js/src/jsgc.h
author Benoit Jacob <bjacob@mozilla.com>
Thu, 11 Aug 2011 18:17:59 -0400
changeset 74257 f262c389193e
parent 74243 ddf95830a967
child 74366 8c36a72adee9
child 75253 d25610a7d260
child 76118 1f767f82d1c3
permissions -rw-r--r--
Bug 676413 - fix the crossOrigin attribute test - r=smaug

This is not a limited-enumerated attribute, so let's use reflectString instead.
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 *
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Communicator client code, released
 * March 31, 1998.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef jsgc_h___
#define jsgc_h___

/*
 * JS Garbage Collector.
 */
#include <setjmp.h>

#include "jstypes.h"
#include "jsprvtd.h"
#include "jspubtd.h"
#include "jsdhash.h"
#include "jsbit.h"
#include "jsgcchunk.h"
#include "jsutil.h"
#include "jsvector.h"
#include "jsversion.h"
#include "jsobj.h"
#include "jsfun.h"
#include "jsgcstats.h"
#include "jscell.h"

struct JSCompartment;

extern "C" void
js_TraceXML(JSTracer *trc, JSXML* thing);

#if JS_STACK_GROWTH_DIRECTION > 0
# define JS_CHECK_STACK_SIZE(limit, lval)  ((jsuword)(lval) < limit)
#else
# define JS_CHECK_STACK_SIZE(limit, lval)  ((jsuword)(lval) > limit)
#endif

namespace js {

class GCHelperThread;
struct Shape;

namespace gc {

struct Arena;
struct MarkingDelay;

/* The kind of GC thing with a finalizer. */
enum FinalizeKind {
    FINALIZE_OBJECT0,
    FINALIZE_OBJECT0_BACKGROUND,
    FINALIZE_OBJECT2,
    FINALIZE_OBJECT2_BACKGROUND,
    FINALIZE_OBJECT4,
    FINALIZE_OBJECT4_BACKGROUND,
    FINALIZE_OBJECT8,
    FINALIZE_OBJECT8_BACKGROUND,
    FINALIZE_OBJECT12,
    FINALIZE_OBJECT12_BACKGROUND,
    FINALIZE_OBJECT16,
    FINALIZE_OBJECT16_BACKGROUND,
    FINALIZE_OBJECT_LAST = FINALIZE_OBJECT16_BACKGROUND,
    FINALIZE_FUNCTION,
    FINALIZE_FUNCTION_AND_OBJECT_LAST = FINALIZE_FUNCTION,
    FINALIZE_SHAPE,
#if JS_HAS_XML_SUPPORT
    FINALIZE_XML,
#endif
    FINALIZE_SHORT_STRING,
    FINALIZE_STRING,
    FINALIZE_EXTERNAL_STRING,
    FINALIZE_LIMIT
};

extern JS_FRIEND_DATA(const uint8) GCThingSizeMap[];

const size_t ArenaShift = 12;
const size_t ArenaSize = size_t(1) << ArenaShift;
const size_t ArenaMask = ArenaSize - 1;

/*
 * The mark bitmap has one bit per each GC cell. For multi-cell GC things this
 * wastes space but allows to avoid expensive devisions by thing's size when
 * accessing the bitmap. In addition this allows to use some bits for colored
 * marking during the cycle GC.
 */
const size_t ArenaCellCount = size_t(1) << (ArenaShift - Cell::CellShift);
const size_t ArenaBitmapBits = ArenaCellCount;
const size_t ArenaBitmapBytes = ArenaBitmapBits / 8;
const size_t ArenaBitmapWords = ArenaBitmapBits / JS_BITS_PER_WORD;

/*
 * A FreeSpan represents a contiguous sequence of free cells in an Arena.
 * |first| is the address of the first free cell in the span. |last| is the
 * address of the last free cell in the span. This last cell holds a FreeSpan
 * data structure for the next span unless this is the last span on the list
 * of spans in the arena. For this last span |last| points to the last byte of
 * the last thing in the arena and no linkage is stored there, so
 * |last| == arenaStart + ArenaSize - 1. If the space at the arena end is
 * fully used this last span is empty and |first| == |last + 1|.
 *
 * Thus |first| < |last| implies that we have either the last span with at least
 * one element or that the span is not the last and contains at least 2
 * elements. In both cases to allocate a thing from this span we need simply
 * to increment |first| by the allocation size.
 *
 * |first| == |last| implies that we have a one element span that records the
 * next span. So to allocate from it we need to update the span list head
 * with a copy of the span stored at |last| address so the following
 * allocations will use that span.
 *
 * |first| > |last| implies that we have an empty last span and the arena is
 * fully used.
 *
 * Also only for the last span (|last| & 1)! = 0 as all allocation sizes are
 * multiples of Cell::CellSize.
 */
struct FreeSpan {
    uintptr_t   first;
    uintptr_t   last;

  public:
    FreeSpan() {}

    FreeSpan(uintptr_t first, uintptr_t last)
      : first(first), last(last) {
        checkSpan();
    }

    /*
     * To minimize the size of the arena header the first span is encoded
     * there as offsets from the arena start.
     */
    static size_t encodeOffsets(size_t firstOffset, size_t lastOffset = ArenaSize - 1) {
        /* Check that we can pack the offsets into uint16. */
        JS_STATIC_ASSERT(ArenaShift < 16);
        JS_ASSERT(firstOffset <= ArenaSize);
        JS_ASSERT(lastOffset < ArenaSize);
        JS_ASSERT(firstOffset <= ((lastOffset + 1) & ~size_t(1)));
        return firstOffset | (lastOffset << 16);
    }

    static const size_t EmptyOffsets = ArenaSize | ((ArenaSize - 1) << 16);

    static FreeSpan decodeOffsets(uintptr_t arenaAddr, size_t offsets) {
        JS_ASSERT(!(arenaAddr & ArenaMask));

        size_t firstOffset = offsets & 0xFFFF;
        size_t lastOffset = offsets >> 16;
        JS_ASSERT(firstOffset <= ArenaSize);
        JS_ASSERT(lastOffset < ArenaSize);

