 == aContent2, "internal error?");
return 0;
}
// aContent1 is an ancestor of aContent2
return aIf1Ancestor;
}
if (last2 < 0) {
// aContent2 is an ancestor of aContent1
return aIf2Ancestor;
}
// content1Ancestor != content2Ancestor, so they must be siblings with the
// same parent
nsINode* parent = content1Ancestor->GetParentOrShadowHostNode();
#ifdef DEBUG
// TODO: remove the uglyness, see bug 598468.
NS_ASSERTION(gPreventAssertInCompareTreePosition || parent,
"no common ancestor at all???");
#endif // DEBUG
if (!parent) { // different documents??
return 0;
}
int32_t index1 = parent->ComputeIndexOf(content1Ancestor);
int32_t index2 = parent->ComputeIndexOf(content2Ancestor);
// None of the nodes are anonymous, just do a regular comparison.
if (index1 >= 0 && index2 >= 0) {
return index1 - index2;
}
// Otherwise handle pseudo-element and anonymous content ordering.
//
// ::marker -> ::before -> anon siblings -> regular siblings -> ::after
auto PseudoIndex = [](const nsINode* aNode, int32_t aNodeIndex) -> int32_t {
if (aNodeIndex >= 0) {
return 1; // Not a pseudo.
}
if (aNode->IsContent()) {
if (aNode->AsContent()->IsGeneratedContentContainerForMarker()) {
return -2;
}
if (aNode->AsContent()->IsGeneratedContentContainerForBefore()) {
return -1;
}
if (aNode->AsContent()->IsGeneratedContentContainerForAfter()) {
return 2;
}
}
return 0;
};
return PseudoIndex(content1Ancestor, index1) -
PseudoIndex(content2Ancestor, index2);
}
// static
nsIFrame* nsLayoutUtils::FillAncestors(nsIFrame* aFrame,
nsIFrame* aStopAtAncestor,
nsTArray<nsIFrame*>* aAncestors) {
while (aFrame && aFrame != aStopAtAncestor) {
aAncestors->AppendElement(aFrame);
aFrame = nsLayoutUtils::GetParentOrPlaceholderFor(aFrame);
}
return aFrame;
}
// Return true if aFrame1 is after aFrame2
static bool IsFrameAfter(nsIFrame* aFrame1, nsIFrame* aFrame2) {
nsIFrame* f = aFrame2;
do {
f = f->GetNextSibling();
if (f == aFrame1) return true;
} while (f);
return false;
}
// static
int32_t nsLayoutUtils::DoCompareTreePosition(nsIFrame* aFrame1,
nsIFrame* aFrame2,
int32_t aIf1Ancestor,
int32_t aIf2Ancestor,
nsIFrame* aCommonAncestor) {
MOZ_ASSERT(aIf1Ancestor == -1 || aIf1Ancestor == 0 || aIf1Ancestor == 1);
MOZ_ASSERT(aIf2Ancestor == -1 || aIf2Ancestor == 0 || aIf2Ancestor == 1);
MOZ_ASSERT(aFrame1, "aFrame1 must not be null");
MOZ_ASSERT(aFrame2, "aFrame2 must not be null");
AutoTArray<nsIFrame*, 20> frame2Ancestors;
nsIFrame* nonCommonAncestor =
FillAncestors(aFrame2, aCommonAncestor, &frame2Ancestors);
return DoCompareTreePosition(aFrame1, aFrame2, frame2Ancestors, aIf1Ancestor,
aIf2Ancestor,
nonCommonAncestor ? aCommonAncestor : nullptr);
}
// static
int32_t nsLayoutUtils::DoCompareTreePosition(
nsIFrame* aFrame1, nsIFrame* aFrame2, nsTArray<nsIFrame*>& aFrame2Ancestors,
int32_t aIf1Ancestor, int32_t aIf2Ancestor, nsIFrame* aCommonAncestor) {
MOZ_ASSERT(aIf1Ancestor == -1 || aIf1Ancestor == 0 || aIf1Ancestor == 1);
MOZ_ASSERT(aIf2Ancestor == -1 || aIf2Ancestor == 0 || aIf2Ancestor == 1);
MOZ_ASSERT(aFrame1, "aFrame1 must not be null");
MOZ_ASSERT(aFrame2, "aFrame2 must not be null");
nsPresContext* presContext = aFrame1->PresContext();
if (presContext != aFrame2->PresContext()) {
NS_ERROR("no common ancestor at all, different documents");
return 0;
}
AutoTArray<nsIFrame*, 20> frame1Ancestors;
if (aCommonAncestor &&
!FillAncestors(aFrame1, aCommonAncestor, &frame1Ancestors)) {
// We reached the root of the frame tree ... if aCommonAncestor was set,
// it is wrong
return DoCompareTreePosition(aFrame1, aFrame2, aIf1Ancestor, aIf2Ancestor,
nullptr);
}
int32_t last1 = int32_t(frame1Ancestors.Length()) - 1;
int32_t last2 = int32_t(aFrame2Ancestors.Length()) - 1;
while (last1 >= 0 && last2 >= 0 &&
frame1Ancestors[last1] == aFrame2Ancestors[last2]) {
last1--;
last2--;
}
if (last1 < 0) {
if (last2 < 0) {
NS_ASSERTION(aFrame1 == aFrame2, "internal error?");
return 0;
}
// aFrame1 is an ancestor of aFrame2
return aIf1Ancestor;
}
if (last2 < 0) {
// aFrame2 is an ancestor of aFrame1
return aIf2Ancestor;
}
nsIFrame* ancestor1 = frame1Ancestors[last1];
nsIFrame* ancestor2 = aFrame2Ancestors[last2];
// Now we should be able to walk sibling chains to find which one is first
if (IsFrameAfter(ancestor2, ancestor1)) return -1;
if (IsFrameAfter(ancestor1, ancestor2)) return 1;
NS_WARNING("Frames were in different child lists???");
return 0;
}
// static
nsIFrame* nsLayoutUtils::GetLastSibling(nsIFrame* aFrame) {
if (!aFrame) {
return nullptr;
}
nsIFrame* next;
while ((next = aFrame->GetNextSibling()) != nullptr) {
aFrame = next;
}
return aFrame;
}
// static
nsView* nsLayoutUtils::FindSiblingViewFor(nsView* aParentView,
nsIFrame* aFrame) {
nsIFrame* parentViewFrame = aParentView->GetFrame();
nsIContent* parentViewContent =
parentViewFrame ? parentViewFrame->GetContent() : nullptr;
for (nsView* insertBefore = aParentView->GetFirstChild(); insertBefore;
insertBefore = insertBefore->GetNextSibling()) {
nsIFrame* f = insertBefore->GetFrame();
if (!f) {
// this view could be some anonymous view attached to a meaningful parent
for (nsView* searchView = insertBefore->GetParent(); searchView;
searchView = searchView->GetParent()) {
f = searchView->GetFrame();
if (f) {
break;
}
}
NS_ASSERTION(f, "Can't find a frame anywhere!");
}
if (!f || !aFrame->GetContent() || !f->GetContent() ||
CompareTreePosition(aFrame->GetContent(), f->GetContent(),
parentViewContent) > 0) {
// aFrame's content is after f's content (or we just don't know),
// so put our view before f's view
return insertBefore;
}
}
return nullptr;
}
// static
nsIScrollableFrame* nsLayoutUtils::GetScrollableFrameFor(
const nsIFrame* aScrolledFrame) {
nsIFrame* frame = aScrolledFrame->GetParent();
nsIScrollableFrame* sf = do_QueryFrame(frame);
return (sf && sf->GetScrolledFrame() == aScrolledFrame) ? sf : nullptr;
}
/* static */
void nsLayoutUtils::SetFixedPositionLayerData(
Layer* aLayer, const nsIFrame* aViewportFrame, const nsRect& aAnchorRect,
const nsIFrame* aFixedPosFrame, nsPresContext* aPresContext,
const ContainerLayerParameters& aContainerParameters) {
// Find out the rect of the viewport frame relative to the reference frame.
// This, in conjunction with the container scale, will correspond to the
// coordinate-space of the built layer.
float factor = aPresContext->AppUnitsPerDevPixel();
Rect anchorRect(NSAppUnitsToFloatPixels(aAnchorRect.x, factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(aAnchorRect.y, factor) *
aContainerParameters.mYScale,
NSAppUnitsToFloatPixels(aAnchorRect.width, factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(aAnchorRect.height, factor) *
aContainerParameters.mYScale);
// Need to transform anchorRect from the container layer's coordinate system
// into aLayer's coordinate system.
Matrix transform2d;
if (aLayer->GetTransform().Is2D(&transform2d)) {
transform2d.Invert();
anchorRect = transform2d.TransformBounds(anchorRect);
} else {
NS_ERROR(
"3D transform found between fixedpos content and its viewport (should "
"never happen)");
anchorRect = Rect(0, 0, 0, 0);
}
// Work out the anchor point for this fixed position layer. We assume that
// any positioning set (left/top/right/bottom) indicates that the
// corresponding side of its container should be the anchor point,
// defaulting to top-left.
LayerPoint anchor(anchorRect.x, anchorRect.y);
int32_t sides = eSideBitsNone;
if (aFixedPosFrame != aViewportFrame) {
const nsStylePosition* position = aFixedPosFrame->StylePosition();
if (!position->mOffset.Get(eSideRight).IsAuto()) {
sides |= eSideBitsRight;
if (!position->mOffset.Get(eSideLeft).IsAuto()) {
sides |= eSideBitsLeft;
anchor.x = anchorRect.x + anchorRect.width / 2.f;
} else {
anchor.x = anchorRect.XMost();
}
} else if (!position->mOffset.Get(eSideLeft).IsAuto()) {
sides |= eSideBitsLeft;
}
if (!position->mOffset.Get(eSideBottom).IsAuto()) {
sides |= eSideBitsBottom;
if (!position->mOffset.Get(eSideTop).IsAuto()) {
sides |= eSideBitsTop;
anchor.y = anchorRect.y + anchorRect.height / 2.f;
} else {
anchor.y = anchorRect.YMost();
}
} else if (!position->mOffset.Get(eSideTop).IsAuto()) {
sides |= eSideBitsTop;
}
}
ViewID id = ScrollIdForRootScrollFrame(aPresContext);
aLayer->SetFixedPositionData(id, anchor, sides);
}
ScrollableLayerGuid::ViewID nsLayoutUtils::ScrollIdForRootScrollFrame(
nsPresContext* aPresContext) {
ViewID id = ScrollableLayerGuid::NULL_SCROLL_ID;
if (nsIFrame* rootScrollFrame =
aPresContext->PresShell()->GetRootScrollFrame()) {
if (nsIContent* content = rootScrollFrame->GetContent()) {
id = FindOrCreateIDFor(content);
}
}
return id;
}
bool nsLayoutUtils::ViewportHasDisplayPort(nsPresContext* aPresContext) {
nsIFrame* rootScrollFrame = aPresContext->PresShell()->GetRootScrollFrame();
return rootScrollFrame &&
nsLayoutUtils::HasDisplayPort(rootScrollFrame->GetContent());
}
bool nsLayoutUtils::IsFixedPosFrameInDisplayPort(const nsIFrame* aFrame) {
// Fixed-pos frames are parented by the viewport frame or the page content
// frame. We'll assume that printing/print preview don't have displayports for
// their pages!
nsIFrame* parent = aFrame->GetParent();
if (!parent || parent->GetParent() ||
aFrame->StyleDisplay()->mPosition != NS_STYLE_POSITION_FIXED) {
return false;
}
return ViewportHasDisplayPort(aFrame->PresContext());
}
// static
nsIScrollableFrame* nsLayoutUtils::GetNearestScrollableFrameForDirection(
nsIFrame* aFrame, Direction aDirection) {
NS_ASSERTION(
aFrame, "GetNearestScrollableFrameForDirection expects a non-null frame");
for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f)) {
nsIScrollableFrame* scrollableFrame = do_QueryFrame(f);
if (scrollableFrame) {
ScrollStyles ss = scrollableFrame->GetScrollStyles();
uint32_t directions = scrollableFrame->GetAvailableScrollingDirections();
if (aDirection == eVertical
? (ss.mVertical != StyleOverflow::Hidden &&
(directions & nsIScrollableFrame::VERTICAL))
: (ss.mHorizontal != StyleOverflow::Hidden &&
(directions & nsIScrollableFrame::HORIZONTAL)))
return scrollableFrame;
}
}
return nullptr;
}
// static
nsIScrollableFrame* nsLayoutUtils::GetNearestScrollableFrame(nsIFrame* aFrame,
uint32_t aFlags) {
NS_ASSERTION(aFrame, "GetNearestScrollableFrame expects a non-null frame");
for (nsIFrame* f = aFrame; f;
f = (aFlags & SCROLLABLE_SAME_DOC)
? f->GetParent()
: nsLayoutUtils::GetCrossDocParentFrame(f)) {
nsIScrollableFrame* scrollableFrame = do_QueryFrame(f);
if (scrollableFrame) {
if (aFlags & SCROLLABLE_ONLY_ASYNC_SCROLLABLE) {
if (scrollableFrame->WantAsyncScroll()) {
return scrollableFrame;
}
} else {
ScrollStyles ss = scrollableFrame->GetScrollStyles();
if ((aFlags & SCROLLABLE_INCLUDE_HIDDEN) ||
ss.mVertical != StyleOverflow::Hidden ||
ss.mHorizontal != StyleOverflow::Hidden) {
return scrollableFrame;
}
}
if (aFlags & SCROLLABLE_ALWAYS_MATCH_ROOT) {
PresShell* presShell = f->PresShell();
if (presShell->GetRootScrollFrame() == f && presShell->GetDocument() &&
presShell->GetDocument()->IsRootDisplayDocument()) {
return scrollableFrame;
}
}
}
if ((aFlags & SCROLLABLE_FIXEDPOS_FINDS_ROOT) &&
f->StyleDisplay()->mPosition == NS_STYLE_POSITION_FIXED &&
nsLayoutUtils::IsReallyFixedPos(f)) {
return f->PresShell()->GetRootScrollFrameAsScrollable();
}
}
return nullptr;
}
// static
nsRect nsLayoutUtils::GetScrolledRect(nsIFrame* aScrolledFrame,
const nsRect& aScrolledFrameOverflowArea,
const nsSize& aScrollPortSize,
uint8_t aDirection) {
WritingMode wm = aScrolledFrame->GetWritingMode();
// Potentially override the frame's direction to use the direction found
// by ScrollFrameHelper::GetScrolledFrameDir()
wm.SetDirectionFromBidiLevel(aDirection == NS_STYLE_DIRECTION_RTL ? 1 : 0);
nscoord x1 = aScrolledFrameOverflowArea.x,
x2 = aScrolledFrameOverflowArea.XMost(),
y1 = aScrolledFrameOverflowArea.y,
y2 = aScrolledFrameOverflowArea.YMost();
bool horizontal = !wm.IsVertical();
// Clamp the horizontal start-edge (x1 or x2, depending whether the logical
// axis that corresponds to horizontal progresses from L-R or R-L).
// In horizontal writing mode, we need to check IsInlineReversed() to see
// which side to clamp; in vertical mode, it depends on the block direction.
if ((horizontal && !wm.IsInlineReversed()) || wm.IsVerticalLR()) {
if (x1 < 0) {
x1 = 0;
}
} else {
if (x2 > aScrollPortSize.width) {
x2 = aScrollPortSize.width;
}
// When the scrolled frame chooses a size larger than its available width
// (because its padding alone is larger than the available width), we need
// to keep the start-edge of the scroll frame anchored to the start-edge of
// the scrollport.
// When the scrolled frame is RTL, this means moving it in our left-based
// coordinate system, so we need to compensate for its extra width here by
// effectively repositioning the frame.
nscoord extraWidth =
std::max(0, aScrolledFrame->GetSize().width - aScrollPortSize.width);
x2 += extraWidth;
}
// Similarly, clamp the vertical start-edge.
// In horizontal writing mode, the block direction is always top-to-bottom;
// in vertical writing mode, we need to check IsInlineReversed().
if (horizontal || !wm.IsInlineReversed()) {
if (y1 < 0) {
y1 = 0;
}
} else {
if (y2 > aScrollPortSize.height) {
y2 = aScrollPortSize.height;
}
nscoord extraHeight =
std::max(0, aScrolledFrame->GetSize().height - aScrollPortSize.height);
y2 += extraHeight;
}
return nsRect(x1, y1, x2 - x1, y2 - y1);
}
// static
bool nsLayoutUtils::HasPseudoStyle(nsIContent* aContent,
ComputedStyle* aComputedStyle,
PseudoStyleType aPseudoElement,
nsPresContext* aPresContext) {
MOZ_ASSERT(aPresContext, "Must have a prescontext");
RefPtr<ComputedStyle> pseudoContext;
if (aContent) {
pseudoContext = aPresContext->StyleSet()->ProbePseudoElementStyle(
*aContent->AsElement(), aPseudoElement, aComputedStyle);
}
return pseudoContext != nullptr;
}
nsPoint nsLayoutUtils::GetDOMEventCoordinatesRelativeTo(Event* aDOMEvent,
nsIFrame* aFrame) {
if (!aDOMEvent) return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
WidgetEvent* event = aDOMEvent->WidgetEventPtr();
if (!event) return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
return GetEventCoordinatesRelativeTo(event, aFrame);
}
nsPoint nsLayoutUtils::GetEventCoordinatesRelativeTo(const WidgetEvent* aEvent,
nsIFrame* aFrame) {
if (!aEvent || (aEvent->mClass != eMouseEventClass &&
aEvent->mClass != eMouseScrollEventClass &&
aEvent->mClass != eWheelEventClass &&
aEvent->mClass != eDragEventClass &&
aEvent->mClass != eSimpleGestureEventClass &&
aEvent->mClass != ePointerEventClass &&
aEvent->mClass != eGestureNotifyEventClass &&
aEvent->mClass != eTouchEventClass &&
aEvent->mClass != eQueryContentEventClass))
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
return GetEventCoordinatesRelativeTo(aEvent, aEvent->AsGUIEvent()->mRefPoint,
aFrame);
}
nsPoint nsLayoutUtils::GetEventCoordinatesRelativeTo(
const WidgetEvent* aEvent, const LayoutDeviceIntPoint& aPoint,
nsIFrame* aFrame) {
if (!aFrame) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
nsIWidget* widget = aEvent->AsGUIEvent()->mWidget;
if (!widget) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
return GetEventCoordinatesRelativeTo(widget, aPoint, aFrame);
}
nsPoint nsLayoutUtils::GetEventCoordinatesRelativeTo(
nsIWidget* aWidget, const LayoutDeviceIntPoint& aPoint, nsIFrame* aFrame) {
if (!aFrame || !aWidget) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
nsView* view = aFrame->GetView();
if (view) {
nsIWidget* frameWidget = view->GetWidget();
if (frameWidget && frameWidget == aWidget) {
// Special case this cause it happens a lot.
// This also fixes bug 664707, events in the extra-special case of select
// dropdown popups that are transformed.
nsPresContext* presContext = aFrame->PresContext();
nsPoint pt(presContext->DevPixelsToAppUnits(aPoint.x),
presContext->DevPixelsToAppUnits(aPoint.y));
pt = pt - view->ViewToWidgetOffset();
pt = pt.RemoveResolution(
GetCurrentAPZResolutionScale(presContext->PresShell()));
return pt;
}
}
/* If we walk up the frame tree and discover that any of the frames are
* transformed, we need to do extra work to convert from the global
* space to the local space.