        /*
         * We must not use | when calculating first as firstOffset is
         * ArenaMask + 1 for the empty span.
         */
        return FreeSpan(arenaAddr + firstOffset, arenaAddr | lastOffset);
    }

    void initAsEmpty(uintptr_t arenaAddr = 0) {
        JS_ASSERT(!(arenaAddr & ArenaMask));
        first = arenaAddr + ArenaSize;
        last = arenaAddr | (ArenaSize  - 1);
        JS_ASSERT(isEmpty());
    }

    bool isEmpty() const {
        checkSpan();
        return first > last;
    }

    bool hasNext() const {
        checkSpan();
        return !(last & uintptr_t(1));
    }

    const FreeSpan *nextSpan() const {
        JS_ASSERT(hasNext());
        return reinterpret_cast<FreeSpan *>(last);
    }

    FreeSpan *nextSpanUnchecked(size_t thingSize) const {
#ifdef DEBUG
        uintptr_t lastOffset = last & ArenaMask;
        JS_ASSERT(!(lastOffset & 1));
        JS_ASSERT((ArenaSize - lastOffset) % thingSize == 0);
#endif
        return reinterpret_cast<FreeSpan *>(last);
    }

    uintptr_t arenaAddressUnchecked() const {
        return last & ~ArenaMask;
    }

    uintptr_t arenaAddress() const {
        checkSpan();
        return arenaAddressUnchecked();
    }

    ArenaHeader *arenaHeader() const {
        return reinterpret_cast<ArenaHeader *>(arenaAddress());
    }

    bool isSameNonEmptySpan(const FreeSpan *another) const {
        JS_ASSERT(!isEmpty());
        JS_ASSERT(!another->isEmpty());
        return first == another->first && last == another->last;
    }

    bool isWithinArena(uintptr_t arenaAddr) const {
        JS_ASSERT(!(arenaAddr & ArenaMask));

        /* Return true for the last empty span as well. */
        return arenaAddress() == arenaAddr;
    }

    size_t encodeAsOffsets() const {
        /*
         * We must use first - arenaAddress(), not first & ArenaMask as
         * first == ArenaMask + 1 for an empty span.
         */
        uintptr_t arenaAddr = arenaAddress();
        return encodeOffsets(first - arenaAddr, last & ArenaMask);
    }

    /* See comments before FreeSpan for details. */
    JS_ALWAYS_INLINE void *allocate(size_t thingSize) {
        JS_ASSERT(thingSize % Cell::CellSize == 0);
        checkSpan();
        uintptr_t thing = first;
        if (thing < last) {
            /* Bump-allocate from the current span. */
            first = thing + thingSize;
        } else if (JS_LIKELY(thing == last)) {
            /*
             * Move to the next span. We use JS_LIKELY as without PGO
             * compilers mis-predict == here as unlikely to succeed.
             */
            *this = *reinterpret_cast<FreeSpan *>(thing);
        } else {
            return NULL;
        }
        checkSpan();
        return reinterpret_cast<void *>(thing);
    }

    void checkSpan() const {
#ifdef DEBUG
        /* We do not allow spans at the end of the address space. */
        JS_ASSERT(last != uintptr_t(-1));
        JS_ASSERT(first);
        JS_ASSERT(last);
        JS_ASSERT(first - 1 <= last);
        uintptr_t arenaAddr = arenaAddressUnchecked();
        if (last & 1) {
            /* The span is the last. */
            JS_ASSERT((last & ArenaMask) == ArenaMask);

            if (first - 1 == last) {
                /* The span is last and empty. The above start != 0 check
                 * implies that we are not at the end of the address space.
                 */
                return;
            }
            size_t spanLength = last - first + 1;
            JS_ASSERT(spanLength % Cell::CellSize == 0);

            /* Start and end must belong to the same arena. */
            JS_ASSERT((first & ~ArenaMask) == arenaAddr);
            return;
        }

        /* The span is not the last and we have more spans to follow. */
        JS_ASSERT(first <= last);
        size_t spanLengthWithoutOneThing = last - first;
        JS_ASSERT(spanLengthWithoutOneThing % Cell::CellSize == 0);

        JS_ASSERT((first & ~ArenaMask) == arenaAddr);

        /*
         * If there is not enough space before the arena end to allocate one
         * more thing, then the span must be marked as the last one to avoid
         * storing useless empty span reference.
         */
        size_t beforeTail = ArenaSize - (last & ArenaMask);
        JS_ASSERT(beforeTail >= sizeof(FreeSpan) + Cell::CellSize);

        FreeSpan *next = reinterpret_cast<FreeSpan *>(last);

        /*
         * The GC things on the list of free spans come from one arena
         * and the spans are linked in ascending address order with
         * at least one non-free thing between spans.
         */
        JS_ASSERT(last < next->first);
        JS_ASSERT(arenaAddr == next->arenaAddressUnchecked());

        if (next->first > next->last) {
            /*
             * The next span is the empty span that terminates the list for
             * arenas that do not have any free things at the end.
             */
            JS_ASSERT(next->first - 1 == next->last);
            JS_ASSERT(arenaAddr + ArenaSize == next->first);
        }
#endif
    }

};

/* Every arena has a header. */
struct ArenaHeader {
    JSCompartment   *compartment;
    ArenaHeader     *next;

  private:
    /*
     * The first span of free things in the arena. We encode it as the start
     * and end offsets within the arena, not as FreeSpan structure, to
     * minimize the header size.
     */
    size_t          firstFreeSpanOffsets;

    /*
     * One of FinalizeKind constants or FINALIZE_LIMIT when the arena does not
     * contain any GC things and is on the list of empty arenas in the GC
     * chunk. The later allows to quickly check if the arena is allocated
     * during the conservative GC scanning without searching the arena in the
     * list.
     */
    unsigned        thingKind;

    friend struct FreeLists;

  public:
    inline uintptr_t address() const;
    inline Chunk *chunk() const;

    void setAsNotAllocated() {
        thingKind = FINALIZE_LIMIT;
    }

    bool allocated() const {
        return thingKind < FINALIZE_LIMIT;
    }

    inline void init(JSCompartment *comp, unsigned thingKind, size_t thingSize);

    uintptr_t arenaAddress() const {
        return address();
    }

    Arena *getArena() {
        return reinterpret_cast<Arena *>(arenaAddress());
    }

    unsigned getThingKind() const {
        JS_ASSERT(allocated());
        return thingKind;
    }

    bool hasFreeThings() const {
        return firstFreeSpanOffsets != FreeSpan::EmptyOffsets;
    }

    void setAsFullyUsed() {
        firstFreeSpanOffsets = FreeSpan::EmptyOffsets;
    }

    FreeSpan getFirstFreeSpan() const {
#ifdef DEBUG
        checkSynchronizedWithFreeList();
#endif
        return FreeSpan::decodeOffsets(arenaAddress(), firstFreeSpanOffsets);
    }

    void setFirstFreeSpan(const FreeSpan *span) {
        JS_ASSERT(span->isWithinArena(arenaAddress()));
        firstFreeSpanOffsets = span->encodeAsOffsets();
    }

    inline MarkingDelay *getMarkingDelay() const;

    size_t getThingSize() const {
        return GCThingSizeMap[getThingKind()];
    }

#ifdef DEBUG
    void checkSynchronizedWithFreeList() const;
#endif
};

struct Arena {
    /*
     * Layout of an arena:
     * An arena is 4K in size and 4K-aligned. It starts with the ArenaHeader
     * descriptor followed by some pad bytes. The remainder of the arena is
     * filled with the array of T things. The pad bytes ensure that the thing
     * array ends exactly at the end of the arena.
     *
     * +-------------+-----+----+----+-----+----+
     * | ArenaHeader | pad | T0 | T1 | ... | Tn |
     * +-------------+-----+----+----+-----+----+
     *
     * <----------------------------------------> = ArenaSize bytes
     * <-------------------> = thingsStartOffset
     */
    ArenaHeader aheader;
    uint8_t     data[ArenaSize - sizeof(ArenaHeader)];

    static void staticAsserts() {
        JS_STATIC_ASSERT(sizeof(Arena) == ArenaSize);
    }

    static size_t thingsPerArena(size_t thingSize) {
        JS_ASSERT(thingSize % Cell::CellSize == 0);

        /* We should be able to fit FreeSpan in any GC thing. */
        JS_ASSERT(thingSize >= sizeof(FreeSpan));

        /* GCThingSizeMap assumes that any thing fits uint8. */
        JS_ASSERT(thingSize < 256);

        return (ArenaSize - sizeof(ArenaHeader)) / thingSize;
    }

    static size_t thingsSpan(size_t thingSize) {
        return thingsPerArena(thingSize) * thingSize;
    }

    static size_t thingsStartOffset(size_t thingSize) {
        return ArenaSize - thingsSpan(thingSize);
    }

    static bool isAligned(uintptr_t thing, size_t thingSize) {
        /* Things ends at the arena end. */
        uintptr_t tailOffset = (ArenaSize - thing) & ArenaMask;
        return tailOffset % thingSize == 0;
    }

    uintptr_t address() const {
        return aheader.address();
    }

    uintptr_t thingsStart(size_t thingSize) {
        return address() | thingsStartOffset(thingSize);
    }

    uintptr_t thingsEnd() {
        return address() + ArenaSize;
    }

    template <typename T>
    bool finalize(JSContext *cx);
};

/*
 * When recursive marking uses too much stack the marking is delayed and
 * the corresponding arenas are put into a stack using a linked via the
 * following per arena structure.
 */
struct MarkingDelay {
    ArenaHeader *link;

    void init() {
        link = NULL;
    }

    /*
     * To separate arenas without things to mark later from the arena at the
     * marked delay stack bottom we use for the latter a special sentinel
     * value. We set it to the header for the second arena in the chunk
     * starting at the 0 address.
     */
    static ArenaHeader *stackBottom() {
        return reinterpret_cast<ArenaHeader *>(ArenaSize);
    }
};

/* The chunk header (located at the end of the chunk to preserve arena alignment). */
struct ChunkInfo {
    Chunk           *link;
    JSRuntime       *runtime;
    ArenaHeader     *emptyArenaListHead;
    size_t          age;
    size_t          numFree;
};

const size_t BytesPerArena = ArenaSize + ArenaBitmapBytes + sizeof(MarkingDelay);
const size_t ArenasPerChunk = (GC_CHUNK_SIZE - sizeof(ChunkInfo)) / BytesPerArena;

/* A chunk bitmap contains enough mark bits for all the cells in a chunk. */
struct ChunkBitmap {
    uintptr_t bitmap[ArenaBitmapWords * ArenasPerChunk];

    JS_ALWAYS_INLINE void getMarkWordAndMask(const Cell *cell, uint32 color,
                                             uintptr_t **wordp, uintptr_t *maskp);

    JS_ALWAYS_INLINE bool isMarked(const Cell *cell, uint32 color) {
        uintptr_t *word, mask;
        getMarkWordAndMask(cell, color, &word, &mask);
        return *word & mask;
    }