*/
nsIFrame* rootFrame = aFrame;
bool transformFound = false;
for (nsIFrame* f = aFrame; f; f = GetCrossDocParentFrame(f)) {
if (f->IsTransformed()) {
transformFound = true;
}
rootFrame = f;
}
nsView* rootView = rootFrame->GetView();
if (!rootView) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
nsPoint widgetToView = TranslateWidgetToView(rootFrame->PresContext(),
aWidget, aPoint, rootView);
if (widgetToView == nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE)) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
// Convert from root document app units to app units of the document aFrame
// is in.
int32_t rootAPD = rootFrame->PresContext()->AppUnitsPerDevPixel();
int32_t localAPD = aFrame->PresContext()->AppUnitsPerDevPixel();
widgetToView = widgetToView.ScaleToOtherAppUnits(rootAPD, localAPD);
PresShell* presShell = aFrame->PresShell();
// XXX Bug 1224748 - Update nsLayoutUtils functions to correctly handle
// PresShell resolution
widgetToView =
widgetToView.RemoveResolution(GetCurrentAPZResolutionScale(presShell));
/* If we encountered a transform, we can't do simple arithmetic to figure
* out how to convert back to aFrame's coordinates and must use the CTM.
*/
if (transformFound || nsSVGUtils::IsInSVGTextSubtree(aFrame)) {
return TransformRootPointToFrame(aFrame, widgetToView);
}
/* Otherwise, all coordinate systems are translations of one another,
* so we can just subtract out the difference.
*/
return widgetToView - aFrame->GetOffsetToCrossDoc(rootFrame);
}
nsIFrame* nsLayoutUtils::GetPopupFrameForEventCoordinates(
nsPresContext* aPresContext, const WidgetEvent* aEvent) {
#ifdef MOZ_XUL
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (!pm) {
return nullptr;
}
nsTArray<nsIFrame*> popups;
pm->GetVisiblePopups(popups);
uint32_t i;
// Search from top to bottom
for (i = 0; i < popups.Length(); i++) {
nsIFrame* popup = popups[i];
if (popup->PresContext()->GetRootPresContext() == aPresContext &&
popup->GetScrollableOverflowRect().Contains(
GetEventCoordinatesRelativeTo(aEvent, popup))) {
return popup;
}
}
#endif
return nullptr;
}
void nsLayoutUtils::GetContainerAndOffsetAtEvent(PresShell* aPresShell,
const WidgetEvent* aEvent,
nsIContent** aContainer,
int32_t* aOffset) {
MOZ_ASSERT(aContainer || aOffset);
if (aContainer) {
*aContainer = nullptr;
}
if (aOffset) {
*aOffset = 0;
}
if (!aPresShell) {
return;
}
aPresShell->FlushPendingNotifications(FlushType::Layout);
RefPtr<nsPresContext> presContext = aPresShell->GetPresContext();
if (!presContext) {
return;
}
nsIFrame* targetFrame = presContext->EventStateManager()->GetEventTarget();
if (!targetFrame) {
return;
}
nsPoint point =
nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, targetFrame);
if (aContainer) {
// TODO: This result may be useful to change to Selection. However, this
// may return improper node (e.g., native anonymous node) for the
// Selection. Perhaps, this should take Selection optionally and
// if it's specified, needs to check if it's proper for the
// Selection.
nsCOMPtr<nsIContent> container =
targetFrame->GetContentOffsetsFromPoint(point).content;
if (container && (!container->ChromeOnlyAccess() ||
nsContentUtils::CanAccessNativeAnon())) {
container.forget(aContainer);
}
}
if (aOffset) {
*aOffset = targetFrame->GetContentOffsetsFromPoint(point).offset;
}
}
static void ConstrainToCoordValues(float& aStart, float& aSize) {
MOZ_ASSERT(aSize >= 0);
// Here we try to make sure that the resulting nsRect will continue to cover
// as much of the area that was covered by the original gfx Rect as possible.
// We clamp the bounds of the rect to {nscoord_MIN,nscoord_MAX} since
// nsRect::X/Y() and nsRect::XMost/YMost() can't return values outwith this
// range:
float end = aStart + aSize;
aStart = clamped(aStart, float(nscoord_MIN), float(nscoord_MAX));
end = clamped(end, float(nscoord_MIN), float(nscoord_MAX));
aSize = end - aStart;
// We must also clamp aSize to {0,nscoord_MAX} since nsRect::Width/Height()
// can't return a value greater than nscoord_MAX. If aSize is greater than
// nscoord_MAX then we reduce it to nscoord_MAX while keeping the rect
// centered:
if (aSize > float(nscoord_MAX)) {
float excess = aSize - float(nscoord_MAX);
excess /= 2;
aStart += excess;
aSize = (float)nscoord_MAX;
}
}
/**
* Given a gfxFloat, constrains its value to be between nscoord_MIN and
* nscoord_MAX.
*
* @param aVal The value to constrain (in/out)
*/
static void ConstrainToCoordValues(gfxFloat& aVal) {
if (aVal <= nscoord_MIN)
aVal = nscoord_MIN;
else if (aVal >= nscoord_MAX)
aVal = nscoord_MAX;
}
static void ConstrainToCoordValues(gfxFloat& aStart, gfxFloat& aSize) {
gfxFloat max = aStart + aSize;
// Clamp the end points to within nscoord range
ConstrainToCoordValues(aStart);
ConstrainToCoordValues(max);
aSize = max - aStart;
// If the width if still greater than the max nscoord, then bring both
// endpoints in by the same amount until it fits.
if (aSize > nscoord_MAX) {
gfxFloat excess = aSize - nscoord_MAX;
excess /= 2;
aStart += excess;
aSize = nscoord_MAX;
} else if (aSize < nscoord_MIN) {
gfxFloat excess = aSize - nscoord_MIN;
excess /= 2;
aStart -= excess;
aSize = nscoord_MIN;
}
}
nsRect nsLayoutUtils::RoundGfxRectToAppRect(const Rect& aRect, float aFactor) {
// Get a new Rect whose units are app units by scaling by the specified
// factor.
Rect scaledRect = aRect;
scaledRect.ScaleRoundOut(aFactor);
// We now need to constrain our results to the max and min values for coords.
ConstrainToCoordValues(scaledRect.x, scaledRect.width);
ConstrainToCoordValues(scaledRect.y, scaledRect.height);
// Now typecast everything back. This is guaranteed to be safe.
if (aRect.IsEmpty()) {
return nsRect(nscoord(scaledRect.X()), nscoord(scaledRect.Y()), 0, 0);
} else {
return nsRect(nscoord(scaledRect.X()), nscoord(scaledRect.Y()),
nscoord(scaledRect.Width()), nscoord(scaledRect.Height()));
}
}
nsRect nsLayoutUtils::RoundGfxRectToAppRect(const gfxRect& aRect,
float aFactor) {
// Get a new gfxRect whose units are app units by scaling by the specified
// factor.
gfxRect scaledRect = aRect;
scaledRect.ScaleRoundOut(aFactor);
// We now need to constrain our results to the max and min values for coords.
ConstrainToCoordValues(scaledRect.x, scaledRect.width);
ConstrainToCoordValues(scaledRect.y, scaledRect.height);
// Now typecast everything back. This is guaranteed to be safe.
if (aRect.IsEmpty()) {
return nsRect(nscoord(scaledRect.X()), nscoord(scaledRect.Y()), 0, 0);
} else {
return nsRect(nscoord(scaledRect.X()), nscoord(scaledRect.Y()),
nscoord(scaledRect.Width()), nscoord(scaledRect.Height()));
}
}
nsRegion nsLayoutUtils::RoundedRectIntersectRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aContainedRect) {
// rectFullHeight and rectFullWidth together will approximately contain
// the total area of the frame minus the rounded corners.
nsRect rectFullHeight = aRoundedRect;
nscoord xDiff = std::max(aRadii[eCornerTopLeftX], aRadii[eCornerBottomLeftX]);
rectFullHeight.x += xDiff;
rectFullHeight.width -=
std::max(aRadii[eCornerTopRightX], aRadii[eCornerBottomRightX]) + xDiff;
nsRect r1;
r1.IntersectRect(rectFullHeight, aContainedRect);
nsRect rectFullWidth = aRoundedRect;
nscoord yDiff = std::max(aRadii[eCornerTopLeftY], aRadii[eCornerTopRightY]);
rectFullWidth.y += yDiff;
rectFullWidth.height -=
std::max(aRadii[eCornerBottomLeftY], aRadii[eCornerBottomRightY]) + yDiff;
nsRect r2;
r2.IntersectRect(rectFullWidth, aContainedRect);
nsRegion result;
result.Or(r1, r2);
return result;
}
nsIntRegion nsLayoutUtils::RoundedRectIntersectIntRect(
const nsIntRect& aRoundedRect, const RectCornerRadii& aCornerRadii,
const nsIntRect& aContainedRect) {
// rectFullHeight and rectFullWidth together will approximately contain
// the total area of the frame minus the rounded corners.
nsIntRect rectFullHeight = aRoundedRect;
uint32_t xDiff =
std::max(aCornerRadii.TopLeft().width, aCornerRadii.BottomLeft().width);
rectFullHeight.x += xDiff;
rectFullHeight.width -= std::max(aCornerRadii.TopRight().width,
aCornerRadii.BottomRight().width) +
xDiff;
nsIntRect r1;
r1.IntersectRect(rectFullHeight, aContainedRect);
nsIntRect rectFullWidth = aRoundedRect;
uint32_t yDiff =
std::max(aCornerRadii.TopLeft().height, aCornerRadii.TopRight().height);
rectFullWidth.y += yDiff;
rectFullWidth.height -= std::max(aCornerRadii.BottomLeft().height,
aCornerRadii.BottomRight().height) +
yDiff;
nsIntRect r2;
r2.IntersectRect(rectFullWidth, aContainedRect);
nsIntRegion result;
result.Or(r1, r2);
return result;
}
// Helper for RoundedRectIntersectsRect.
static bool CheckCorner(nscoord aXOffset, nscoord aYOffset, nscoord aXRadius,
nscoord aYRadius) {
MOZ_ASSERT(aXOffset > 0 && aYOffset > 0,
"must not pass nonpositives to CheckCorner");
MOZ_ASSERT(aXRadius >= 0 && aYRadius >= 0,
"must not pass negatives to CheckCorner");
// Avoid floating point math unless we're either (1) within the
// quarter-ellipse area at the rounded corner or (2) outside the
// rounding.
if (aXOffset >= aXRadius || aYOffset >= aYRadius) return true;
// Convert coordinates to a unit circle with (0,0) as the center of
// curvature, and see if we're inside the circle or outside.
float scaledX = float(aXRadius - aXOffset) / float(aXRadius);
float scaledY = float(aYRadius - aYOffset) / float(aYRadius);
return scaledX * scaledX + scaledY * scaledY < 1.0f;
}
bool nsLayoutUtils::RoundedRectIntersectsRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aTestRect) {
if (!aTestRect.Intersects(aRoundedRect)) return false;
// distances from this edge of aRoundedRect to opposite edge of aTestRect,
// which we know are positive due to the Intersects check above.
nsMargin insets;
insets.top = aTestRect.YMost() - aRoundedRect.y;
insets.right = aRoundedRect.XMost() - aTestRect.x;
insets.bottom = aRoundedRect.YMost() - aTestRect.y;
insets.left = aTestRect.XMost() - aRoundedRect.x;
// Check whether the bottom-right corner of aTestRect is inside the
// top left corner of aBounds when rounded by aRadii, etc. If any
// corner is not, then fail; otherwise succeed.
return CheckCorner(insets.left, insets.top, aRadii[eCornerTopLeftX],
aRadii[eCornerTopLeftY]) &&
CheckCorner(insets.right, insets.top, aRadii[eCornerTopRightX],
aRadii[eCornerTopRightY]) &&
CheckCorner(insets.right, insets.bottom, aRadii[eCornerBottomRightX],
aRadii[eCornerBottomRightY]) &&
CheckCorner(insets.left, insets.bottom, aRadii[eCornerBottomLeftX],
aRadii[eCornerBottomLeftY]);
}
nsRect nsLayoutUtils::MatrixTransformRect(const nsRect& aBounds,
const Matrix4x4& aMatrix,
float aFactor) {
RectDouble image =
RectDouble(NSAppUnitsToDoublePixels(aBounds.x, aFactor),
NSAppUnitsToDoublePixels(aBounds.y, aFactor),
NSAppUnitsToDoublePixels(aBounds.width, aFactor),
NSAppUnitsToDoublePixels(aBounds.height, aFactor));
RectDouble maxBounds = RectDouble(
double(nscoord_MIN) / aFactor * 0.5, double(nscoord_MIN) / aFactor * 0.5,
double(nscoord_MAX) / aFactor, double(nscoord_MAX) / aFactor);
image = aMatrix.TransformAndClipBounds(image, maxBounds);
return RoundGfxRectToAppRect(ThebesRect(image), aFactor);
}
nsRect nsLayoutUtils::MatrixTransformRect(const nsRect& aBounds,
const Matrix4x4Flagged& aMatrix,
float aFactor) {
RectDouble image =
RectDouble(NSAppUnitsToDoublePixels(aBounds.x, aFactor),
NSAppUnitsToDoublePixels(aBounds.y, aFactor),
NSAppUnitsToDoublePixels(aBounds.width, aFactor),
NSAppUnitsToDoublePixels(aBounds.height, aFactor));
RectDouble maxBounds = RectDouble(
double(nscoord_MIN) / aFactor * 0.5, double(nscoord_MIN) / aFactor * 0.5,
double(nscoord_MAX) / aFactor, double(nscoord_MAX) / aFactor);
image = aMatrix.TransformAndClipBounds(image, maxBounds);
return RoundGfxRectToAppRect(ThebesRect(image), aFactor);
}
nsPoint nsLayoutUtils::MatrixTransformPoint(const nsPoint& aPoint,
const Matrix4x4& aMatrix,
float aFactor) {
gfxPoint image = gfxPoint(NSAppUnitsToFloatPixels(aPoint.x, aFactor),
NSAppUnitsToFloatPixels(aPoint.y, aFactor));
image = aMatrix.TransformPoint(image);
return nsPoint(NSFloatPixelsToAppUnits(float(image.x), aFactor),
NSFloatPixelsToAppUnits(float(image.y), aFactor));
}
void nsLayoutUtils::PostTranslate(Matrix4x4& aTransform, const nsPoint& aOrigin,
float aAppUnitsPerPixel, bool aRounded) {
Point3D gfxOrigin =
Point3D(NSAppUnitsToFloatPixels(aOrigin.x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(aOrigin.y, aAppUnitsPerPixel), 0.0f);
if (aRounded) {
gfxOrigin.x = NS_round(gfxOrigin.x);
gfxOrigin.y = NS_round(gfxOrigin.y);
}
aTransform.PostTranslate(gfxOrigin);
}
// We want to this return true for the scroll frame, but not the
// scrolled frame (which has the same content).
bool nsLayoutUtils::FrameHasDisplayPort(nsIFrame* aFrame,
const nsIFrame* aScrolledFrame) {
if (!aFrame->GetContent() || !HasDisplayPort(aFrame->GetContent())) {
return false;
}
nsIScrollableFrame* sf = do_QueryFrame(aFrame);
if (sf) {
if (aScrolledFrame && aScrolledFrame != sf->GetScrolledFrame()) {
return false;
}
return true;
}
return false;
}
Matrix4x4Flagged nsLayoutUtils::GetTransformToAncestor(
const nsIFrame* aFrame, const nsIFrame* aAncestor, uint32_t aFlags,
nsIFrame** aOutAncestor) {
nsIFrame* parent;
Matrix4x4Flagged ctm;
if (aFrame == aAncestor) {
return ctm;
}
ctm = aFrame->GetTransformMatrix(aAncestor, &parent, aFlags);
while (parent && parent != aAncestor &&
(!(aFlags & nsIFrame::STOP_AT_STACKING_CONTEXT_AND_DISPLAY_PORT) ||
(!parent->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) &&
!parent->IsStackingContext() && !FrameHasDisplayPort(parent)))) {
if (!parent->Extend3DContext()) {
ctm.ProjectTo2D();
}
ctm = ctm * parent->GetTransformMatrix(aAncestor, &parent, aFlags);
}
if (aOutAncestor) {
*aOutAncestor = parent;
}
return ctm;
}
gfxSize nsLayoutUtils::GetTransformToAncestorScale(nsIFrame* aFrame) {
Matrix4x4Flagged transform = GetTransformToAncestor(
aFrame, nsLayoutUtils::GetDisplayRootFrame(aFrame));
Matrix transform2D;
if (transform.Is2D(&transform2D)) {
return ThebesMatrix(transform2D).ScaleFactors(true);
}
return gfxSize(1, 1);
}
static Matrix4x4Flagged GetTransformToAncestorExcludingAnimated(
nsIFrame* aFrame, const nsIFrame* aAncestor) {
nsIFrame* parent;
Matrix4x4Flagged ctm;
if (aFrame == aAncestor) {
return ctm;
}
if (ActiveLayerTracker::IsScaleSubjectToAnimation(aFrame)) {
return ctm;
}
ctm = aFrame->GetTransformMatrix(aAncestor, &parent);
while (parent && parent != aAncestor) {
if (ActiveLayerTracker::IsScaleSubjectToAnimation(parent)) {
return Matrix4x4Flagged();
}
if (!parent->Extend3DContext()) {
ctm.ProjectTo2D();
}
ctm = ctm * parent->GetTransformMatrix(aAncestor, &parent);
}
return ctm;
}
gfxSize nsLayoutUtils::GetTransformToAncestorScaleExcludingAnimated(
nsIFrame* aFrame) {
Matrix4x4Flagged transform = GetTransformToAncestorExcludingAnimated(
aFrame, nsLayoutUtils::GetDisplayRootFrame(aFrame));
Matrix transform2D;
if (transform.Is2D(&transform2D)) {
return ThebesMatrix(transform2D).ScaleFactors(true);
}
return gfxSize(1, 1);
}
nsIFrame* nsLayoutUtils::FindNearestCommonAncestorFrame(nsIFrame* aFrame1,
nsIFrame* aFrame2) {
AutoTArray<nsIFrame*, 100> ancestors1;
AutoTArray<nsIFrame*, 100> ancestors2;
nsIFrame* commonAncestor = nullptr;
if (aFrame1->PresContext() == aFrame2->PresContext()) {
commonAncestor = aFrame1->PresShell()->GetRootFrame();
}
for (nsIFrame* f = aFrame1; f != commonAncestor;
f = nsLayoutUtils::GetCrossDocParentFrame(f)) {
ancestors1.AppendElement(f);
}
for (nsIFrame* f = aFrame2; f != commonAncestor;
f = nsLayoutUtils::GetCrossDocParentFrame(f)) {
ancestors2.AppendElement(f);
}
uint32_t minLengths = std::min(ancestors1.Length(), ancestors2.Length());
for (uint32_t i = 1; i <= minLengths; ++i) {
if (ancestors1[ancestors1.Length() - i] ==
ancestors2[ancestors2.Length() - i]) {
commonAncestor = ancestors1[ancestors1.Length() - i];
} else {
break;
}
}
return commonAncestor;
}
nsLayoutUtils::TransformResult nsLayoutUtils::TransformPoints(
nsIFrame* aFromFrame, nsIFrame* aToFrame, uint32_t aPointCount,
CSSPoint* aPoints) {
nsIFrame* nearestCommonAncestor =
FindNearestCommonAncestorFrame(aFromFrame, aToFrame);
if (!nearestCommonAncestor) {
return NO_COMMON_ANCESTOR;
}
Matrix4x4Flagged downToDest =
GetTransformToAncestor(aToFrame, nearestCommonAncestor);
if (downToDest.IsSingular()) {
return NONINVERTIBLE_TRANSFORM;
}
downToDest.Invert();
Matrix4x4Flagged upToAncestor =
GetTransformToAncestor(aFromFrame, nearestCommonAncestor);
CSSToLayoutDeviceScale devPixelsPerCSSPixelFromFrame =
aFromFrame->PresContext()->CSSToDevPixelScale();
CSSToLayoutDeviceScale devPixelsPerCSSPixelToFrame =
aToFrame->PresContext()->CSSToDevPixelScale();
for (uint32_t i = 0; i < aPointCount; ++i) {
LayoutDevicePoint devPixels = aPoints[i] * devPixelsPerCSSPixelFromFrame;
// What should the behaviour be if some of the points aren't invertible
// and others are? Just assume all points are for now.