    JS_ALWAYS_INLINE bool markIfUnmarked(const Cell *cell, uint32 color) {
        uintptr_t *word, mask;
        getMarkWordAndMask(cell, BLACK, &word, &mask);
        if (*word & mask)
            return false;
        *word |= mask;
        if (color != BLACK) {
            /*
             * We use getMarkWordAndMask to recalculate both mask and word as
             * doing just mask << color may overflow the mask.
             */
            getMarkWordAndMask(cell, color, &word, &mask);
            if (*word & mask)
                return false;
            *word |= mask;
        }
        return true;
    }

    JS_ALWAYS_INLINE void unmark(const Cell *cell, uint32 color) {
        uintptr_t *word, mask;
        getMarkWordAndMask(cell, color, &word, &mask);
        *word &= ~mask;
    }

    void clear() {
        PodArrayZero(bitmap);
    }

#ifdef DEBUG
    bool noBitsSet(ArenaHeader *aheader) {
        /*
         * We assume that the part of the bitmap corresponding to the arena
         * has the exact number of words so we do not need to deal with a word
         * that covers bits from two arenas.
         */
        JS_STATIC_ASSERT(ArenaBitmapBits == ArenaBitmapWords * JS_BITS_PER_WORD);

        uintptr_t *word, unused;
        getMarkWordAndMask(reinterpret_cast<Cell *>(aheader->address()), BLACK, &word, &unused);
        for (size_t i = 0; i != ArenaBitmapWords; i++) {
            if (word[i])
                return false;
        }
        return true;
    }
#endif
};

JS_STATIC_ASSERT(ArenaBitmapBytes * ArenasPerChunk == sizeof(ChunkBitmap));

/*
 * Chunks contain arenas and associated data structures (mark bitmap, delayed
 * marking state).
 */
struct Chunk {
    Arena           arenas[ArenasPerChunk];
    ChunkBitmap     bitmap;
    MarkingDelay    markingDelay[ArenasPerChunk];
    ChunkInfo       info;

    static Chunk *fromAddress(uintptr_t addr) {
        addr &= ~GC_CHUNK_MASK;
        return reinterpret_cast<Chunk *>(addr);
    }

    static bool withinArenasRange(uintptr_t addr) {
        uintptr_t offset = addr & GC_CHUNK_MASK;
        return offset < ArenasPerChunk * ArenaSize;
    }

    static size_t arenaIndex(uintptr_t addr) {
        JS_ASSERT(withinArenasRange(addr));
        return (addr & GC_CHUNK_MASK) >> ArenaShift;
    }

    void init(JSRuntime *rt);
    bool unused();
    bool hasAvailableArenas();
    bool withinArenasRange(Cell *cell);

    template <size_t thingSize>
    ArenaHeader *allocateArena(JSContext *cx, unsigned thingKind);

    void releaseArena(ArenaHeader *aheader);
};

JS_STATIC_ASSERT(sizeof(Chunk) <= GC_CHUNK_SIZE);
JS_STATIC_ASSERT(sizeof(Chunk) + BytesPerArena > GC_CHUNK_SIZE);

inline uintptr_t
Cell::address() const
{
    uintptr_t addr = uintptr_t(this);
    JS_ASSERT(addr % Cell::CellSize == 0);
    JS_ASSERT(Chunk::withinArenasRange(addr));
    return addr;
}

inline ArenaHeader *
Cell::arenaHeader() const
{
    uintptr_t addr = address();
    addr &= ~ArenaMask;
    return reinterpret_cast<ArenaHeader *>(addr);
}

Chunk *
Cell::chunk() const
{
    uintptr_t addr = uintptr_t(this);
    JS_ASSERT(addr % Cell::CellSize == 0);
    addr &= ~(GC_CHUNK_SIZE - 1);
    return reinterpret_cast<Chunk *>(addr);
}

#ifdef DEBUG
inline bool
Cell::isAligned() const
{
    return Arena::isAligned(address(), arenaHeader()->getThingSize());
}
#endif

inline void
ArenaHeader::init(JSCompartment *comp, unsigned kind, size_t thingSize)
{
    JS_ASSERT(!allocated());
    JS_ASSERT(!getMarkingDelay()->link);
    compartment = comp;
    thingKind = kind;
    firstFreeSpanOffsets = FreeSpan::encodeOffsets(Arena::thingsStartOffset(thingSize));
}

inline uintptr_t
ArenaHeader::address() const
{
    uintptr_t addr = reinterpret_cast<uintptr_t>(this);
    JS_ASSERT(!(addr & ArenaMask));
    JS_ASSERT(Chunk::withinArenasRange(addr));
    return addr;
}

inline Chunk *
ArenaHeader::chunk() const
{
    return Chunk::fromAddress(address());
}

JS_ALWAYS_INLINE void
ChunkBitmap::getMarkWordAndMask(const Cell *cell, uint32 color,
                                uintptr_t **wordp, uintptr_t *maskp)
{
    JS_ASSERT(cell->chunk() == Chunk::fromAddress(reinterpret_cast<uintptr_t>(this)));
    size_t bit = (cell->address() & GC_CHUNK_MASK) / Cell::CellSize + color;
    JS_ASSERT(bit < ArenaBitmapBits * ArenasPerChunk);
    *maskp = uintptr_t(1) << (bit % JS_BITS_PER_WORD);
    *wordp = &bitmap[bit / JS_BITS_PER_WORD];
}

inline MarkingDelay *
ArenaHeader::getMarkingDelay() const
{
    return &chunk()->markingDelay[Chunk::arenaIndex(address())];
}

static void
AssertValidColor(const void *thing, uint32 color)
{
#ifdef DEBUG
    ArenaHeader *aheader = reinterpret_cast<const js::gc::Cell *>(thing)->arenaHeader();
    JS_ASSERT_IF(color, color < aheader->getThingSize() / Cell::CellSize);
#endif
}

inline bool
Cell::isMarked(uint32 color) const
{
    AssertValidColor(this, color);
    return chunk()->bitmap.isMarked(this, color);
}

bool
Cell::markIfUnmarked(uint32 color) const
{
    AssertValidColor(this, color);
    return chunk()->bitmap.markIfUnmarked(this, color);
}

void
Cell::unmark(uint32 color) const
{
    JS_ASSERT(color != BLACK);
    AssertValidColor(this, color);
    chunk()->bitmap.unmark(this, color);
}