Point toDevPixels =
downToDest
.ProjectPoint(
(upToAncestor.TransformPoint(Point(devPixels.x, devPixels.y))))
.As2DPoint();
// Divide here so that when the devPixelsPerCSSPixels are the same, we get
// the correct answer instead of some inaccuracy multiplying a number by its
// reciprocal.
aPoints[i] = LayoutDevicePoint(toDevPixels.x, toDevPixels.y) /
devPixelsPerCSSPixelToFrame;
}
return TRANSFORM_SUCCEEDED;
}
nsLayoutUtils::TransformResult nsLayoutUtils::TransformPoint(
nsIFrame* aFromFrame, nsIFrame* aToFrame, nsPoint& aPoint) {
nsIFrame* nearestCommonAncestor =
FindNearestCommonAncestorFrame(aFromFrame, aToFrame);
if (!nearestCommonAncestor) {
return NO_COMMON_ANCESTOR;
}
Matrix4x4Flagged downToDest =
GetTransformToAncestor(aToFrame, nearestCommonAncestor);
if (downToDest.IsSingular()) {
return NONINVERTIBLE_TRANSFORM;
}
downToDest.Invert();
Matrix4x4Flagged upToAncestor =
GetTransformToAncestor(aFromFrame, nearestCommonAncestor);
float devPixelsPerAppUnitFromFrame =
1.0f / aFromFrame->PresContext()->AppUnitsPerDevPixel();
float devPixelsPerAppUnitToFrame =
1.0f / aToFrame->PresContext()->AppUnitsPerDevPixel();
Point4D toDevPixels = downToDest.ProjectPoint(upToAncestor.TransformPoint(
Point(aPoint.x * devPixelsPerAppUnitFromFrame,
aPoint.y * devPixelsPerAppUnitFromFrame)));
if (!toDevPixels.HasPositiveWCoord()) {
// Not strictly true, but we failed to get a valid point in this
// coordinate space.
return NONINVERTIBLE_TRANSFORM;
}
aPoint.x = NSToCoordRound(toDevPixels.x / devPixelsPerAppUnitToFrame);
aPoint.y = NSToCoordRound(toDevPixels.y / devPixelsPerAppUnitToFrame);
return TRANSFORM_SUCCEEDED;
}
nsLayoutUtils::TransformResult nsLayoutUtils::TransformRect(
nsIFrame* aFromFrame, nsIFrame* aToFrame, nsRect& aRect) {
nsIFrame* nearestCommonAncestor =
FindNearestCommonAncestorFrame(aFromFrame, aToFrame);
if (!nearestCommonAncestor) {
return NO_COMMON_ANCESTOR;
}
Matrix4x4Flagged downToDest =
GetTransformToAncestor(aToFrame, nearestCommonAncestor);
if (downToDest.IsSingular()) {
return NONINVERTIBLE_TRANSFORM;
}
downToDest.Invert();
Matrix4x4Flagged upToAncestor =
GetTransformToAncestor(aFromFrame, nearestCommonAncestor);
float devPixelsPerAppUnitFromFrame =
1.0f / aFromFrame->PresContext()->AppUnitsPerDevPixel();
float devPixelsPerAppUnitToFrame =
1.0f / aToFrame->PresContext()->AppUnitsPerDevPixel();
gfx::Rect toDevPixels = downToDest.ProjectRectBounds(
upToAncestor.ProjectRectBounds(
gfx::Rect(aRect.x * devPixelsPerAppUnitFromFrame,
aRect.y * devPixelsPerAppUnitFromFrame,
aRect.width * devPixelsPerAppUnitFromFrame,
aRect.height * devPixelsPerAppUnitFromFrame),
Rect(-std::numeric_limits<Float>::max() * 0.5f,
-std::numeric_limits<Float>::max() * 0.5f,
std::numeric_limits<Float>::max(),
std::numeric_limits<Float>::max())),
Rect(-std::numeric_limits<Float>::max() * devPixelsPerAppUnitFromFrame *
0.5f,
-std::numeric_limits<Float>::max() * devPixelsPerAppUnitFromFrame *
0.5f,
std::numeric_limits<Float>::max() * devPixelsPerAppUnitFromFrame,
std::numeric_limits<Float>::max() * devPixelsPerAppUnitFromFrame));
aRect.x = NSToCoordRound(toDevPixels.x / devPixelsPerAppUnitToFrame);
aRect.y = NSToCoordRound(toDevPixels.y / devPixelsPerAppUnitToFrame);
aRect.width = NSToCoordRound(toDevPixels.width / devPixelsPerAppUnitToFrame);
aRect.height =
NSToCoordRound(toDevPixels.height / devPixelsPerAppUnitToFrame);
return TRANSFORM_SUCCEEDED;
}
nsRect nsLayoutUtils::GetRectRelativeToFrame(Element* aElement,
nsIFrame* aFrame) {
if (!aElement || !aFrame) {
return nsRect();
}
nsIFrame* frame = aElement->GetPrimaryFrame();
if (!frame) {
return nsRect();
}
nsRect rect = frame->GetRectRelativeToSelf();
nsLayoutUtils::TransformResult rv =
nsLayoutUtils::TransformRect(frame, aFrame, rect);
if (rv != nsLayoutUtils::TRANSFORM_SUCCEEDED) {
return nsRect();
}
return rect;
}
bool nsLayoutUtils::ContainsPoint(const nsRect& aRect, const nsPoint& aPoint,
nscoord aInflateSize) {
nsRect rect = aRect;
rect.Inflate(aInflateSize);
return rect.Contains(aPoint);
}
nsRect nsLayoutUtils::ClampRectToScrollFrames(nsIFrame* aFrame,
const nsRect& aRect) {
nsIFrame* closestScrollFrame =
nsLayoutUtils::GetClosestFrameOfType(aFrame, LayoutFrameType::Scroll);
nsRect resultRect = aRect;
while (closestScrollFrame) {
nsIScrollableFrame* sf = do_QueryFrame(closestScrollFrame);
nsRect scrollPortRect = sf->GetScrollPortRect();
nsLayoutUtils::TransformRect(closestScrollFrame, aFrame, scrollPortRect);
resultRect = resultRect.Intersect(scrollPortRect);
// Check whether aRect is visible in the scroll frame or not.
if (resultRect.IsEmpty()) {
break;
}
// Get next ancestor scroll frame.
closestScrollFrame = nsLayoutUtils::GetClosestFrameOfType(
closestScrollFrame->GetParent(), LayoutFrameType::Scroll);
}
return resultRect;
}
bool nsLayoutUtils::GetLayerTransformForFrame(nsIFrame* aFrame,
Matrix4x4Flagged* aTransform) {
// FIXME/bug 796690: we can sometimes compute a transform in these
// cases, it just increases complexity considerably. Punt for now.
if (aFrame->Extend3DContext() || aFrame->HasTransformGetter()) {
return false;
}
nsIFrame* root = nsLayoutUtils::GetDisplayRootFrame(aFrame);
if (root->HasAnyStateBits(NS_FRAME_UPDATE_LAYER_TREE)) {
// Content may have been invalidated, so we can't reliably compute
// the "layer transform" in general.
return false;
}
// If the caller doesn't care about the value, early-return to skip
// overhead below.
if (!aTransform) {
return true;
}
nsDisplayListBuilder builder(root,
nsDisplayListBuilderMode::TransformComputation,
false /*don't build caret*/);
builder.BeginFrame();
nsDisplayList list;
nsDisplayTransform* item =
MakeDisplayItem<nsDisplayTransform>(&builder, aFrame, &list, nsRect(), 0);
MOZ_ASSERT(item);
*aTransform = item->GetTransform();
item->Destroy(&builder);
builder.EndFrame();
return true;
}
static bool TransformGfxPointFromAncestor(nsIFrame* aFrame, const Point& aPoint,
nsIFrame* aAncestor, Point* aOut) {
Matrix4x4Flagged ctm =
nsLayoutUtils::GetTransformToAncestor(aFrame, aAncestor);
ctm.Invert();
Point4D point = ctm.ProjectPoint(aPoint);
if (!point.HasPositiveWCoord()) {
return false;
}
*aOut = point.As2DPoint();
return true;
}
static Rect TransformGfxRectToAncestor(
const nsIFrame* aFrame, const Rect& aRect, const nsIFrame* aAncestor,
bool* aPreservesAxisAlignedRectangles = nullptr,
Maybe<Matrix4x4Flagged>* aMatrixCache = nullptr,
bool aStopAtStackingContextAndDisplayPortAndOOFFrame = false,
nsIFrame** aOutAncestor = nullptr) {
Matrix4x4Flagged ctm;
if (aMatrixCache && *aMatrixCache) {
// We are given a matrix to use, so use it
ctm = aMatrixCache->value();
} else {
// Else, compute it
uint32_t flags = 0;
if (aStopAtStackingContextAndDisplayPortAndOOFFrame) {
flags |= nsIFrame::STOP_AT_STACKING_CONTEXT_AND_DISPLAY_PORT;
}
ctm = nsLayoutUtils::GetTransformToAncestor(aFrame, aAncestor, flags,
aOutAncestor);
if (aMatrixCache) {
// and put it in the cache, if provided
*aMatrixCache = Some(ctm);
}
}
// Fill out the axis-alignment flag
if (aPreservesAxisAlignedRectangles) {
Matrix matrix2d;
*aPreservesAxisAlignedRectangles =
ctm.Is2D(&matrix2d) && matrix2d.PreservesAxisAlignedRectangles();
}
const nsIFrame* ancestor = aOutAncestor ? *aOutAncestor : aAncestor;
float factor = ancestor->PresContext()->AppUnitsPerDevPixel();
Rect maxBounds =
Rect(float(nscoord_MIN) / factor * 0.5, float(nscoord_MIN) / factor * 0.5,
float(nscoord_MAX) / factor, float(nscoord_MAX) / factor);
return ctm.TransformAndClipBounds(aRect, maxBounds);
}
static SVGTextFrame* GetContainingSVGTextFrame(const nsIFrame* aFrame) {
if (!nsSVGUtils::IsInSVGTextSubtree(aFrame)) {
return nullptr;
}
return static_cast<SVGTextFrame*>(nsLayoutUtils::GetClosestFrameOfType(
aFrame->GetParent(), LayoutFrameType::SVGText));
}
nsPoint nsLayoutUtils::TransformAncestorPointToFrame(nsIFrame* aFrame,
const nsPoint& aPoint,
nsIFrame* aAncestor) {
SVGTextFrame* text = GetContainingSVGTextFrame(aFrame);
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
Point result(NSAppUnitsToFloatPixels(aPoint.x, factor),
NSAppUnitsToFloatPixels(aPoint.y, factor));
if (text) {
if (!TransformGfxPointFromAncestor(text, result, aAncestor, &result)) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
result = text->TransformFramePointToTextChild(result, aFrame);
} else {
if (!TransformGfxPointFromAncestor(aFrame, result, nullptr, &result)) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
}
return nsPoint(NSFloatPixelsToAppUnits(float(result.x), factor),
NSFloatPixelsToAppUnits(float(result.y), factor));
}
nsRect nsLayoutUtils::TransformFrameRectToAncestor(
const nsIFrame* aFrame, const nsRect& aRect, const nsIFrame* aAncestor,
bool* aPreservesAxisAlignedRectangles /* = nullptr */,
Maybe<Matrix4x4Flagged>* aMatrixCache /* = nullptr */,
bool aStopAtStackingContextAndDisplayPortAndOOFFrame /* = false */,
nsIFrame** aOutAncestor /* = nullptr */) {
SVGTextFrame* text = GetContainingSVGTextFrame(aFrame);
float srcAppUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
Rect result;
if (text) {
result = ToRect(text->TransformFrameRectFromTextChild(aRect, aFrame));
// |result| from TransformFrameRectFromTextChild() is in user space (css
// pixel), should convert to device pixel
float devPixelPerCSSPixel =
float(AppUnitsPerCSSPixel()) / srcAppUnitsPerDevPixel;
result.Scale(devPixelPerCSSPixel);
result = TransformGfxRectToAncestor(
text, result, aAncestor, nullptr, aMatrixCache,
aStopAtStackingContextAndDisplayPortAndOOFFrame, aOutAncestor);
// TransformFrameRectFromTextChild could involve any kind of transform, we
// could drill down into it to get an answer out of it but we don't yet.
if (aPreservesAxisAlignedRectangles)
*aPreservesAxisAlignedRectangles = false;
} else {
result =
Rect(NSAppUnitsToFloatPixels(aRect.x, srcAppUnitsPerDevPixel),
NSAppUnitsToFloatPixels(aRect.y, srcAppUnitsPerDevPixel),
NSAppUnitsToFloatPixels(aRect.width, srcAppUnitsPerDevPixel),
NSAppUnitsToFloatPixels(aRect.height, srcAppUnitsPerDevPixel));
result = TransformGfxRectToAncestor(
aFrame, result, aAncestor, aPreservesAxisAlignedRectangles,
aMatrixCache, aStopAtStackingContextAndDisplayPortAndOOFFrame,
aOutAncestor);
}
float destAppUnitsPerDevPixel =
aAncestor->PresContext()->AppUnitsPerDevPixel();
return nsRect(
NSFloatPixelsToAppUnits(float(result.x), destAppUnitsPerDevPixel),
NSFloatPixelsToAppUnits(float(result.y), destAppUnitsPerDevPixel),
NSFloatPixelsToAppUnits(float(result.width), destAppUnitsPerDevPixel),
NSFloatPixelsToAppUnits(float(result.height), destAppUnitsPerDevPixel));
}
static LayoutDeviceIntPoint GetWidgetOffset(nsIWidget* aWidget,
nsIWidget*& aRootWidget) {
LayoutDeviceIntPoint offset(0, 0);
while ((aWidget->WindowType() == eWindowType_child || aWidget->IsPlugin())) {
nsIWidget* parent = aWidget->GetParent();
if (!parent) {
break;
}
LayoutDeviceIntRect bounds = aWidget->GetBounds();
offset += bounds.TopLeft();
aWidget = parent;
}
aRootWidget = aWidget;
return offset;
}
LayoutDeviceIntPoint nsLayoutUtils::WidgetToWidgetOffset(nsIWidget* aFrom,
nsIWidget* aTo) {
nsIWidget* fromRoot;
LayoutDeviceIntPoint fromOffset = GetWidgetOffset(aFrom, fromRoot);
nsIWidget* toRoot;
LayoutDeviceIntPoint toOffset = GetWidgetOffset(aTo, toRoot);
if (fromRoot == toRoot) {
return fromOffset - toOffset;
}
return aFrom->WidgetToScreenOffset() - aTo->WidgetToScreenOffset();
}
nsPoint nsLayoutUtils::TranslateWidgetToView(nsPresContext* aPresContext,
nsIWidget* aWidget,
const LayoutDeviceIntPoint& aPt,
nsView* aView) {
nsPoint viewOffset;
nsIWidget* viewWidget = aView->GetNearestWidget(&viewOffset);
if (!viewWidget) {
return nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
LayoutDeviceIntPoint widgetPoint =
aPt + WidgetToWidgetOffset(aWidget, viewWidget);
nsPoint widgetAppUnits(aPresContext->DevPixelsToAppUnits(widgetPoint.x),
aPresContext->DevPixelsToAppUnits(widgetPoint.y));
return widgetAppUnits - viewOffset;
}
LayoutDeviceIntPoint nsLayoutUtils::TranslateViewToWidget(
nsPresContext* aPresContext, nsView* aView, nsPoint aPt,
nsIWidget* aWidget) {
nsPoint viewOffset;
nsIWidget* viewWidget = aView->GetNearestWidget(&viewOffset);
if (!viewWidget) {
return LayoutDeviceIntPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
}
nsPoint pt = (aPt + viewOffset)
.ApplyResolution(
GetCurrentAPZResolutionScale(aPresContext->PresShell()));
LayoutDeviceIntPoint relativeToViewWidget(
aPresContext->AppUnitsToDevPixels(pt.x),
aPresContext->AppUnitsToDevPixels(pt.y));
return relativeToViewWidget + WidgetToWidgetOffset(viewWidget, aWidget);
}
// Combine aNewBreakType with aOrigBreakType, but limit the break types
// to StyleClear::Left, Right, Both.
StyleClear nsLayoutUtils::CombineBreakType(StyleClear aOrigBreakType,
StyleClear aNewBreakType) {
StyleClear breakType = aOrigBreakType;
switch (breakType) {
case StyleClear::Left:
if (StyleClear::Right == aNewBreakType ||
StyleClear::Both == aNewBreakType) {
breakType = StyleClear::Both;
}
break;
case StyleClear::Right:
if (StyleClear::Left == aNewBreakType ||
StyleClear::Both == aNewBreakType) {
breakType = StyleClear::Both;
}
break;
case StyleClear::None:
if (StyleClear::Left == aNewBreakType ||
StyleClear::Right == aNewBreakType ||
StyleClear::Both == aNewBreakType) {
breakType = aNewBreakType;
}
break;
default:
break;
}
return breakType;
}
#ifdef MOZ_DUMP_PAINTING
# include <stdio.h>
static bool gDumpEventList = false;
// nsLayoutUtils::PaintFrame() can call itself recursively, so rather than
// maintaining a single paint count, we need a stack.
StaticAutoPtr<nsTArray<int>> gPaintCountStack;
struct AutoNestedPaintCount {
AutoNestedPaintCount() { gPaintCountStack->AppendElement(0); }
~AutoNestedPaintCount() { gPaintCountStack->RemoveLastElement(); }
};
#endif
nsIFrame* nsLayoutUtils::GetFrameForPoint(
nsIFrame* aFrame, nsPoint aPt, EnumSet<FrameForPointOption> aOptions) {
AUTO_PROFILER_LABEL("nsLayoutUtils::GetFrameForPoint", LAYOUT);
nsresult rv;
AutoTArray<nsIFrame*, 8> outFrames;
rv = GetFramesForArea(aFrame, nsRect(aPt, nsSize(1, 1)), outFrames, aOptions);
NS_ENSURE_SUCCESS(rv, nullptr);
return outFrames.Length() ? outFrames.ElementAt(0) : nullptr;
}
nsresult nsLayoutUtils::GetFramesForArea(
nsIFrame* aFrame, const nsRect& aRect, nsTArray<nsIFrame*>& aOutFrames,
EnumSet<FrameForPointOption> aOptions) {
AUTO_PROFILER_LABEL("nsLayoutUtils::GetFramesForArea", LAYOUT);
nsDisplayListBuilder builder(aFrame, nsDisplayListBuilderMode::EventDelivery,
false);
builder.BeginFrame();
nsDisplayList list;
if (aOptions.contains(FrameForPointOption::IgnorePaintSuppression)) {
builder.IgnorePaintSuppression();
}
if (aOptions.contains(FrameForPointOption::IgnoreRootScrollFrame)) {
nsIFrame* rootScrollFrame = aFrame->PresShell()->GetRootScrollFrame();
if (rootScrollFrame) {
builder.SetIgnoreScrollFrame(rootScrollFrame);
}
}
if (aOptions.contains(FrameForPointOption::IgnoreCrossDoc)) {
builder.SetDescendIntoSubdocuments(false);
}
builder.SetHitTestIsForVisibility(
aOptions.contains(FrameForPointOption::OnlyVisible));
builder.EnterPresShell(aFrame);
builder.SetVisibleRect(aRect);
builder.SetDirtyRect(aRect);
aFrame->BuildDisplayListForStackingContext(&builder, &list);
builder.LeavePresShell(aFrame, nullptr);
#ifdef MOZ_DUMP_PAINTING
if (gDumpEventList) {
fprintf_stderr(stderr, "Event handling --- (%d,%d):\n", aRect.x, aRect.y);
std::stringstream ss;
nsFrame::PrintDisplayList(&builder, list, ss);
print_stderr(ss);
}
#endif
nsDisplayItem::HitTestState hitTestState;
list.HitTest(&builder, aRect, &hitTestState, &aOutFrames);
list.DeleteAll(&builder);
builder.EndFrame();
return NS_OK;
}
// aScrollFrameAsScrollable must be non-nullptr and queryable to an nsIFrame
FrameMetrics nsLayoutUtils::CalculateBasicFrameMetrics(
nsIScrollableFrame* aScrollFrame) {
nsIFrame* frame = do_QueryFrame(aScrollFrame);
MOZ_ASSERT(frame);
// Calculate the metrics necessary for calculating the displayport.