JSCompartment *
Cell::compartment() const
{
    return arenaHeader()->compartment;
}

#define JSTRACE_XML         3

/*
 * One past the maximum trace kind.
 */
#define JSTRACE_LIMIT       4

/*
 * Lower limit after which we limit the heap growth
 */
const size_t GC_ARENA_ALLOCATION_TRIGGER = 30 * js::GC_CHUNK_SIZE;

/*
 * A GC is triggered once the number of newly allocated arenas
 * is GC_HEAP_GROWTH_FACTOR times the number of live arenas after
 * the last GC starting after the lower limit of
 * GC_ARENA_ALLOCATION_TRIGGER.
 */
const float GC_HEAP_GROWTH_FACTOR = 3.0f;

/* Perform a Full GC every 20 seconds if MaybeGC is called */
static const int64 GC_IDLE_FULL_SPAN = 20 * 1000 * 1000;

static inline size_t
GetFinalizableTraceKind(size_t thingKind)
{
    JS_STATIC_ASSERT(JSExternalString::TYPE_LIMIT == 8);

    static const uint8 map[FINALIZE_LIMIT] = {
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT0 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT0_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT2 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT2_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT4 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT4_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT8 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT8_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT12 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT12_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT16 */
        JSTRACE_OBJECT,     /* FINALIZE_OBJECT16_BACKGROUND */
        JSTRACE_OBJECT,     /* FINALIZE_FUNCTION */
        JSTRACE_SHAPE,      /* FINALIZE_SHAPE */
#if JS_HAS_XML_SUPPORT      /* FINALIZE_XML */
        JSTRACE_XML,
#endif
        JSTRACE_STRING,     /* FINALIZE_SHORT_STRING */
        JSTRACE_STRING,     /* FINALIZE_STRING */
        JSTRACE_STRING,     /* FINALIZE_EXTERNAL_STRING */
    };

    JS_ASSERT(thingKind < FINALIZE_LIMIT);
    return map[thingKind];
}

inline uint32
GetGCThingTraceKind(const void *thing);

static inline JSRuntime *
GetGCThingRuntime(void *thing)
{
    return reinterpret_cast<Cell *>(thing)->chunk()->info.runtime;
}

/* The arenas in a list have uniform kind. */
class ArenaList {
  private:
    ArenaHeader     *head;      /* list start */
    ArenaHeader     **cursor;   /* arena with free things */

#ifdef JS_THREADSAFE
    /*
     * The background finalization adds the finalized arenas to the list at
     * the *cursor position. backgroundFinalizeState controls the interaction
     * between the GC lock and the access to the list from the allocation
     * thread.
     *
     * BFS_DONE indicates that the finalizations is not running or cannot
     * affect this arena list. The allocation thread can access the list
     * outside the GC lock.
     *
     * In BFS_RUN and BFS_JUST_FINISHED the allocation thread must take the
     * lock. The former indicates that the finalization still runs. The latter
     * signals that finalization just added to the list finalized arenas. In
     * that case the lock effectively serves as a read barrier to ensure that
     * the allocation thread see all the writes done during finalization.
     */
    enum BackgroundFinalizeState {
        BFS_DONE,
        BFS_RUN,
        BFS_JUST_FINISHED
    };

    volatile BackgroundFinalizeState backgroundFinalizeState;
#endif

  public:
    void init() {
        head = NULL;
        cursor = &head;
#ifdef JS_THREADSAFE
        backgroundFinalizeState = BFS_DONE;
#endif
    }

    ArenaHeader *getHead() { return head; }

    inline ArenaHeader *searchForFreeArena();

    template <size_t thingSize>
    inline ArenaHeader *getArenaWithFreeList(JSContext *cx, unsigned thingKind);

    template<typename T>
    void finalizeNow(JSContext *cx);

#ifdef JS_THREADSAFE
    template<typename T>
    inline void finalizeLater(JSContext *cx);

    static void backgroundFinalize(JSContext *cx, ArenaHeader *listHead);

    bool willBeFinalizedLater() const {
        return backgroundFinalizeState == BFS_RUN;
    }
#endif

#ifdef DEBUG
    bool markedThingsInArenaList() {
# ifdef JS_THREADSAFE
        /* The background finalization must have stopped at this point. */
        JS_ASSERT(backgroundFinalizeState == BFS_DONE ||
                  backgroundFinalizeState == BFS_JUST_FINISHED);
# endif
        for (ArenaHeader *aheader = head; aheader; aheader = aheader->next) {
            if (!aheader->chunk()->bitmap.noBitsSet(aheader))
                return true;
        }
        return false;
    }
#endif /* DEBUG */

    void releaseAll(unsigned thingKind) {
# ifdef JS_THREADSAFE
        /*
         * We can only call this during the shutdown after the last GC when
         * the background finalization is disabled.
         */
        JS_ASSERT(backgroundFinalizeState == BFS_DONE);
# endif
        while (ArenaHeader *aheader = head) {
            head = aheader->next;
            aheader->chunk()->releaseArena(aheader);
        }
        cursor = &head;
    }

    bool isEmpty() const {
#ifdef JS_THREADSAFE
        /*
         * The arena cannot be empty if the background finalization is not yet
         * done.
         */
        if (backgroundFinalizeState != BFS_DONE)
            return false;
#endif
        return !head;
    }
};

struct FreeLists {
    /*
     * For each arena kind its free list is represented as the first span with
     * free things. Initially all the spans are zeroed to be treated as empty
     * spans by the allocation code. After we find a new arena with available
     * things we copy its first free span into the list and set the arena as
     * if it has no free things. This way we do not need to update the arena
     * header after the initial allocation. When starting the GC We only move
     * the head of the of the list of spans back to the arena only for the
     * arena that was not fully allocated.
     */
    FreeSpan       lists[FINALIZE_LIMIT];

    void init() {
        for (size_t i = 0; i != JS_ARRAY_LENGTH(lists); ++i)
            lists[i].initAsEmpty();
    }