// This code has a lot in common with the code in ComputeFrameMetrics();
// we may want to refactor this at some point.
FrameMetrics metrics;
nsPresContext* presContext = frame->PresContext();
PresShell* presShell = presContext->PresShell();
CSSToLayoutDeviceScale deviceScale = presContext->CSSToDevPixelScale();
float resolution = 1.0f;
if (frame == presShell->GetRootScrollFrame()) {
// Only the root scrollable frame for a given presShell should pick up
// the presShell's resolution. All the other frames are 1.0.
resolution = presShell->GetResolution();
}
// Note: unlike in ComputeFrameMetrics(), we don't know the full cumulative
// resolution including FrameMetrics::mExtraResolution, because layout hasn't
// chosen a resolution to paint at yet. However, the display port calculation
// divides out mExtraResolution anyways, so we get the correct result by
// setting the mCumulativeResolution to everything except the extra resolution
// and leaving mExtraResolution at 1.
LayoutDeviceToLayerScale2D cumulativeResolution(
presShell->GetCumulativeResolution() *
nsLayoutUtils::GetTransformToAncestorScale(frame));
LayerToParentLayerScale layerToParentLayerScale(1.0f);
metrics.SetDevPixelsPerCSSPixel(deviceScale);
metrics.SetPresShellResolution(resolution);
metrics.SetCumulativeResolution(cumulativeResolution);
metrics.SetZoom(deviceScale * cumulativeResolution * layerToParentLayerScale);
// Only the size of the composition bounds is relevant to the
// displayport calculation, not its origin.
nsSize compositionSize =
nsLayoutUtils::CalculateCompositionSizeForFrame(frame);
LayoutDeviceToParentLayerScale2D compBoundsScale;
if (frame == presShell->GetRootScrollFrame() &&
presContext->IsRootContentDocument()) {
if (presContext->GetParentPresContext()) {
float res = presContext->GetParentPresContext()
->PresShell()
->GetCumulativeResolution();
compBoundsScale =
LayoutDeviceToParentLayerScale2D(LayoutDeviceToParentLayerScale(res));
}
} else {
compBoundsScale = cumulativeResolution * layerToParentLayerScale;
}
metrics.SetCompositionBounds(
LayoutDeviceRect::FromAppUnits(nsRect(nsPoint(0, 0), compositionSize),
presContext->AppUnitsPerDevPixel()) *
compBoundsScale);
metrics.SetRootCompositionSize(
nsLayoutUtils::CalculateRootCompositionSize(frame, false, metrics));
metrics.SetScrollOffset(
CSSPoint::FromAppUnits(aScrollFrame->GetScrollPosition()));
metrics.SetScrollableRect(CSSRect::FromAppUnits(
nsLayoutUtils::CalculateScrollableRectForFrame(aScrollFrame, nullptr)));
return metrics;
}
bool nsLayoutUtils::CalculateAndSetDisplayPortMargins(
nsIScrollableFrame* aScrollFrame, RepaintMode aRepaintMode) {
nsIFrame* frame = do_QueryFrame(aScrollFrame);
MOZ_ASSERT(frame);
nsIContent* content = frame->GetContent();
MOZ_ASSERT(content);
FrameMetrics metrics = CalculateBasicFrameMetrics(aScrollFrame);
ScreenMargin displayportMargins =
apz::CalculatePendingDisplayPort(metrics, ParentLayerPoint(0.0f, 0.0f));
PresShell* presShell = frame->PresContext()->GetPresShell();
return nsLayoutUtils::SetDisplayPortMargins(
content, presShell, displayportMargins, 0, aRepaintMode);
}
bool nsLayoutUtils::MaybeCreateDisplayPort(nsDisplayListBuilder* aBuilder,
nsIFrame* aScrollFrame,
RepaintMode aRepaintMode) {
nsIContent* content = aScrollFrame->GetContent();
nsIScrollableFrame* scrollableFrame = do_QueryFrame(aScrollFrame);
if (!content || !scrollableFrame) {
return false;
}
bool haveDisplayPort = HasDisplayPort(content);
// We perform an optimization where we ensure that at least one
// async-scrollable frame (i.e. one that WantsAsyncScroll()) has a
// displayport. If that's not the case yet, and we are async-scrollable, we
// will get a displayport.
if (aBuilder->IsPaintingToWindow() &&
nsLayoutUtils::AsyncPanZoomEnabled(aScrollFrame) &&
!aBuilder->HaveScrollableDisplayPort() &&
scrollableFrame->WantAsyncScroll()) {
// If we don't already have a displayport, calculate and set one.
if (!haveDisplayPort) {
CalculateAndSetDisplayPortMargins(scrollableFrame, aRepaintMode);
#ifdef DEBUG
haveDisplayPort = HasDisplayPort(content);
MOZ_ASSERT(haveDisplayPort,
"should have a displayport after having just set it");
#endif
}
// Record that the we now have a scrollable display port.
aBuilder->SetHaveScrollableDisplayPort();
return true;
}
return false;
}
nsIScrollableFrame* nsLayoutUtils::GetAsyncScrollableAncestorFrame(
nsIFrame* aTarget) {
uint32_t flags = nsLayoutUtils::SCROLLABLE_ALWAYS_MATCH_ROOT |
nsLayoutUtils::SCROLLABLE_ONLY_ASYNC_SCROLLABLE |
nsLayoutUtils::SCROLLABLE_FIXEDPOS_FINDS_ROOT;
return nsLayoutUtils::GetNearestScrollableFrame(aTarget, flags);
}
void nsLayoutUtils::SetZeroMarginDisplayPortOnAsyncScrollableAncestors(
nsIFrame* aFrame) {
nsIFrame* frame = aFrame;
while (frame) {
frame = nsLayoutUtils::GetCrossDocParentFrame(frame);
if (!frame) {
break;
}
nsIScrollableFrame* scrollAncestor = GetAsyncScrollableAncestorFrame(frame);
if (!scrollAncestor) {
break;
}
frame = do_QueryFrame(scrollAncestor);
MOZ_ASSERT(frame);
MOZ_ASSERT(scrollAncestor->WantAsyncScroll() ||
frame->PresShell()->GetRootScrollFrame() == frame);
if (nsLayoutUtils::AsyncPanZoomEnabled(frame) &&
!nsLayoutUtils::HasDisplayPort(frame->GetContent())) {
nsLayoutUtils::SetDisplayPortMargins(frame->GetContent(),
frame->PresShell(), ScreenMargin(),
0, RepaintMode::Repaint);
}
}
}
bool nsLayoutUtils::MaybeCreateDisplayPortInFirstScrollFrameEncountered(
nsIFrame* aFrame, nsDisplayListBuilder* aBuilder) {
nsIScrollableFrame* sf = do_QueryFrame(aFrame);
if (sf) {
if (MaybeCreateDisplayPort(aBuilder, aFrame, RepaintMode::Repaint)) {
return true;
}
}
if (aFrame->IsPlaceholderFrame()) {
nsPlaceholderFrame* placeholder = static_cast<nsPlaceholderFrame*>(aFrame);
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(
placeholder->GetOutOfFlowFrame(), aBuilder)) {
return true;
}
}
if (aFrame->IsSubDocumentFrame()) {
PresShell* presShell = static_cast<nsSubDocumentFrame*>(aFrame)
->GetSubdocumentPresShellForPainting(0);
nsIFrame* root = presShell ? presShell->GetRootFrame() : nullptr;
if (root) {
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(root, aBuilder)) {
return true;
}
}
}
if (aFrame->IsDeckFrame()) {
// only descend the visible card of a decks
nsIFrame* child = static_cast<nsDeckFrame*>(aFrame)->GetSelectedBox();
if (child) {
return MaybeCreateDisplayPortInFirstScrollFrameEncountered(child,
aBuilder);
}
}
for (nsIFrame* child : aFrame->PrincipalChildList()) {
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(child, aBuilder)) {
return true;
}
}
return false;
}
void nsLayoutUtils::ExpireDisplayPortOnAsyncScrollableAncestor(
nsIFrame* aFrame) {
nsIFrame* frame = aFrame;
while (frame) {
frame = nsLayoutUtils::GetCrossDocParentFrame(frame);
if (!frame) {
break;
}
nsIScrollableFrame* scrollAncestor = GetAsyncScrollableAncestorFrame(frame);
if (!scrollAncestor) {
break;
}
frame = do_QueryFrame(scrollAncestor);
MOZ_ASSERT(frame);
if (!frame) {
break;
}
MOZ_ASSERT(scrollAncestor->WantAsyncScroll() ||
frame->PresShell()->GetRootScrollFrame() == frame);
if (nsLayoutUtils::HasDisplayPort(frame->GetContent())) {
scrollAncestor->TriggerDisplayPortExpiration();
// Stop after the first trigger. If it failed, there's no point in
// continuing because all the rest of the frames we encounter are going
// to be ancestors of |scrollAncestor| which will keep its displayport.
// If the trigger succeeded, we stop because when the trigger executes
// it will call this function again to trigger the next ancestor up the
// chain.
break;
}
}
}
void nsLayoutUtils::AddExtraBackgroundItems(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
nsIFrame* aFrame,
const nsRect& aCanvasArea,
const nsRegion& aVisibleRegion,
nscolor aBackstop) {
LayoutFrameType frameType = aFrame->Type();
nsPresContext* presContext = aFrame->PresContext();
PresShell* presShell = presContext->PresShell();
// For the viewport frame in print preview/page layout we want to paint
// the grey background behind the page, not the canvas color.
if (frameType == LayoutFrameType::Viewport &&
nsLayoutUtils::NeedsPrintPreviewBackground(presContext)) {
nsRect bounds =
nsRect(aBuilder->ToReferenceFrame(aFrame), aFrame->GetSize());
nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
aBuilder, aFrame, bounds, bounds);
presShell->AddPrintPreviewBackgroundItem(aBuilder, aList, aFrame, bounds);
} else if (frameType != LayoutFrameType::Page) {
// For printing, this function is first called on an nsPageFrame, which
// creates a display list with a PageContent item. The PageContent item's
// paint function calls this function on the nsPageFrame's child which is
// an nsPageContentFrame. We only want to add the canvas background color
// item once, for the nsPageContentFrame.
// Add the canvas background color to the bottom of the list. This
// happens after we've built the list so that AddCanvasBackgroundColorItem
// can monkey with the contents if necessary.
nsRect canvasArea = aVisibleRegion.GetBounds();
canvasArea.IntersectRect(aCanvasArea, canvasArea);
nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
aBuilder, aFrame, canvasArea, canvasArea);
presShell->AddCanvasBackgroundColorItem(aBuilder, aList, aFrame, canvasArea,
aBackstop);
}
}
/**
* Returns a retained display list builder for frame |aFrame|. If there is no
* retained display list builder property set for the frame, and if the flag
* |aRetainingEnabled| is true, a new retained display list builder is created,
* stored as a property for the frame, and returned.
*/
static RetainedDisplayListBuilder* GetOrCreateRetainedDisplayListBuilder(
nsIFrame* aFrame, bool aRetainingEnabled, bool aBuildCaret) {
RetainedDisplayListBuilder* retainedBuilder =
aFrame->GetProperty(RetainedDisplayListBuilder::Cached());
if (retainedBuilder) {
return retainedBuilder;
}
if (aRetainingEnabled) {
retainedBuilder = new RetainedDisplayListBuilder(
aFrame, nsDisplayListBuilderMode::Painting, aBuildCaret);
aFrame->SetProperty(RetainedDisplayListBuilder::Cached(), retainedBuilder);
}
return retainedBuilder;
}
// #define PRINT_HITTESTINFO_STATS
#ifdef PRINT_HITTESTINFO_STATS
void PrintHitTestInfoStatsInternal(nsDisplayList* aList, int& aTotal,
int& aHitTest, int& aVisible,
int& aSpecial) {
for (nsDisplayItem* i = aList->GetBottom(); i; i = i->GetAbove()) {
aTotal++;
if (i->GetChildren()) {
PrintHitTestInfoStatsInternal(i->GetChildren(), aTotal, aHitTest,
aVisible, aSpecial);
}
if (i->GetType() == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO) {
aHitTest++;
const auto& hitTestInfo =
static_cast<nsDisplayHitTestInfoItem*>(i)->HitTestFlags();
if (hitTestInfo.size() > 1) {
aSpecial++;
continue;
}
if (hitTestInfo == CompositorHitTestVisibleToHit) {
aVisible++;
continue;
}
aSpecial++;
}
}
}
void PrintHitTestInfoStats(nsDisplayList* aList) {
int total = 0;
int hitTest = 0;
int visible = 0;
int special = 0;
PrintHitTestInfoStatsInternal(aList, total, hitTest, visible, special);
double ratio = (double)hitTest / (double)total;
printf(
"List %p: total items: %d, hit test items: %d, ratio: %f, visible: %d, "
"special: %d\n",
aList, total, hitTest, ratio, visible, special);
}
#endif
// Apply a batch of effects updates generated during a paint to their
// respective remote browsers.
static void ApplyEffectsUpdates(
const nsDataHashtable<nsPtrHashKey<RemoteBrowser>, EffectsInfo>& aUpdates) {
for (auto iter = aUpdates.ConstIter(); !iter.Done(); iter.Next()) {
auto browser = iter.Key();
auto update = iter.Data();
browser->UpdateEffects(update);
}
}
static void LogPaintedPixelCount(LayerManager* aLayerManager,
const TimeStamp aPaintStart) {
static std::vector<std::pair<TimeStamp, uint32_t>> history;
const TimeStamp now = TimeStamp::Now();
const double rasterizeTime = (now - aPaintStart).ToMilliseconds();
const uint32_t pixelCount = aLayerManager->GetAndClearPaintedPixelCount();
if (pixelCount) {
history.push_back(std::make_pair(now, pixelCount));
}
uint32_t paintedInLastSecond = 0;
for (auto i = history.begin(); i != history.end(); i++) {
if ((now - i->first).ToMilliseconds() > 1000.0f) {
// more than 1000ms ago, don't count it
continue;
}
if (paintedInLastSecond == 0) {
// This is the first one in the last 1000ms, so drop everything earlier
history.erase(history.begin(), i);
i = history.begin();
}
paintedInLastSecond += i->second;
MOZ_ASSERT(paintedInLastSecond); // all historical pixel counts are > 0
}
printf_stderr("Painted %u pixels in %fms (%u in the last 1000ms)\n",
pixelCount, rasterizeTime, paintedInLastSecond);
}
static void DumpBeforePaintDisplayList(UniquePtr<std::stringstream>& aStream,
nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
const nsRect& aVisibleRect) {
#ifdef MOZ_DUMP_PAINTING
if (gfxEnv::DumpPaintToFile()) {
nsCString string("dump-");
// Include the process ID in the dump file name, to make sure that in an
// e10s setup different processes don't clobber each other's dump files.
string.AppendInt(getpid());
for (int paintCount : *gPaintCountStack) {
string.AppendLiteral("-");
string.AppendInt(paintCount);
}
string.AppendLiteral(".html");
gfxUtils::sDumpPaintFile = fopen(string.BeginReading(), "w");
} else {
gfxUtils::sDumpPaintFile = stderr;
}
if (gfxEnv::DumpPaintToFile()) {
*aStream << "<html><head><script>\n"
"var array = {};\n"
"function ViewImage(index) { \n"
" var image = document.getElementById(index);\n"
" if (image.src) {\n"
" image.removeAttribute('src');\n"
" } else {\n"
" image.src = array[index];\n"
" }\n"
"}</script></head><body>";
}
#endif
*aStream << nsPrintfCString(
"Painting --- before optimization (dirty %d,%d,%d,%d):\n",
aVisibleRect.x, aVisibleRect.y, aVisibleRect.width,
aVisibleRect.height)
.get();
nsFrame::PrintDisplayList(aBuilder, *aList, *aStream,
gfxEnv::DumpPaintToFile());
if (gfxEnv::DumpPaint() || gfxEnv::DumpPaintItems()) {
// Flush stream now to avoid reordering dump output relative to
// messages dumped by PaintRoot below.
fprint_stderr(gfxUtils::sDumpPaintFile, *aStream);
aStream = MakeUnique<std::stringstream>();
}
}
static void DumpAfterPaintDisplayList(UniquePtr<std::stringstream>& aStream,
nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
LayerManager* aManager) {
*aStream << "Painting --- after optimization:\n";
nsFrame::PrintDisplayList(aBuilder, *aList, *aStream,
gfxEnv::DumpPaintToFile());
*aStream << "Painting --- layer tree:\n";
if (aManager) {
FrameLayerBuilder::DumpRetainedLayerTree(aManager, *aStream,
gfxEnv::DumpPaintToFile());
}
fprint_stderr(gfxUtils::sDumpPaintFile, *aStream);
#ifdef MOZ_DUMP_PAINTING
if (gfxEnv::DumpPaintToFile()) {
*aStream << "</body></html>";
}
if (gfxEnv::DumpPaintToFile()) {
fclose(gfxUtils::sDumpPaintFile);
}
#endif
std::stringstream lsStream;
nsFrame::PrintDisplayList(aBuilder, *aList, lsStream);
if (aManager->GetRoot()) {
aManager->GetRoot()->SetDisplayListLog(lsStream.str().c_str());
}
}
struct TemporaryDisplayListBuilder {
TemporaryDisplayListBuilder(nsIFrame* aFrame,
nsDisplayListBuilderMode aBuilderMode,
const bool aBuildCaret)
: mBuilder(aFrame, aBuilderMode, aBuildCaret) {}
~TemporaryDisplayListBuilder() { mList.DeleteAll(&mBuilder); }
nsDisplayListBuilder mBuilder;
nsDisplayList mList;
RetainedDisplayListMetrics mMetrics;
};
nsresult nsLayoutUtils::PaintFrame(gfxContext* aRenderingContext,
nsIFrame* aFrame,
const nsRegion& aDirtyRegion,
nscolor aBackstop,
nsDisplayListBuilderMode aBuilderMode,
PaintFrameFlags aFlags) {
AUTO_PROFILER_LABEL("nsLayoutUtils::PaintFrame", GRAPHICS);
#ifdef MOZ_DUMP_PAINTING
if (!gPaintCountStack) {
gPaintCountStack = new nsTArray<int>();
ClearOnShutdown(&gPaintCountStack);
gPaintCountStack->AppendElement(0);
}
++gPaintCountStack->LastElement();
AutoNestedPaintCount nestedPaintCount;
#endif
if (aFlags & PaintFrameFlags::WidgetLayers) {
nsView* view = aFrame->GetView();
if (!(view && view->GetWidget() && GetDisplayRootFrame(aFrame) == aFrame)) {
aFlags &= ~PaintFrameFlags::WidgetLayers;
NS_ASSERTION(aRenderingContext, "need a rendering context");
}
}
nsPresContext* presContext = aFrame->PresContext();
PresShell* presShell = presContext->PresShell();
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (!rootPresContext) {
return NS_OK;
}
TimeStamp startBuildDisplayList = TimeStamp::Now();
const bool buildCaret = !(aFlags & PaintFrameFlags::HideCaret);
const bool isForPainting = (aFlags & PaintFrameFlags::WidgetLayers) &&
aBuilderMode == nsDisplayListBuilderMode::Painting;
// Only allow retaining for painting when preffed on, and for root frames
// (since the modified frame tracking is per-root-frame).