    /*
     * Return the free list back to the arena so the GC finalization will not
     * run the finalizers over unitialized bytes from free things.
     */
    void purge() {
        for (size_t i = 0; i != size_t(FINALIZE_LIMIT); ++i) {
            FreeSpan *list = &lists[i];
            if (!list->isEmpty()) {
                ArenaHeader *aheader = list->arenaHeader();
                JS_ASSERT(!aheader->hasFreeThings());
                aheader->setFirstFreeSpan(list);
                list->initAsEmpty();
            }
        }
    }

    /*
     * Temporarily copy the free list heads to the arenas so the code can see
     * the proper value in ArenaHeader::freeList when accessing the latter
     * outside the GC.
     */
    void copyToArenas() {
        for (size_t i = 0; i != size_t(FINALIZE_LIMIT); ++i) {
            FreeSpan *list = &lists[i];
            if (!list->isEmpty()) {
                ArenaHeader *aheader = list->arenaHeader();
                JS_ASSERT(!aheader->hasFreeThings());
                aheader->setFirstFreeSpan(list);
            }
        }
    }

    /*
     * Clear the free lists in arenas that were temporarily set there using
     * copyToArenas.
     */
    void clearInArenas() {
        for (size_t i = 0; i != size_t(FINALIZE_LIMIT); ++i) {
            FreeSpan *list = &lists[i];
            if (!list->isEmpty()) {
                ArenaHeader *aheader = list->arenaHeader();
                JS_ASSERT(aheader->getFirstFreeSpan().isSameNonEmptySpan(list));
                aheader->setAsFullyUsed();
            }
        }
    }

    JS_ALWAYS_INLINE void *getNext(unsigned thingKind, size_t thingSize) {
        return lists[thingKind].allocate(thingSize);
    }

    void *populate(ArenaHeader *aheader, unsigned thingKind, size_t thingSize) {
        FreeSpan *list = &lists[thingKind];
        *list = aheader->getFirstFreeSpan();
        aheader->setAsFullyUsed();
        void *t = list->allocate(thingSize);
        JS_ASSERT(t);
        return t;
    }

    void checkEmpty() {
#ifdef DEBUG
        for (size_t i = 0; i != JS_ARRAY_LENGTH(lists); ++i)
            JS_ASSERT(lists[i].isEmpty());
#endif
    }
};

extern void *
RefillFinalizableFreeList(JSContext *cx, unsigned thingKind);

} /* namespace gc */

typedef Vector<gc::Chunk *, 32, SystemAllocPolicy> GCChunks;

struct GCPtrHasher
{
    typedef void *Lookup;

    static HashNumber hash(void *key) {
        return HashNumber(uintptr_t(key) >> JS_GCTHING_ZEROBITS);
    }

    static bool match(void *l, void *k) { return l == k; }
};

typedef HashMap<void *, uint32, GCPtrHasher, SystemAllocPolicy> GCLocks;

struct RootInfo {
    RootInfo() {}
    RootInfo(const char *name, JSGCRootType type) : name(name), type(type) {}
    const char *name;
    JSGCRootType type;
};

typedef js::HashMap<void *,
                    RootInfo,
                    js::DefaultHasher<void *>,
                    js::SystemAllocPolicy> RootedValueMap;

/* If HashNumber grows, need to change WrapperHasher. */
JS_STATIC_ASSERT(sizeof(HashNumber) == 4);

struct WrapperHasher
{
    typedef Value Lookup;

    static HashNumber hash(Value key) {
        uint64 bits = JSVAL_BITS(Jsvalify(key));
        return (uint32)bits ^ (uint32)(bits >> 32);
    }

    static bool match(const Value &l, const Value &k) { return l == k; }
};

typedef HashMap<Value, Value, WrapperHasher, SystemAllocPolicy> WrapperMap;

class AutoValueVector;
class AutoIdVector;

} /* namespace js */

#ifdef DEBUG
extern bool
CheckAllocation(JSContext *cx);
#endif

extern JS_FRIEND_API(uint32)
js_GetGCThingTraceKind(void *thing);

extern JSBool
js_InitGC(JSRuntime *rt, uint32 maxbytes);

extern void
js_FinishGC(JSRuntime *rt);

extern JSBool
js_AddRoot(JSContext *cx, js::Value *vp, const char *name);

extern JSBool
js_AddGCThingRoot(JSContext *cx, void **rp, const char *name);

#ifdef DEBUG
extern void
js_DumpNamedRoots(JSRuntime *rt,
                  void (*dump)(const char *name, void *rp, JSGCRootType type, void *data),
                  void *data);
#endif

extern uint32
js_MapGCRoots(JSRuntime *rt, JSGCRootMapFun map, void *data);

/* Table of pointers with count valid members. */
typedef struct JSPtrTable {
    size_t      count;
    void        **array;
} JSPtrTable;

extern JSBool
js_RegisterCloseableIterator(JSContext *cx, JSObject *obj);

#ifdef JS_TRACER
extern JSBool
js_ReserveObjects(JSContext *cx, size_t nobjects);
#endif

extern JSBool
js_LockGCThingRT(JSRuntime *rt, void *thing);

extern void
js_UnlockGCThingRT(JSRuntime *rt, void *thing);

extern JS_FRIEND_API(bool)
IsAboutToBeFinalized(JSContext *cx, const void *thing);

extern JS_FRIEND_API(bool)
js_GCThingIsMarked(void *thing, uintN color);

extern void
js_TraceStackFrame(JSTracer *trc, js::StackFrame *fp);

namespace js {

extern JS_REQUIRES_STACK void
MarkRuntime(JSTracer *trc);

extern void
TraceRuntime(JSTracer *trc);

extern JS_REQUIRES_STACK JS_FRIEND_API(void)
MarkContext(JSTracer *trc, JSContext *acx);

/* Must be called with GC lock taken. */
extern void
TriggerGC(JSRuntime *rt);

/* Must be called with GC lock taken. */
extern void
TriggerCompartmentGC(JSCompartment *comp);

extern void
MaybeGC(JSContext *cx);

} /* namespace js */

/*
 * Kinds of js_GC invocation.
 */
typedef enum JSGCInvocationKind {
    /* Normal invocation. */
    GC_NORMAL           = 0,

    /*
     * Called from js_DestroyContext for last JSContext in a JSRuntime, when
     * it is imperative that rt->gcPoke gets cleared early in js_GC.
     */
    GC_LAST_CONTEXT     = 1,

    /* Minimize GC triggers and release empty GC chunks right away. */
    GC_SHRINK             = 2
} JSGCInvocationKind;

/* Pass NULL for |comp| to get a full GC. */
extern void
js_GC(JSContext *cx, JSCompartment *comp, JSGCInvocationKind gckind);

#ifdef JS_THREADSAFE
/*
 * This is a helper for code at can potentially run outside JS request to
 * ensure that the GC is not running when the function returns.
 *
 * This function must be called with the GC lock held.
 */
extern void
js_WaitForGC(JSRuntime *rt);

#else /* !JS_THREADSAFE */

# define js_WaitForGC(rt)    ((void) 0)

#endif

extern void
js_DestroyScriptsToGC(JSContext *cx, JSCompartment *comp);


namespace js {

#ifdef JS_THREADSAFE

/*
 * During the finalization we do not free immediately. Rather we add the
 * corresponding pointers to a buffer which we later release on a separated
 * thread.
 *
 * The buffer is implemented as a vector of 64K arrays of pointers, not as a
 * simple vector, to avoid realloc calls during the vector growth and to not
 * bloat the binary size of the inlined freeLater method. Any OOM during
 * buffer growth results in the pointer being freed immediately.
 */
class GCHelperThread {
    static const size_t FREE_ARRAY_SIZE = size_t(1) << 16;
    static const size_t FREE_ARRAY_LENGTH = FREE_ARRAY_SIZE / sizeof(void *);

    JSContext         *cx;
    PRThread*         thread;
    PRCondVar*        wakeup;
    PRCondVar*        sweepingDone;
    bool              shutdown;
    JSGCInvocationKind lastGCKind;

    Vector<void **, 16, js::SystemAllocPolicy> freeVector;
    void            **freeCursor;
    void            **freeCursorEnd;

    Vector<js::gc::ArenaHeader *, 64, js::SystemAllocPolicy> finalizeVector;

    friend class js::gc::ArenaList;

    JS_FRIEND_API(void)
    replenishAndFreeLater(void *ptr);

    static void freeElementsAndArray(void **array, void **end) {
        JS_ASSERT(array <= end);
        for (void **p = array; p != end; ++p)
            js::Foreground::free_(*p);
        js::Foreground::free_(array);
    }

    static void threadMain(void* arg);

    void threadLoop(JSRuntime *rt);
    void doSweep();

  public:
    GCHelperThread()
      : thread(NULL),
        wakeup(NULL),
        sweepingDone(NULL),
        shutdown(false),
        freeCursor(NULL),
        freeCursorEnd(NULL),
        sweeping(false) { }

    volatile bool     sweeping;
    bool init(JSRuntime *rt);
    void finish(JSRuntime *rt);

    /* Must be called with GC lock taken. */
    void startBackgroundSweep(JSRuntime *rt, JSGCInvocationKind gckind);

    void waitBackgroundSweepEnd(JSRuntime *rt, bool gcUnlocked = true);

    void freeLater(void *ptr) {
        JS_ASSERT(!sweeping);
        if (freeCursor != freeCursorEnd)
            *freeCursor++ = ptr;
        else
            replenishAndFreeLater(ptr);
    }

    void setContext(JSContext *context) { cx = context; }
};

#endif /* JS_THREADSAFE */

struct GCChunkHasher {
    typedef gc::Chunk *Lookup;

    /*
     * Strip zeros for better distribution after multiplying by the golden
     * ratio.
     */
    static HashNumber hash(gc::Chunk *chunk) {
        JS_ASSERT(!(jsuword(chunk) & GC_CHUNK_MASK));
        return HashNumber(jsuword(chunk) >> GC_CHUNK_SHIFT);
    }

    static bool match(gc::Chunk *k, gc::Chunk *l) {
        JS_ASSERT(!(jsuword(k) & GC_CHUNK_MASK));
        JS_ASSERT(!(jsuword(l) & GC_CHUNK_MASK));
        return k == l;
    }
};

typedef HashSet<js::gc::Chunk *, GCChunkHasher, SystemAllocPolicy> GCChunkSet;

struct ConservativeGCThreadData {

    /*
     * The GC scans conservatively between ThreadData::nativeStackBase and
     * nativeStackTop unless the latter is NULL.
     */
    jsuword             *nativeStackTop;

    union {
        jmp_buf         jmpbuf;
        jsuword         words[JS_HOWMANY(sizeof(jmp_buf), sizeof(jsuword))];
    } registerSnapshot;

    /*
     * Cycle collector uses this to communicate that the native stack of the
     * GC thread should be scanned only if the thread have more than the given
     * threshold of requests.
     */
    unsigned requestThreshold;