const bool retainingEnabled =
isForPainting && AreRetainedDisplayListsEnabled() && !aFrame->GetParent();
RetainedDisplayListBuilder* retainedBuilder =
GetOrCreateRetainedDisplayListBuilder(aFrame, retainingEnabled,
buildCaret);
// Only use the retained display list builder if the retaining is currently
// enabled. This check is needed because it is possible that the pref has been
// disabled after creating the retained display list builder.
const bool useRetainedBuilder = retainedBuilder && retainingEnabled;
Maybe<TemporaryDisplayListBuilder> temporaryBuilder;
nsDisplayListBuilder* builder = nullptr;
nsDisplayList* list = nullptr;
RetainedDisplayListMetrics* metrics = nullptr;
if (useRetainedBuilder) {
builder = retainedBuilder->Builder();
list = retainedBuilder->List();
metrics = retainedBuilder->Metrics();
} else {
temporaryBuilder.emplace(aFrame, aBuilderMode, buildCaret);
builder = &temporaryBuilder->mBuilder;
list = &temporaryBuilder->mList;
metrics = &temporaryBuilder->mMetrics;
}
MOZ_ASSERT(builder && list && metrics);
// Retained builder exists, but display list retaining is disabled.
if (!useRetainedBuilder && retainedBuilder) {
// Clear the modified frames lists and frame properties.
retainedBuilder->ClearFramesWithProps();
// Clear the retained display list.
retainedBuilder->List()->DeleteAll(retainedBuilder->Builder());
}
metrics->Reset();
metrics->StartBuild();
builder->BeginFrame();
if (aFlags & PaintFrameFlags::InTransform) {
builder->SetInTransform(true);
}
if (aFlags & PaintFrameFlags::SyncDecodeImages) {
builder->SetSyncDecodeImages(true);
}
if (aFlags & (PaintFrameFlags::WidgetLayers | PaintFrameFlags::ToWindow)) {
builder->SetPaintingToWindow(true);
}
if (aFlags & PaintFrameFlags::ForWebRender) {
builder->SetPaintingForWebRender(true);
}
if (aFlags & PaintFrameFlags::IgnoreSuppression) {
builder->IgnorePaintSuppression();
}
if (nsIDocShell* doc = presContext->GetDocShell()) {
bool isActive = false;
doc->GetIsActive(&isActive);
builder->SetInActiveDocShell(isActive);
}
nsRect rootVisualOverflow = aFrame->GetVisualOverflowRectRelativeToSelf();
// If we are in a remote browser, then apply clipping from ancestor browsers
if (BrowserChild* browserChild = BrowserChild::GetFrom(presShell)) {
Maybe<LayoutDeviceIntRect> unscaledVisibleRect =
browserChild->GetVisibleRect();
if (unscaledVisibleRect) {
CSSRect visibleRect =
*unscaledVisibleRect / presContext->CSSToDevPixelScale();
rootVisualOverflow.IntersectRect(rootVisualOverflow,
CSSPixel::ToAppUnits(visibleRect));
}
}
nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame();
if (rootScrollFrame && !aFrame->GetParent()) {
nsIScrollableFrame* rootScrollableFrame =
presShell->GetRootScrollFrameAsScrollable();
MOZ_ASSERT(rootScrollableFrame);
nsRect displayPortBase = rootVisualOverflow;
nsRect temp = displayPortBase;
Unused << rootScrollableFrame->DecideScrollableLayer(
builder, &displayPortBase, &temp,
/* aSetBase = */ true);
}
nsRegion visibleRegion;
if (aFlags & PaintFrameFlags::WidgetLayers) {
// This layer tree will be reused, so we'll need to calculate it
// for the whole "visible" area of the window
//
// |ignoreViewportScrolling| and |usingDisplayPort| are persistent
// document-rendering state. We rely on PresShell to flush
// retained layers as needed when that persistent state changes.
visibleRegion = rootVisualOverflow;
} else {
visibleRegion = aDirtyRegion;
}
// If the root has embedded plugins, flag the builder so we know we'll need
// to update plugin geometry after painting.
if ((aFlags & PaintFrameFlags::WidgetLayers) &&
!(aFlags & PaintFrameFlags::DocumentRelative) &&
rootPresContext->NeedToComputePluginGeometryUpdates()) {
builder->SetWillComputePluginGeometry(true);
// Disable partial updates for this paint as the list we're about to
// build has plugin-specific differences that won't trigger invalidations.
builder->SetDisablePartialUpdates(true);
}
nsRect canvasArea(nsPoint(0, 0), aFrame->GetSize());
bool ignoreViewportScrolling =
aFrame->GetParent() ? false : presShell->IgnoringViewportScrolling();
if (ignoreViewportScrolling && rootScrollFrame) {
nsIScrollableFrame* rootScrollableFrame =
presShell->GetRootScrollFrameAsScrollable();
if (aFlags & PaintFrameFlags::DocumentRelative) {
// Make visibleRegion and aRenderingContext relative to the
// scrolled frame instead of the root frame.
nsPoint pos = rootScrollableFrame->GetScrollPosition();
visibleRegion.MoveBy(-pos);
if (aRenderingContext) {
gfxPoint devPixelOffset = nsLayoutUtils::PointToGfxPoint(
pos, presContext->AppUnitsPerDevPixel());
aRenderingContext->SetMatrixDouble(
aRenderingContext->CurrentMatrixDouble().PreTranslate(
devPixelOffset));
}
}
builder->SetIgnoreScrollFrame(rootScrollFrame);
nsCanvasFrame* canvasFrame =
do_QueryFrame(rootScrollableFrame->GetScrolledFrame());
if (canvasFrame) {
// Use UnionRect here to ensure that areas where the scrollbars
// were are still filled with the background color.
canvasArea.UnionRect(
canvasArea,
canvasFrame->CanvasArea() + builder->ToReferenceFrame(canvasFrame));
}
}
builder->ClearHaveScrollableDisplayPort();
if (builder->IsPaintingToWindow()) {
MaybeCreateDisplayPortInFirstScrollFrameEncountered(aFrame, builder);
}
nsRect visibleRect = visibleRegion.GetBounds();
PartialUpdateResult updateState = PartialUpdateResult::Failed;
{
AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_DisplayListBuilding);
AUTO_PROFILER_TRACING("Paint", "DisplayList", GRAPHICS);
PerfStats::AutoMetricRecording<PerfStats::Metric::DisplayListBuilding>
autoRecording;
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::DisplayList);
{
// If a scrollable container layer is created in
// nsDisplayList::PaintForFrame, it will be the scroll parent for display
// items that are built in the BuildDisplayListForStackingContext call
// below. We need to set the scroll parent on the display list builder
// while we build those items, so that they can pick up their scroll
// parent's id.
ViewID id = ScrollableLayerGuid::NULL_SCROLL_ID;
if (ignoreViewportScrolling && presContext->IsRootContentDocument()) {
if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
if (nsIContent* content = rootScrollFrame->GetContent()) {
id = nsLayoutUtils::FindOrCreateIDFor(content);
}
}
} else if (presShell->GetDocument() &&
presShell->GetDocument()->IsRootDisplayDocument() &&
!presShell->GetRootScrollFrame()) {
// In cases where the root document is a XUL document, we want to take
// the ViewID from the root element, as that will be the ViewID of the
// root APZC in the tree. Skip doing this in cases where we know
// nsGfxScrollFrame::BuilDisplayList will do it instead.
if (dom::Element* element =
presShell->GetDocument()->GetDocumentElement()) {
id = nsLayoutUtils::FindOrCreateIDFor(element);
}
// In some cases we get a root document here on an APZ-enabled window
// that doesn't have the root displayport initialized yet, even though
// the ChromeProcessController is supposed to do it when the widget is
// created. This can happen simply because the ChromeProcessController
// does it on the next spin of the event loop, and we can trigger a
// paint synchronously after window creation but before that runs. In
// that case we should initialize the root displayport here before we do
// the paint.
} else if (XRE_IsParentProcess() && presContext->IsRoot() &&
presShell->GetDocument() != nullptr &&
presShell->GetRootScrollFrame() != nullptr &&
nsLayoutUtils::UsesAsyncScrolling(
presShell->GetRootScrollFrame())) {
if (dom::Element* element =
presShell->GetDocument()->GetDocumentElement()) {
if (!nsLayoutUtils::HasDisplayPort(element)) {
APZCCallbackHelper::InitializeRootDisplayport(presShell);
}
}
}
nsDisplayListBuilder::AutoCurrentScrollParentIdSetter idSetter(builder,
id);
builder->SetVisibleRect(visibleRect);
builder->SetIsBuilding(true);
builder->SetAncestorHasApzAwareEventHandler(
gfxPlatform::AsyncPanZoomEnabled() &&
nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(presShell));
DisplayListChecker beforeMergeChecker;
DisplayListChecker toBeMergedChecker;
DisplayListChecker afterMergeChecker;
// If a pref is toggled that adds or removes display list items,
// we need to rebuild the display list. The pref may be toggled
// manually by the user, or during test setup.
bool shouldAttemptPartialUpdate = useRetainedBuilder;
if (builder->ShouldRebuildDisplayListDueToPrefChange()) {
shouldAttemptPartialUpdate = false;
}
// Attempt to do a partial build and merge into the existing list.
// This calls BuildDisplayListForStacking context on a subset of the
// viewport.
if (shouldAttemptPartialUpdate) {
if (StaticPrefs::layout_display_list_retain_verify()) {
beforeMergeChecker.Set(list, "BM");
}
updateState = retainedBuilder->AttemptPartialUpdate(
aBackstop, beforeMergeChecker ? &toBeMergedChecker : nullptr);
if ((updateState != PartialUpdateResult::Failed) &&
beforeMergeChecker) {
afterMergeChecker.Set(list, "AM");
}
metrics->EndPartialBuild(updateState);
} else {
// Partial updates are disabled.
metrics->mPartialUpdateResult = PartialUpdateResult::Failed;
metrics->mPartialUpdateFailReason = PartialUpdateFailReason::Disabled;
}
// Rebuild the full display list if the partial display list build failed,
// or if the merge checker is used.
bool doFullRebuild =
updateState == PartialUpdateResult::Failed || afterMergeChecker;
if (StaticPrefs::layout_display_list_build_twice()) {
// Build display list twice to compare partial and full display list
// build times.
metrics->StartBuild();
doFullRebuild = true;
}
if (doFullRebuild) {
list->DeleteAll(builder);
builder->ClearRetainedWindowRegions();
builder->ClearWillChangeBudget();
builder->EnterPresShell(aFrame);
builder->SetDirtyRect(visibleRect);
aFrame->BuildDisplayListForStackingContext(builder, list);
AddExtraBackgroundItems(builder, list, aFrame, canvasArea,
visibleRegion, aBackstop);
builder->LeavePresShell(aFrame, list);
metrics->EndFullBuild();
updateState = PartialUpdateResult::Updated;
if (afterMergeChecker) {
DisplayListChecker nonRetainedChecker(list, "NR");
std::stringstream ss;
ss << "**** Differences between retained-after-merged (AM) and "
<< "non-retained (NR) display lists:";
if (!nonRetainedChecker.CompareList(afterMergeChecker, ss)) {
ss << "\n\n*** non-retained display items:";
nonRetainedChecker.Dump(ss);
ss << "\n\n*** before-merge retained display items:";
beforeMergeChecker.Dump(ss);
ss << "\n\n*** to-be-merged retained display items:";
toBeMergedChecker.Dump(ss);
ss << "\n\n*** after-merge retained display items:";
afterMergeChecker.Dump(ss);
fprintf(stderr, "%s\n\n", ss.str().c_str());
#ifdef DEBUG_FRAME_DUMP
fprintf(stderr, "*** Frame tree:\n");
aFrame->DumpFrameTree();
#endif
}
}
}
}
builder->SetIsBuilding(false);
builder->IncrementPresShellPaintCount(presShell);
}
if (StaticPrefs::layers_acceleration_draw_fps()) {
RefPtr<LayerManager> lm = builder->GetWidgetLayerManager();
PaintTiming* pt = ClientLayerManager::MaybeGetPaintTiming(lm);
if (pt) {
pt->dlMs() = static_cast<float>(metrics->mPartialBuildDuration);
pt->dl2Ms() = static_cast<float>(metrics->mFullBuildDuration);
}
}
MOZ_ASSERT(updateState != PartialUpdateResult::Failed);
builder->Check();
Telemetry::AccumulateTimeDelta(Telemetry::PAINT_BUILD_DISPLAYLIST_TIME,
startBuildDisplayList);
bool consoleNeedsDisplayList =
(gfxUtils::DumpDisplayList() || gfxEnv::DumpPaint()) &&
builder->IsInActiveDocShell();
#ifdef MOZ_DUMP_PAINTING
FILE* savedDumpFile = gfxUtils::sDumpPaintFile;
#endif
UniquePtr<std::stringstream> ss;
if (consoleNeedsDisplayList) {
ss = MakeUnique<std::stringstream>();
DumpBeforePaintDisplayList(ss, builder, list, visibleRect);
}
uint32_t flags = nsDisplayList::PAINT_DEFAULT;
if (aFlags & PaintFrameFlags::WidgetLayers) {
flags |= nsDisplayList::PAINT_USE_WIDGET_LAYERS;
if (!(aFlags & PaintFrameFlags::DocumentRelative)) {
nsIWidget* widget = aFrame->GetNearestWidget();
if (widget) {
// If we're finished building display list items for painting of the
// outermost pres shell, notify the widget about any toolbars we've
// encountered.
widget->UpdateThemeGeometries(builder->GetThemeGeometries());
}
}
}
if (aFlags & PaintFrameFlags::ExistingTransaction) {
flags |= nsDisplayList::PAINT_EXISTING_TRANSACTION;
}
if (aFlags & PaintFrameFlags::NoComposite) {
flags |= nsDisplayList::PAINT_NO_COMPOSITE;
}
if (aFlags & PaintFrameFlags::Compressed) {
flags |= nsDisplayList::PAINT_COMPRESSED;
}
if (updateState == PartialUpdateResult::NoChange && !aRenderingContext) {
flags |= nsDisplayList::PAINT_IDENTICAL_DISPLAY_LIST;
}
#ifdef PRINT_HITTESTINFO_STATS
if (XRE_IsContentProcess()) {
PrintHitTestInfoStats(list);
}
#endif
TimeStamp paintStart = TimeStamp::Now();
RefPtr<LayerManager> layerManager =
list->PaintRoot(builder, aRenderingContext, flags);
Telemetry::AccumulateTimeDelta(Telemetry::PAINT_RASTERIZE_TIME, paintStart);
presShell->EndPaint();
builder->Check();
if (StaticPrefs::gfx_logging_painted_pixel_count_enabled()) {
LogPaintedPixelCount(layerManager, paintStart);
}
if (consoleNeedsDisplayList) {
DumpAfterPaintDisplayList(ss, builder, list, layerManager);
}
#ifdef MOZ_DUMP_PAINTING
gfxUtils::sDumpPaintFile = savedDumpFile;
#endif
if (StaticPrefs::layers_dump_client_layers()) {
std::stringstream ss;
FrameLayerBuilder::DumpRetainedLayerTree(layerManager, ss, false);
print_stderr(ss);
}
// Update the widget's opaque region information. This sets
// glass boundaries on Windows. Also set up the window dragging region
// and plugin clip regions and bounds.
if ((aFlags & PaintFrameFlags::WidgetLayers) &&
!(aFlags & PaintFrameFlags::DocumentRelative)) {
nsIWidget* widget = aFrame->GetNearestWidget();
if (widget) {
nsRegion opaqueRegion;
opaqueRegion.And(builder->GetWindowExcludeGlassRegion(),
builder->GetWindowOpaqueRegion());
widget->UpdateOpaqueRegion(LayoutDeviceIntRegion::FromUnknownRegion(
opaqueRegion.ToNearestPixels(presContext->AppUnitsPerDevPixel())));
widget->UpdateWindowDraggingRegion(builder->GetWindowDraggingRegion());
}
}
if (builder->WillComputePluginGeometry()) {
// For single process compute and apply plugin geometry updates to plugin
// windows, then request composition. For content processes skip eveything
// except requesting composition. Geometry updates were calculated and
// shipped to the chrome process in nsDisplayList when the layer
// transaction completed.
if (XRE_IsParentProcess()) {
rootPresContext->ComputePluginGeometryUpdates(aFrame, builder, list);
// We're not going to get a WillPaintWindow event here if we didn't do
// widget invalidation, so just apply the plugin geometry update here
// instead. We could instead have the compositor send back an equivalent
// to WillPaintWindow, but it should be close enough to now not to matter.
if (layerManager && !layerManager->NeedsWidgetInvalidation()) {
rootPresContext->ApplyPluginGeometryUpdates();
}
}
// We told the compositor thread not to composite when it received the
// transaction because we wanted to update plugins first. Schedule the
// composite now.
if (layerManager) {
layerManager->ScheduleComposite();
}
// Disable partial updates for the following paint as well, as we now have
// a plugin-specific display list.
builder->SetDisablePartialUpdates(true);
}
// Apply effects updates if we were actually painting
if (isForPainting) {
ApplyEffectsUpdates(builder->GetEffectUpdates());
}
builder->Check();
{
AUTO_PROFILER_TRACING("Paint", "DisplayListResources", GRAPHICS);
builder->EndFrame();
if (!useRetainedBuilder) {
temporaryBuilder.reset();
}
}
#if 0
if (XRE_IsParentProcess()) {
if (metrics->mPartialUpdateResult == PartialUpdateResult::Failed) {
printf("DL partial update failed: %s, Frame: %p\n",
metrics->FailReasonString(), aFrame);
} else {
printf(
"DL partial build success!"
" new: %d, reused: %d, rebuilt: %d, removed: %d, total: %d\n",
metrics->mNewItems, metrics->mReusedItems, metrics->mRebuiltItems,
metrics->mRemovedItems, metrics->mTotalItems);
}
}
#endif
return NS_OK;
}
/**
* Uses a binary search for find where the cursor falls in the line of text
* It also keeps track of the part of the string that has already been measured
* so it doesn't have to keep measuring the same text over and over
*
* @param "aBaseWidth" contains the width in twips of the portion
* of the text that has already been measured, and aBaseInx contains
* the index of the text that has already been measured.