    ConservativeGCThreadData()
      : nativeStackTop(NULL), requestThreshold(0)
    {
    }

    ~ConservativeGCThreadData() {
#ifdef JS_THREADSAFE
        /*
         * The conservative GC scanner should be disabled when the thread leaves
         * the last request.
         */
        JS_ASSERT(!hasStackToScan());
#endif
    }

    JS_NEVER_INLINE void recordStackTop();

#ifdef JS_THREADSAFE
    void updateForRequestEnd(unsigned suspendCount) {
        if (suspendCount)
            recordStackTop();
        else
            nativeStackTop = NULL;
    }
#endif

    bool hasStackToScan() const {
        return !!nativeStackTop;
    }
};

template<class T>
struct MarkStack {
    T *stack;
    uintN tos, limit;

    bool push(T item) {
        if (tos == limit)
            return false;
        stack[tos++] = item;
        return true;
    }

    bool isEmpty() { return tos == 0; }

    T pop() {
        JS_ASSERT(!isEmpty());
        return stack[--tos];
    }

    T &peek() {
        JS_ASSERT(!isEmpty());
        return stack[tos-1];
    }

    MarkStack(void **buffer, size_t size)
    {
        tos = 0;
        limit = size / sizeof(T) - 1;
        stack = (T *)buffer;
    }
};

struct LargeMarkItem
{
    JSObject *obj;
    uintN markpos;

    LargeMarkItem(JSObject *obj) : obj(obj), markpos(0) {}
};

static const size_t OBJECT_MARK_STACK_SIZE = 32768 * sizeof(JSObject *);
static const size_t ROPES_MARK_STACK_SIZE = 1024 * sizeof(JSString *);
static const size_t XML_MARK_STACK_SIZE = 1024 * sizeof(JSXML *);
static const size_t LARGE_MARK_STACK_SIZE = 64 * sizeof(LargeMarkItem);

struct GCMarker : public JSTracer {
  private:
    /* The color is only applied to objects, functions and xml. */
    uint32 color;

  public:
    /* See comments before delayMarkingChildren is jsgc.cpp. */
    js::gc::ArenaHeader *unmarkedArenaStackTop;
#ifdef DEBUG
    size_t              markLaterArenas;
#endif

#ifdef JS_DUMP_CONSERVATIVE_GC_ROOTS
    js::gc::ConservativeGCStats conservativeStats;
    Vector<void *, 0, SystemAllocPolicy> conservativeRoots;
    const char *conservativeDumpFileName;
    void dumpConservativeRoots();
#endif

    MarkStack<JSObject *> objStack;
    MarkStack<JSRope *> ropeStack;
    MarkStack<JSXML *> xmlStack;
    MarkStack<LargeMarkItem> largeStack;

  public:
    explicit GCMarker(JSContext *cx);
    ~GCMarker();

    uint32 getMarkColor() const {
        return color;
    }

    void setMarkColor(uint32 newColor) {
        /* We must process the mark stack here, otherwise we confuse colors. */
        drainMarkStack();
        color = newColor;
    }

    void delayMarkingChildren(const void *thing);

    void markDelayedChildren();

    bool isMarkStackEmpty() {
        return objStack.isEmpty() &&
               ropeStack.isEmpty() &&
               xmlStack.isEmpty() &&
               largeStack.isEmpty();
    }

    JS_FRIEND_API(void) drainMarkStack();

    void pushObject(JSObject *obj) {
        if (!objStack.push(obj))
            delayMarkingChildren(obj);
    }

    void pushRope(JSRope *rope) {
        if (!ropeStack.push(rope))
            delayMarkingChildren(rope);
    }

    void pushXML(JSXML *xml) {
        if (!xmlStack.push(xml))
            delayMarkingChildren(xml);
    }
};

void
MarkStackRangeConservatively(JSTracer *trc, Value *begin, Value *end);

typedef void (*IterateCompartmentCallback)(JSContext *cx, void *data, JSCompartment *compartment);
typedef void (*IterateArenaCallback)(JSContext *cx, void *data, gc::Arena *arena, size_t traceKind,
                                     size_t thingSize);
typedef void (*IterateCellCallback)(JSContext *cx, void *data, void *thing, size_t traceKind,
                                    size_t thingSize);

/*
 * This function calls |compartmentCallback| on every compartment,
 * |arenaCallback| on every in-use arena, and |cellCallback| on every in-use
 * cell in the GC heap.
 */
extern JS_FRIEND_API(void)
IterateCompartmentsArenasCells(JSContext *cx, void *data,
                               IterateCompartmentCallback compartmentCallback,
                               IterateArenaCallback arenaCallback,
                               IterateCellCallback cellCallback);

} /* namespace js */

extern void
js_FinalizeStringRT(JSRuntime *rt, JSString *str);

/*
 * This function is defined in jsdbgapi.cpp but is declared here to avoid
 * polluting jsdbgapi.h, a public API header, with internal functions.
 */
extern void
js_MarkTraps(JSTracer *trc);

/*
 * Macro to test if a traversal is the marking phase of the GC.
 */
#define IS_GC_MARKING_TRACER(trc) ((trc)->callback == NULL)

#if JS_HAS_XML_SUPPORT
# define JS_IS_VALID_TRACE_KIND(kind) ((uint32)(kind) < JSTRACE_LIMIT)
#else
# define JS_IS_VALID_TRACE_KIND(kind) ((uint32)(kind) <= JSTRACE_SHAPE)
#endif

namespace js {
namespace gc {

JSCompartment *
NewCompartment(JSContext *cx, JSPrincipals *principals);

/* Tries to run a GC no matter what (used for GC zeal). */
void
RunDebugGC(JSContext *cx);

} /* namespace js */
} /* namespace gc */

inline JSCompartment *
JSObject::getCompartment() const
{
    return compartment();
}

#endif /* jsgc_h___ */