*
* @param aTextWidth returns the (in twips) the length of the text that falls
* before the cursor aIndex contains the index of the text where the cursor
* falls
*/
bool nsLayoutUtils::BinarySearchForPosition(
DrawTarget* aDrawTarget, nsFontMetrics& aFontMetrics, const char16_t* aText,
int32_t aBaseWidth, int32_t aBaseInx, int32_t aStartInx, int32_t aEndInx,
int32_t aCursorPos, int32_t& aIndex, int32_t& aTextWidth) {
int32_t range = aEndInx - aStartInx;
if ((range == 1) || (range == 2 && NS_IS_HIGH_SURROGATE(aText[aStartInx]))) {
aIndex = aStartInx + aBaseInx;
aTextWidth = nsLayoutUtils::AppUnitWidthOfString(aText, aIndex,
aFontMetrics, aDrawTarget);
return true;
}
int32_t inx = aStartInx + (range / 2);
// Make sure we don't leave a dangling low surrogate
if (NS_IS_HIGH_SURROGATE(aText[inx - 1])) inx++;
int32_t textWidth = nsLayoutUtils::AppUnitWidthOfString(
aText, inx, aFontMetrics, aDrawTarget);
int32_t fullWidth = aBaseWidth + textWidth;
if (fullWidth == aCursorPos) {
aTextWidth = textWidth;
aIndex = inx;
return true;
} else if (aCursorPos < fullWidth) {
aTextWidth = aBaseWidth;
if (BinarySearchForPosition(aDrawTarget, aFontMetrics, aText, aBaseWidth,
aBaseInx, aStartInx, inx, aCursorPos, aIndex,
aTextWidth)) {
return true;
}
} else {
aTextWidth = fullWidth;
if (BinarySearchForPosition(aDrawTarget, aFontMetrics, aText, aBaseWidth,
aBaseInx, inx, aEndInx, aCursorPos, aIndex,
aTextWidth)) {
return true;
}
}
return false;
}
void nsLayoutUtils::AddBoxesForFrame(nsIFrame* aFrame,
nsLayoutUtils::BoxCallback* aCallback) {
auto pseudoType = aFrame->Style()->GetPseudoType();
if (pseudoType == PseudoStyleType::tableWrapper) {
AddBoxesForFrame(aFrame->PrincipalChildList().FirstChild(), aCallback);
if (aCallback->mIncludeCaptionBoxForTable) {
nsIFrame* kid = aFrame->GetChildList(nsIFrame::kCaptionList).FirstChild();
if (kid) {
AddBoxesForFrame(kid, aCallback);
}
}
} else if (pseudoType == PseudoStyleType::mozBlockInsideInlineWrapper ||
pseudoType == PseudoStyleType::mozMathMLAnonymousBlock ||
pseudoType == PseudoStyleType::mozXULAnonymousBlock) {
for (nsIFrame* kid : aFrame->PrincipalChildList()) {
AddBoxesForFrame(kid, aCallback);
}
} else {
aCallback->AddBox(aFrame);
}
}
void nsLayoutUtils::GetAllInFlowBoxes(nsIFrame* aFrame,
BoxCallback* aCallback) {
while (aFrame) {
AddBoxesForFrame(aFrame, aCallback);
aFrame = nsLayoutUtils::GetNextContinuationOrIBSplitSibling(aFrame);
}
}
nsIFrame* nsLayoutUtils::GetFirstNonAnonymousFrame(nsIFrame* aFrame) {
while (aFrame) {
auto pseudoType = aFrame->Style()->GetPseudoType();
if (pseudoType == PseudoStyleType::tableWrapper) {
nsIFrame* f =
GetFirstNonAnonymousFrame(aFrame->PrincipalChildList().FirstChild());
if (f) {
return f;
}
nsIFrame* kid = aFrame->GetChildList(nsIFrame::kCaptionList).FirstChild();
if (kid) {
f = GetFirstNonAnonymousFrame(kid);
if (f) {
return f;
}
}
} else if (pseudoType == PseudoStyleType::mozBlockInsideInlineWrapper ||
pseudoType == PseudoStyleType::mozMathMLAnonymousBlock ||
pseudoType == PseudoStyleType::mozXULAnonymousBlock) {
for (nsIFrame* kid : aFrame->PrincipalChildList()) {
nsIFrame* f = GetFirstNonAnonymousFrame(kid);
if (f) {
return f;
}
}
} else {
return aFrame;
}
aFrame = nsLayoutUtils::GetNextContinuationOrIBSplitSibling(aFrame);
}
return nullptr;
}
struct BoxToRect : public nsLayoutUtils::BoxCallback {
const nsIFrame* mRelativeTo;
nsLayoutUtils::RectCallback* mCallback;
uint32_t mFlags;
BoxToRect(const nsIFrame* aRelativeTo, nsLayoutUtils::RectCallback* aCallback,
uint32_t aFlags)
: mRelativeTo(aRelativeTo), mCallback(aCallback), mFlags(aFlags) {}
virtual void AddBox(nsIFrame* aFrame) override {
nsRect r;
nsIFrame* outer = nsSVGUtils::GetOuterSVGFrameAndCoveredRegion(aFrame, &r);
if (!outer) {
outer = aFrame;
switch (mFlags & nsLayoutUtils::RECTS_WHICH_BOX_MASK) {
case nsLayoutUtils::RECTS_USE_CONTENT_BOX:
r = aFrame->GetContentRectRelativeToSelf();
break;
case nsLayoutUtils::RECTS_USE_PADDING_BOX:
r = aFrame->GetPaddingRectRelativeToSelf();
break;
case nsLayoutUtils::RECTS_USE_MARGIN_BOX:
r = aFrame->GetMarginRectRelativeToSelf();
break;
default: // Use the border box
r = aFrame->GetRectRelativeToSelf();
}
}
if (mFlags & nsLayoutUtils::RECTS_ACCOUNT_FOR_TRANSFORMS) {
r = nsLayoutUtils::TransformFrameRectToAncestor(outer, r, mRelativeTo);
} else {
r += outer->GetOffsetTo(mRelativeTo);
}
mCallback->AddRect(r);
}
};
struct MOZ_RAII BoxToRectAndText : public BoxToRect {
Sequence<nsString>* mTextList;
BoxToRectAndText(const nsIFrame* aRelativeTo,
nsLayoutUtils::RectCallback* aCallback,
Sequence<nsString>* aTextList, uint32_t aFlags)
: BoxToRect(aRelativeTo, aCallback, aFlags), mTextList(aTextList) {}
static void AccumulateText(nsIFrame* aFrame, nsAString& aResult) {
MOZ_ASSERT(aFrame);
// Get all the text in aFrame and child frames, while respecting
// the content offsets in each of the nsTextFrames.
if (aFrame->IsTextFrame()) {
nsTextFrame* textFrame = static_cast<nsTextFrame*>(aFrame);
nsIFrame::RenderedText renderedText = textFrame->GetRenderedText(
textFrame->GetContentOffset(),
textFrame->GetContentOffset() + textFrame->GetContentLength(),
nsIFrame::TextOffsetType::OffsetsInContentText,
nsIFrame::TrailingWhitespace::DontTrim);
aResult.Append(renderedText.mString);
}
for (nsIFrame* child = aFrame->PrincipalChildList().FirstChild(); child;
child = child->GetNextSibling()) {
AccumulateText(child, aResult);
}
}
virtual void AddBox(nsIFrame* aFrame) override {
BoxToRect::AddBox(aFrame);
if (mTextList) {
nsString* textForFrame = mTextList->AppendElement(fallible);
if (textForFrame) {
AccumulateText(aFrame, *textForFrame);
}
}
}
};
void nsLayoutUtils::GetAllInFlowRects(nsIFrame* aFrame,
const nsIFrame* aRelativeTo,
RectCallback* aCallback,
uint32_t aFlags) {
BoxToRect converter(aRelativeTo, aCallback, aFlags);
GetAllInFlowBoxes(aFrame, &converter);
}
void nsLayoutUtils::GetAllInFlowRectsAndTexts(nsIFrame* aFrame,
const nsIFrame* aRelativeTo,
RectCallback* aCallback,
Sequence<nsString>* aTextList,
uint32_t aFlags) {
BoxToRectAndText converter(aRelativeTo, aCallback, aTextList, aFlags);
GetAllInFlowBoxes(aFrame, &converter);
}
nsLayoutUtils::RectAccumulator::RectAccumulator() : mSeenFirstRect(false) {}
void nsLayoutUtils::RectAccumulator::AddRect(const nsRect& aRect) {
mResultRect.UnionRect(mResultRect, aRect);
if (!mSeenFirstRect) {
mSeenFirstRect = true;
mFirstRect = aRect;
}
}
nsLayoutUtils::RectListBuilder::RectListBuilder(DOMRectList* aList)
: mRectList(aList) {}
void nsLayoutUtils::RectListBuilder::AddRect(const nsRect& aRect) {
RefPtr<DOMRect> rect = new DOMRect(mRectList);
rect->SetLayoutRect(aRect);
mRectList->Append(rect);
}
nsIFrame* nsLayoutUtils::GetContainingBlockForClientRect(nsIFrame* aFrame) {
return aFrame->PresShell()->GetRootFrame();
}
nsRect nsLayoutUtils::GetAllInFlowRectsUnion(nsIFrame* aFrame,
const nsIFrame* aRelativeTo,
uint32_t aFlags) {
RectAccumulator accumulator;
GetAllInFlowRects(aFrame, aRelativeTo, &accumulator, aFlags);
return accumulator.mResultRect.IsEmpty() ? accumulator.mFirstRect
: accumulator.mResultRect;
}
nsRect nsLayoutUtils::GetTextShadowRectsUnion(
const nsRect& aTextAndDecorationsRect, nsIFrame* aFrame, uint32_t aFlags) {
const nsStyleText* textStyle = aFrame->StyleText();
auto shadows = textStyle->mTextShadow.AsSpan();
if (shadows.IsEmpty()) {
return aTextAndDecorationsRect;
}
nsRect resultRect = aTextAndDecorationsRect;
int32_t A2D = aFrame->PresContext()->AppUnitsPerDevPixel();
for (auto& shadow : shadows) {
nsMargin blur =
nsContextBoxBlur::GetBlurRadiusMargin(shadow.blur.ToAppUnits(), A2D);
if ((aFlags & EXCLUDE_BLUR_SHADOWS) && blur != nsMargin(0, 0, 0, 0))
continue;
nsRect tmpRect(aTextAndDecorationsRect);
tmpRect.MoveBy(
nsPoint(shadow.horizontal.ToAppUnits(), shadow.vertical.ToAppUnits()));
tmpRect.Inflate(blur);
resultRect.UnionRect(resultRect, tmpRect);
}
return resultRect;
}
enum ObjectDimensionType { eWidth, eHeight };
static nscoord ComputeMissingDimension(
const nsSize& aDefaultObjectSize, const AspectRatio& aIntrinsicRatio,
const Maybe<nscoord>& aSpecifiedWidth,
const Maybe<nscoord>& aSpecifiedHeight,
ObjectDimensionType aDimensionToCompute) {
// The "default sizing algorithm" computes the missing dimension as follows:
// (source: http://dev.w3.org/csswg/css-images-3/#default-sizing )
// 1. "If the object has an intrinsic aspect ratio, the missing dimension of
// the concrete object size is calculated using the intrinsic aspect
// ratio and the present dimension."
if (aIntrinsicRatio) {
// Fill in the missing dimension using the intrinsic aspect ratio.
if (aDimensionToCompute == eWidth) {
return aIntrinsicRatio.ApplyTo(*aSpecifiedHeight);
}
return aIntrinsicRatio.Inverted().ApplyTo(*aSpecifiedWidth);
}
// 2. "Otherwise, if the missing dimension is present in the object's
// intrinsic dimensions, [...]"
// NOTE: *Skipping* this case, because we already know it's not true -- we're
// in this function because the missing dimension is *not* present in
// the object's intrinsic dimensions.
// 3. "Otherwise, the missing dimension of the concrete object size is taken
// from the default object size. "
return (aDimensionToCompute == eWidth) ? aDefaultObjectSize.width
: aDefaultObjectSize.height;
}
/*
* This computes & returns the concrete object size of replaced content, if
* that content were to be rendered with "object-fit: none". (Or, if the
* element has neither an intrinsic height nor width, this method returns an
* empty Maybe<> object.)
*
* As specced...
* http://dev.w3.org/csswg/css-images-3/#valdef-object-fit-none
* ..we use "the default sizing algorithm with no specified size,
* and a default object size equal to the replaced element's used width and
* height."
*
* The default sizing algorithm is described here:
* http://dev.w3.org/csswg/css-images-3/#default-sizing
* Quotes in the function-impl are taken from that ^ spec-text.
*
* Per its final bulleted section: since there's no specified size,
* we run the default sizing algorithm using the object's intrinsic size in
* place of the specified size. But if the object has neither an intrinsic
* height nor an intrinsic width, then we instead return without populating our
* outparam, and we let the caller figure out the size (using a contain
* constraint).
*/
static Maybe<nsSize> MaybeComputeObjectFitNoneSize(
const nsSize& aDefaultObjectSize, const IntrinsicSize& aIntrinsicSize,
const AspectRatio& aIntrinsicRatio) {
// "If the object has an intrinsic height or width, its size is resolved as
// if its intrinsic dimensions were given as the specified size."
//
// So, first we check if we have an intrinsic height and/or width:
const Maybe<nscoord>& specifiedWidth = aIntrinsicSize.width;
const Maybe<nscoord>& specifiedHeight = aIntrinsicSize.height;
Maybe<nsSize> noneSize; // (the value we'll return)
if (specifiedWidth || specifiedHeight) {
// We have at least one specified dimension; use whichever dimension is
// specified, and compute the other one using our intrinsic ratio, or (if
// no valid ratio) using the default object size.
noneSize.emplace();
noneSize->width =
specifiedWidth
? *specifiedWidth
: ComputeMissingDimension(aDefaultObjectSize, aIntrinsicRatio,
specifiedWidth, specifiedHeight, eWidth);
noneSize->height =
specifiedHeight
? *specifiedHeight
: ComputeMissingDimension(aDefaultObjectSize, aIntrinsicRatio,
specifiedWidth, specifiedHeight, eHeight);
}
// [else:] "Otherwise [if there's neither an intrinsic height nor width], its
// size is resolved as a contain constraint against the default object size."
// We'll let our caller do that, to share code & avoid redundant
// computations; so, we return w/out populating noneSize.
return noneSize;
}
// Computes the concrete object size to render into, as described at
// http://dev.w3.org/csswg/css-images-3/#concrete-size-resolution
static nsSize ComputeConcreteObjectSize(const nsSize& aConstraintSize,
const IntrinsicSize& aIntrinsicSize,
const AspectRatio& aIntrinsicRatio,
uint8_t aObjectFit) {
// Handle default behavior (filling the container) w/ fast early return.
// (Also: if there's no valid intrinsic ratio, then we have the "fill"
// behavior & just use the constraint size.)
if (MOZ_LIKELY(aObjectFit == NS_STYLE_OBJECT_FIT_FILL) || !aIntrinsicRatio) {
return aConstraintSize;
}
// The type of constraint to compute (cover/contain), if needed:
Maybe<nsImageRenderer::FitType> fitType;
Maybe<nsSize> noneSize;
if (aObjectFit == NS_STYLE_OBJECT_FIT_NONE ||
aObjectFit == NS_STYLE_OBJECT_FIT_SCALE_DOWN) {
noneSize = MaybeComputeObjectFitNoneSize(aConstraintSize, aIntrinsicSize,
aIntrinsicRatio);
if (!noneSize || aObjectFit == NS_STYLE_OBJECT_FIT_SCALE_DOWN) {
// Need to compute a 'CONTAIN' constraint (either for the 'none' size
// itself, or for comparison w/ the 'none' size to resolve 'scale-down'.)
fitType.emplace(nsImageRenderer::CONTAIN);
}
} else if (aObjectFit == NS_STYLE_OBJECT_FIT_COVER) {
fitType.emplace(nsImageRenderer::COVER);
} else if (aObjectFit == NS_STYLE_OBJECT_FIT_CONTAIN) {
fitType.emplace(nsImageRenderer::CONTAIN);
}
Maybe<nsSize> constrainedSize;
if (fitType) {
constrainedSize.emplace(nsImageRenderer::ComputeConstrainedSize(
aConstraintSize, aIntrinsicRatio, *fitType));
}
// Now, we should have all the sizing information that we need.
switch (aObjectFit) {
// skipping NS_STYLE_OBJECT_FIT_FILL; we handled it w/ early-return.
case NS_STYLE_OBJECT_FIT_CONTAIN:
case NS_STYLE_OBJECT_FIT_COVER:
MOZ_ASSERT(constrainedSize);
return *constrainedSize;
case NS_STYLE_OBJECT_FIT_NONE:
if (noneSize) {
return *noneSize;
}
MOZ_ASSERT(constrainedSize);
return *constrainedSize;
case NS_STYLE_OBJECT_FIT_SCALE_DOWN:
MOZ_ASSERT(constrainedSize);
if (noneSize) {
constrainedSize->width =
std::min(constrainedSize->width, noneSize->width);
constrainedSize->height =
std::min(constrainedSize->height, noneSize->height);
}
return *constrainedSize;
default:
MOZ_ASSERT_UNREACHABLE("Unexpected enum value for 'object-fit'");
return aConstraintSize; // fall back to (default) 'fill' behavior
}
}
// (Helper for HasInitialObjectFitAndPosition, to check
// each "object-position" coord.)
static bool IsCoord50Pct(const LengthPercentage& aCoord) {
return aCoord.ConvertsToPercentage() && aCoord.ToPercentage() == 0.5f;
}
// Indicates whether the given nsStylePosition has the initial values
// for the "object-fit" and "object-position" properties.
static bool HasInitialObjectFitAndPosition(const nsStylePosition* aStylePos) {
const Position& objectPos = aStylePos->mObjectPosition;
return aStylePos->mObjectFit == NS_STYLE_OBJECT_FIT_FILL &&
IsCoord50Pct(objectPos.horizontal) && IsCoord50Pct(objectPos.vertical);
}
/* static */
nsRect nsLayoutUtils::ComputeObjectDestRect(const nsRect& aConstraintRect,
const IntrinsicSize& aIntrinsicSize,
const AspectRatio& aIntrinsicRatio,
const nsStylePosition* aStylePos,
nsPoint* aAnchorPoint) {
// Step 1: Figure out our "concrete object size"
// (the size of the region we'll actually draw our image's pixels into).
nsSize concreteObjectSize =
ComputeConcreteObjectSize(aConstraintRect.Size(), aIntrinsicSize,
aIntrinsicRatio, aStylePos->mObjectFit);
// Step 2: Figure out how to align that region in the element's content-box.
nsPoint imageTopLeftPt, imageAnchorPt;
nsImageRenderer::ComputeObjectAnchorPoint(
aStylePos->mObjectPosition, aConstraintRect.Size(), concreteObjectSize,
&imageTopLeftPt, &imageAnchorPt);
// Right now, we're with respect to aConstraintRect's top-left point. We add
// that point here, to convert to the same broader coordinate space that
// aConstraintRect is in.
imageTopLeftPt += aConstraintRect.TopLeft();
imageAnchorPt += aConstraintRect.TopLeft();
if (aAnchorPoint) {
// Special-case: if our "object-fit" and "object-position" properties have
// their default values ("object-fit: fill; object-position:50% 50%"), then
// we'll override the calculated imageAnchorPt, and instead use the
// object's top-left corner.
//
// This special case is partly for backwards compatibility (since
// traditionally we've pixel-aligned the top-left corner of e.g. <img>
// elements), and partly because ComputeSnappedDrawingParameters produces
// less error if the anchor point is at the top-left corner. So, all other
// things being equal, we prefer that code path with less error.
if (HasInitialObjectFitAndPosition(aStylePos)) {
*aAnchorPoint = imageTopLeftPt;
} else {
*aAnchorPoint = imageAnchorPt;
}
}
return nsRect(imageTopLeftPt, concreteObjectSize);
}
already_AddRefed<nsFontMetrics> nsLayoutUtils::GetFontMetricsForFrame(
const nsIFrame* aFrame, float aInflation) {
ComputedStyle* computedStyle = aFrame->Style();
uint8_t variantWidth = NS_FONT_VARIANT_WIDTH_NORMAL;
if (computedStyle->IsTextCombined()) {
MOZ_ASSERT(aFrame->IsTextFrame());
auto textFrame = static_cast<const nsTextFrame*>(aFrame);
auto clusters = textFrame->CountGraphemeClusters();
if (clusters == 2) {
variantWidth = NS_FONT_VARIANT_WIDTH_HALF;
} else if (clusters == 3) {
variantWidth = NS_FONT_VARIANT_WIDTH_THIRD;
} else if (clusters == 4) {
variantWidth = NS_FONT_VARIANT_WIDTH_QUARTER;
}
}
return GetFontMetricsForComputedStyle(computedStyle, aFrame->PresContext(),
aInflation, variantWidth);
}
already_AddRefed<nsFontMetrics> nsLayoutUtils::GetFontMetricsForComputedStyle(
ComputedStyle* aComputedStyle, nsPresContext* aPresContext,
float aInflation, uint8_t aVariantWidth) {
WritingMode wm(aComputedStyle);
const nsStyleFont* styleFont = aComputedStyle->StyleFont();
nsFontMetrics::Params params;
params.language = styleFont->mLanguage;
params.explicitLanguage = styleFont->mExplicitLanguage;
params.orientation = wm.IsVertical() && !wm.IsSideways()
? nsFontMetrics::eVertical
: nsFontMetrics::eHorizontal;
// pass the user font set object into the device context to
// pass along to CreateFontGroup
params.userFontSet = aPresContext->GetUserFontSet();
params.textPerf = aPresContext->GetTextPerfMetrics();
params.featureValueLookup = aPresContext->GetFontFeatureValuesLookup();
// When aInflation is 1.0 and we don't require width variant, avoid
// making a local copy of the nsFont.
// This also avoids running font.size through floats when it is large,
// which would be lossy. Fortunately, in such cases, aInflation is
// guaranteed to be 1.0f.
if (aInflation == 1.0f && aVariantWidth == NS_FONT_VARIANT_WIDTH_NORMAL) {
return aPresContext->DeviceContext()->GetMetricsFor(styleFont->mFont,
params);
}
nsFont font = styleFont->mFont;
font.size = NSToCoordRound(font.size * aInflation);
font.variantWidth = aVariantWidth;
return aPresContext->DeviceContext()->GetMetricsFor(font, params);
}
nsIFrame* nsLayoutUtils::FindChildContainingDescendant(
nsIFrame* aParent, nsIFrame* aDescendantFrame) {
nsIFrame* result = aDescendantFrame;
while (result) {
nsIFrame* parent = result->GetParent();
if (parent == aParent) {
break;
}
// The frame is not an immediate child of aParent so walk up another level
result = parent;
}
return result;
}
nsBlockFrame* nsLayoutUtils::FindNearestBlockAncestor(nsIFrame* aFrame) {
nsIFrame* nextAncestor;
for (nextAncestor = aFrame->GetParent(); nextAncestor;
nextAncestor = nextAncestor->GetParent()) {
nsBlockFrame* block = do_QueryFrame(nextAncestor);
if (block) return block;
}
return nullptr;
}
nsIFrame* nsLayoutUtils::GetNonGeneratedAncestor(nsIFrame* aFrame) {
if (!(aFrame->GetStateBits() & NS_FRAME_GENERATED_CONTENT)) return aFrame;
nsIFrame* f = aFrame;
do {
f = GetParentOrPlaceholderFor(f);
} while (f->GetStateBits() & NS_FRAME_GENERATED_CONTENT);
return f;
}
nsIFrame* nsLayoutUtils::GetParentOrPlaceholderFor(const nsIFrame* aFrame) {
if ((aFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW) &&
!aFrame->GetPrevInFlow()) {
return aFrame->GetProperty(nsIFrame::PlaceholderFrameProperty());
}
return aFrame->GetParent();
}
nsIFrame* nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(nsIFrame* aFrame) {
nsIFrame* f = GetParentOrPlaceholderFor(aFrame);
if (f) return f;
return GetCrossDocParentFrame(aFrame);
}
nsIFrame* nsLayoutUtils::GetDisplayListParent(nsIFrame* aFrame) {
if (aFrame->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT) {
return aFrame->GetParent();
}
return nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(aFrame);
}
nsIFrame* nsLayoutUtils::GetNextContinuationOrIBSplitSibling(nsIFrame* aFrame) {
nsIFrame* result = aFrame->GetNextContinuation();
if (result) return result;
if ((aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) != 0) {
// We only store the ib-split sibling annotation with the first
// frame in the continuation chain. Walk back to find that frame now.
aFrame = aFrame->FirstContinuation();
return aFrame->GetProperty(nsIFrame::IBSplitSibling());
}
return nullptr;
}
nsIFrame* nsLayoutUtils::FirstContinuationOrIBSplitSibling(
const nsIFrame* aFrame) {
nsIFrame* result = aFrame->FirstContinuation();
if (result->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) {
while (auto* f = result->GetProperty(nsIFrame::IBSplitPrevSibling())) {
result = f;
}
}
return result;
}
nsIFrame* nsLayoutUtils::LastContinuationOrIBSplitSibling(
const nsIFrame* aFrame) {
nsIFrame* result = aFrame->FirstContinuation();
if (result->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) {
while (auto* f = result->GetProperty(nsIFrame::IBSplitSibling())) {
result = f;
}
}
return result->LastContinuation();
}
bool nsLayoutUtils::IsFirstContinuationOrIBSplitSibling(
const nsIFrame* aFrame) {
if (aFrame->GetPrevContinuation()) {
return false;
}
if ((aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) &&
aFrame->GetProperty(nsIFrame::IBSplitPrevSibling())) {
return false;
}
return true;
}
bool nsLayoutUtils::IsViewportScrollbarFrame(nsIFrame* aFrame) {
if (!aFrame) return false;
nsIFrame* rootScrollFrame = aFrame->PresShell()->GetRootScrollFrame();
if (!rootScrollFrame) return false;
nsIScrollableFrame* rootScrollableFrame = do_QueryFrame(rootScrollFrame);
NS_ASSERTION(rootScrollableFrame, "The root scorollable frame is null");
if (!IsProperAncestorFrame(rootScrollFrame, aFrame)) return false;
nsIFrame* rootScrolledFrame = rootScrollableFrame->GetScrolledFrame();
return !(rootScrolledFrame == aFrame ||
IsProperAncestorFrame(rootScrolledFrame, aFrame));
}
/**
* Use only for paddings / widths / heights, since it clamps negative calc() to
* 0.
*/
template <typename LengthPercentageLike>
static bool GetAbsoluteCoord(const LengthPercentageLike& aStyle,
nscoord& aResult) {
if (!aStyle.ConvertsToLength()) {
return false;
}
aResult = std::max(0, aStyle.ToLength());
return true;
}
static nscoord GetBSizeTakenByBoxSizing(StyleBoxSizing aBoxSizing,
nsIFrame* aFrame, bool aHorizontalAxis,
bool aIgnorePadding);
static bool GetPercentBSize(const LengthPercentage& aStyle, nsIFrame* aFrame,
bool aHorizontalAxis, nscoord& aResult);
// Only call on style coords for which GetAbsoluteCoord returned false.
template <typename SizeOrMaxSize>
static bool GetPercentBSize(const SizeOrMaxSize& aStyle, nsIFrame* aFrame,
bool aHorizontalAxis, nscoord& aResult) {
if (!aStyle.IsLengthPercentage()) {
return false;
}
return GetPercentBSize(aStyle.AsLengthPercentage(), aFrame, aHorizontalAxis,
aResult);
}
static bool GetPercentBSize(const LengthPercentage& aStyle, nsIFrame* aFrame,
bool aHorizontalAxis, nscoord& aResult) {
if (!aStyle.HasPercent()) {
return false;
}
MOZ_ASSERT(!aStyle.ConvertsToLength(),
"GetAbsoluteCoord should have handled this");
// During reflow, nsHTMLScrollFrame::ReflowScrolledFrame uses
// SetComputedHeight on the reflow input for its child to propagate its
// computed height to the scrolled content. So here we skip to the scroll
// frame that contains this scrolled content in order to get the same
// behavior as layout when computing percentage heights.
nsIFrame* f = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
if (!f) {
MOZ_ASSERT_UNREACHABLE("top of frame tree not a containing block");
return false;
}
WritingMode wm = f->GetWritingMode();
const nsStylePosition* pos = f->StylePosition();
const auto& bSizeCoord = pos->BSize(wm);
nscoord h;
if (!GetAbsoluteCoord(bSizeCoord, h) &&
!GetPercentBSize(bSizeCoord, f, aHorizontalAxis, h)) {
NS_ASSERTION(bSizeCoord.IsAuto() || bSizeCoord.IsExtremumLength() ||
bSizeCoord.HasPercent(),
"unknown block-size unit");
LayoutFrameType fType = f->Type();
if (fType != LayoutFrameType::Viewport &&
fType != LayoutFrameType::Canvas &&
fType != LayoutFrameType::PageContent) {
// There's no basis for the percentage height, so it acts like auto.
// Should we consider a max-height < min-height pair a basis for
// percentage heights? The spec is somewhat unclear, and not doing
// so is simpler and avoids troubling discontinuities in behavior,
// so I'll choose not to. -LDB
return false;
}
NS_ASSERTION(
bSizeCoord.IsAuto() || bSizeCoord.IsExtremumLength(),
"Unexpected block-size unit for viewport or canvas or page-content");
// For the viewport, canvas, and page-content kids, the percentage
// basis is just the parent block-size.
h = f->BSize(wm);
if (h == NS_UNCONSTRAINEDSIZE) {
// We don't have a percentage basis after all
return false;
}
}
const auto& maxBSizeCoord = pos->MaxBSize(wm);
nscoord maxh;
if (GetAbsoluteCoord(maxBSizeCoord, maxh) ||
GetPercentBSize(maxBSizeCoord, f, aHorizontalAxis, maxh)) {
if (maxh < h) h = maxh;
} else {
NS_ASSERTION(maxBSizeCoord.IsNone() || maxBSizeCoord.IsExtremumLength() ||
maxBSizeCoord.HasPercent(),
"unknown max block-size unit");
}
const auto& minBSizeCoord = pos->MinBSize(wm);
nscoord minh;
if (GetAbsoluteCoord(minBSizeCoord, minh) ||
GetPercentBSize(minBSizeCoord, f, aHorizontalAxis, minh)) {
if (minh > h) h = minh;
} else {
NS_ASSERTION(minBSizeCoord.IsAuto() || minBSizeCoord.IsExtremumLength() ||
minBSizeCoord.HasPercent(),
"unknown min block-size unit");
}
// Now adjust h for box-sizing styles on the parent. We never ignore padding
// here. That could conceivably cause some problems with fieldsets (which are
// the one place that wants to ignore padding), but solving that here without
// hardcoding a check for f being a fieldset-content frame is a bit of a pain.
nscoord bSizeTakenByBoxSizing =
GetBSizeTakenByBoxSizing(pos->mBoxSizing, f, aHorizontalAxis, false);
h = std::max(0, h - bSizeTakenByBoxSizing);
aResult = std::max(aStyle.Resolve(h), 0);
return true;
}
// Return true if aStyle can be resolved to a definite value and if so
// return that value in aResult.
static bool GetDefiniteSize(const LengthPercentage& aStyle, nsIFrame* aFrame,
bool aIsInlineAxis,
const Maybe<LogicalSize>& aPercentageBasis,
nscoord* aResult) {
if (aStyle.ConvertsToLength()) {
*aResult = aStyle.ToLength();
return true;
}
if (!aPercentageBasis) {
return false;
}
auto wm = aFrame->GetWritingMode();
nscoord pb = aIsInlineAxis ? aPercentageBasis.value().ISize(wm)
: aPercentageBasis.value().BSize(wm);
if (pb == NS_UNCONSTRAINEDSIZE) {
return false;
}
*aResult = std::max(0, aStyle.Resolve(pb));
return true;
}
// Return true if aStyle can be resolved to a definite value and if so
// return that value in aResult.
template <typename SizeOrMaxSize>
static bool GetDefiniteSize(const SizeOrMaxSize& aStyle, nsIFrame* aFrame,
bool aIsInlineAxis,
const Maybe<LogicalSize>& aPercentageBasis,
nscoord* aResult) {
if (!aStyle.IsLengthPercentage()) {
return false;
}
return GetDefiniteSize(aStyle.AsLengthPercentage(), aFrame, aIsInlineAxis,
aPercentageBasis, aResult);
}
//
// NOTE: this function will be replaced by GetDefiniteSizeTakenByBoxSizing (bug
// 1363918). Please do not add new uses of this function.
//
// Get the amount of vertical space taken out of aFrame's content area due to
// its borders and paddings given the box-sizing value in aBoxSizing. We don't
// get aBoxSizing from the frame because some callers want to compute this for
// specific box-sizing values. aHorizontalAxis is true if our inline direction
// is horisontal and our block direction is vertical. aIgnorePadding is true if
// padding should be ignored.
static nscoord GetBSizeTakenByBoxSizing(StyleBoxSizing aBoxSizing,
nsIFrame* aFrame, bool aHorizontalAxis,
bool aIgnorePadding) {
nscoord bSizeTakenByBoxSizing = 0;
if (aBoxSizing == StyleBoxSizing::Border) {
const nsStyleBorder* styleBorder = aFrame->StyleBorder();
bSizeTakenByBoxSizing += aHorizontalAxis
? styleBorder->GetComputedBorder().TopBottom()
: styleBorder->GetComputedBorder().LeftRight();
if (!aIgnorePadding) {
const auto& stylePadding = aFrame->StylePadding()->mPadding;
const LengthPercentage& paddingStart =
stylePadding.Get(aHorizontalAxis ? eSideTop : eSideLeft);
const LengthPercentage& paddingEnd =
stylePadding.Get(aHorizontalAxis ? eSideBottom : eSideRight);
nscoord pad;
// XXXbz Calling GetPercentBSize on padding values looks bogus, since
// percent padding is always a percentage of the inline-size of the
// containing block. We should perhaps just treat non-absolute paddings
// here as 0 instead, except that in some cases the width may in fact be
// known. See bug 1231059.
if (GetAbsoluteCoord(paddingStart, pad) ||
GetPercentBSize(paddingStart, aFrame, aHorizontalAxis, pad)) {
bSizeTakenByBoxSizing += pad;
}
if (GetAbsoluteCoord(paddingEnd, pad) ||
GetPercentBSize(paddingEnd, aFrame, aHorizontalAxis, pad)) {
bSizeTakenByBoxSizing += pad;
}
}
}
return bSizeTakenByBoxSizing;
}
// Get the amount of space taken out of aFrame's content area due to its
// borders and paddings given the box-sizing value in aBoxSizing. We don't
// get aBoxSizing from the frame because some callers want to compute this for
// specific box-sizing values.
// aIsInlineAxis is true if we're computing for aFrame's inline axis.
// aIgnorePadding is true if padding should be ignored.
static nscoord GetDefiniteSizeTakenByBoxSizing(
StyleBoxSizing aBoxSizing, nsIFrame* aFrame, bool aIsInlineAxis,
bool aIgnorePadding, const Maybe<LogicalSize>& aPercentageBasis) {
nscoord sizeTakenByBoxSizing = 0;
if (MOZ_UNLIKELY(aBoxSizing == StyleBoxSizing::Border)) {
const bool isHorizontalAxis =
aIsInlineAxis == !aFrame->GetWritingMode().IsVertical();
const nsStyleBorder* styleBorder = aFrame->StyleBorder();
sizeTakenByBoxSizing = isHorizontalAxis
? styleBorder->GetComputedBorder().LeftRight()
: styleBorder->GetComputedBorder().TopBottom();
if (!aIgnorePadding) {
const auto& stylePadding = aFrame->StylePadding()->mPadding;
const LengthPercentage& pStart =
stylePadding.Get(isHorizontalAxis ? eSideLeft : eSideTop);
const LengthPercentage& pEnd =
stylePadding.Get(isHorizontalAxis ? eSideRight : eSideBottom);
nscoord pad;
// XXXbz Calling GetPercentBSize on padding values looks bogus, since
// percent padding is always a percentage of the inline-size of the
// containing block. We should perhaps just treat non-absolute paddings
// here as 0 instead, except that in some cases the width may in fact be
// known. See bug 1231059.
if (GetDefiniteSize(pStart, aFrame, aIsInlineAxis, aPercentageBasis,
&pad) ||
(aPercentageBasis.isNothing() &&
GetPercentBSize(pStart, aFrame, isHorizontalAxis, pad))) {
sizeTakenByBoxSizing += pad;
}
if (GetDefiniteSize(pEnd, aFrame, aIsInlineAxis, aPercentageBasis,
&pad) ||
(aPercentageBasis.isNothing() &&
GetPercentBSize(pEnd, aFrame, isHorizontalAxis, pad))) {
sizeTakenByBoxSizing += pad;
}
}
}
return sizeTakenByBoxSizing;
}
// Handles only max-content and min-content, and
// -moz-fit-content for min-width and max-width, since the others
// (-moz-fit-content for width, and -moz-available) have no effect on
// intrinsic widths.
enum eWidthProperty { PROP_WIDTH, PROP_MAX_WIDTH, PROP_MIN_WIDTH };
static bool GetIntrinsicCoord(StyleExtremumLength aStyle,
gfxContext* aRenderingContext, nsIFrame* aFrame,
eWidthProperty aProperty, nscoord& aResult) {
MOZ_ASSERT(aProperty == PROP_WIDTH || aProperty == PROP_MAX_WIDTH ||
aProperty == PROP_MIN_WIDTH,
"unexpected property");
if (aStyle == StyleExtremumLength::MozAvailable) return false;
if (aStyle == StyleExtremumLength::MozFitContent) {
if (aProperty == PROP_WIDTH) return false; // handle like 'width: auto'
if (aProperty == PROP_MAX_WIDTH)
// constrain large 'width' values down to max-content
aStyle = StyleExtremumLength::MaxContent;
else
// constrain small 'width' or 'max-width' values up to min-content
aStyle = StyleExtremumLength::MinContent;
}
NS_ASSERTION(aStyle == StyleExtremumLength::MinContent ||
aStyle == StyleExtremumLength::MaxContent,
"should have reduced everything remaining to one of these");
// If aFrame is a container for font size inflation, then shrink
// wrapping inside of it should not apply font size inflation.
AutoMaybeDisableFontInflation an(aFrame);
if (aStyle == StyleExtremumLength::MaxContent)
aResult = aFrame->GetPrefISize(aRenderingContext);
else
aResult = aFrame->GetMinISize(aRenderingContext);
return true;
}
template <typename SizeOrMaxSize>
static bool GetIntrinsicCoord(const SizeOrMaxSize& aStyle,
gfxContext* aRenderingContext, nsIFrame* aFrame,
eWidthProperty aProperty, nscoord& aResult) {
if (!aStyle.IsExtremumLength()) {
return false;
}
return GetIntrinsicCoord(aStyle.AsExtremumLength(), aRenderingContext, aFrame,
aProperty, aResult);
}
#undef DEBUG_INTRINSIC_WIDTH
#ifdef DEBUG_INTRINSIC_WIDTH
static int32_t gNoiseIndent = 0;
#endif
// Return true for form controls whose minimum intrinsic inline-size
// shrinks to 0 when they have a percentage inline-size (but not
// percentage max-inline-size). (Proper replaced elements, whose
// intrinsic minimium inline-size shrinks to 0 for both percentage
// inline-size and percentage max-inline-size, are handled elsewhere.)
inline static bool FormControlShrinksForPercentISize(nsIFrame* aFrame) {
if (!aFrame->IsFrameOfType(nsIFrame::eReplaced)) {
// Quick test to reject most frames.
return false;
}
LayoutFrameType fType = aFrame->Type();
if (fType == LayoutFrameType::Meter || fType == LayoutFrameType::Progress ||
fType == LayoutFrameType::Range) {
// progress, meter and range do have this shrinking behavior
// FIXME: Maybe these should be nsIFormControlFrame?
return true;
}
if (!static_cast<nsIFormControlFrame*>(do_QueryFrame(aFrame))) {
// Not a form control. This includes fieldsets, which do not
// shrink.
return false;
}
if (fType == LayoutFrameType::GfxButtonControl ||
fType == LayoutFrameType::HTMLButtonControl) {
// Buttons don't have this shrinking behavior. (Note that color
// inputs do, even though they inherit from button, so we can't use
// do_QueryFrame here.)
return false;
}
return true;
}
// https://drafts.csswg.org/css-sizing-3/#percentage-sizing
// Return true if the above spec's rule for replaced boxes applies.
// XXX bug 1463700 will make this match the spec...
static bool IsReplacedBoxResolvedAgainstZero(
nsIFrame* aFrame, const StyleSize& aStyleSize,
const StyleMaxSize& aStyleMaxSize) {
const bool sizeHasPercent = aStyleSize.HasPercent();
return ((sizeHasPercent || aStyleMaxSize.HasPercent()) &&
aFrame->IsFrameOfType(nsIFrame::eReplacedSizing)) ||
(sizeHasPercent && FormControlShrinksForPercentISize(aFrame));
}
/**
* Add aOffsets which describes what to add on outside of the content box
* aContentSize (controlled by 'box-sizing') and apply min/max properties.
* We have to account for these properties after getting all the offsets
* (margin, border, padding) because percentages do not operate linearly.
* Doing this is ok because although percentages aren't handled linearly,
* they are handled monotonically.
*
* @param aContentSize the content size calculated so far
(@see IntrinsicForContainer)
* @param aContentMinSize ditto min content size
* @param aStyleSize a 'width' or 'height' property value
* @param aFixedMinSize if aStyleMinSize is a definite size then this points to
* the value, otherwise nullptr
* @param aStyleMinSize a 'min-width' or 'min-height' property value
* @param aFixedMaxSize if aStyleMaxSize is a definite size then this points to
* the value, otherwise nullptr
* @param aStyleMaxSize a 'max-width' or 'max-height' property value
* @param aFlags same as for IntrinsicForContainer
* @param aContainerWM the container's WM
*/
static nscoord AddIntrinsicSizeOffset(
gfxContext* aRenderingContext, nsIFrame* aFrame,
const nsIFrame::IntrinsicISizeOffsetData& aOffsets,
nsLayoutUtils::IntrinsicISizeType aType, StyleBoxSizing aBoxSizing,
nscoord aContentSize, nscoord aContentMinSize, const StyleSize& aStyleSize,
const nscoord* aFixedMinSize, const StyleSize& aStyleMinSize,
const nscoord* aFixedMaxSize, const StyleMaxSize& aStyleMaxSize,
uint32_t aFlags, PhysicalAxis aAxis) {
nscoord result = aContentSize;
nscoord min = aContentMinSize;
nscoord coordOutsideSize = 0;
if (!(aFlags & nsLayoutUtils::IGNORE_PADDING)) {
coordOutsideSize += aOffsets.hPadding;
}
coordOutsideSize += aOffsets.hBorder;
if (aBoxSizing == StyleBoxSizing::Border) {
min += coordOutsideSize;
result = NSCoordSaturatingAdd(result, coordOutsideSize);
coordOutsideSize = 0;
}
coordOutsideSize += aOffsets.hMargin;
min += coordOutsideSize;
result = NSCoordSaturatingAdd(result, coordOutsideSize);
nscoord size;
if (aType == nsLayoutUtils::MIN_ISIZE &&
::IsReplacedBoxResolvedAgainstZero(aFrame, aStyleSize, aStyleMaxSize)) {
// XXX bug 1463700: this doesn't handle calc() according to spec
result = 0; // let |min| handle padding/border/margin
} else if (GetAbsoluteCoord(aStyleSize, size) ||
GetIntrinsicCoord(aStyleSize, aRenderingContext, aFrame,
PROP_WIDTH, size)) {
result = size + coordOutsideSize;
}
nscoord maxSize = aFixedMaxSize ? *aFixedMaxSize : 0;
if (aFixedMaxSize || GetIntrinsicCoord(aStyleMaxSize, aRenderingContext,
aFrame, PROP_MAX_WIDTH, maxSize)) {
maxSize += coordOutsideSize;
if (result > maxSize) {
result = maxSize;
}
}
nscoord minSize = aFixedMinSize ? *aFixedMinSize : 0;
if (aFixedMinSize || GetIntrinsicCoord(aStyleMinSize, aRenderingContext,
aFrame, PROP_MIN_WIDTH, minSize)) {
minSize += coordOutsideSize;
if (result < minSize) {
result = minSize;
}
}
if (result < min) {
result = min;
}
const nsStyleDisplay* disp = aFrame->StyleDisplay();
if (aFrame->IsThemed(disp)) {
LayoutDeviceIntSize devSize;
bool canOverride = true;
nsPresContext* pc = aFrame->PresContext();
pc->GetTheme()->GetMinimumWidgetSize(pc, aFrame, disp->mAppearance,
&devSize, &canOverride);
nscoord themeSize = pc->DevPixelsToAppUnits(
aAxis == eAxisVertical ? devSize.height : devSize.width);
// GetMinimumWidgetSize() returns a border-box width.
themeSize += aOffsets.hMargin;
if (themeSize > result || !canOverride) {
result = themeSize;
}
}
return result;
}
static void AddStateBitToAncestors(nsIFrame* aFrame, nsFrameState aBit) {
for (nsIFrame* f = aFrame; f; f = f->GetParent()) {
if (f->HasAnyStateBits(aBit)) {
break;
}
f->AddStateBits(aBit);
}
}
/* static */
nscoord nsLayoutUtils::IntrinsicForAxis(
PhysicalAxis aAxis, gfxContext* aRenderingContext, nsIFrame* aFrame,
IntrinsicISizeType aType, const Maybe<LogicalSize>& aPercentageBasis,
uint32_t aFlags, nscoord aMarginBoxMinSizeClamp) {
MOZ_ASSERT(aFrame, "null frame");
MOZ_ASSERT(aFrame->GetParent(),
"IntrinsicForAxis called on frame not in tree");
MOZ_ASSERT(aType == MIN_ISIZE || aType == PREF_ISIZE, "bad type");
MOZ_ASSERT(aFrame->GetParent()->Type() != LayoutFrameType::GridContainer ||
aPercentageBasis.isSome(),
"grid layout should always pass a percentage basis");
const bool horizontalAxis = MOZ_LIKELY(aAxis == eAxisHorizontal);
#ifdef DEBUG_INTRINSIC_WIDTH
nsFrame::IndentBy(stderr, gNoiseIndent);
static_cast<nsFrame*>(aFrame)->ListTag(stderr);
printf_stderr(" %s %s intrinsic size for container:\n",
aType == MIN_ISIZE ? "min" : "pref",
horizontalAxis ? "horizontal" : "vertical");
#endif
// If aFrame is a container for font size inflation, then shrink
// wrapping inside of it should not apply font size inflation.
AutoMaybeDisableFontInflation an(aFrame);
// We want the size this frame will contribute to the parent's inline-size,
// so we work in the parent's writing mode; but if aFrame is orthogonal to
// its parent, we'll need to look at its BSize instead of min/pref-ISize.
const nsStylePosition* stylePos = aFrame->StylePosition();
StyleBoxSizing boxSizing = stylePos->mBoxSizing;
StyleSize styleMinISize =
horizontalAxis ? stylePos->mMinWidth : stylePos->mMinHeight;
StyleSize styleISize =
(aFlags & MIN_INTRINSIC_ISIZE)
? styleMinISize
: (horizontalAxis ? stylePos->mWidth : stylePos->mHeight);
MOZ_ASSERT(!(aFlags & MIN_INTRINSIC_ISIZE) || styleISize.IsAuto() ||
styleISize.IsExtremumLength(),
"should only use MIN_INTRINSIC_ISIZE for intrinsic values");
StyleMaxSize styleMaxISize =
horizontalAxis ? stylePos->mMaxWidth : stylePos->mMaxHeight;
PhysicalAxis ourInlineAxis =
aFrame->GetWritingMode().PhysicalAxis(eLogicalAxisInline);
const bool isInlineAxis = aAxis == ourInlineAxis;
auto resetIfKeywords = [](StyleSize& aSize, StyleSize& aMinSize,
StyleMaxSize& aMaxSize) {
if (aSize.IsExtremumLength()) {
aSize = StyleSize::Auto();
}
if (aMinSize.IsExtremumLength()) {
aMinSize = StyleSize::Auto();
}
if (aMaxSize.IsExtremumLength()) {
aMaxSize = StyleMaxSize::None();
}
};
// According to the spec, max-content and min-content should behave as the
// property's initial values in block axis.
// It also make senses to use the initial values for -moz-fit-content and
// -moz-available for intrinsic size in block axis. Therefore, we reset them
// if needed.
if (!isInlineAxis) {
resetIfKeywords(styleISize, styleMinISize, styleMaxISize);
}
// We build up two values starting with the content box, and then
// adding padding, border and margin. The result is normally
// |result|. Then, when we handle 'width', 'min-width', and
// 'max-width', we use the results we've been building in |min| as a
// minimum, overriding 'min-width'. This ensures two things:
// * that we don't let a value of 'box-sizing' specifying a width
// smaller than the padding/border inside the box-sizing box give
// a content width less than zero
// * that we prevent tables from becoming smaller than their
// intrinsic minimum width
nscoord result = 0, min = 0;
nscoord maxISize;
bool haveFixedMaxISize = GetAbsoluteCoord(styleMaxISize, maxISize);
nscoord minISize;
// Treat "min-width: auto" as 0.
bool haveFixedMinISize;
if (styleMinISize.IsAuto()) {
// NOTE: Technically, "auto" is supposed to behave like "min-content" on
// flex items. However, we don't need to worry about that here, because
// flex items' min-sizes are intentionally ignored until the flex
// container explicitly considers them during space distribution.
minISize = 0;
haveFixedMinISize = true;
} else {
haveFixedMinISize = GetAbsoluteCoord(styleMinISize, minISize);
}
// If we have a specified width (or a specified 'min-width' greater
// than the specified 'max-width', which works out to the same thing),
// don't even bother getting the frame's intrinsic width, because in
// this case GetAbsoluteCoord(styleISize, w) will always succeed, so
// we'll never need the intrinsic dimensions.
if (styleISize.IsExtremumLength() &&
(styleISize.AsExtremumLength() == StyleExtremumLength::MaxContent ||
styleISize.AsExtremumLength() == StyleExtremumLength::MinContent)) {
MOZ_ASSERT(isInlineAxis);
// -moz-fit-content and -moz-available enumerated widths compute intrinsic
// widths just like auto.
// For max-content and min-content, we handle them like
// specified widths, but ignore box-sizing.
boxSizing = StyleBoxSizing::Content;
} else if (!styleISize.ConvertsToLength() &&
!(haveFixedMinISize && haveFixedMaxISize &&
maxISize <= minISize)) {
#ifdef DEBUG_INTRINSIC_WIDTH
++gNoiseIndent;
#endif
if (MOZ_UNLIKELY(!isInlineAxis)) {
IntrinsicSize intrinsicSize = aFrame->GetIntrinsicSize();
const auto& intrinsicBSize =
horizontalAxis ? intrinsicSize.width : intrinsicSize.height;
if (intrinsicBSize) {
result = *intrinsicBSize;
} else {
// We don't have an intrinsic bsize and we need aFrame's block-dir size.
if (aFlags & BAIL_IF_REFLOW_NEEDED) {
return NS_INTRINSIC_ISIZE_UNKNOWN;
}
// XXX Unfortunately, we probably don't know this yet, so this is
// wrong... but it's not clear what we should do. If aFrame's inline
// size hasn't been determined yet, we can't necessarily figure out its
// block size either. For now, authors who put orthogonal elements into
// things like buttons or table cells may have to explicitly provide
// sizes rather than expecting intrinsic sizing to work "perfectly" in
// underspecified cases.
result = aFrame->BSize();
}
} else {
result = aType == MIN_ISIZE ? aFrame->GetMinISize(aRenderingContext)
: aFrame->GetPrefISize(aRenderingContext);
}
#ifdef DEBUG_INTRINSIC_WIDTH
--gNoiseIndent;
nsFrame::IndentBy(stderr, gNoiseIndent);
static_cast<nsFrame*>(aFrame)->ListTag(stderr);
printf_stderr(" %s %s intrinsic size from frame is %d.\n",
aType == MIN_ISIZE ? "min" : "pref",
horizontalAxis ? "horizontal" : "vertical", result);
#endif
// Handle elements with an intrinsic ratio (or size) and a specified
// height, min-height, or max-height.
// NOTE: We treat "min-height:auto" as "0" for the purpose of this code,
// since that's what it means in all cases except for on flex items -- and
// even there, we're supposed to ignore it (i.e. treat it as 0) until the
// flex container explicitly considers it.
StyleSize styleBSize =
horizontalAxis ? stylePos->mHeight : stylePos->mWidth;
StyleSize styleMinBSize =
horizontalAxis ? stylePos->mMinHeight : stylePos->mMinWidth;
StyleMaxSize styleMaxBSize =
horizontalAxis ? stylePos->mMaxHeight : stylePos->mMaxWidth;
// According to the spec, max-content and min-content should behave as the
// property's initial values in block axis.
// It also make senses to use the initial values for -moz-fit-content and
// -moz-available for intrinsic size in block axis. Therefore, we reset them
// if needed.
if (isInlineAxis) {
resetIfKeywords(styleBSize, styleMinBSize, styleMaxBSize);
}
// FIXME(emilio): Why the minBsize == 0 special-case? Also, shouldn't this
// use BehavesLikeInitialValueOnBlockAxis instead?
if (!styleBSize.IsAuto() ||
!(styleMinBSize.IsAuto() || (styleMinBSize.ConvertsToLength() &&
styleMinBSize.ToLength() == 0)) ||
!styleMaxBSize.IsNone()) {
if (AspectRatio ratio = aFrame->GetIntrinsicRatio()) {
// Convert 'ratio' if necessary, so that it's storing ISize/BSize:
if (!horizontalAxis) {
ratio = ratio.Inverted();
}
AddStateBitToAncestors(
aFrame, NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE);
nscoord bSizeTakenByBoxSizing = GetDefiniteSizeTakenByBoxSizing(
boxSizing, aFrame, !isInlineAxis, aFlags & IGNORE_PADDING,
aPercentageBasis);
// NOTE: This is only the minContentSize if we've been passed
// MIN_INTRINSIC_ISIZE (which is fine, because this should only be used
// inside a check for that flag).
nscoord minContentSize = result;
nscoord h;
if (GetDefiniteSize(styleBSize, aFrame, !isInlineAxis, aPercentageBasis,
&h) ||
(aPercentageBasis.isNothing() &&
GetPercentBSize(styleBSize, aFrame, horizontalAxis, h))) {
h = std::max(0, h - bSizeTakenByBoxSizing);
result = ratio.ApplyTo(h);
}
if (GetDefiniteSize(styleMaxBSize, aFrame, !isInlineAxis,
aPercentageBasis, &h) ||
(aPercentageBasis.isNothing() &&
GetPercentBSize(styleMaxBSize, aFrame, horizontalAxis, h))) {
h = std::max(0, h - bSizeTakenByBoxSizing);
nscoord maxISize = ratio.ApplyTo(h);
if (maxISize < result) {
result = maxISize;
}
if (maxISize < minContentSize) {
minContentSize = maxISize;
}
}
if (GetDefiniteSize(styleMinBSize, aFrame, !isInlineAxis,
aPercentageBasis, &h) ||
(aPercentageBasis.isNothing() &&
GetPercentBSize(styleMinBSize, aFrame, horizontalAxis, h))) {
h = std::max(0, h - bSizeTakenByBoxSizing);
nscoord minISize = ratio.ApplyTo(h);
if (minISize > result) {
result = minISize;
}
if (minISize > minContentSize) {
minContentSize = minISize;
}
}
if (MOZ_UNLIKELY(aFlags & nsLayoutUtils::MIN_INTRINSIC_ISIZE)) {
// This is the 'min-width/height:auto' "transferred size" piece of:
// https://www.w3.org/TR/css-flexbox-1/#min-width-automatic-minimum-size
// https://drafts.csswg.org/css-grid/#min-size-auto
result = std::min(result, minContentSize);
}
}
}
}
if (aFrame->IsTableFrame()) {
// Tables can't shrink smaller than their intrinsic minimum width,
// no matter what.
min = aFrame->GetMinISize(aRenderingContext);
}
nscoord pmPercentageBasis = NS_UNCONSTRAINEDSIZE;
if (aPercentageBasis.isSome()) {
// The padding/margin percentage basis is the inline-size in the parent's
// writing-mode.
auto childWM = aFrame->GetWritingMode();
pmPercentageBasis =
aFrame->GetParent()->GetWritingMode().IsOrthogonalTo(childWM)
? aPercentageBasis->BSize(childWM)
: aPercentageBasis->ISize(childWM);
}
nsIFrame::IntrinsicISizeOffsetData offsets =
MOZ_LIKELY(isInlineAxis)
? aFrame->IntrinsicISizeOffsets(pmPercentageBasis)
: aFrame->IntrinsicBSizeOffsets(pmPercentageBasis);
nscoord contentBoxSize = result;
result = AddIntrinsicSizeOffset(
aRenderingContext, aFrame, offsets, aType, boxSizing, result, min,
styleISize, haveFixedMinISize ? &minISize : nullptr, styleMinISize,
haveFixedMaxISize ? &maxISize : nullptr, styleMaxISize, aFlags, aAxis);
nscoord overflow = result - aMarginBoxMinSizeClamp;
if (MOZ_UNLIKELY(overflow > 0)) {
nscoord newContentBoxSize = std::max(nscoord(0), contentBoxSize - overflow);
result -= contentBoxSize - newContentBoxSize;
}
#ifdef DEBUG_INTRINSIC_WIDTH
nsFrame::IndentBy(stderr, gNoiseIndent);
static_cast<nsFrame*>(aFrame)->ListTag(stderr);
printf_stderr(" %s %s intrinsic size for container is %d twips.\n",
aType == MIN_ISIZE ? "min" : "pref",
horizontalAxis ? "horizontal" : "vertical", result);
#endif
return result;
}
/* static */
nscoord nsLayoutUtils::IntrinsicForContainer(gfxContext* aRenderingContext,
nsIFrame* aFrame,
IntrinsicISizeType aType,
uint32_t aFlags) {
MOZ_ASSERT(aFrame && aFrame->GetParent());
// We want the size aFrame will contribute to its parent's inline-size.
PhysicalAxis axis =
aFrame->GetParent()->GetWritingMode().PhysicalAxis(eLogicalAxisInline);
return IntrinsicForAxis(axis, aRenderingContext, aFrame, aType, Nothing(),
aFlags);
}
/* static */
nscoord nsLayoutUtils::MinSizeContributionForAxis(
PhysicalAxis aAxis, gfxContext* aRC, nsIFrame* aFrame,
IntrinsicISizeType aType, const LogicalSize& aPercentageBasis,
uint32_t aFlags) {
MOZ_ASSERT(aFrame);
MOZ_ASSERT(aFrame->IsFlexOrGridItem(),
"only grid/flex items have this behavior currently");
#ifdef DEBUG_INTRINSIC_WIDTH
nsFrame::IndentBy(stderr, gNoiseIndent);
static_cast<nsFrame*>(aFrame)->ListTag(stderr);
printf_stderr(" %s min-isize for %s WM:\n",
aType == MIN_ISIZE ? "min" : "pref",
aWM.IsVertical() ? "vertical" : "horizontal");
#endif
// Note: this method is only meant for grid/flex items.
const nsStylePosition* const stylePos = aFrame->StylePosition();
StyleSize size =
aAxis == eAxisHorizontal ? stylePos->mMinWidth : stylePos->mMinHeight;
StyleMaxSize maxSize =
aAxis == eAxisHorizontal ? stylePos->mMaxWidth : stylePos->mMaxHeight;
auto childWM = aFrame->GetWritingMode();
PhysicalAxis ourInlineAxis = childWM.PhysicalAxis(eLogicalAxisInline);
// According to the spec, max-content and min-content should behave as the
// property's initial values in block axis.
// It also make senses to use the initial values for -moz-fit-content and
// -moz-available for intrinsic size in block axis. Therefore, we reset them
// if needed.
if (aAxis != ourInlineAxis) {
if (size.IsExtremumLength()) {
size = StyleSize::Auto();
}
if (maxSize.IsExtremumLength()) {
maxSize = StyleMaxSize::None();
}
}
nscoord minSize;
nscoord* fixedMinSize = nullptr;
if